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Do I Not Like That……

Written by Phil Powell on Thursday, 26 August 2010One Comment

Hello and welcome to this weeks do I not like that….

Its good to see everybody is getting excited from playing MLO and most of it sounds promising however a few points to pick up on from your comments.

Lag…..

Online lag has without doubt been a major issue for Konami for several seasons and has basically ruined net pes gaming for the majority.  It is great reading how most of you have played without lag and DD reports an 80% success rate online.  However, I have a gripe with this, as usual.  I was lucky enough to obtain a copy of PES 2010 several days before mainstream release and it was great online.  There were no more than 2000 online players and every game I played ran very smoothly so for me, listening to several hundred say how great online play is does not get me excited in the slightest.  All I can see is an extra online mode which is likely to put the servers into meltdown with weekly stat updates and promotions/relegations in addition to those wanting to play one on one ranked and friendly matches.  What are your opinions and experiences with this ?? It looks like Konami are trying to run before they can even progress to a walk from the limp they’ve had for the last few years.

Row Z….

It is disappointing to read the penalty system has not evolved.  The 2010 system is atrocious, in my opinion obviously, however I do believe it is like marmite! Do you like the penalty system? For me it just doesn’t work side on, if your controlling the keeper or the taker, it just makes sense to see what your doing !!  As a group of regular players my friends and I have missed more than we have scored, and I know practice makes perfect, but in all honesty, how many of us actually sit there in training mode? Rightly or wrongly the only penalties ive practiced have been the literal odd one I’ve won all season.

Time please….

A point made in the comments section a few weeks ago was the clock stopping when the ball goes out of play.  Something I’m not quite sure would work in virtual gaming, however a point worthy of some discussion I believe.  There is an argument that says the clock should keep running like ‘real’ matches allowing other teams to rush or slow down at the risk of errors or bookings.  I think this could add an extra dimension to the gameplay however like I said, im not sure it would work in the virtual football world.  Thoughts please??

 

Until next week, feel free to debate below or contact me at doinotlikethat@hotmail.co.uk

 

One Comment »

  • Christijan said:

    When will the demo drop out ??

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