View Full Version : Getting it right this time


Goalkeeper
19-08-1999, 09:30:AM
Whilst Fifa 99 represented a giant leap forward for the series, one can't help but wonder if the very pinnacle of football games which the EA development team must surely be aspiring to will only be achieved incrementally. There will always be a "next year's release" to address all the weak points of the game. Of course, no one expects EA to incorporate every single feature posted on BBSs' like this, but where do you think the Fifa series stands relative to being crowned the champions of football gaming? 2nd from bottom? Top six in the table?

The way I see it, why not secure all the points first and worry about putting on a show later? I mean why not get the basics right before trying to incorporate features and teams and all the icing. EA have gotten the presentation bit so right that it's frustrating to see that after all the gloss (and all those years), the essential feel of the game is still somewhat lacking. The Fifa games feel more like a game of football rather than a football game. There is a difference.

My gripes:

1) The ball. It doesn't feel right. It doesn't move like a ball but like a giant pixel from one vector to another. Where's the realistic bobbing up and down across the uneven pitch? The overhit or underhit pass? Why doesn't it curl properly instead of feeling like it's being guided on rails? The only game I can think of where the flight of the ball feels close to right is the WLS series from Eidos. Only WLS and Sensi have got the weight of the ball somewhat right; there was an element of upredictability of where the ball might eventually end up once it's left the player's foot. In Fifa, you ALWAYS knew where it would end up.

2) The difficulty levels. Too easy or too unenjoyable. Everyone can beat the game at Pro level or below, but on World class mode, the whole game becomes a twisted tackling-dodgem arena with stoppages around the clock. perhaps more tweakable difficulty settings are required here,eg. goalkeeper skill, striker accuracy, random errors, etc.

3) Sticky ball syndrome. Let's make it more tweakable again. We'd all be more careful and thoughtful with our passing if it wasn't a certainty that the pass would always end up at a player's feet. There'd be far greater satisfaction when you get the distance, the power and the direction of the pass (or shot) right instead of having a weird pinball match in midfield all the time. Perhaps passing to a team-mate would only entail passing to the general vicinity but everything else would be controlled by the manipulation of the gamepad.

4) Suspension of disbelief. The whole experience would be near perfect if EA could somehow incorporate all the features above, plus add minor touches like the way players control different type of passes. Or the animation of players running at full flight versus the casual stroll. Players requesting for the ball. This is the icing.

Get the basics right EA, give us a FIFA2000 game we will all be playing when FIFA2001 come out, becuase we'll know that the game IS finally champ, and everything else is just icing.

REX
20-08-1999, 07:38:AM
A coach once told me that to be a GOALKEEPER, you must be STupid or Crazy.
In your case, I think he is wrong as I could not agree more and you actually sound like an intelligent guy. Everybody, including me are going on about all these other things when what is really needed is to clean up the basic things in FIFA.
I look at it in a different way now.

Perfect Ideas.

Goalkeeper
20-08-1999, 08:21:AM
Well, since you think I'm intelligent REX I must of course, be crazy ;>. I must be for saving a penalty with my thumb (freak accident); I now have a screw lodged in there somewhere. Anyway, it's a relief to know true football fans (sorry Gremlin) share my view. Who else would scour this BBS and post replies ;>. Now let's hope that EA are listening..........

Oh and I couldn't help but post my own "Best Eleven" but since I can't be half-arsed to log in again, here they are:

GK - Albano Bizzarri (ARG)

DF - Edwin Tuinstra (HOL)
DF - Federico Lazzeri (ITA)
DF - Colin Haro (SCO)

DMC - Dean Keates (ENG)

LM - Kevin McLeod (ENG)
MC - Pablo Aimar (ARG)
RM - David Cain (ENG)

AMC - Robbie Keane (IRL)

FC - Luciano Galletti (ARG)
FC - Charles Yobo (NIG)

(OK, OK, so this is a thinly veiled attempt at giving some hints on who to buy in Championship Manager 3, but if these fellas play as well in real life as they do in my CM3 sessions, geez.......bet I had some of you going for awhile there huh? ;D)

ronaldofan#1
20-08-1999, 11:37:AM
hi. i would like to commend you on such an intelligent message. i have never been bothered to reply to a message cause i couldn't be stuffed going through the registration stage. but i just had to tell you that i totally agree with you in your messages so i signed up. u are so right. we have to learn to walk, before we can run. good on you http://www.soccergaming.com/ubb/smile.gif

Pity
20-08-1999, 10:18:PM
Right on Goalkeeper.
I'm currently playing uefa champs league ( basically an updated wls99 engine ) and it really is enjoyable. Shooting has become realistic as you actually have to have some skill to get a shot on target, although the goalie is one dumbass. Passing is also great, especially the ability to pass so that your player can run into the ball and start attacking. The general feel of the game is more realistic for me, the game is more slowpaced and isn't as scripted as Fifa99.

gaucho
21-08-1999, 01:18:AM
GoalKeeper , i can assure that albano plays even BETTER that what he can reach in a normal game. ITs da best GK in da world! I use to play with him in Racing Club before he left to Real Madrid. Everywhere i go i tell about him but seems that nobody knows him, glad to see someone who does (don't care if its trough a PC game)
Albano Bizzarri, next century's GK! (OK, im not sure about that, but that he's the best GK actually, yes, im sure)

Goalkeeper
23-08-1999, 03:21:AM
Thanks for all your kind words, makes logging on worthwhile... Wow Gaucho! Did you really play with Albano? (I know this is the net and all, but I thought I'd give you the benefit of the doubt, besides, it's Monday and I'm a little slow this morning http://www.soccergaming.com/ubb/wink.gif ) Yeah, he's pretty good, but he doesn't seem to hit top form until he's 32. CM3 players take note - this is about the only goalkeeper who can dribble past four players and take a pot shot at goal, albeit he hasn't actually scored yet.

Aha! It looks like my scouting eye may not be too bad, 'cause Coventry have gone and bought Robbie Keane for 6m pounds, although I bought him for 15.5m pounds and that was when he was only 18! He could be the next big thing......

But I digress. We're actually talking about Fifa2000 here and another thing I was wondering about was how most people out there controlled the game. I use a MS Sidewinder gamepad myself and although I can't contemplate how the game could be played any other way, I'm sure there's always a different opinion. I used to use one of those standard Quickshot 2-button joysticks for Fifa96 and it did the job pretty well. What I'd like to see though is for someone to come up with a novel way of interfacing with football games in the future. Perhaps some sort of motion-sensing/movement capture treadmill-floorpad thingy with motion-capture devices attached to your arms, legs and head. Just imagine - the strength of your kicks depends on exactly that - the strength of your actual kicks in reality! You might even get a good workout from playing Fifa or any other game using this device. But you'd probably have to view the game through some sort of 3D-glasses or visor though. Maybe for Fifa2020 eh? More realistically, maybe Microsoft's new gamepad (the one with the rotatable right grip) could be applied well here. It'd be cool - you would use the d-pad for player movement and the right grip/handle for controlling ball movement. EA are you listening? Think of the joint promo opportunities if nothing else. But don't tell Gravis ;>.

And since I'm here, I just can't resist slotting in my substitutes for CM3:

GK - Lee Ellis (ENG)
SW - Didier Gravelaine (FRA)
DF - Walter Samuel (ARG)
AMF - Patric Antonen (SWE)
AMF - Mikael Dorsin (SWE)
AMF - Ulf Valakari (FIN)
SC - James Flood (ENG)

Goalkeeper
23-08-1999, 03:25:AM
Argghhh! Before someone crucifies me, I know Lee Ellis is from Wales okay? http://www.soccergaming.com/ubb/wink.gif

Cetnik_011
23-08-1999, 08:14:PM
hey goalkeeper why do u put so many players from england and why did'nt u put mijatovic(yugo) he was the player in the world
and what about free kick what about Carlos(bra)and mihilovic(yugo)
and what about suker(cra) and lots of other player but u mostly used eng players.
why??

Goalkeeper
24-08-1999, 10:31:AM
Ah, but that's simple. Firstly, I'm playing in the English Premier League which makes scouting for local players kinda' natural (not to mention less problems with work permits). More importantly, these players are good. Or at least they become good, later. I'm proud to say that many of these stars of the future were discovered by my watchful eye and only developed into the world-beaters they are in my CM3 reality when many of the stars you mentioned have already retired. What can I say, they were young, cheap and brimming with talent. Federico Lazzeri in particular (Robbie Keane was pretty obvious), you'll find him at Torino at the start of the game. There were scores of good, young players from other non-EU nations I wanted to buy but since they were relatively new I couldn't get work permits for them, so I gave up with some exceptions (see my list). Some good foreign players who actually did get work permits turned out to be duds as they couldn't recreate their form in the Premiership (but were okay again when they were sold on).