View Full Version : Adding Team Menu Logos/Flags


samjp26
06-06-2004, 05:42:PM
Does anybody know how? If so could you please let me know

Hakeem
06-06-2004, 11:32:PM
please make a search the next time :)

Team Selection Logos

http://www.soccergaming.tv/showthread.php?threadid=91561

Team Popup Logos
http://www.soccergaming.tv/showthread.php?threadid=91079

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TEAM POPUPS LOGOS:
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- extract the big file of the league you need from the team.big file (with bigGUI).
- extract the fsh file from that league big file (with bigGUI).
- use fshtool to export all the images.
- open the bmp file of the team's logo you want to replace, and edit the logo to FIT EXACTLY the original one.
- make a transparent background and save as PNG.
- delete the folder you got from fsh tool (the one with all the bmps files).
- import the PNG file to the FshEd ( http://dynamic2.gamespy.com/~nbalive/download/pafiledb.php?action=category&id=44 )
- import the league fsh file back to the league big file, then the league big file to the team.big file (using bigGUI).
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LEAGUE LOGOS by THE HEDGEHOG
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So. I wanted to replace the league logo of denmark (it is in the data\gui\league\league.big) but when I replaced the texture of a new one than ingame I have seen just the upper part of the new badge. This is beacuse the danish league's badge is smaller then 128x128 and it has a thiner layer in the league.o file...

With Oedit you couldn't modify this size, but you can with HEXediting.

Just open the league.o file with a hexeditor (best is WinHEX i think)...

eg. you want to edit the danish logo so you must find the datas of the texture number 10 (see picture I attached)

the field with the green border (from TextureApt to TTAR) is the info about the size of the badges layer.

you must just find a texture that has 128x128pixel layer and copy the same field and replace this one with it....

http://www.soccergaming.tv/attachment.php?s=&postid=1118483