View Full Version : how do i import boots in WE Pic Decoder?


da_murph
20-07-2004, 08:05:AM
i've got da wolf patch but i want sum new boots, i've got the correct bootpack for PES3 from pespcfiles but i get lost halfway through the readme. I've exported the files it
says to from afs and i opened the "shoes_ee_tex.bin" file with WE Picture Decoder. This is where i get lost, its says
"Click on the arrow of the dropdown-filed where you can read “0 [512x256] [non-paletted],
Go to 3 [1x1x1] [no pixel data]" but mine dosn't have that, the closest is "[1x1x8] [no pixel data]", do i select this one?
Then it says ·“Menu” -> “Input/Output” –> “Import/Export Palette” -> “Import ACT”
·Choose the saved palette!, whats the fookin' saved palette? Thanks alot.
P.S. FIFA's pony

AjaxWL
03-08-2004, 05:13:PM
Could plz someone answer this question? I have the same problem!!!

Ryanz06
04-08-2004, 05:54:AM
Huh, i thought in bootpacks u have to files shoes_ee_tex, shoes_gs_tex and u just simply right click and import?

But then im prob wrong :( :D

AjaxWL
04-08-2004, 03:01:PM
You have to import a saved pallete, an ACT-file. But where is that ACT-file?

Adriano7
06-08-2004, 06:08:AM
well wat i do is export the boots i dont want for shoes_ee_tex then i go to we picture decoder and open the new boots then if the the file is too big i go 2 betis - reduce file size then type in 164000 then i save it. then i open the shoes_gs_ tex and then go 2 the drop down list and and click on either 1 or 2 not 0. You should then notice the picture gets a bit screwie.then agen i go to reduce file size just 2 save having 2 rebuild afs. I change this file size to 13000 then save it. then import the new files in to afs explorer and it should work for you as thats my way of doing it