Psyatika
18-12-2004, 09:56:PM
Hey, i've been messing around with some image files in the zdatas. I've mostly been adding random colours the the balls to see where they end up. But when i do this, my game will always crash during the match loading screens. When i restore the graphics (or delete them entirely) the game runs fine, even without the textures (i get a red and green ball with letters all over it, i think trying to spell "texture missing")
Is this because there is a maximum size limit? I believe i am following instructions properly:
1) i use a BIG editor to extract fsh files (under the assumption that o files handle size and shape, and fsh handle appearance)
2) i use a fsh editor to change various colours and then i save within the editor.
3) i import the fsh files back into the big files.
4) i compress the fsh files (since they were compressed originally)
5) i rebuild the BIG file
6) i generate new .bh files for my zdata files
7) i run fatbhbuilder to rebuild fifa.fat and bh files.
Sometimes it works, sometimes it doesn't (causing the game to crash during match loading). Any ideas?
-Chas
Is this because there is a maximum size limit? I believe i am following instructions properly:
1) i use a BIG editor to extract fsh files (under the assumption that o files handle size and shape, and fsh handle appearance)
2) i use a fsh editor to change various colours and then i save within the editor.
3) i import the fsh files back into the big files.
4) i compress the fsh files (since they were compressed originally)
5) i rebuild the BIG file
6) i generate new .bh files for my zdata files
7) i run fatbhbuilder to rebuild fifa.fat and bh files.
Sometimes it works, sometimes it doesn't (causing the game to crash during match loading). Any ideas?
-Chas