jackschmidt
10-09-2006, 11:01:PM
Hello, I'm still a newbie in modding WE. I've taken Wolf's Super Patch 3 and installed it on Winning Eleven 9. I'm now trying to edit and replace logos that the patch inserted.
When I open an flg file xxx466.flg (I don't remember the first few digits) using Game Graphic Studio, I can easily see the logos. When I try to replace the logo and patch Winning Eleven, I lose all the logos in the non-national teams.
Can someone help me and provide some information?
Thanks.
jackschmidt
11-09-2006, 05:02:AM
I'm using 64x64 size logos which I know match the ones in the logos I'm replacing. 256 colors and I'm not sure what I'm doing wrong.
Please people... all I'm asking for is a little assistance. I need to know what I'm doing wrong.
Here's what I've done.
Opened the flg file from GGS, then select the logo. I use edit using Paint and save it as bmp.
Then I copy an image from a gif then paste it on the bmp and do some resizing of the image pasted.
I load the image using GGS and change opacity to 100%. Then I move the image and overwrite the logo.
I then bring up DKZ studio and create a patch and then patch to folder.
After that, all my logos disappear.
I want to know what I'm doing wrong... is there anyone out there that can help?
you have to replace new logos with logos that used the same palette as the ones in the file.
jackschmidt
11-09-2006, 10:36:PM
Thanks for the response. But how do I make sure of that? Should I hand edit using GGS to make sure I have the same palette?
EDIT:
I'm not even sure where to check the palette. Is it on the right hand side panel?
Yes, the right handside panel with color boxes. For making logos using same palette, do it with photoshop or any graphic editor software as long as you know what to do.
For photoshop, extract an original flag by opening it in photoshop and extract the palette or what it's called "color table".
jackschmidt
11-09-2006, 11:23:PM
Okay. Thanks for the advise I'll go try it. I have GIMP instead of Photoshop so I'll figure out how to keep the palette.
Then I have to hand edit the logo, correct?
EDIT: Did I read it right? I can open .flg files in Photoshop?
no, you can't open .flg in photoshop, just extract the flag from it as a size template, and get the 'color table' = palette from the flag. Then edit your flag to have the same 'color table'.
jackschmidt
12-09-2006, 10:22:PM
Thanks WeVi. But I'm having some difficulty following your instructions.
I extract the flag from GGS and save it as size template? Then open it with Photoshop?
I should say extract the flag using GGS for size template. It should be saved as .bmp, open that in photoshop and get the color table from that.
jackschmidt
14-09-2006, 10:23:PM
Hi WeVi,
I was able to preserve the color palette from the original bmp and edit it. I have two problems now.
First is that I set the logo to opacity 100% and when I patch the unknow_000466.flg file into Winning Eleven 9, I'm treated with inverted logos. The black silhouettes appear and the actual logo is invisible. I'm thinking that I should have kept opacity at 0% and that might have solved the whole problem.
I might have tried it if it wasn't for Game Graphic Studio going haywire for me. If I try to open the flg file and overwrite the logo with my own, I get a read access error on some hex address. Then GGS can no longer extract any logo from my flg file. I also notice that when it happens my flg file loses 1 kb of information.
Tried reinstalling GGS and removing all prefetch files and still no-go. GGS won't let me edit the flg file without destroying it.
This has been terribly frustrating for me and worse is that the only flg file I have that has the actual logo and doesn't crash WE-9 is in 100% opacity. :boohoo: :nape:
when edit the flag (your flag), did you index it at the end, using custom option and load the palette you save from the original? Get a new original flag file and redo it. That file may be corrupted already.
PS: sorry for long time reply.