carlfordnathan
22-10-2007, 12:55:AM
I'm trying to make my first face, and am running into some (probably simple) problems that I can't get straight.
To get the two textures to work on, I exported them from CM07 as a bmap, as well as exporting the o-edit file for the player. I created a new layer and put the new player's face over the old texture (not creating a new face for the same player, but doing a totally different player). After getting it to where I thought it looked decent, and wanting to preview it, I flattened it and opened the new texture on the old o-edit file. What I'm running into is this:
http://i47.photobucket.com/albums/f200/nathancnix/ngwenmessed.jpg
Here's the altered texture:
http://i47.photobucket.com/albums/f200/nathancnix/ngwenya2flat.jpg
Is this where mapping comes into play? Did I choose a bad o-edit file to use, perhaps?
By the way, how do you guys choose which player's o-edit files and texture files to work over when making a new face?
Any clues would be appreciated. I'm trying to work through this, but some stuff just stumps me.
Thanks,
Nathan
To get the two textures to work on, I exported them from CM07 as a bmap, as well as exporting the o-edit file for the player. I created a new layer and put the new player's face over the old texture (not creating a new face for the same player, but doing a totally different player). After getting it to where I thought it looked decent, and wanting to preview it, I flattened it and opened the new texture on the old o-edit file. What I'm running into is this:
http://i47.photobucket.com/albums/f200/nathancnix/ngwenmessed.jpg
Here's the altered texture:
http://i47.photobucket.com/albums/f200/nathancnix/ngwenya2flat.jpg
Is this where mapping comes into play? Did I choose a bad o-edit file to use, perhaps?
By the way, how do you guys choose which player's o-edit files and texture files to work over when making a new face?
Any clues would be appreciated. I'm trying to work through this, but some stuff just stumps me.
Thanks,
Nathan