View Full Version : [request] convert stadium from google earth
plantar 12-07-2009, 03:09:PM I know it is possible to do, but I have no idea how to do it, so can osmeone convert this please:
http://sketchup.google.com/3dwarehouse/details?mid=5a466cd417b71b7860ccb884cccdb6b&prevstart=24
thank you
Wolverine 16-07-2009, 12:16:AM this isnīt possible
BrunolokoIF 16-07-2009, 04:10:AM This is possible, there are stadiums of the Google SketchUp converted to FIFA 09 by guima.
Stadiums for FIFA 09 by Guima (http://z15.invisionfree.com/Independente_FIFA/index.php?act=ST&f=23&t=902&st=)
pathfound19 16-07-2009, 05:57:AM This could actually be possible...
Because:
1. Google SketchUp file can be downloaded.
2. SketchUp File can be converted to work in 3DS Max
3. I am 90% sure that eafh uses 3D S Max to create stadiums
4. If he does then, bingo, import it in to 3ds max, export it out as a fifa compatible file and you're done.
At the moment im researching....
:)
pf19
pathfound19 16-07-2009, 06:00:AM Well, sorry hadn't refreshed browser for a bit...so there you go, it is possible:D
GUIMATTOSS 19-07-2009, 05:55:AM It is possible convert stadiums from google sketch up...I use rhino
Convert the google file to 3ds, open in rhino. You need to dimension again the stadium. This is the first step.
The second step is because sometimes you will find some problems with google sketch up file...well, if is happen, you need to extract part by part from google file to rhino and join all in rhino. This is all!!!
Google file
http://img16.imageshack.us/img16/2673/31143425.th.jpg (http://img16.imageshack.us/i/31143425.jpg/)
FIFA File
http://img16.imageshack.us/img16/3923/50674381.th.jpg (http://img16.imageshack.us/i/50674381.jpg/)
Cristi_Romania 19-07-2009, 10:06:AM but can make someone a tutorial with this?
davidmende 19-07-2009, 12:56:PM Well i find this little turorial on how to convert .skp files (SketchUp) to 3ds.
Converting Sketchup Models to 3DS
If you have tried to create models for your 3D games, you probably know that many modeling programs out there (like autodesk) are quite expensive, and have so many features that using them feels like drinking out of a fire hose. One of the simplest modeling programs to use (in my opinion) is Google Sketchup (http://sketchup.google.com/). It doesn't have a lot of the features of some of the other modeling programs available, but it is more than sufficient for most models you will want to create. There is even a "3D Warehouse" full of Sketchup models available for download(http://sketchup.google.com/3dwarehouse).
Only problem is, the free version does not export your model into a common format (like 3ds). So I figured out a way to do the conversion.
The first important piece of information I found, is that KMZ file format is actually just a ZIP file. If you export your sketchup model to "Google Earth 4 (*.kmz)", you can change the name of your file from filename.kmz to filename.zip and look inside. You will find a model file in there, of the Collada "Digital Asset Exchange" format. It has the extension ".dae".
Once you have your .dae file, you will, of course need a converter to change it to a .3ds file. I found a converter that will do this for you. It is called the FBX converter tool, on the autodesk website.
You can download the windows version of the FBX converter from:
http://images.autodesk.com/adsk/fil...nverter_win.exe
The program will install to the following location (unless you specify otherwise):
Program Files\Autodesk\FBX\FBXConverter\2006.11.2\FbxConve rterUI.exe
I also saw a mac and and a linux version of the converter (I forgot to grab the links while I was there - you'll have to search the autodesk site if you aren't running windows).
Now the FBX converter will convert your .dae file into a .fbx file. From there, the FBX converter will let you convert the .fbx file into a .3ds file.
This converter also supports a few other formats, so it could be pretty handy to have around.
Here is the process for converting from .skp to .3ds:
1) Download or create a .skp model in Sketchup
2) In Sketchup, export your model to "Google Earth 4 (*.kmz)
(note: be sure to choose version 4, because the other one is different)
3) Change the extention of the kmz file to .zip
4) Pull out the .dae file
5) In FBX Converter, convert the .dae file to .fbx
6) In FBX Converter, convert the .fbx file to .3ds
The only other issue I had (probably specific to the model I was using), is a couple of the materials were not compatible with jPCT (transparency issue). I used a free program called LithUnwrap (http://www.sharecg.com/v/5169/softw...per-for-Windows) to edit the materials in the .3ds model I was using. Lithunwrap works great for this, but it does have a maximum number or polys it will load, so there are probably better programs out there for editing materials. You may not have to worry about that though, if you don't use transparency in your models. I made an applet that loads the skp model I converted:
http://www.paulscode.com/source/LegoCar/
(Use the mouse to rotate the object)
you can find more in this link
http://forums.devshed.com/game-development-141/converting-sketchup-models-to-3dst-519710.html
ps. Can someone give it a try so we can find a step by step process to convert.
Generic Oval 19-07-2009, 01:05:PM Wow, thx for the tutorial!
Now we only need a template for the correct pitch size. :)
davidmende 19-07-2009, 01:47:PM Wow, thx for the tutorial!
Now we only need a template for the correct pitch size. :)
So do you think this may work?... there are hundreds of stadiums models in the SketchUp Warehouse that could be converted to Fifa, it would be awesome that we could replace a lot of stadiums that maybe donīt look good at all.
GUIMATTOSS 19-07-2009, 03:32:PM Well i find this little turorial on how to convert .skp files (SketchUp) to 3ds.
Converting Sketchup Models to 3DS
If you have tried to create models for your 3D games, you probably know that many modeling programs out there (like autodesk) are quite expensive, and have so many features that using them feels like drinking out of a fire hose. One of the simplest modeling programs to use (in my opinion) is Google Sketchup (http://sketchup.google.com/). It doesn't have a lot of the features of some of the other modeling programs available, but it is more than sufficient for most models you will want to create. There is even a "3D Warehouse" full of Sketchup models available for download(http://sketchup.google.com/3dwarehouse).
Only problem is, the free version does not export your model into a common format (like 3ds). So I figured out a way to do the conversion.
The first important piece of information I found, is that KMZ file format is actually just a ZIP file. If you export your sketchup model to "Google Earth 4 (*.kmz)", you can change the name of your file from filename.kmz to filename.zip and look inside. You will find a model file in there, of the Collada "Digital Asset Exchange" format. It has the extension ".dae".
Once you have your .dae file, you will, of course need a converter to change it to a .3ds file. I found a converter that will do this for you. It is called the FBX converter tool, on the autodesk website.
You can download the windows version of the FBX converter from:
http://images.autodesk.com/adsk/fil...nverter_win.exe
The program will install to the following location (unless you specify otherwise):
Program Files\Autodesk\FBX\FBXConverter\2006.11.2\FbxConve rterUI.exe
I also saw a mac and and a linux version of the converter (I forgot to grab the links while I was there - you'll have to search the autodesk site if you aren't running windows).
Now the FBX converter will convert your .dae file into a .fbx file. From there, the FBX converter will let you convert the .fbx file into a .3ds file.
This converter also supports a few other formats, so it could be pretty handy to have around.
Here is the process for converting from .skp to .3ds:
1) Download or create a .skp model in Sketchup
2) In Sketchup, export your model to "Google Earth 4 (*.kmz)
(note: be sure to choose version 4, because the other one is different)
3) Change the extention of the kmz file to .zip
4) Pull out the .dae file
5) In FBX Converter, convert the .dae file to .fbx
6) In FBX Converter, convert the .fbx file to .3ds
The only other issue I had (probably specific to the model I was using), is a couple of the materials were not compatible with jPCT (transparency issue). I used a free program called LithUnwrap (http://www.sharecg.com/v/5169/softw...per-for-Windows) to edit the materials in the .3ds model I was using. Lithunwrap works great for this, but it does have a maximum number or polys it will load, so there are probably better programs out there for editing materials. You may not have to worry about that though, if you don't use transparency in your models. I made an applet that loads the skp model I converted:
http://www.paulscode.com/source/LegoCar/
(Use the mouse to rotate the object)
you can find more in this link
http://forums.devshed.com/game-development-141/converting-sketchup-models-to-3dst-519710.html
ps. Can someone give it a try so we can find a step by step process to convert.
Doesn't need this step. Just use Google SketchUp Pro v7.0.8657, and you can convert from google to 3ds file
Great. Thanks GUIMATTOSS. ;)
Cristi_Romania 20-07-2009, 06:58:PM work this?make someone a stadium like that?
fcbayernfan07 20-07-2009, 11:03:PM i have to use this programmes to convert stadiums? or other programmes
Rhino http://download.rhino3d.com/eval/?p=25
Sketch Up http://www.google.com/intl/de/sketchup/download/
Generic Oval 22-07-2009, 10:52:AM This doesn't work for me.
FBX Converter doesn't work with .dae files.
EDIT: I had the wrong converter.
What's the next step after you have the 3ds. file?
Cristi_Romania 22-07-2009, 01:09:PM This doesn't work for me.
FBX Converter doesn't work with .dae files.
EDIT: I had the wrong converter.
What's the next step after you have the 3ds. file?
good question..is not posible i convert in 3ds file and next step?dont exist a next step i think
L3egolas 22-07-2009, 03:15:PM the next step is that you need to convert the stadium from rhino/3ds max to fifa :lol:
fcbayernfan07 22-07-2009, 03:25:PM what a programm from rhino/3ds max to fifa
davidmende 22-07-2009, 06:50:PM Can anyone give us some detailed explanation about this step.
Cristi_Romania 22-07-2009, 09:07:PM the next step is that you need to convert the stadium from rhino/3ds max to fifa :lol:
what program i need to convert from 3ds to fifa?
L3egolas 23-07-2009, 12:13:AM actually there are 4/5 programs to convert from 3ds to fifa...i think there is a tutorial for converting...try to search
lmfoust 23-07-2009, 05:36:AM RobbieD_PL found a place with a stadium creation tutorial....only problem is that it is in Spanish.
http://stadium-makers.blogspot.com/
a_kor1 23-07-2009, 10:28:AM RobbieD_PL found a place with a stadium creation tutorial....only problem is that it is in Spanish.
http://stadium-makers.blogspot.com/
stadium creation tutorial in english and included all the programs needed:
http://www.megaupload.com/?d=DJ36OGM7
http://fifa09downloads.blogspot.com/2009/02/kit-de-criacao-e-conversao-de-estadios.html
Cristi_Romania 23-07-2009, 12:42:PM stadium creation tutorial in english and included all the programs needed:
http://www.megaupload.com/?d=DJ36OGM7
http://fifa09downloads.blogspot.com/2009/02/kit-de-criacao-e-conversao-de-estadios.html
thx now i download this and i see all
lmfoust 24-07-2009, 08:21:AM ps. Can someone give it a try so we can find a step by step process to convert.
I've tried 3 stadiums (Cleveland Browns Stadium, Arrowhead Stadium, and Giants Stadium) with that conversion program and every time it says there's an incomplete task and doesn't tell me how to fix it. :icon_spin:
So if anybody is able to do it, congrats.....
a_kor1 24-07-2009, 10:06:AM some tutorials for converting from sketchup to 3ds and fifa:
http://forums.devshed.com/game-devel...st-519710.html
http://www.megaupload.com/?d=DJ36OGM7
and each program like rhino, stadium importer, oif tool, blender etc have their own tutorials and FAQ in the help section.
Cristi_Romania 24-07-2009, 12:11:PM i cant i am not for stadiums.....i need a good tuto for this
Al Pacino PT 24-07-2009, 01:32:PM Guys, I made a tutorial to convert stadiums for FIFA,but Guimatoss, makes something, because I already tried to convert 3 stadiums, and didnt work, I asked him and his answer was.....That I should convert it until works well.
Here is my and my bro tutorial
http://www.fifa-evolution.com/2009/02/24/stadium-conversion-tutorial/
a_kor1 24-07-2009, 01:44:PM a detailed tutorial for converting 3ds, 3dm files to fifa:
http://www.megaupload.com/?d=DJ36OGM7
Stadium convert kit
davidmende 24-07-2009, 04:28:PM Guys, I made a tutorial to convert stadiums for FIFA,but Guimatoss, makes something, because I already tried to convert 3 stadiums, and didnt work, I asked him and his answer was.....That I should convert it until works well.
Here is my and my bro tutorial
http://www.fifa-evolution.com/2009/02/24/stadium-conversion-tutorial/
Itīs no surprsise... some kitmakers, facemakers, and specially stadium makers have always been picky and a little selfish about their techniques and methods... itīs a shame that thereīs no sense of cooperation about this matter.
lmfoust 24-07-2009, 04:39:PM a detailed tutorial for converting 3ds, 3dm files to fifa:
http://www.soccergaming.com/forums/showthread.php?p=2707282
"tutorial_english.doc"
a_kor1, I already have that one. Quite in-depth I recommend everybody get that. My problem is with converting a .dea file to .3ds.
[ok folks prepare for a kinda long post here :bouncy:]
So I actually went to the forum where the original ".dea conversion tutorial" was posted. A couple months after Paulscode's tutorial, he posts that he discovered that the FBX converter is not compatible with all .dae files. He later found that Blender (which I think comes in that whole packet of tutroials that the above quoted doc was a part of)to be a decent program to get it done....supposedly. BECAUSE there's other forms of chaos that could happen.
The link a_kor1 posted doesn't take you to the forum b/c if you're not a member it spits you to the homepage. Just click the link and serach for "Converting Sketchup Models to 3DS".
Update: Well, I won't be using the Blender method because I downloaded Ptyhon, but it would not install on my computer. SO I may be forced to do the sketchup 8 hr demo thing. I'm going to look at what this one guy (on the Converting Sketchup Models forum) was talking about how certain elements of Vista (user account controls) may actually allow you to have a trial longer than the 8 hours.
a_kor1 01-08-2009, 11:15:AM a_kor1, I already have that one. Quite in-depth I recommend everybody get that. My problem is with converting a .dea file to .3ds.
[ok folks prepare for a kinda long post here :bouncy:]
So I actually went to the forum where the original ".dea conversion tutorial" was posted. A couple months after Paulscode's tutorial, he posts that he discovered that the FBX converter is not compatible with all .dae files. He later found that Blender (which I think comes in that whole packet of tutroials that the above quoted doc was a part of)to be a decent program to get it done....supposedly. BECAUSE there's other forms of chaos that could happen.
The link a_kor1 posted doesn't take you to the forum b/c if you're not a member it spits you to the homepage. Just click the link and serach for "Converting Sketchup Models to 3DS".
Update: Well, I won't be using the Blender method because I downloaded Ptyhon, but it would not install on my computer. SO I may be forced to do the sketchup 8 hr demo thing. I'm going to look at what this one guy (on the Converting Sketchup Models forum) was talking about how certain elements of Vista (user account controls) may actually allow you to have a trial longer than the 8 hours.
have you found a way to get a longer than 8 hours trail of sketchup pro? coz converting with blender doesnt work that well.
and can someone explain how to make crowd meshes in rhino?? exits and stairs in the stadium make it difficult to just use the stands meshes..
lmfoust 01-08-2009, 04:29:PM have you found a way to get a longer than 8 hours trail of sketchup pro? coz converting with blender doesnt work that well.
and can someone explain how to make crowd meshes in rhino?? exits and stairs in the stadium make it difficult to just use the stands meshes..
I tried....and I don't think it worked for me so far. I'm usually not using it for long so I'm still at like 7.75 hrs or something like that.
I was going to make a suggestion about the crowd meshes but I forgot it at the moment.
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