View Full Version : regularcat's ai v.1


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sj25
03-06-2010, 03:31:PM
uv dun it again bro....awsome..tooooo good 4 words :)

dsuker
03-06-2010, 03:32:PM
great work man !!! thanks..are all previous versions in v8..and i am new with this..should i just copy those two files to main FIFA10 folder ? i hope it fixes the ridiculous sprinting aka crazy legs ;-) ..and can someone please tell me if there is tutorial for tricks i am using this gamepad - http://2.bp.blogspot.com/_4Iq0fpjfY8E/So2GjmZQBLI/AAAAAAAAAC8/UPACyKvfGEg/s320/img_829_logitech_precision_gamepad.jpg

regularcat
03-06-2010, 03:56:PM
great work man !!! thanks..are all previous versions in v8..and i am new with this..should i just copy those two files to main FIFA10 folder ? i hope it fixes the ridiculous sprinting aka crazy legs ;-) ..and can someone please tell me if there is tutorial for tricks i am using this gamepad - http://2.bp.blogspot.com/_4Iq0fpjfY8E/So2GjmZQBLI/AAAAAAAAAC8/UPACyKvfGEg/s320/img_829_logitech_precision_gamepad.jpg

you need my animation patch to fix the crazy legs.

regularcat
03-06-2010, 04:32:PM
if the ball feels heavy, read the read me.

Stella Rossa
03-06-2010, 05:18:PM
regularcat you re gameplay ROCKS MAN!!!!!!!!!!!!!!!!!
But i have see a picture in folder(COVER.jpg)an you re kit shadow and player texture are awsome can you send me a link on PM please!!!

regularcat
03-06-2010, 05:25:PM
regularcat you re gameplay ROCKS MAN!!!!!!!!!!!!!!!!!
But i have see a picture in folder(COVER.jpg)an you re kit shadow and player texture are awsome can you send me a link on PM please!!!

its damien's, i dont have permission to share it.
& i will not pm you it privately.

diego_la12
03-06-2010, 09:53:PM
AI V8 is the best of your creations??? :P

tomorrow I play fifa with AI 8 :D

Raiken
04-06-2010, 01:36:AM
excellent gameplay my friend i love it...;)

regularcat
04-06-2010, 03:01:AM
i need feedback to better the ai.

i must be the only modder here who never gets any feedback.

cjd17
04-06-2010, 03:09:AM
Its amazing.

nigelteo2000
04-06-2010, 03:22:AM
V8 AI , i will stick to this ai it feel realistic. The running no longer feel like superhuman as last time. The shooting a lot better, have been hitting the pole a couple of times and rock when the control vibrate :) . Last time shooting goes wide or been saved by a supergoolie. I put a vote to have this v8 ai to be the default ai for the worldcup mod.

arkapd
04-06-2010, 05:07:AM
i need feedback to better the ai.

i must be the only modder here who never gets any feedback.

Nah mate, SOME ppl care to give feedback for ur creations, only that the amount of work u put is not proportional to the amt of feedbacks they deserve though.

Coming to AI v8:

I still have not played more than a couple of matches with V8 due to work commitments and testing out Indian megapatch.

I straightaway changed the POWERUP values to the values u specified in readme.txt. Last time I told that ur GP is more European style while Onsches' is Latin American style with more dribbling. This time too ur GP has European touch with more realism. The things I liked most were incredible through passes and jostling, coupled with ricochets of football with other players. Sometimes the ricocheting effect is too much though or sometimes the heading power seems a little unrealistic.

Shooting is good but I donno why I feel that v7's shooting was better to my personal liking (but playing a couple of games is not enough to comment on these). Sometimes lob-crossing is too weak.


I have to play more to comment about these.

BTW, since I love to mix GPs of urs and Onsche's, I will have to make a mix again to get the best. Can u tell me what will be the difference if I take the powerup values from v7?

regularcat
04-06-2010, 03:20:PM
Can u tell me what will be the difference if I take the powerup values from v7?

the values were set at 28, which has the bar rise really fast.

it will make the ball feel incredibly light since it doesnt take much time to shoot, cross, etc.

i only lowered them because i feel its too easy to hit the perfect through ball or cross to a teammate when the meters rise fast.

i dont like the fact that you can see an opportunity at the very last second & feed the perfect through ball or cross to your teammate.

keeping the meters rising slowly makes it so you must see your next move in advance, it makes you have to focus on everything going on, not just what you are doing w/ the player in possession of the ball.

cause its a fact every players at some point has to look up for options, unlike in fifa 10 when a teammate will always be there.

which is why i changed the runs info, to better suite the purpose of the meters.

& why i also decreased the cross assistance & width, which is why the crosses sometimes seem too low, its because you didnt hit the perfect cross.

when i cross which isnt much, they tend be to perfect 75% of the time.
its also like that too to try to create chances for diving headers opened w/ my animations patch.

no disrespect to any gameplay makers, but my gameplays create the prettiest goals, not just shoot & score.

the gks are what i worked on to get them almost perfect, to stop the easy goal scoring to make scores more realistic as well.

im just looking for feedback, ive already started work on the ai again, i just release when beta people tell me its good for now.
if it was all on me, id prolly never have released a gameplay.

Bernd
04-06-2010, 03:30:PM
I made a package of the "Regularcat’s Gameplay V.8" in the FHL-Switcher-Format.
So you have just to download the .zip, go to the options-tab in the FHL-Switcher and click on import. Then "Regularcat’s Gameplay V.8" will be included in the FHL-Switcher.

You can download the package on http://switcher.myfhl.de/Downloads/downloads
Have fun.


Thanks to regularcat for the permission to create this package.

arkapd
04-06-2010, 04:59:PM
Oh yeah RC I forgot abt goalkeepers. I just could not believe my eyes when I saw a goalkeeper backpedaling to reach for the lob and fist it over the bar just at the last second and himself rolling into the goal.

Recrero152
04-06-2010, 06:16:PM
Haven't been playing FIFA for a while but I'm gonna start now and with the new V.8 patch that has been released here. I'll see if I have time to write feedback today.

kth14p
04-06-2010, 11:54:PM
another masterpiece from u :) but ur initial powerup values were just far too low!! dont tell me u urself play with those low values!?? :O

while changing those values back to 18 as stated in ur readme,i noticed u've reduced ideal shot target height to 3.5 from ur previous 5? 5 makes it tough and realistic! players(not cpu,i mean my own team players) even miss open goals at times,as also happens in real too!! so i changed it back to 5 :)

and finally,after a really long time i got to see cpu(darren fletcher) score from outside box! :D

great work rc :)

regularcat
05-06-2010, 12:05:AM
another masterpiece from u :) but ur initial powerup values were just far too low!! dont tell me u urself play with those low values!?? :O

while changing those values back to 18 as stated in ur readme,i noticed u've reduced ideal shot target height to 3.5 from ur previous 5? 5 makes it tough and realistic! players(not cpu,i mean my own team players) even miss open goals at times,as also happens in real too!! so i changed it back to 5 :)

and finally,after a really long time i got to see cpu(darren fletcher) score from outside box! :D

great work rc :)

on the real though, i do play w/ the meters on 3.
makes it much harder for me.

ideal shot target height in my version is 5.0, its only 3.5 for everyone else.
everyone wanted 2.0, i wanted 5.0 so i met in the middle.

my version is different from v.8 released version.
plus i constantly update the ai, i play a match & if i dont like something i change it immediately.

jayttt
05-06-2010, 01:47:AM
dear RC, i've played with ur new V8
generally it's more balanced than previous versions
and the meter setting to 3 really increase the difficulty, at first it's new to me, I feel puzzled but now it's more challenge. Good AI!!

maybe sth to be improved is the kinds of ways of CPU's attacking. Most situations, CPU will always organise the attack from the middle. Meanwhile the way of breaking through my defenders is skill dribbling, however I could easily block the ball. As a result, CPU only could have one goal at most in my game, and can't have more than two goals.

Could CPU be better dribbling? Any parameters could be adjusted for it?
thanks~~

regularcat
05-06-2010, 03:41:AM
dear RC, i've played with ur new V8
generally it's more balanced than previous versions
and the meter setting to 3 really increase the difficulty, at first it's new to me, I feel puzzled but now it's more challenge. Good AI!!

maybe sth to be improved is the kinds of ways of CPU's attacking. Most situations, CPU will always organise the attack from the middle. Meanwhile the way of breaking through my defenders is skill dribbling, however I could easily block the ball. As a result, CPU only could have one goal at most in my game, and can't have more than two goals.

Could CPU be better dribbling? Any parameters could be adjusted for it?
thanks~~

yea it can be & has been done already & will be part of the cep patch.
& then it will have its own download link after the cep release.

Raindog42
05-06-2010, 07:37:AM
@Jayttt: strange, when I play the CPU tends to attack both trough the middle as trough the side... Maybe you've only been playing against teams that don't use wing-play?

ExittheLemming
05-06-2010, 07:40:AM
Having now played about 10 games with the new V.8 ai file I can hopefully be in a position to offer some feedback. It's very good indeed and the behaviour of the keepers in particular is about as realistic as any game from EA could ever become by 'tweaking'.
The diving headers make a welcome return (though I think that's really only via your excellent animations patch ?)
The slower power-up meters just take a couple of games to adjust to and certainly achieve their stated intention (i.e. making the game a bit harder)
Quality crossing and through balls are now trickier to accomplish (which is as it should be) and I like the unpredictability of the ricochets and loose ball bounces very much.
With fouling being made more likely for mis-timed challenges, the art of defending against a really good attacking side like say France or Brazil, is a tough challenge.
What strikes me about most of the modded gameplay feedback on the forums is that much of it consists of 'it's too easy for Real Madrid to beat Zaire Mothers and Toddlers XI 12 nil' or 'it's way too hard bro, I lost to Brazil playing as Cowdenbeath reserves 5 - nil, at HOME, wtf !?' etc etc
Your evaluation of any gameplay patch will, to a very large extent, be clouded by your own individual ability with a joystick/keyboard and the relative strengths and weaknesses of the teams you select for a match. There is no single patch that will suit every single gamer. Go figure....

Duong
05-06-2010, 07:48:AM
if this were Facebook i would've clicked 'Like' on that previous post (Y) well said!

regularcat
05-06-2010, 05:56:PM
@Jayttt: strange, when I play the CPU tends to attack both trough the middle as trough the side... Maybe you've only been playing against teams that don't use wing-play?

they do for me also.

what i noticed is the will attempt to attack the box, & close the lanes they
will push to the corners to send in a cross or pass the ball back & attempt
to rebuild an attack.

Having now played about 10 games with the new V.8 ai file I can hopefully be in a position to offer some feedback. It's very good indeed and the behaviour of the keepers in particular is about as realistic as any game from EA could ever become by 'tweaking'.
The diving headers make a welcome return (though I think that's really only via your excellent animations patch ?)
The slower power-up meters just take a couple of games to adjust to and certainly achieve their stated intention (i.e. making the game a bit harder)
Quality crossing and through balls are now trickier to accomplish (which is as it should be) and I like the unpredictability of the ricochets and loose ball bounces very much.
With fouling being made more likely for mis-timed challenges, the art of defending against a really good attacking side like say France or Brazil, is a tough challenge.
What strikes me about most of the modded gameplay feedback on the forums is that much of it consists of 'it's too easy for Real Madrid to beat Zaire Mothers and Toddlers XI 12 nil' or 'it's way too hard bro, I lost to Brazil playing as Cowdenbeath reserves 5 - nil, at HOME, wtf !?' etc etc
Your evaluation of any gameplay patch will, to a very large extent, be clouded by your own individual ability with a joystick/keyboard and the relative strengths and weaknesses of the teams you select for a match. There is no single patch that will suit every single gamer. Go figure....

cool, not any people like the meters so low, but it really does add to the difficulty overall.

not being able to get the perfect cross in or play the perfect through ball on
a counter attack is key & is very realistic.

i am very pleased w/ the keepers abilities, i went back to the "players" playing
to their abilities like in v.6.

so some gks might make a mistake, i mean might.

im not too worried about others level of difficulty, as some players just suck & some are beasts who cant lose anyway.

i could make a gameplay where you will never win, but it will be like playing pes, arcade like & boring.

instead i go realistic, w/ some level of difficulty.

victorelessar
05-06-2010, 06:33:PM
hey man,
i was playing fifa again after quite some time, and remembered of ur work. i remember i used the first ones back when i used to play a lot, and now im back in the version8 and its impressive. excellent job^^ much much better than play fifa as EA provides hehe
i only played a couple games, and to be honest didnt like much on how the through ball is so slow. but i guess its just a matter of getting used to it :)
again, great job.
cheers

Recrero152
05-06-2010, 07:05:PM
One question, why does it take so long to charge a shot or a cross? I never get the time to make a cross or shoot a long-shot before the defender takes away the ball since it takes like 15 seconds...

Victor11
05-06-2010, 07:44:PM
One question, why does it take so long to charge a shot or a cross? I never get the time to make a cross or shoot a long-shot before the defender takes away the ball since it takes like 15 seconds...


Read the Readme boss..if u don't like the powerup rating you could change it back to the default values..


@Regcat: the gamepay is very good mate..especially the offensive buildup of the computer team..and the goalkeepers are good too..especially the higher rated ones..thx for this gameplay mate..

Cheltonjr
05-06-2010, 09:33:PM
i love your gameplay Reg !!
i really enjoy it

But,
1 - i've noticed that after scoring some goals, the CPU starts by passing to your side.
2 - after you recover the ball the defence let many space making easy to pass them and score.
3 - stronger's team should have more chance to win; i've won Barcelona(4 and half star) with Flamengo(3 star) by 6 - 2.

Congrat's for your great job

arkapd
06-06-2010, 03:30:AM
Now I can say that ur GP has brought that Latin American touch as well.

The most notable change: goalkeepers of course.

Next: CPU attack buildup and aggressiveness and long range shot goals.

I can now safely say that PES with all the patches falls behind Fifa with certain patches like animation and GP patches (and some graphical patches). PES2010 can never show such realism and competitiveness in gameplay

Raindog42
06-06-2010, 08:23:AM
@ Cheltonjr: are you playing legendary? Try world class once, and play Flamengo against Barça. You'll be amazed. (Oh and make sure Barça's formation is better then the original one..)

Onsche
06-06-2010, 09:03:AM
rc! your new version is not bad. Above all the keeper is good improved, even bit better than my. But the AI is still too easy, here is more possible. Anyways good work, respect rc.

Mrso
06-06-2010, 11:19:AM
rc! your new version is not bad. Above all the keeper is good improved, even bit better than my. But the AI is still too easy, here is more possible. Anyways good work, respect rc.

It is very good i like it.I play 1v1 with my bro so i dont need Artifical intelligence.So we wait for FIFA 11 NG.See ya on the pitch in the october.

Stella Rossa
06-06-2010, 11:45:AM
It is very good i like it.I play 1v1 with my bro so i dont need Artifical intelligence.So we wait for FIFA 11 NG.See ya on the pitch in the october.

For 3 days we will now ob FIFA 11 will be NG on PC!!!! ;)

Duong
06-06-2010, 12:07:PM
@Onsche: don't worry about difficulty, buddy. It's not his fault you're good at the game ;) no matter how difficult the gameplay is, i always own CPU's ass so winning is no big deal. How realistic the game feels is what matters, and I dare say regularcat's done it right. Kudos to him for this (Y)

regularcat
06-06-2010, 03:43:PM
rc! your new version is not bad. Above all the keeper is good improved, even bit better than my. But the AI is still too easy, here is more possible. Anyways good work, respect rc.

as duong said difficulty isnt that serious.

some people are just to good at the game, & its like anything else, if you use something enough you will get used to it & it becomes easy.

im much more in favor of realism than difficulty.

& try to do the little things, give the cpu as many edges as i can while still
keeping the gameplay the most realistic.

i have tried your ai, & am quite confused why you do some of the things you do.

example - you set all the attributes of players 200 & up for poor, average, good, & excellent.

so my question to you is, why edit any parameters besides the excellent
since every player in game is now considered excellent.

which in my eyes isnt very realistic.

i will admit your ai difficulty is very good, but it takes away from realism.

when i tested your ai, the gks wouldnt save a thing.

i had a striker rush the box on an angle through the left side of the box, gk on the post, he shot to that same post & the gk didnt even bother to save it.

people like your dribbling, but for me its what i like the least, defenders will run away from the forward w/ the ball.

i think the delay values are way too high.

but i dont think there is any gameplay makers who make them like we do.

all in all i think we both make good work.

you favor difficulty & i favor realism.

respect.

Andreasmax
06-06-2010, 03:49:PM
Your gameplay is unique and both deserve the highest respect, thanks.

sj25
06-06-2010, 04:22:PM
hey cat d gp's excellent...d very 1st thing i did was chng d ideal shot height to 5 coz lik u alwz say a realistic gp is perhaps d best way 2 play d game....love d shot power values man...its a welcome change from d easy crosses and thru balls.now evry goal i score is all d more sweeter as u need 2 work hard 2 build up a goal just d way it shud be. u need 2 master d art of crossing and thru balls wid ur gp 4 dat perfect pass...d gks r more reflexive and enjoyable 2 score against...d ai too is pretty good in front of goal...d cpu in my last match scored from outside d box wen mk gk charged 2wrds it instead of just keep running at my gk lik it used 2 do b4...d good players now indeed dribble more..a good team lik barca now plays on d counter attack and builds up plays thru many passes lik in reality...overall an excellent gp...only 1 thing now all d counter attacks r referred 2 as hoffeinheim's counter attacks by d commentators...r u by ne chance facing dis or am I d only 1...newayz lik duong said kudos 2 u man

regularcat
06-06-2010, 04:56:PM
only 1 thing now all d counter attacks r referred 2 as hoffeinheim's counter attacks by d commentators...r u by ne chance facing dis or am I d only 1

i have removed all the teams from the hoffeinheim counter special id, in your version too.

so i dont know why its doing that.

people where saying onsches was doing that, by any chance were you using his before mine ?

maybe you didnt swap out the ini.big & config.dat after importing his.

Onsche
06-06-2010, 05:16:PM
as duong said difficulty isnt that serious.

some people are just to good at the game, & its like anything else, if you use something enough you will get used to it & it becomes easy.

im much more in favor of realism than difficulty.

& try to do the little things, give the cpu as many edges as i can while still
keeping the gameplay the most realistic.

i have tried your ai, & am quite confused why you do some of the things you do.

example - you set all the attributes of players 200 & up for poor, average, good, & excellent.

so my question to you is, why edit any parameters besides the excellent
since every player in game is now considered excellent.

which in my eyes isnt very realistic.

i will admit your ai difficulty is very good, but it takes away from realism.

when i tested your ai, the gks wouldnt save a thing.

i had a striker rush the box on an angle through the left side of the box, gk on the post, he shot to that same post & the gk didnt even bother to save it.

people like your dribbling, but for me its what i like the least, defenders will run away from the forward w/ the ball.

i think the delay values are way too high.

but i dont think there is any gameplay makers who make them like we do.

all in all i think we both make good work.

you favor difficulty & i favor realism.

respect.
How always "a question of taste."

sj25
06-06-2010, 05:25:PM
i have removed all the teams from the hoffeinheim counter special id, in your version too.

so i dont know why its doing that.

people where saying onsches was doing that, by any chance were you using his before mine ?

maybe you didnt swap out the ini.big & config.dat after importing his.

no man i swapped d files lik u instructed in d read me...dunno y d prob remains...newayz it dsnt matter dat mch as d gp is really enjoyable

regularcat
06-06-2010, 06:32:PM
How always "a question of taste."

exactly my friend.

& thats all it is.

anyway i tested 2.1 & its quite difficult, nice job.

tute10
07-06-2010, 02:06:AM
Dont irritate, but im looking foward on "how can you put camera flashes in the crowd?"
i ve search other forums before i bother you
i want the crowd as you see in your video of gameplay, when crowd takes photos to the players, when you see the flashes lighting
Thanks in advance
__________________

regularcat
07-06-2010, 02:25:AM
Dont irritate, but im looking foward on "how can you put camera flashes in the crowd?"
i ve search other forums before i bother you
i want the crowd as you see in your video of gameplay, when crowd takes photos to the players, when you see the flashes lighting
Thanks in advance
__________________

open the cfg_def file & enable it.

tute10
07-06-2010, 02:48:AM
where??

regularcat
07-06-2010, 04:00:AM
where??

ini.pc.big

arkapd
07-06-2010, 06:11:AM
as duong said difficulty isnt that serious.

some people are just to good at the game, & its like anything else, if you use something enough you will get used to it & it becomes easy.

im much more in favor of realism than difficulty.

& try to do the little things, give the cpu as many edges as i can while still
keeping the gameplay the most realistic.

i have tried your ai, & am quite confused why you do some of the things you do.

example - you set all the attributes of players 200 & up for poor, average, good, & excellent.

so my question to you is, why edit any parameters besides the excellent
since every player in game is now considered excellent.

which in my eyes isnt very realistic.

i will admit your ai difficulty is very good, but it takes away from realism.

when i tested your ai, the gks wouldnt save a thing.

i had a striker rush the box on an angle through the left side of the box, gk on the post, he shot to that same post & the gk didnt even bother to save it.

people like your dribbling, but for me its what i like the least, defenders will run away from the forward w/ the ball.

i think the delay values are way too high.

but i dont think there is any gameplay makers who make them like we do.

all in all i think we both make good work.

you favor difficulty & i favor realism.

respect.

On the contrary, I found Onsche's GP somewhat easier than RC's. It may be so coz it suited my style of play more, but again it depends on being used to. At first, it was difficult for me to suit my game with RC's, but after 4-5 games I got it right.

Onsche's GP generally supports more dribbling, but this time I think RC has hit the right chord in terms of dribbling in a realistic sense. I personally dont want more dribbling than RC's version. Again it all depends on "taste" of the player who is playing the game. Some ppl thrive on more difficulty, some on more realism.

RC's goalkeeping handling is the best, unparalleled so far. Onsche's GKs sometimes stick to the goalline making scoring damn easy if a player sneaks into the penalty box.

But I like both gameplays really. I select the gameplay depending on my mood at the time of playing, and both give me pleasure in different styles.

If any of these gps were present during default installation of Fifa, then this installment of Fifa would not have faced such a wrath from the audience.

Kudos to both of u, although this time RC has edged Onsche by a fraction (again it depends on personal taste).

Onsche
07-06-2010, 08:01:PM
I say always "for me is this no competition."

regularcat
07-06-2010, 08:18:PM
I say always "for me is this no competition."

exactly, as you said onsche its a matter of taste.

it also good to know that if you get bored of your own ai, somebody else has made one you can enjoy.

since ea's isnt very enjoyable.

iron_dog
07-06-2010, 08:29:PM
i agree with R.C and Onsche its a matter of taste.. if the game is too difficult then its not very realistic... which takes out the feel of actual soccer. in truth real players are humans, they make mistakes, in reality its not always the stronger teams that win, its the team that plays better on the day...in retrospect if your very good at the game you can whip Barca 6-0 with a relatively weak team or get whipped using Barca if your not very good...great gameplay bro..

regularcat
07-06-2010, 09:34:PM
great gameplay bro..

thanks man.

i have updates already.

shek
07-06-2010, 10:05:PM
Hi regularcat, first i want to thanks for your effort to make the game better. I've downloaded and tried v8 ai, indeed the game is much more real than EA's lame ai.

Here are my feedbacks on this version...
Likes:
(1) Star players' skill move are much more useful than ever
(2) Players actually trya steal the ball when it's lost / when opponents pass
(3) No more stupid passes

Great if they can improve on:
(1) Smarter finishing on a 1v1 striker v keeper situation than just shoot right into his arms
(2) Powerful shots - I rarely able to score top corner goals even from star players, most of the goals kinda feel like either the ball is heavy or the player didn't shoot it hard enough. (long shots most likely end up landing in the bottom of the goal)
(3) Game difficulty - Ye I read the previous discussions, my concern is that many time the opponent's players just run into my defenders with in legendary difficulty. My suggestion would be to improve opponent CPU's attacking AI to at least give them more chances to shoot, like their star players should able to do skill moves to get pass defenders too and they could pass around to create more chances for long shot.

Keep it up man!

Rey666
08-06-2010, 12:51:AM
Nice regularcat gameplay it's great ! He did a hard work on this he is awesome .
You are an expert on this you know how to handle all this stuff so i womder if it's possible that you can make the goalkeeper's reaction more better and make him fly i mean a realistic diving cuz everytime they cpu shoots at the very corner from my net none of the goalkeepers can get the ball is too high for them because they just slide and not jump on the air ,so that would be amazing . Thanks for your patches .

Raindog42
08-06-2010, 04:17:PM
@ Shek: try playing on World Class. It's more difficult. And you can change the shot powers, as described in the readme.

eduloko
08-06-2010, 11:52:PM
Hi Regularcat. I want to congratulate you again for your amazing work on editing Fifa's AI. This version is even more realistic than the last one and your animations patch is an excellent complement for it. I have only played 6 matches but I can say that I see some improvements from v.7 (and v.7 was my favorite AI).

I have just one question: I browsed the text but I couldn't find the Injuries parameters (Injury percentage, Chance of getting injured...etc.). Did you replaced them or erased them?

Thanks for your help and for sharing your hard work with the community.

Cheers mate!(Y)

regularcat
09-06-2010, 03:10:AM
Hi Regularcat. I want to congratulate you again for your amazing work on editing Fifa's AI. This version is even more realistic than the last one and your animations patch is an excellent complement for it. I have only played 6 matches but I can say that I see some improvements from v.7 (and v.7 was my favorite AI).

I have just one question: I browsed the text but I couldn't find the Injuries parameters (Injury percentage, Chance of getting injured...etc.). Did you replaced them or erased them?

Thanks for your help and for sharing your hard work with the community.

Cheers mate!(Y)

no i left them out, whatever is not read from my ai will be read from the ai in the config.dat & the ini.big ai files.

add them from my older versions.

eduloko
09-06-2010, 08:47:PM
no i left them out, whatever is not read from my ai will be read from the ai in the config.dat & the ini.big ai files.

add them from my older versions.

Thanks for your answer. And what happens if the AI files in config.dat and ini.big are not the same? Does that affect your patch performance? Sorry to bother...

Cheers!

regularcat
09-06-2010, 09:10:PM
Thanks for your answer. And what happens if the AI files in config.dat and ini.big are not the same? Does that affect your patch performance? Sorry to bother...

Cheers!

na they will be the same & you arent bothering me.

& to answer your support forum ?, set them to te max in game.
his patch is made to use w/ depth of field, but i turn it off & set my 2 gt240s to max settings.

eduloko
09-06-2010, 10:08:PM
na they will be the same & you arent bothering me.

& to answer your support forum ?, set them to te max in game.
his patch is made to use w/ depth of field, but i turn it off & set my 2 gt240s to max settings.

I'm gonna try that. Thanks for all your help.

Cheers!

regularcat
11-06-2010, 03:38:AM
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/0Ii0jhLxyjA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0Ii0jhLxyjA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

poet11
11-06-2010, 08:32:AM
wow man ur graphics are amazing can u please pm me the names of the patches u use and where can i find them

Stella Rossa
11-06-2010, 02:39:PM
wow man ur graphics are amazing can u please pm me the names of the patches u use and where can i find them

me too plzz!!!!

regularcat
11-06-2010, 04:35:PM
grass - md's

lighting - duong's mixed w/ apollox's

nets - mine

teams by fifa argentina & fifa chile

poet11
11-06-2010, 06:33:PM
great please check pm

arkapd
11-06-2010, 07:12:PM
grass - md's

lighting - duong's mixed w/ apollox's

nets - mine

teams by fifa argentina & fifa chile

Thanks a lottttt for the mix

maxibove13
20-06-2010, 06:55:PM
hi regularcat, i love your gameplay, but dont you think its too easy?, i mean, its very realistic but i think its a little easy,because i was playing in professional and with your gameplay i have to up to legendary, i think you should improve ai, more difficult, its just an opinion,dont take it bad, anyway i think its the best gameplay, i tried lots of gameplay, and i choose yours, cheers from uruguay :)

Raindog42
20-06-2010, 07:10:PM
Try World Class. Oh and: Go Uruguay (on the WC)!

darkvajo
20-06-2010, 07:16:PM
hi regularcat, i love your gameplay, but dont you think its too easy?, i mean, its very realistic but i think its a little easy,because i was playing in professional and with your gameplay i have to up to legendary, i think you should improve ai, more difficult, its just an opinion,dont take it bad, anyway i think its the best gameplay, i tried lots of gameplay, and i choose yours, cheers from uruguay :)



use onsche's GP then :)

maxibove13
20-06-2010, 07:19:PM
Nacional (URU) 4 - 1 Boca Juniors (ARG)
Legendary

maxibove13
20-06-2010, 07:20:PM
Try World Class. Oh and: Go Uruguay (on the WC)!

:D

regularcat
21-06-2010, 12:01:AM
hi regularcat, i love your gameplay, but dont you think its too easy?, i mean, its very realistic but i think its a little easy,because i was playing in professional and with your gameplay i have to up to legendary, i think you should improve ai, more difficult, its just an opinion,dont take it bad, anyway i think its the best gameplay, i tried lots of gameplay, and i choose yours, cheers from uruguay :)

i can make it harder but that will lead to unrealistic gameplay.

which is something i dont care to create.

if you wish to play a more difficult ai, then you must use onsche's.

i dont play like most people, i dont kick the ball up to my forwards & try to bust through the defense.

i try to play tactfully & rather than do the above, i like to try & break down the defense.

i dont press all match & chase the ball possessor constantly, i just stay in formation & mark my man.

i try to play the game like you see on tv.

i refuse to play any other way.

no matter what ai is used it will be easy, i can win using osche's as well by a 2-3 goal margin.

Santups18
21-06-2010, 02:54:PM
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/0Ii0jhLxyjA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0Ii0jhLxyjA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

looks impressive ;),you are the man ;)

regularcat
22-06-2010, 06:13:PM
i have created a new forum for fifa editing, its open to all & i encourage you all to
register & join.

check it out - http://fifasfinest.freeforums.org/index.php

Recrero152
22-06-2010, 06:43:PM
i have created a new forum for fifa editing, its open to all & i encourage you all to
register & join.

check it out - http://fifasfinest.freeforums.org/index.php

Sounds good and very organized, I think I will join.

Andreasmax
23-06-2010, 12:51:AM
i have created a new forum for fifa editing, its open to all & i encourage you all to
register & join.

check it out - http://fifasfinest.freeforums.org/index.php

Why? I do not understand so completely..........:confused:

regularcat
23-06-2010, 03:46:AM
Why? I do not understand so completely..........:confused:

i just wanted a place where i can control how members act & can actually have the ability to do something about it.

& easier to navigate, everything where it needs to be.
not a support ? in the mods forum & never see it get moved.

no searching through forums w/ the wrong content to find what you are looking for.

none of these things are obviously controlled here, & need to be.

i will not stand for annoying people for release dates, foul mouthing people, etc.

it will be the environment that sg used to be.

a calmer, quiter forum, where people will follow rules.

nentautako
23-06-2010, 04:35:AM
what a shot... general:):)

regularcat
23-06-2010, 04:56:AM
what a shot... general:):)

its not a shot at anyone, its the truth.

this forum is all over the place.

threads in the wrong forums, people promoting their work in others threads,
stealing of peoples work, spamming, nagging about release dates.

ive tried to help & moderated even though i wasnt a mod.

telling people to moves their threads to proper places, bitched out members
for being disrespectful, did everything i could except things the mods could do, like move threads, etc.

only mod ive seen in the last few months is silencer, i know whats up w/ keegan & where the hell is slowhand ?

he die or something ?

anyway the point is this, this forum has rules & no one enforces them.

i tried while the others were on leave, but all i got was a bad reputation for it.

im not interested in a forum moving in the wrong direction.

i want to create a forum where people respect each other, & follow rules, period.

nentautako
23-06-2010, 06:55:AM
its not a shot at anyone, its the truth.

this forum is all over the place.

threads in the wrong forums, people promoting their work in others threads,
stealing of peoples work, spamming, nagging about release dates.

ive tried to help & moderated even though i wasnt a mod.

telling people to moves their threads to proper places, bitched out members
for being disrespectful, did everything i could except things the mods could do, like move threads, etc.

only mod ive seen in the last few months is silencer, i know whats up w/ keegan & where the hell is slowhand ?

he die or something ?

anyway the point is this, this forum has rules & no one enforces them.

i tried while the others were on leave, but all i got was a bad reputation for it.

im not interested in a forum moving in the wrong direction.

i want to create a forum where people respect each other, & follow rules, period.

i see your point bro. i just hope the new appointed moderators could do what they suppose to do.

a few people perhaps curse on you but i thought you just like "father" to us.

Andreasmax
23-06-2010, 12:32:PM
i just wanted a place where i can control how members act & can actually have the ability to do something about it.

& easier to navigate, everything where it needs to be.
not a support ? in the mods forum & never see it get moved.

no searching through forums w/ the wrong content to find what you are looking for.

none of these things are obviously controlled here, & need to be.

i will not stand for annoying people for release dates, foul mouthing people, etc.

it will be the environment that sg used to be.

a calmer, quiter forum, where people will follow rules.

Since I own a Fifa forum and a Fifa Page, I know what that does for work and takes time.
Do you think you have still time to do something to prepare for Fifa?

kth14p
23-06-2010, 10:48:PM
just got unexpectedly ousted from champions league last 16 by Sporting Lisbon on away goals :( ( i play Accrington Stanley :D ) i say unexpectedly because in the premier league matches i easily beat Manu,Chelsea,Arsenal,Liverpool etc but suddenly in this 2 legged tie with Sporting they drew 2-2 at my home and held me goalless at their home. and the cpu with Sporting team played wonderfully suddenly, why is not constant with all teams? esp in first leg they raced to a 2-0 lead and could have easily made it 4-0 but i rode my luck and managed to snatch a late leveller but they simply kept the ball away from me in second leg :(

Santups18
24-06-2010, 12:42:AM
its not a shot at anyone, its the truth.

this forum is all over the place.

threads in the wrong forums, people promoting their work in others threads,
stealing of peoples work, spamming, nagging about release dates.

ive tried to help & moderated even though i wasnt a mod.

telling people to moves their threads to proper places, bitched out members
for being disrespectful, did everything i could except things the mods could do, like move threads, etc.

only mod ive seen in the last few months is silencer, i know whats up w/ keegan & where the hell is slowhand ?

he die or something ?

anyway the point is this, this forum has rules & no one enforces them.

i tried while the others were on leave, but all i got was a bad reputation for it.

im not interested in a forum moving in the wrong direction.

i want to create a forum where people respect each other, & follow rules, period.

I agree with you man,I feel the same thing,i hate so much the disorder and i think we must respect the rules...

I love the rules,all is better with the rules ;)

ronaldoo17
24-06-2010, 09:11:PM
regularcat, please tell me how to make the ball faster

satolep
27-06-2010, 12:51:AM
you could change the control of release, is hard to get cross, because it takes too long to achieve the desired strength at the intersection, is hard to control the overlap time with the force of launch ...

I also found it a little too easy to score goals these days won eight of Argentina, something a little out of reality (game on legendary mode) ...

overall the gameplay is great to ... the gameplay alright ... taking these two situations that I have quoted above.

Nadzlee
27-06-2010, 03:08:PM
regularcat, please tell me how to make the ball faster

read the text file

ronaldoo17
27-06-2010, 04:00:PM
Where is this file?

sj25
28-06-2010, 11:36:AM
@ronaldoo:d read me file in d zip

kenzo
03-07-2010, 04:09:PM
so. which one is better? what version? 6? 7? or 8?

regularcat
03-07-2010, 04:29:PM
6 is prolly the hardest.

kenzo
03-07-2010, 07:30:PM
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/0Ii0jhLxyjA&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0Ii0jhLxyjA&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

how you do this?

kenzo
03-07-2010, 07:44:PM
@ Cheltonjr: are you playing legendary? Try world class once, and play Flamengo against Barça. You'll be amazed. (Oh and make sure Barça's formation is better then the original one..)

why if i play with legendary? it make easy or what?
haha. because, i noticed, when i play legendary. so easy to win..

but if i put goalie in legendary..
wow! they really awesome..
but the defend is awful.

ronaldoo17
03-07-2010, 10:05:PM
release please

regularcat
04-07-2010, 05:52:PM
release please

please, please what ?

ronaldoo17
05-07-2010, 10:03:AM
your new animation master

darkvajo
05-07-2010, 03:27:PM
your new animation master

he has no animation master man :S read well xD

regularcat
05-07-2010, 05:22:PM
your new animation master

my new anims patch wont be released.

use the one i have made or use tanagoo's.

ronaldoo17
05-07-2010, 05:41:PM
i use both of them :) I mixed them

regularcat
05-07-2010, 09:43:PM
i use both of them :) I mixed them

which is exactly why im not releasing the updated.

because my updated will be the base to someones else anims patch.

ronaldoo17
05-07-2010, 10:12:PM
Ok

sj25
06-07-2010, 04:40:AM
hey cat how r u doin man?...chekd out ur forum...it's COOL!!!!...also saw u r makin ur foray into kits...dats sum pretty awsum man u kit bro :D

regularcat
06-07-2010, 05:07:AM
hey cat how r u doin man?...chekd out ur forum...it's COOL!!!!...also saw u r makin ur foray into kits...dats sum pretty awsum man u kit bro :D

those kits arent finished yet, they are just preview kits.

they will be done soon, they are just there to show the progress.

frgpugs
07-07-2010, 04:59:PM
hey regularcat

first off, thank you for all your work done on fifa 10, i use quite a few of your patches and it has made fifa so much better for me.

one problem

let me state that I am an idiot and did not back up my files and have lost or misplaced my fifa disk. i run all my games from nocd patches so i dont have to switch em out.

That said, for some reason after I installed your ai file the goalkeeper keeps dropping the ball when he tries a dropkick. I have tried other versions of your patches and even gone for other peoples but it still happens. Do you have any idea what could have happened? It doesnt happen when i play the WC mod so im pretty sure ive messed something up somewhere. Thanks

regularcat
07-07-2010, 05:52:PM
hey regularcat

first off, thank you for all your work done on fifa 10, i use quite a few of your patches and it has made fifa so much better for me.

one problem

let me state that I am an idiot and did not back up my files and have lost or misplaced my fifa disk. i run all my games from nocd patches so i dont have to switch em out.

That said, for some reason after I installed your ai file the goalkeeper keeps dropping the ball when he tries a dropkick. I have tried other versions of your patches and even gone for other peoples but it still happens. Do you have any idea what could have happened? It doesnt happen when i play the WC mod so im pretty sure ive messed something up somewhere. Thanks

some others have this issue too, i have no idea what could be causing it.

this year for some reason certain features of the game work for some & not for other.

an example would be mowing patterns.

frgpugs
07-07-2010, 08:08:PM
yeah i cant change mowing patterns or nets either. Its really frustrating when it kills a lot of the game clock just trying to have the keeper get rid of the ball.

I think I may have to end up getting this as a torrent since I cant find my disk. Would you think that would be alright to do since I do actually own it? I realize this may not be the place to discuss it but I value your opinions

kenzo
09-07-2010, 12:14:PM
no version 9?

darkvajo
09-07-2010, 03:21:PM
no version 9?



why ? his ai is almost perfect and fifa will be NG next year, so is not worted to put a lot of effort in AI xD

regularcat
11-07-2010, 04:32:PM
i have an update, it will be the last one for this year.

kenzo
13-07-2010, 01:48:PM
i have an update, it will be the last one for this year.

u mean the version 9?

LeoNe
13-07-2010, 02:50:PM
I have a question. I have the game AI which is included in the CEP. I want to know how I could change it for the computer to play better to attack more, that is to be more difficult. Legendary computer game and as a challenge and is very rarely boring. Thanks in advance!

regularcat
13-07-2010, 03:26:PM
i have 1 more update in a few days i might release it.

kenzo
13-07-2010, 06:19:PM
i have 1 more update in a few days i might release it.

can't wait

LeoNe
14-07-2010, 11:10:AM
Regularcat And please, if you could get him to be complex and to be as difficult. (You do the FIFA players happy):) Thanks for all you do!

jeetmusic
15-07-2010, 07:23:AM
this is the gameplay i use & have been using for two months..period.:)

arkapd
15-07-2010, 09:42:AM
Frankly speaking I cannot find anything that needs to be tuned after V8 except heading animation. But again thats a part of animation patch I believe.

regularcat
15-07-2010, 04:47:PM
Frankly speaking I cannot find anything that needs to be tuned after V8 except heading animation. But again thats a part of animation patch I believe.

oh there was & i have done it.

get w/ me on msn & ill send you the ai.

im working on getting my threads deleted, so the only way of contacting me is on msn.

ps

the heading animations were always that bad.

maxibove13
16-07-2010, 06:48:PM
oh there was & i have done it.

get w/ me on msn & ill send you the ai.

im working on getting my threads deleted, so the only way of contacting me is on msn.

ps

the heading animations were always that bad.

Hi rc, your update is ready? or it isnt yet?

regularcat
16-07-2010, 07:19:PM
its not available at the moment.

Mercury79
11-08-2010, 12:17:PM
What do you chance to prevent the keeper rushing out to close down wingers / attackers at the edge of the area (towards the side lines)?

Champion757
18-08-2010, 05:25:AM
What do you chance to prevent the keeper rushing out to close down wingers / attackers at the edge of the area (towards the side lines)?

There are ways to solve it, but you'll wind up with glitches if you aren't careful. RC's a.i. has improved goalies but they still charge. the goalies in my a.i. hardly charge at all, only on 1 on 1s and are very conservative in general.

regularcat
18-08-2010, 03:08:PM
final version right here guys, the absolute last file from me for the fifa 10 pc game.

enjoy it.

http://www.filefront.com/17212666/Regularcats-FIFA-10-AI-Final.rar/

let me know what you think.

regularcat
18-08-2010, 03:09:PM
What do you chance to prevent the keeper rushing out to close down wingers / attackers at the edge of the area (towards the side lines)?

set everything to 0.

although conservative is good for gks, its not realistic.

i have made it where some will rush & some will not & depending on the situation it will vary.

maradonalopez
18-08-2010, 04:32:PM
thanks for all your works bro,i respect all :)...I hope you'll be with us still FIFA11 and over .. :)

Champion757
19-08-2010, 12:04:AM
setting everything to zero will help, but it will also cause bugs and glitches in how the keeper reacts and makes decisions. some parameters need to be zero, other parameters should be there original value or modified value.

regularcat
19-08-2010, 12:23:AM
setting everything to zero will help, but it will also cause bugs and glitches in how the keeper reacts and makes decisions. some parameters need to be zero, other parameters should be there original value or modified value.

i know.

Champion757
19-08-2010, 04:28:AM
although conservative is good for gks, its not realistic.

realistic isn't charging and leaving a wide open net. in real soccer, keepers only charge on clear 1 on 1 breaks.

The reason why it is important to have conservative keepers in FIFA 10 PC is because when you are controlling a team, you want to control when your keeper charges. You don't want your keeper charging at times when you are setting up your defense as if he is guarding the goal. You can always hold down the goalie charge button if you want him to charge.

i have made it where some will rush & some will not & depending on the situation it will vary.

i know this is your intention, but are there goalkeepers in your game that never rush? What attributes create this variability in goalkeepers enhanced by your a.i. values? goalkeepers don't have individual styles that say "this goalie charges a lot", "this goalie is conservative", etc. Ideally, it'd be nice to have some keepers that charge, some keepers that don't, some keepers that charge only when their team is trailing, some charge only towards the sidelines, some charge straight ahead in the middle of the field, but in reality it's nearly impossible to get this perfect. And despite your intention regularcat, and correct me if i am wrong, but it seems that there is no way to make a specific goalie play conservatively or charging a lot. Given this, I simply make all goalies charge less and it creates a more balanced game where goalies are smarter and actually defend the goal.

This is why I made the decision to create conservative goalie A.I. At the end of the day, goals are easier to score when goalies charge. I like playing against hard goalies and i like deciding when my goalie charges, not when the A.I. decides it. That's where the zeroing of parameters comes into play. Conservative goalies can charge at loose balls like they should, just not dribblers. In my A.I. the goalies job is to give the dribbler the toughest angle possible to score. if you play 4 or 10 minute halves, you need charging goalies to create easy goals so it's not 0-0. If you play 45 minute halves, then you need realistic conservative goalies that actually make you work for their goals.

You rarely see goalies charge in real life the way they do on default GK a.i. settings in FIFA 10 PC or on console versions of FIFA 10. I've been smoothing off the anchor angles, finding the ideal speed values so that goalies move laterally, guard the post, and give oncoming dribblers a hard time.

StevePitts
19-08-2010, 08:12:AM
goalkeepers don't have individual styles that say "this goalie charges a lot", "this goalie is conservative", etc.
There are four boolean attributes in the player data that you'd have to suspect (are at least supposed to) affect keeper behaviour - comesforcrosses, puncher, rushesoutofgoal and staysongoalline - with the latter two sounding like they might play into the behaviour you are talking about. No idea whether they make any difference, however.

Champion757
19-08-2010, 12:51:PM
There are four boolean attributes in the player data that you'd have to suspect (are at least supposed to) affect keeper behaviour - comesforcrosses, puncher, rushesoutofgoal and staysongoalline - with the latter two sounding like they might play into the behaviour you are talking about. No idea whether they make any difference, however.

Great find. Now that I have some stability in terms of gameplay tuning, I took a look at those attributes in DBMaster as you said. I changed the goalie of one of my favorite teams to rushesoutofgoal=0 and staysongoalline=1. i just went into practice arena and he seems to stay on his goaline more and move laterally between the posts even during 1 on 1 breaks. i'm going to test this in a full game and see if there is any difference.

But for anyone who tests these goalkeeper style parameters in player attribute data in DBMaster, which is essentially what these four boolean attributes are (comesforcrosses, puncher, rushesoutofgoal and staysongoalline). They are supposedly goalkeeper styles.

I don't know how extensively gameplay modders test such values. If I can observe that these values work and stay unique between a range of charging values from ai.ini, then we my friends have something really good.

regularcat
19-08-2010, 03:21:PM
757, there is a attribute titled aggression, thats what controls who charges more than who.

which goes w/ the gk charging aggression multiplier in the ai.

set some good gks agg down in cm10 & test & you will see it does control it somewhat.

regularcat
19-08-2010, 04:04:PM
no comments on the new ai ?

arkapd
19-08-2010, 06:57:PM
Mate, what have u done?

I am stunned.

So much realistic. What have u done with the goalies. They are so much pro-active or reactive. Collisions, buildups and defence have become better.

Believe me, I used to score 2-3 goals in average when I used v8. I played 2 and half matches, and scored JUST ONCE, that too was almost saved by the goalie. My defence has also become better by magic.

Will take some time to get accustomed really.

A BIG THANK U.

Once I expressed that it is not possible to better v8 ai.

I have to swallow my words perhaps. Only time will tell. I used to enjoy v8 very much. v9 is tougher and challenging, but whether I will enjoy like v8, only time can tell.

regularcat
20-08-2010, 12:37:AM
Mate, what have u done?

I am stunned.

So much realistic. What have u done with the goalies. They are so much pro-active or reactive. Collisions, buildups and defence have become better.

Believe me, I used to score 2-3 goals in average when I used v8. I played 2 and half matches, and scored JUST ONCE, that too was almost saved by the goalie. My defence has also become better by magic.

Will take some time to get accustomed really.

A BIG THANK U.

Once I expressed that it is not possible to better v8 ai.

I have to swallow my words perhaps. Only time will tell. I used to enjoy v8 very much. v9 is tougher and challenging, but whether I will enjoy like v8, only time can tell.

i changed a few things in the ai, reworked attributes & some other stuff as well.

as long as it reached my expectations it was ready for release.

im happy w/ it, i have tough & exciting matches w/ it, so im good w/ it myself.

ill just wait for the 11 demo, if its exactly like 10 i had been playing on xbox 360 for about a week & the demo 11 for xbox 360 is better ill be moving to consoles for the year, & will only be around for commenting on peoples creations.

& if comes to that, ill be back for 12 when pc gets p+ & pp, which i think will finally make a game 13 years in the making somewhat realistic.

console is a better option for the fact pro passing is going to be phenomenal, considering human & cpu will no longer be able to complete ridiculous thru balls all the way down the pitch facing their own gk.

& i really like the fact the cpu players who specialize in tricks will do them not only effectively, but at the right time also.
players who excel in passing will shine in the midfield, etc.

ive done the absolute most i could in the ai to bring forth some type of feeling of individuality, but after everything i have done, i have
failed in doing so.

its the only aspect of realism, i couldnt get it right.

Champion757
20-08-2010, 01:05:AM
757, there is a attribute titled aggression, thats what controls who charges more than who.

which goes w/ the gk charging aggression multiplier in the ai.

set some good gks agg down in cm10 & test & you will see it does control it somewhat.

Okay, I'll try that. but in your experience, do you think comesforcrosses, puncher, rushesoutofgoal and staysongoalline have an effect on charging goalies as well? have you tested that? could rushesoutofgoal=1 and staysongoalline=0 mean he charges a lot and could rushesoutofgoal=0 and staysongoalline=1 mean he never charges?

in my short testing of this, it looked like my goalie with rushesoutofgoal=0 and staysongoalline=1 stayed on his goalline and didn't charge as much even with a pretty high aggression rating. let me know what your opinion and workability of these parameters in player data are cat.

jayttt
20-08-2010, 01:10:PM
hi~~RC
how to use ur last AI patch to FIFA10
just paste it in the main folder fo FIFA or import it into the ini.big?
thanks~~

Bernd
20-08-2010, 01:18:PM
Paste it in the main folder.

regularcat
21-08-2010, 01:04:AM
hi~~RC
how to use ur last AI patch to FIFA10
just paste it in the main folder fo FIFA or import it into the ini.big?
thanks~~

main folder man, & download my v.8 & use the emotion.ini in it.
put that in the main directory too.

maxibove13
21-08-2010, 02:10:AM
oh man, you have to work with EA SPORTS, that's amazing, it's so much difficult and realistic, congratulations :D :D

jayttt
21-08-2010, 04:22:AM
thanks man~~
i think if using the animation patch by rc at the same time~~
this final AI is wonderful~~even i could win the game however i should try it hard and need more patience~~
best AI ever~~O(∩_∩)O~

sj25
21-08-2010, 04:51:AM
d final ai is definitely ur best work bro in terms of ai..u have 2 b patient and build up play in order to score like in reality. i have actually lost a game wen i tried 2 b casual and tried a direct attack right after kick off..surprisingly iv found d ai hit me on d counter attck and after a goal down it shut up shop and d gk suddnly started playin in d best form of his life...it was an awsum experience tryin 2 break d oppositn dwn...uv dun it man...how'd u make dis possible meaning d ai so similar 2 realistic gameplay...a big thumbs up bro :D

regularcat
21-08-2010, 06:42:AM
d final ai is definitely ur best work bro in terms of ai..u have 2 b patient and build up play in order to score like in reality. i have actually lost a game wen i tried 2 b casual and tried a direct attack right after kick off..surprisingly iv found d ai hit me on d counter attck and after a goal down it shut up shop and d gk suddnly started playin in d best form of his life...it was an awsum experience tryin 2 break d oppositn dwn...uv dun it man...how'd u make dis possible meaning d ai so similar 2 realistic gameplay...a big thumbs up bro :D

months & months of work man.

kenzo
22-08-2010, 10:04:AM
i still love the V8

patyalinho
25-08-2010, 12:43:PM
How do I notice,that one installed?
I played 2 match,and I didn't notice anything..

sj25
25-08-2010, 01:06:PM
simply copy paste cat's gp in d fifa 10 root folder....if u r using another gp, dnt 4get to remove it.

Champion757
30-08-2010, 08:15:AM
Regularcat, congratulations on another excellent iteration on your gameplay. I noticed you use DRIBBLE_SPEED_PENALTY = -0.5.

What is your reasoning to use a negative dribble speed value? What difference is there between a DRIBBLE_SPEED_PENALTY of -0.5 instead of 0.5?

eduloko
02-09-2010, 07:47:PM
Hi Regularcat, I've tested your final version AI and all I have to say is: you did it again! Shooting, defense, cpu build-ups, goalies, free-kicks, the best ball physics...Thanks for sharing your hard work with the community.

Cheers!(Y)

diego_la12
05-09-2010, 01:09:AM
AI Final is the best!! amazing work man :D

you are The Master :D
thank you for your works..

P.S. Can I use your new AI for my patch??

blessings

Violence
06-09-2010, 08:18:PM
Hey guys. I downloaded the "AI Final" version and I gotta do is copy the "ai.ini" file to the main folder of FIFA 10, right?

eduloko
06-09-2010, 08:55:PM
Hey guys. I downloaded the "AI Final" version and I gotta do is copy the "ai.ini" file to the main folder of FIFA 10, right?

That's right Violence. Just copy the ai.ini to the fifa 10 main folder. If you're using an older version of Regularcat's AI , just remember to remove it from the main folder to avoid crashes.

Enjoy! Cheers(Y)

pussybuvar
11-10-2011, 04:06:PM
Hi everybody!
Could someone upload the final version of Regularcat's AI, because i've searched everywhere but it's been deleted.
THX!

azraei
19-12-2011, 04:20:AM
can someone upload the gameplay v.8 regularcat link ? i searched everywhere , but nothing found , i thought that the link have been deleted , can someone upload it again , thankss xD

Sharkking
08-04-2012, 01:01:AM
very good

Champion757
08-04-2012, 02:10:AM
very good

which version?