View Full Version : What tools are standard for .o file editing?


Jopps5
04-10-2009, 08:45:AM
Hey guys been away from fifa editing for a little while know and im keen to get back into face editing, just wondering is Oedit still what everyone is using? i read this on the fifa 09 forums

rafat_elhagaan
u can use 3rd-max,zbrush or any modelling programme as u like man but first convert the o file to seperate oif files via oifworker or oif tool then convert to 3rd form via zmodeller or any programme u no and work via zbrush or 3rdmax as u like u can get high quality model

i cant seem to find oifworker or zmodeller programs though i think its becasue the site is shut down? do many people use this method?

thanks
Jopps5

Jopps5
05-10-2009, 06:57:AM
ok managed import the files into 3ds max but it is way too confusing to use, i am more familaur with oedit but i get a 430 error when trying to run in vista, found a post about a fix but didnt seem to work for me anyone else been able to get it to work with vista?

woomar
08-10-2009, 05:51:PM
do you mean that you can edit them in 3ds max !!!! please man tell me how bcz o-edit is getting hard after fifa08 faces !!!

rafat_elhagaan
15-10-2009, 10:38:PM
according to using 3rd max
first u must convert o model to seperate oif files via z modeler then import them to 3rd max make the improvement then export them as oif again then as usual convert then to o file in the inverse way but them in fdm by Rinaldo (i don`t no why but every model that doesn`t works after any develop when i but it to fdm and change the hair it works(may be such an alignment)) and have fun there is another way just go here and u will find complete explaination How to import face.o to 3ds max (http://www.soccergaming.com/forums/showthread.php?t=153540)