NumB
10-10-2009, 02:32:PM
Can someone provide me a way to convert files from .o to .3ds without using OIF Tool?
Thanks in advance. :)
Thanks in advance. :)
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View Full Version : How to: Convert .o files to .3ds? NumB 10-10-2009, 02:32:PM Can someone provide me a way to convert files from .o to .3ds without using OIF Tool? Thanks in advance. :) BFL TEAM 10-10-2009, 03:05:PM Can someone provide me a way to convert files from .o to .3ds without using OIF Tool? Thanks in advance. :) I think that this is not possible. $ido (F|G) 10-10-2009, 04:14:PM Can someone provide me a way to convert files from .o to .3ds without using OIF Tool? Thanks in advance. :) This is impossible NumB 10-10-2009, 07:13:PM i'm interested on how did skeptik convert kit model file to 3ds. Hope he will response to me. :) prockoop 10-10-2009, 07:47:PM And I would welcome the second was too :). Stevi G 10-10-2009, 08:34:PM its 100% possible. use oedit to export the .o file in milkshape format(txt) and than open the milkshap.txt file using blender. than export the file as .3ds simple ;) Stevi G 10-10-2009, 08:35:PM as to hw skeptik did it he has done a script that would allow u to convert the .3d file t .o file download his untucked shirt patch and u will knw wat i mean ;) prockoop 10-10-2009, 11:20:PM people, doesnt work this? http://img246.imageshack.us/img246/6728/75716659.png I think yes. I just dont know the second way: from 3ds to O noke 11-10-2009, 04:00:AM i was looking for OEdit ...anyone know where to get it?? Stevi G 11-10-2009, 07:19:AM people, doesnt work this? http://img246.imageshack.us/img246/6728/75716659.png I think yes. I just dont know the second way: from 3ds to O instead of selecting rhino points select milkshape 3D ASCII as for the second way there re 2 methods to do tht: 1) use skeptiks script to convert the .3ds files to .o files 2) using zmodeler 1.07 export the .3ds file as .oif file(using the oif plugin for zmodeler) and than convert the oif file to o file usng oiftool however i am unsuccesfully in using bth methods. for the 1st 1 i asked skeptik for his script but he hasnt still provided it to me and for the 2nd i tried a lot bt couldnt find any oif plugin NumB 11-10-2009, 10:17:AM instead of selecting rhino points select milkshape 3D ASCII I tried this one, and it worked on importing the milkshape .txt file to Blender, but when i export it to .3ds the file size it's really small, about 386 bits. as for the second way there re 2 methods to do tht: 1) use skeptiks script to convert the .3ds files to .o files 2) using zmodeler 1.07 export the .3ds file as .oif file(using the oif plugin for zmodeler) and than convert the oif file to o file usng oiftool however i am unsuccesfully in using bth methods. for the 1st 1 i asked skeptik for his script but he hasnt still provided it to me and for the 2nd i tried a lot bt couldnt find any oif plugin about oif plugin for zmodeler 1.07 try searching it on google, and you'll find it really fast (i did). But there is a problem with OIF Tool: when you export .o file to .oif the model is loosing some data from it's code (don't know exactly how i should say this) and after you convert .oif to .o again, the model file it's corrupted( e.g. m200_.o will have black parts in-game on the modification area). That's why i'm trying to find another way to convert from .o to .3ds. Stevi G 11-10-2009, 12:33:PM I tried this one, and it worked on importing the milkshape .txt file to Blender, but when i export it to .3ds the file size it's really small, about 386 bits. about oif plugin for zmodeler 1.07 try searching it on google, and you'll find it really fast (i did). But there is a problem with OIF Tool: when you export .o file to .oif the model is loosing some data from it's code (don't know exactly how i should say this) and after you convert .oif to .o again, the model file it's corrupted( e.g. m200_.o will have black parts in-game on the modification area). That's why i'm trying to find another way to convert from .o to .3ds. mate i knw exactly wat problem u face and abt the black part bt i think it will be alrite if u imported it to the game. the black part is b/c of the loss of the shawdows (kit shadow) as abt the .oif plugin i serched and serched but found no download link. if u have the plugin plz upload it and provide me wid the links thanks in advace Stevi G 11-10-2009, 12:35:PM and the size u say is small is not small. it is zoomed out and when u zoom in it still appears small but it is nt. belive me ;) NumB 11-10-2009, 12:54:PM and the size u say is small is not small. it is zoomed out and when u zoom in it still appears small but it is nt. belive me ;) ok... let me try. I'll be back with an answer and a link for oif plugin... NumB 11-10-2009, 01:06:PM still not working; and i still believe it can't, it has to be at least 1MB large. Check your PM for oif plugin... answer to my pm fast please. Stevi G 11-10-2009, 01:37:PM mate i dnt knw it works for me wich version do u use? and check ur pm for my reply ;) noke 11-10-2009, 08:00:PM Guy where could i get OEdit?? NumB 12-10-2009, 02:15:PM mate i dnt knw it works for me wich version do u use? and check ur pm for my reply ;) latest release... Stevi G 13-10-2009, 06:41:AM serch my thread of untucked shirts for fifa 07............ i think its post no. 26 ;) Stevi G 16-10-2009, 08:32:PM its 100% possible. use oedit to export the .o file in milkshape format(txt) and than open the milkshap.txt file using blender. than export the file as .3ds simple ;) Numb mate u are facing the prblem f size y dnt u just open the .3ds file with blender press the key "A" and after everythng is selected just press "S" to scale the object and increase the size to ur needs ;) GUIMATTOSS 17-10-2009, 02:12:AM Can someone provide me a way to convert files from .o to .3ds without using OIF Tool? Thanks in advance. :) 1 - Use OIFTool to convert from o. file to .oif file 2 - Import the oif. file using the Zmodeler software. 3 - In this software export each part to 3ds file. 4 - Open the 3ds file in rhino and do what do you want! Stevi G 17-10-2009, 08:05:AM 1 - Use OIFTool to convert from o. file to .oif file 2 - Import the oif. file using the Zmodeler software. 3 - In this software export each part to 3ds file. 4 - Open the 3ds file in rhino and do what do you want! yep but he wants it without the useage of oiftool ;) but thats a nice tut. i tried it a long time ago and it was nice experice. but i selected all parts and than i exported at 1nce nt seprately......... i am nt saying u did seprately bt i am saying this for numb ;) NumB 17-10-2009, 01:40:PM 1 - Use OIFTool to convert from o. file to .oif file 2 - Import the oif. file using the Zmodeler software. 3 - In this software export each part to 3ds file. 4 - Open the 3ds file in rhino and do what do you want! i know this way already, but i'm not quite sure why 'm experiencing problems when i re-import .oif file to .o. Let me show some images to you: NORMAL VERSION OF m200__.o: http://img169.imageshack.us/img169/531/normals.jpg VERSION OF m200__.o after using OIF TOOL: http://img243.imageshack.us/img243/3182/changedp.jpg You see. Everything is black. So when i import files in fifa, when playing a match every player is black with no texture on it (no hands, legs just head) . And this issue is not only for kits. du_oro10 23-10-2009, 07:09:AM i know this way already, but i'm not quite sure why 'm experiencing problems when i re-import .oif file to .o. Let me show some images to you: NORMAL VERSION OF m200__.o: http://img169.imageshack.us/img169/531/normals.jpg VERSION OF m200__.o after using OIF TOOL: http://img243.imageshack.us/img243/3182/changedp.jpg You see. Everything is black. So when i import files in fifa, when playing a match every player is black with no texture on it (no hands, legs just head) . And this issue is not only for kits. Mate, sorry for interference, but I read in somewhere that when you use OIFtool, it something like reverse the shine and shadow areas, so, what you have to do is: Follow the steps twice, and after that edit with 3ds. Now, I can't corroborate that becouse I cant reimport .oif into .o file, OIFTool asks a base .o that I dunno what it is. So I ask you explainme how do you reimport .oif into .o file :blush: Stevi G 23-10-2009, 08:06:AM Mate, sorry for interference, but I read in somewhere that when you use OIFtool, it something like reverse the shine and shadow areas, so, what you have to do is: Follow the steps twice, and after that edit with 3ds. Now, I can't corroborate that becouse I cant reimport .oif into .o file, OIFTool asks a base .o that I dunno what it is. So I ask you explainme how do you reimport .oif into .o file :blush: the base is the .o file in which u want to import the oif to. i will try this method and will post back the result ;) Farkam 23-10-2009, 08:58:PM can someone post links to the programs OIFTool and the Zmodeler software?? =)! Stevi G 24-10-2009, 08:22:AM later today u will get them ;) ludo 13-11-2009, 06:42:PM I can convert "o" to 3ds and 3dm(rhino 4). I am ending a tool which makes that... Outsider 87 13-11-2009, 06:59:PM I can convert "o" to 3ds and 3dm(rhino 4). I am ending a tool which makes that... Great news Ludo. Wellcome back!!! ludo 13-11-2009, 07:10:PM :):):) Stevi G 13-11-2009, 09:05:PM I can convert "o" to 3ds and 3dm(rhino 4). I am ending a tool which makes that... same here mate, the thing is that converting the .o file to 3ds and 3dm is nt a problem, it can be done easily using Blender and well i think there is no need to mention 3ds max cause it can, the trouble is converting from .3ds/.3dm to .o file. But well someday i am sure v will break the code ;) ac12 14-11-2009, 03:13:AM I can convert "o" to 3ds and 3dm(rhino 4). I am ending a tool which makes that... really??? (Y):innocent_smile_1: ludo 14-11-2009, 09:42:AM really??? (Y):innocent_smile_1: really fifaCCitiu.com 14-11-2009, 10:49:AM Mate, sorry for interference, but I read in somewhere that when you use OIFtool, it something like reverse the shine and shadow areas, so, what you have to do is: Follow the steps twice, and after that edit with 3ds. Now, I can't corroborate that becouse I cant reimport .oif into .o file, OIFTool asks a base .o that I dunno what it is. So I ask you explainme how do you reimport .oif into .o file :blush: uihm...can you send me that o file, where all is black, i have an idea, so i can try to solve the problem. ac12 14-11-2009, 10:53:AM really i wait (Y) Ludo, but no longer do your fifadata? It was an excellent program, quickly and accurately to update the DB, I miss it! :blush: Stevi G 14-11-2009, 11:30:AM uihm...can you send me that o file, where all is black, i have an idea, so i can try to solve the problem. its the m200 file fifaCCitiu.com 14-11-2009, 12:35:PM yes , that file.I had same problem with old .o file for balls and solved with ludo o fileworker...maybe can work with m200 body file. ludo 14-11-2009, 05:19:PM i wait (Y) Ludo, but no longer do your fifadata? It was an excellent program, quickly and accurately to update the DB, I miss it! :blush: Fifa Master by RINALDO makes the same thing much better! NumB 15-11-2009, 09:39:PM I can convert "o" to 3ds and 3dm(rhino 4). I am ending a tool which makes that... waiting for it... du_oro10 17-11-2009, 08:20:AM Hey Ludo What about an update for O Files Worker? I have noticed that it can import .o parts even though there are differences between the number of vertices,this means that the import code really forces the import of the part. Can it be used to force from other files kinds lije .OBJ? -you included a code that can "transcript" from .O to .OBJ, so can it be used in reverse way considering that is just logical? Thanks for the great utility ludo 17-11-2009, 10:49:AM Hey Ludo What about an update for O Files Worker? I have noticed that it can import .o parts even though there are differences between the number of vertices,this means that the import code really forces the import of the part. Can it be used to force from other files kinds lije .OBJ? -you included a code that can "transcript" from .O to .OBJ, so can it be used in reverse way considering that is just logical? Thanks for the great utility The number of vertices imported in a file O are not a problem because ofilesworker rewrites completely the file. (Except for "face" where "bone" are shifting). For the moment, you can import only ".o" or ".oif" files because the dificulty to write the index of vertices in correct order. To import other files (obj, 3ds...): I have difficulties to use nvtristrip.dll (ECP Stadium Builder) which serves for sorting out index. Only Arushan could help me. Regrettably I do not know where to contact him.:blush: du_oro10 17-11-2009, 04:47:PM The number of vertices imported in a file O are not a problem because ofilesworker rewrites completely the file. (Except for "face" where "bone" are shifting). For the moment, you can import only ".o" or ".oif" files because the dificulty to write the index of vertices in correct order. To import other files (obj, 3ds...): I have difficulties to use nvtristrip.dll (ECP Stadium Builder) which serves for sorting out index. Only Arushan could help me. Regrettably I do not know where to contact him.:blush: Oh ok, I understand the difficulty to store like EA's couse I've been trying to make an script for Rhino that can get the data from .O and write directly to it after a Rhino editing. But I'm an ignorant in the languajes, so I really just have the idea jaja. But if you can get such data to export as .OBJ it is posibly. An Chineese mate do it with 3ds but he just post 5 times and dissapear ludo 02-12-2009, 06:02:PM OFilesWorker 2.0 (with exportation in Rhino 3dm) out! http://pagesperso-orange.fr/lu.idf/ bassio 03-12-2009, 10:58:AM OFilesWorker 2.0 (with exportation in Rhino 3dm) out! http://pagesperso-orange.fr/lu.idf/ kit models still not supported :( ludo 03-12-2009, 03:06:PM kit models still not supported :( No because file format is different, there are sometime 25 render variations. I work on that for the next version of OFW.:blush: NumB 03-12-2009, 08:30:PM OFilesWorker 2.0 (with exportation in Rhino 3dm) out! http://pagesperso-orange.fr/lu.idf/ i will try this and tell you something soon... prockoop 03-12-2009, 09:55:PM No because file format is different, there are sometime 25 render variations. I work on that for the next version of OFW.:blush: Doesnt matter, great tool, fantastic work guy. Outsider 87 04-12-2009, 12:05:AM ludo, the exportation into rhino format works great with faces. Any chance to have an option to be able also to import back from rhino to .o? curlybin 04-12-2009, 01:02:AM i think someone named zsword written something similar. he written : 1)a o model converter which manage to convert .o file to FOem_IE.ms file. 2)a 3ds max script that allow to import FOem_IE.ms into 3dsmax so able to work within 3dsmax and vice versa. i tried ,and it is working but i dunnoe how to match the texture of the face to the model in 3dsmax,any idea how to make it? du_oro10 11-12-2009, 07:19:AM Have you really get it that way? Please mate explain that in english cause the program and the 3DS script are in Chinease NumB 19-12-2009, 09:21:AM who can send me the export_3DS.rhp file from rhinoceros 4.0. This file it's located under Rhino/plug-ins folder... Thanks in advance. Outsider 87 19-12-2009, 10:24:AM who can send me the export_3DS.rhp file from rhinoceros 4.0. This file it's located under Rhino/plug-ins folder... Thanks in advance. See attachment ;) NumB 19-12-2009, 01:38:PM Seems like more files are now incompatible with OIFTool, but OFilesWorker 2.0 it's a good replacement. Hey Ludo, when using your program and importing .oif files to .o , and then importing them to fifa and rebuilding fifa.fat and .bh files the game crashes.... why is that? I thought giving it a try without making any modifications to the .o files. I just extracted 2 parts from .o to .oif than i imported them back, as i said, without modifications, but game still crashes... :| See attachment ;) thanks for this mate :) EDIT: Just trying another method. Skeptik, how did you said you converted the file from blender to .o??? Stevi G 19-12-2009, 01:56:PM Ludo when is ur OFW update due realese? thnks in advance Stevi G 19-12-2009, 06:38:PM Seems like more files are now incompatible with OIFTool, but OFilesWorker 2.0 it's a good replacement. Hey Ludo, when using your program and importing .oif files to .o , and then importing them to fifa and rebuilding fifa.fat and .bh files the game crashes.... why is that? I thought giving it a try without making any modifications to the .o files. I just extracted 2 parts from .o to .oif than i imported them back, as i said, without modifications, but game still crashes... :| thanks for this mate :) EDIT: Just trying another method. Skeptik, how did you said you converted the file from blender to .o??? well thats a secret mate and i doubt it if he will tell any1 NumB 20-12-2009, 01:35:PM well thats a secret mate and i doubt it if he will tell any1 why not, it's not like i'm asking him how did he create it's awesome kits. :biggrinx: Stevi G 21-12-2009, 11:47:AM why not, it's not like i'm asking him how did he create it's awesome kits. :biggrinx: Because it took him alot of time to make the thing that does it ;) NumB 21-12-2009, 02:02:PM Because it took him alot of time to make the thing that does it ;) :confused: . I'm not sure what did he made to convert file from blender back to .o, but i guess i will wait for his answer. Stevi G 21-12-2009, 07:12:PM :confused: . I'm not sure what did he made to convert file from blender back to .o, but i guess i will wait for his answer. he made a script, a simple 1 bt hell it can make u go insane if u try making 1 urself. U knw i wuld have tld the method bt i cant break a promise as well as trust nw can i? NumB 23-12-2009, 07:37:PM he made a script, a simple 1 bt hell it can make u go insane if u try making 1 urself. U knw i wuld have tld the method bt i cant break a promise as well as trust nw can i? too bad :(... but i hope skeptik will have mercy on me and will also send me a PM with his method :). No matter what other method i try game crashes. :| ludo 25-12-2009, 06:46:PM Ludo when is ur OFW update due realese? thnks in advance Next week...:biggrinx: du_oro10 26-12-2009, 07:09:AM Wow O Files Worker is for me the greatest tool for .o edition since OEdit itself, thanks for share it with us Ludo and waiting for it!!! NumB 02-01-2010, 05:41:PM can someone please confirm to me if the files m157__.o and m215__.o were removed from fifa10, and if they were, now the 3 net.obj files take them places? NumB 05-01-2010, 09:27:AM can someone please confirm to me if the files m157__.o and m215__.o were removed from fifa10, and if they were, now the 3 net.obj files take them places? quoted myself because i need an answer :). Thanks ludo 11-01-2010, 06:04:PM kit models still not supported :( now : yes! Outsider 87 11-01-2010, 06:16:PM quoted myself because i need an answer :). Thanks Yes, you can edit the 3 obj files to edit net structure ;) regularcat 11-01-2010, 06:20:PM Yes, you can edit the 3 obj files to edit net structure ;) which i have already done. Outsider 87 11-01-2010, 06:37:PM now : yes! Great news mate!!! du_oro10 12-01-2010, 05:50:AM now : yes! Wow sounds grate Ludo I'm waiting for the next release NumB 12-01-2010, 09:34:AM Yes, you can edit the 3 obj files to edit net structure ;) i knew about those 3 files, but since they can't be opened in rhino 3d i thought these are just net physics edit-only files... :D ( by open i mean they are not visible :) ) which i have already done. what program did yiou use to open the files... and for example in the net_1.obj file are the both side nets (right and left) or how? Please tell me the program you used to open the files... Thanks in advance. ;) NumB 12-01-2010, 09:38:AM Wow sounds grate Ludo I'm waiting for the next release it's already released mate... can't wait to get home and start downloading :D EDIT: I don't get it how it works... i open .3dm file in ofilesworker it shows complete status and what left to do... don't see any changes in the o file... how do i save it :?? ludo 12-01-2010, 05:55:PM it's already released mate... can't wait to get home and start downloading :D EDIT: I don't get it how it works... i open .3dm file in ofilesworker it shows complete status and what left to do... don't see any changes in the o file... how do i save it :?? It is a version of transition, I work to import 3dm in "o". Be a little patient. NumB 12-01-2010, 06:26:PM It is a version of transition, I work to import 3dm in "o". Be a little patient. i am. ;) take your time :) du_oro10 13-01-2010, 05:13:AM Testing ludo 13-01-2010, 06:11:PM Testing Yes, good idea, thanks (Y) Stevi G 16-01-2010, 02:10:PM where can i download the new update from? i have had exams and am still having them so i wasnt active that much bt nw i have a couple of days off. @ Numb : Sorry mate that i wasnt able to help you with ur goalposts and to me it seems now that i will have more time to work on my first microsoft c++ programe for Hitman :D NumB 16-01-2010, 03:35:PM where can i download the new update from? http://pagesperso-orange.fr/lu.idf/ @ Numb : Sorry mate that i wasnt able to help you with ur goalposts and to me it seems now that i will have more time to work on my first microsoft c++ programe for Hitman :D no problem, i hope OFW3 will help me out, i downloaded it, but didn't get the time to test it yet. :P skeptik 17-01-2010, 01:49:AM At last a tools most of us really needs. I tested it, and it really awesome. TWO thumbs up for the maker, Ludo. I've been asking for similar tools since last year without success (other tool maker-No name mentioned here). So ended up nowhere. But now with encouragement from the communities, OFW3 are a prove that tool maker can make it. EXCELLENT tools Ludo. Glad you answer a friendly call from the community. So now I can simply dump-to-rubbishbin my 'complex-way' and use your easy-to-use tools. Again, thank you LUDO for this perfect TOOLS. Outsider 87 17-01-2010, 10:38:AM At last a tools most of us really needs. I tested it, and it really awesome. TWO thumbs up for the maker, Ludo. I've been asking for similar tools since last year without success (other tool maker-No name mentioned here). So ended up nowhere. But now with encouragement from the communities, OFW3 are a prove that tool maker can make it. EXCELLENT tools Ludo. Glad you answer a friendly call from the community. So now I can simply dump-to-rubbishbin my 'complex-way' and use your easy-to-use tools. Again, thank you LUDO for this perfect TOOLS. I agree with you mate to congratulate with Ludo! Unfortunately other tool makers have a limited knowledge of .o files and they had to concentrate their efforts in other things. Ludo had the possibility to study carefully .o files and that's the result (Y) Ludo: can I tell something is missing in your great tool? :blush: 1) way to select multiple parts to view in the 3d view 2) uv map editor 3) applying texture on 3d view 4) a way to move points like in oedit and your tool will finally substitute that old oedit :D 5) when you maximize the window, the 3d view window should maximize to view more things... I notice that zooming in 3d view is really faster than in oedit, so great job!!! Stevi G 17-01-2010, 10:43:AM I agree with you mate to congratulate with Ludo! Unfortunately other tool makers have a limited knowledge of .o files and they had to concentrate their efforts in other things. Ludo had the possibility to study carefully .o files and that's the result (Y) Ludo, maybe an UV Map editor is missing in your tool? :blush: well how many other .o programersare there? 2 that i knw of, 1 oedit and 2 oiftool 2007. Ludo did do superb as for the uv mapping that we can do using oedit cant we? ;) NumB 17-01-2010, 12:54:PM Ludo, i want to know if your OFW 4.0 will allow addition or elimination in vertex count!? Too bad for this "4) Modifiez le visage à votre convenance dans Rhinoceros, sans ajouter ni supprimer de points ou de vertex" Oif file allows vertex modifications :).... du_oro10 19-01-2010, 07:17:AM Hi, Ludo, I've tested the import 3DS function of OFW3 with a face, I've exported the 001 part as .obj, then edited it with Rhino, saving as .3ds file, then re-importing with OFW3 and after vertex writing, the proccedure of re.writing works fine, it does similar work than OEdit Rhino Points importation, but, sadly, it looks like the problem with the vertex order still there man, I show you some picks. The face model before to be Vertex Writed http://img30.imageshack.us/img30/4751/captura2h.jpg The face model after to be Vertex Writed http://img33.imageshack.us/img33/3580/capturaht.jpg I hope you can find an algoritm in order to solve the problem. I'm not even a intermediate programer, but in excel, after Rhino .txt points exportation, I've noticed that Rhino does it increasing the X axis value, so, I exported the original .o file to Rhino points with OEdit, numbered it from 1 in front, then order it according the X axis increasing value and obtaining a template of original order, after Rhino edition, exporting it as .txt, inserting next to the numbered template, I reordered it according to the first column (the one cantaining the number of each vertex) from 1 in front, and get a better result, not perfect because if for example the original .txt file has: Vertex N° X Y Z 1 -12.2 0.23 2.15 2 -12.0 1.09 4.15 3 -11.98 3.76 -0.12 The point number 2, after edition has for example -8.12 in X axis value, the order of exportation in Rhino poins is diferent than the one in the original file, so in shortly, the method works just for minimal edition bassio 19-01-2010, 08:35:AM @ Ludo: great tool mate, I was really waiting for its release. About the kit model support, it looks perfect in OEdit, but in game the imported parts are messed up :( I will post a screen later... NumB 19-01-2010, 12:45:PM I've exported the 001 part as .obj, then edited it with Rhino, saving as .3ds file how come you can view and edit .obj files in Rhino. I can't even see them in Rhino after importation. :| regularcat 19-01-2010, 04:54:PM how come you can view and edit .obj files in Rhino. I can't even see them in Rhino after importation. :| because the 3 obj files for fifa 10, where made in maya, but arent the actual files saved out of maya, they were thrown into a compiler w/ other code & saved as the net_x.obj files. i know it sounds strange, but im telling you thats how it is. so it sounds to me you are still trying to figure out a way to do what i said would be almost impossible. i dont have the notes i kept on the offsets of certain areas of the net, that you would need to edit to add the 2 other rope supports. & even if we figured it out, it would require you to add more meshes, that im not sure the exe would even read. du_oro10 19-01-2010, 07:27:PM how come you can view and edit .obj files in Rhino. I can't even see them in Rhino after importation. :| Because, the .obj files that I visualized in Rhino where exported from a face .o file with OFW3, not the ones who came in the zdata files. ludo 19-01-2010, 09:26:PM ouuuuhhh!.. 10 days holidays and all these comment to read! I read everything and I answer later. (If you import in 3ds don't save in *obj but in 3dm...) Stevi G 21-01-2010, 03:22:AM mate plz do fix the kit model bug thnks in advance ludo 23-01-2010, 11:01:AM mate plz do fix the kit model bug thnks in advance I don't understand where is exactly the problem, can you explain?:blush: ludo 23-01-2010, 11:04:AM I agree with you mate to congratulate with Ludo! Unfortunately other tool makers have a limited knowledge of .o files and they had to concentrate their efforts in other things. Ludo had the possibility to study carefully .o files and that's the result (Y) Ludo: can I tell something is missing in your great tool? :blush: 1) way to select multiple parts to view in the 3d view 2) uv map editor 3) applying texture on 3d view 4) a way to move points like in oedit and your tool will finally substitute that old oedit :D 5) when you maximize the window, the 3d view window should maximize to view more things... I notice that zooming in 3d view is really faster than in oedit, so great job!!! I work on 2, 3 and after 1... NumB 23-01-2010, 11:28:AM I work on 2, 3 and after 1... what about addition and elimination in vertex count? ludo 23-01-2010, 11:32:AM Hi, Ludo, I've tested the import 3DS function of OFW3 with a face, I've exported the 001 part as .obj, then edited it with Rhino, saving as .3ds file, then re-importing with OFW3 and after vertex writing, the proccedure of re.writing works fine, it does similar work than OEdit Rhino Points importation, but, sadly, it looks like the problem with the vertex order still there man, I show you some picks. The face model before to be Vertex Writed http://img30.imageshack.us/img30/4751/captura2h.jpg The face model after to be Vertex Writed http://img33.imageshack.us/img33/3580/capturaht.jpg I hope you can find an algoritm in order to solve the problem. I'm not even a intermediate programer, but in excel, after Rhino .txt points exportation, I've noticed that Rhino does it increasing the X axis value, so, I exported the original .o file to Rhino points with OEdit, numbered it from 1 in front, then order it according the X axis increasing value and obtaining a template of original order, after Rhino edition, exporting it as .txt, inserting next to the numbered template, I reordered it according to the first column (the one cantaining the number of each vertex) from 1 in front, and get a better result, not perfect because if for example the original .txt file has: Vertex N° X Y Z 1 -12.2 0.23 2.15 2 -12.0 1.09 4.15 3 -11.98 3.76 -0.12 The point number 2, after edition has for example -8.12 in X axis value, the order of exportation in Rhino poins is diferent than the one in the original file, so in shortly, the method works just for minimal edition When I extract ofile to "obj" X = X/100 Y = Y/100 Z = (Z/100)*-1 du_oro10 23-01-2010, 06:07:PM Wow, now it could be, I allways see that X and Y where keeped but Z axis change, but never tought to change the vector sensce with *-1. I'll try this one ludo 23-01-2010, 06:23:PM Wow, now it could be, I allways see that X and Y where keeped but Z axis change, but never tought to change the vector sensce with *-1. I'll try this one In fifa "o" files and in many games , all Z are inverted... :coffe-anim: NumB 24-01-2010, 06:53:PM i hope OFW4 will help me out with those problems. OFF-Topic: Can someone tell me how to use gfxpak? I don't get it, it's somehow like fifafs (i mean it requires creating bat file)??? Stevi G 25-01-2010, 12:18:PM i hope OFW4 will help me out with those problems. OFF-Topic: Can someone tell me how to use gfxpak? I don't get it, it's somehow like fifafs (i mean it requires creating bat file)??? yep u have to vreate a .bat file. Check out the fifa 06 froum. There was something a a thread regarding config.dat where md explained how to use gfxpak NumB 28-01-2010, 05:32:PM any news for the upcoming OFW 4.0 version? Stevi G 29-01-2010, 05:21:AM none so far....... ludo is still working on it. the latest i gt was that ludo was fixing the problem with the kit models NumB 29-01-2010, 11:57:AM Stevi_G, are my goalposts still working on your FIFA10 and FIFA07? Stevi G 29-01-2010, 12:00:PM Stevi_G, are my goalposts still working on your FIFA10 and FIFA07? mate i dnt have fifa 10 or fifa 07 rite now. A virus swept them bth :( NumB 29-01-2010, 12:07:PM when will you re-install them? Stevi G 29-01-2010, 12:12:PM when will you re-install them? as soon as my computer is fixed. I have ordered a pc on demand with my own requiremnts. It will take some time bt i dnt knw exactly when so i cant say anything for nw Oh and off tpic my name is Stevi G nt Stevi_G :P du_oro10 01-02-2010, 08:11:PM Ludo, I proof the method following the instructions and the importation works pretty fine!!! But I found that the 3rd part of the faces .0 files is exported in somehow currpted cause Rhino sends message that is not a valid Rhino file, particullary this part conains only 45 vertex, maybe it causes the bug. ludo 02-02-2010, 06:05:PM Ludo, I proof the method following the instructions and the importation works pretty fine!!! But I found that the 3rd part of the faces .0 files is exported in somehow currpted couse Rhino sends message that is not a valid Rhino file, particullary this part conains only 45 vertex, maybe it causes the bug. Interesting!!! I have to go out about ten days, I shall look that at my return... but my mapping tool is almost ended...:) du_oro10 02-02-2010, 06:11:PM A mapping tool!! Great awsome mate!! You rulez in the longly forgotten .o files edition!! thanks!! NumB 02-02-2010, 07:57:PM we are waiting patiently your new OFW version ludo, and we hope for the best tool available. ;) ludo 26-02-2010, 09:34:PM Sorry, but big problem with my computer. Now new processor, motherboard and graphic card. Some new in one or two weeks... NumB 01-03-2010, 06:04:PM Sorry, but big problem with my computer. Now new processor, motherboard and graphic card. Some new in one or two weeks... ok mate... but keep us up-to-date with everything :). nentautako 15-03-2010, 11:01:AM Sorry, but big problem with my computer. Now new processor, motherboard and graphic card. Some new in one or two weeks... i wish i could lend 1 of mine to you, master.:) du_oro10 25-03-2010, 07:15:AM Ludo, I too had problems with my laptop, and chang it for a Win7 64bits one and OFW3 doesn't export/preview, it just open the file and show info but it's imposible to make other functions. (I've tryed all compatibility modes and administrator mode) nacholas95 29-03-2010, 03:04:AM Please someone help me!! http://photos-f.ak.fbcdn.net/hphotos-ak-snc3/hs364.snc3/23478_108477382513154_100000526788093_150946_46392 56_n.jpg please....thanx! NumB 04-04-2010, 02:03:PM please tell us what did you do before this happen? nacholas95 06-04-2010, 02:25:AM i created a team and this happened NumB 07-04-2010, 05:50:PM there's something wrong wih team neams, you accidentally messed them up... check your fifa.db file for more info... bruno 08-04-2010, 07:06:AM http://www.soccergaming.com/forums/showthread.php?t=162621 du_oro10 13-04-2010, 09:29:PM Ludo, any new about OFW4? Hope your technical issues have been solved ;) nentautako 14-04-2010, 06:43:AM hi ludo friend, any progress? i hope you already settle with your brand new computer. a2423 07-05-2010, 01:14:AM guys i know i´ve asked this all ready in to places but could somebody give me a new link for OFW3 but no the one from the official page because when i open the rar file it shows me an error. thnks gabrielordonez 04-06-2010, 10:01:PM Hi im very new with this editing stuff, and I have some questions about OFW3: 1.Is this program compatible with vista becuase I try to open it and It seen like a file with no extension. I tried renaming it OFW3.exe but it didnt work? 2. Could someone give me a WORKING link for different tools(Oedit, OIF tool, Rhino, and others)? I want to learn how to do these stuff and I cant do it without the programs. I know they dont work on vista, but I aslo have an Window xp desktop. 3. I also have trouble finding tutorials because the links never work. If somebody could help me finda link with tutos it would be super helpful. Gracias!!!!!! NumB 13-06-2010, 08:36:PM ludo haven't been on for a while now.... |