View Full Version : CM10 and other Fifa Master tools - Official Thread


Pages : [1] 2 3 4 5

Rinaldo
25-10-2009, 12:27:PM
You can download all the programs from my site

FIFA Master Home Page (http://www.fifa-master.com)

Creation Master: THE Editor.
Release 10.3

Sound Master: Edit commentaries, chants and songs.
Release 10.2

DB Master: Edit any FIFA 10 database in tabular format.
Release 10.3

File Master: Navigate the FIFA 10 file system.
Release 10.3

Internal Master: Edit career, pro and other files created bi FIFA 10 in a tabular format.
Release 10.2

Manager Master: Visual editor for your career.
Release 10.1

Kit Design Master: Create new kits, fonts, boots, balls.
Release 10.1

Face Design Master: Create new faces.
Release 10.2

Free Kick Master: Edit corner and freekick setplays.
Release 10.2

new CMS Patch Converter: Convert any patch in a CMS compliant patch
Beta 3

new Animation Master: Edit the movements that players do during the game.
Beta 2

Rinaldo
25-10-2009, 12:29:PM
Reserved

Rinaldo
25-10-2009, 12:34:PM
Reserved

IceToad
25-10-2009, 12:46:PM
new Animation Master: Edit the movements that players do during the game.
AM 10 Beta 1 - FileFront
This is a "work in progress" tool and it is not very well documented , its usage is recommended only to expert users
Very Nice Tools! :D

zeem
25-10-2009, 12:54:PM
Great mate! Work with 64bit? and If not can I use the 64 bit exe for Beta 3?

amifla
25-10-2009, 12:57:PM
Amazing Job Rinaldo. Really Thank you so much!!!
You are Great!
Cheers.

Andreasmax
25-10-2009, 01:05:PM
Wow, it's great, you're the best!!!!

zeem
25-10-2009, 01:15:PM
Just tried manager tool and works with 64 :) Just on thing, can we now recover careers after adding faces,... with this tool?

Outsider 87
25-10-2009, 01:17:PM
Rinaldo, new MM without touching db is great: wise choice :)
Always about MM you should also forbid users to transfer young players to their team. Indeed if the game find in teamplayerlinks table of the career some players with id > 400000 it crashes at the beginning of the season during young players creation.

bruno167
25-10-2009, 01:34:PM
Cool.(Y)
The new tools look great.
I will test the CMS Converter tool soon.

Andreasmax
25-10-2009, 02:27:PM
@Rinaldo, I can not install the SM10 Beta 2, is no allowable Win32 application!

LUCCADRACCO
25-10-2009, 02:30:PM
Really nice! Thank you Rinaldo. your tools are amazing.:33vff3o:

Andreasmax
25-10-2009, 03:08:PM
ManagerMaster10 Beta 1:

http://s3.directupload.net/images/091025/temp/bug7qk9i.png (http://s3.directupload.net/file/d/1958/bug7qk9i_png.htm)
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentOutOfRangeException: Der Index lag außerhalb des Bereichs. Er muss nicht negativ und kleiner als die Auflistung sein.
Parametername: index
bei System.Collections.ArrayList.get_Item(Int32 index)
bei ManagerMaster.TeamForm.LoadKitPage()
bei ManagerMaster.TeamForm.UpdateCurrentPage()
bei ManagerMaster.TeamForm.tabEditTeam_SelectedIndexCh anged(Object sender, EventArgs e)
bei System.Windows.Forms.TabControl.OnSelectedIndexCha nged(EventArgs e)
bei System.Windows.Forms.TabControl.WmSelChange()
bei System.Windows.Forms.TabControl.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3603 (GDR.050727-3600).
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
ManagerMaster10
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Programme/Fifa%20Master/Manager%20Master%2010/ManagerMaster10.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
FifaControls
Assembly-Version: 0.0.0.0.
Win32-Version: 0.0.0.0.
CodeBase: file:///C:/Programme/Fifa%20Master/Manager%20Master%2010/FifaControls.DLL.
----------------------------------------
FifaLibrary10
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Programme/Fifa%20Master/Manager%20Master%2010/FifaLibrary10.DLL.
----------------------------------------
System.Data
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly-Version: 1.0.2902.0.
Win32-Version: 9.05.132.0000.
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll.
----------------------------------------
Microsoft.DirectX
Assembly-Version: 1.0.2902.0.
Win32-Version: 5.04.00.2904.
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll.
----------------------------------------
Accessibility
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3603 (GDR.050727-3600).
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly-Version: 1.0.2911.0.
Win32-Version: 9.12.589.0000.
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

amifla
25-10-2009, 03:45:PM
Hi Rinaldo. I report 2 bugs still presents in beta 4.
1: Reported for Molokodrinker: Bug expectation board: N/A
"Hello Rinaldo.
Thanks for your job. CM is fantastic.
But I have a little trouble:
After changing the name of european cups (on french version), in manager mode I have this trouble:

$10002234 not found.
So I have look the fre.db with cration master and I have see a thing. Lines 10002234 and 10002244 have disappeared. And an other trouble only the name on 10002232 and 10002242 have changed. On line 10002233 and 10002243, the names of european cup don't change. Are you know why? Can you fix this trouble?
Sorry for my bad english. Thanks for answer.
Bye."
That also happens in other languages as mex.db.

2: Reported for Luccadracco: Bug Team Styles.
"Hi Rinaldo, I report a little bug with team styles. I have created a new team, all work really good but the team style don't work properly. example: I have marked the boxes "box overload", "total football", "pressing", "zonal defense", etc. Saved this data. All perfect. But when i going the game, choose the team created and manage strategy, the team style are all enabled but say "NO" instead of "YES". Checking with CM10 all ok, but checking with DB MASTER 10, in "teamwrite" table in the box teamstyles instead 16383 ( this number enables the option to "YES" ) is a 0. I changed this to 16383 and work perfectly. Well, i hope this help.
This only happens with new teams.
anyway, great job!
Thank you very much for your fantastic programs.
Sorry for my english."

Well, this bugs still presents in the beta 4. I hope this help.
Thanks for your awesome job. Really thanks Rinaldo.

Rinaldo
25-10-2009, 05:00:PM
Hi Rinaldo. I report 2 bugs still presents in beta 4.
1: Reported for Molokodrinker: Bug expectation board: N/A
"Hello Rinaldo.
Thanks for your job. CM is fantastic.
But I have a little trouble:
After changing the name of european cups (on french version), in manager mode I have this trouble:

$10002234 not found.
So I have look the fre.db with cration master and I have see a thing. Lines 10002234 and 10002244 have disappeared. And an other trouble only the name on 10002232 and 10002242 have changed. On line 10002233 and 10002243, the names of european cup don't change. Are you know why? Can you fix this trouble?
Sorry for my bad english. Thanks for answer.
Bye."
That also happens in other languages as mex.db.

2: Reported for Luccadracco: Bug Team Styles.
"Hi Rinaldo, I report a little bug with team styles. I have created a new team, all work really good but the team style don't work properly. example: I have marked the boxes "box overload", "total football", "pressing", "zonal defense", etc. Saved this data. All perfect. But when i going the game, choose the team created and manage strategy, the team style are all enabled but say "NO" instead of "YES". Checking with CM10 all ok, but checking with DB MASTER 10, in "teamwrite" table in the box teamstyles instead 16383 ( this number enables the option to "YES" ) is a 0. I changed this to 16383 and work perfectly. Well, i hope this help.
This only happens with new teams.
anyway, great job!
Thank you very much for your fantastic programs.
Sorry for my english."

Well, this bugs still presents in the beta 4. I hope this help.
Thanks for your awesome job. Really thanks Rinaldo.

Did you try starting from a clean databases ? I cannot recover a database previously modified incorrectly, but with a clean database they should work.

skeptik
25-10-2009, 05:06:PM
Hi Rinaldo. Do filefront have download limits? I can't download from your Filefront.com link only for CM10 b4 and SM10 b2. Other files, I can download easily?

2nd Q, how can I fix kit preview so that it will exactly on that setup, say 10% zoom etc, just like you did with Head. I love it since it is now facing to the right. I want to do the same for kit, so it make it easier for me to CAPTURE for minikits and all teams edited will have exact size and capture position, regardless of how many changes I made with the kit.

amifla
25-10-2009, 05:10:PM
Did you try starting from a clean databases ? I cannot recover a database previously modified incorrectly, but with a clean database they should work.

Ah, Ok. Thanks Rinaldo for your feedback. I try this with a fresh installation of Fifa. Thank you. Great Job.
Cheers.

Rinaldo
25-10-2009, 05:16:PM
ManagerMaster10 Beta 1:


OK - I will fix it.

Rinaldo
25-10-2009, 05:20:PM
Hi Rinaldo. Do filefront have download limits? I can't download from your Filefront.com link only for CM10 b4 and SM10 b2. Other files, I can download easily?

2nd Q, how can I fix kit preview so that it will exactly on that setup, say 10% zoom etc, just like you did with Head. I love it since it is now facing to the right. I want to do the same for kit, so it make it easier for me to CAPTURE for minikits and all teams edited will have exact size and capture position, regardless of how many changes I made with the kit.

About filefront: I don't know.

About minikits: in Beta 4 I changed the default view according to my preferences for generating a minikit. Also, a Minikit Creator tools is under development by another italian programmer and I think it will be ready soon.

skeptik
25-10-2009, 05:36:PM
About filefront: I don't know.

About minikits: in Beta 4 I changed the default view according to my preferences for generating a minikit. Also, a Minikit Creator tools is under development by another italian programmer and I think it will be ready soon.

Oh okay, I'll wait till another link available.
As for kit preview, actually I already edit you original Kit_0L.x until Kit_8L.x and make the hand down to the side of body so it looks almost similar with original fifa10. It is a simple solution on my side, and love if I can fix the preview angle and zooming. At the moment I have to Zoom closely, and then drag it down a bit, till I find better CENTRE angle before capture it for minikits. If you can provide CM10 with preview manual setting, it will be awesome.

Thanks for the tools, love it and will use it always. Will continue beta testing on fresh database and will report if problem arise.

wessam
25-10-2009, 05:49:PM
your tools are awesome . thank you bro

amifla
25-10-2009, 05:59:PM
Did you try starting from a clean databases ? I cannot recover a database previously modified incorrectly, but with a clean database they should work.

Great Rinaldo!!! This work amazing! i did an fresh installation of Fifa 10 and i can say that all work really fine. Thank you so much. Bugs fixed! Thanks a lot Rinaldo.:33vff3o:
Cheers.

chamo
25-10-2009, 05:59:PM
Hi Rinaldo, I can not download the File Front Setup_CM10_Beta_4.exe, gives me an error. The other programs if i can get. Excellent programs. Thanks :33vff3o::33vff3o::33vff3o: (Y)(Y)(Y)

skeptik
25-10-2009, 06:05:PM
sadly, that extra link, fileplay, will let me wait for 1 hour longer. can only laugh on myself...

amifla
25-10-2009, 06:09:PM
sadly, that extra link, fileplay, will let me wait for 1 hour longer. can only laugh on myself...

Register. It's free. No Problem.

PS: Thanks Rinaldo for Links Mirror.

Cheers.

skeptik
25-10-2009, 06:12:PM
Register. It's free. No Problem.

PS: Thanks Rinaldo for Links Mirror.

Cheers.

Yes, registered already only because of one file. That's why I laugh. Can't find it's T&C though.

regularcat
25-10-2009, 06:22:PM
rinaldo

for animation master 10, the fifa exe must be edited first before you can attempt to edit anything, thats not in black colored font. correct ?

what app/pro are you using to work on the fifa exe ?

if fifa 10 is written in c#, i cant use vb6, can i use visual studio ?

Rinaldo
25-10-2009, 06:38:PM
rinaldo

for animation master 10, the fifa exe must be edited first before you can attempt to edit anything, thats not in black colored font. correct ?

what app/pro are you using to work on the fifa exe ?

if fifa 10 is written in c#, i cant use vb6, can i use visual studio ?

I'm not sure I understood your questios, anyway:
for using AM 10 safely you just need to backup motion.big file. No matter about FIFA 10.exe, it remains unchanged.

мя. sιпιsтαн™
25-10-2009, 06:49:PM
does CM10 B4 work on Win 7 x32 ???

NaFeR
25-10-2009, 07:50:PM
Problem with SM 10

http://img5.myimg.de/Dibujo05d0e.png

Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.IO.FileNotFoundException: No se pudo encontrar el archivo 'C:\Archivos de programa\Fifa Master\Sound Master 10\S713.wav'.
Nombre de archivo: 'C:\Archivos de programa\Fifa Master\Sound Master 10\S713.wav'
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
en System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
en SoundMaster.SoundMasterForm.ExportSong()
en SoundMaster.SoundMasterForm.stripButtonExportSong_ Click(Object sender, EventArgs e)
en System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
en System.Windows.Forms.ToolStripButton.OnClick(Event Args e)
en System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
en System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
en System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
en System.Windows.Forms.ToolStrip.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SoundMaster10
Versión del ensamblado: 1.0.3570.17328
Versión Win32: 1.0.3570.17328
Código base: file:///C:/Archivos%20de%20programa/Fifa%20Master/Sound%20Master%2010/SoundMaster10.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaLibrary10
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Archivos%20de%20programa/Fifa%20Master/Sound%20Master%2010/FifaLibrary10.DLL
----------------------------------------
FifaControls
Versión del ensamblado: 0.0.0.0
Versión Win32: 0.0.0.0
Código base: file:///C:/Archivos%20de%20programa/Fifa%20Master/Sound%20Master%2010/FifaControls.DLL
----------------------------------------
System.Data
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.


Any ideas?

amifla
25-10-2009, 09:12:PM
does CM10 B4 work on Win 7 x32 ???

Work perfectly in x86(32 bit) and x64.
Cheers.

Fmfmagno
25-10-2009, 09:12:PM
Rinaldo how do I fix the timetable of the group stage of Champions?????

Fl4shb4cK
25-10-2009, 10:30:PM
I have a little problem, when i want to run Creation Master 10 jumps an error saying that the aplication couldn't start correctly... Anyone happened the same?

amifla
25-10-2009, 10:57:PM
I have a little problem, when i want to run Creation Master 10 jumps an error saying that the aplication couldn't start correctly... Anyone happened the same?

Work really fine for me. Do you have installed nvidia drivers 190.xx series? CM10 is not compatible with this driver series. Only with nvidia 180.xx series. Or maybe reinstalling directx. Well, I hope this help.
Cheers.

molokodrinker
25-10-2009, 11:00:PM
Thanks a lot Rinaldo.

Fl4shb4cK
25-10-2009, 11:41:PM
Work really fine for me. Do you have installed nvidia drivers 190.xx series? CM10 is not compatible with this driver series. Only with nvidia 180.xx series. Or maybe reinstalling directx. Well, I hope this help.
Cheers.

--I promote the use of illegal software, I don't read the forum rules and I deserve a card. I'm being given a chance this time, and I won't do it again.--

Fmfmagno
25-10-2009, 11:50:PM
The group stage of the Champions is always only 2 games in career.

How to fix this??

regularcat
26-10-2009, 12:45:AM
--I promote the use of illegal software, I don't read the forum rules and I deserve a card. I'm being given a chance this time, and I won't do it again.--

that version is the full version.

Fl4shb4cK
26-10-2009, 12:51:AM
that version is the full version.

oh... i didn't knew that... so... the problem maybe are the drivers... i will try if restarting the computer works... thanks

EDIT: i already solve it, installing .NET Framework 3.5...

GoonerDan
26-10-2009, 01:53:AM
one question.. every time i add an adboard in CM10 and save the changes the fifa.db file change and the game crashes when i load a carrer. I'm doing something wrong?,because i thought changing adboards only modify the zdata files.

amifla
26-10-2009, 01:58:AM
one question.. every time i add an adboard in CM10 and save the changes the fifa.db file change and the game crashes when i load a carrer. I'm doing something wrong?,because i thought changing adboards only modify the zdata files.

if you modified the database can not continue a carrer.

rcjperu
26-10-2009, 02:30:AM
I get this error with ManagerMaster10, when I go trough the players of a team with jerseys # 15 or #17 the program crashes.

---------------------
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '15' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
at System.Windows.Forms.NumericUpDown.set_Value(Decim al value)
at ManagerMaster.PlayerForm.LoadPlayerInfo()
at ManagerMaster.PlayerForm.LoadPlayer(CareerPlayer player)
at ManagerMaster.PlayerForm.SelectPlayer(Object sender, Object obj)
at FifaControls.PickUpControl.combo_SelectedIndexChan ged(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripComboBox.OnSelectedI ndexChanged(EventArgs e)
at System.Windows.Forms.ToolStripComboBox.HandleSelec tedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChang ed(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Mes sage& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ManagerMaster10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Manager%20Master%2010/ManagerMaster10.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Manager%20Master%2010/FifaControls.DLL
----------------------------------------
FifaLibrary10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Manager%20Master%2010/FifaLibrary10.DLL
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------


And also, somebody has any idea of why I can't see any imported faces in the game? I used Creation Master(BETA4) to get some new faces in the game. When I open the program the faces are imported, but they don't appear ingame.

$ido (F|G)
26-10-2009, 02:35:AM
thank you very much Rinaldo ;)

skeptik
26-10-2009, 03:18:AM
Can I share with you my changes? In case this post not suitable here, moderator can always delete this post. thank you.

This is maybe UNRELATED stuff, but just to add something for CM10 and/or CM09.

I share with you a player model used for KIT preview in CM series.

CM10/09 longhand kit alternate model (http://www.mediafire.com/?mjwbzjmozym) - New one without dark shade at the bottom of shirt.

I use it now to generate minikits for my patch, and I just share with all of you who may interested on using CM10 default minikit. Hope rinaldo don't mind.

GoonerDan
26-10-2009, 03:28:AM
if you modified the database can not continue a carrer.

yeah, i know that, what i mean is if this is the way the adboards change should work, or im doing something wrong

skeptik
26-10-2009, 11:25:AM
Oh okay, I'll wait till another link available.
As for kit preview, actually I already edit you original Kit_0L.x until Kit_8L.x and make the hand down to the side of body so it looks almost similar with original fifa10. It is a simple solution on my side, and love if I can fix the preview angle and zooming. At the moment I have to Zoom closely, and then drag it down a bit, till I find better CENTRE angle before capture it for minikits. If you can provide CM10 with preview manual setting, it will be awesome.

Thanks for the tools, love it and will use it always. Will continue beta testing on fresh database and will report if problem arise.

Rinaldo! I've just tested CM10 and boy, the kit preview set up is coincidently what I want and asked you about. Looks like even without asking you know what people wants.

thank you. Now it will be easy for me to create minikits using the alternate preview X file (http://www.soccergaming.com/forums/showpost.php?p=2752745&postcount=44). Thanks again.

LUCCADRACCO
26-10-2009, 01:07:PM
Hi Rinaldo. I report a bug with Beta 4. I imported 4 new leagues from 09 ( Uruguay, Peru, etc... ) all work fine in CM 10, but in game, some teams, appears with a number instead name. And in Manager Mode With some countrys happen the same.
An Example: In Manager mode, instead of appearing United States as the country name, appear the number "35000095 not found"
And with some teams happen the same: a "number + not found".
I Check the database with your DB Master 10 and all names are there. In CM 10 all ok too, But in game, no.
I did a fresh and clean installation of Fifa 10 before of report this and I have already expanded the database too.
Well I hope this help. Thank you very much in advance. Your programs are amazing.
Thanks again and sorry for my english.

Silencer
26-10-2009, 01:31:PM
Made this thread a 'sticky' since everyone is using these tools made by Rinaldo and he proved to be important for making this game even better! (Y)

hibee72
26-10-2009, 02:20:PM
The link for the Sound Master 10 on Filefront doesn't work (the page is shown but the link to the file is broken).

IVINIVIN
26-10-2009, 02:41:PM
Hey Rinaldo , after i started using CM10, some players become full black. (example: Aquilani,kuyt,arshavin,........). Is there any fixes for this? Or is it not a problem related to CM10?
Waiting for ur reply!!!!!!!!!!!

amifla
26-10-2009, 04:13:PM
Hi Rinaldo. I report a bug with Beta 4. I imported 4 new leagues from 09 ( Uruguay, Peru, etc... ) all work fine in CM 10, but in game, some teams, appears with a number instead name. And in Manager Mode With some countrys happen the same.
An Example: In Manager mode, instead of appearing United States as the country name, appear the number "35000095 not found"
And with some teams happen the same: a "number + not found".
I Check the database with your DB Master 10 and all names are there. In CM 10 all ok too, But in game, no.
I did a fresh and clean installation of Fifa 10 before of report this and I have already expanded the database too.
Well I hope this help. Thank you very much in advance. Your programs are amazing.
Thanks again and sorry for my english.

Hi Mate. This happen when you import a league from the fifa09, and the teams have the boxes marked "Save Full Name". The solution is to uncheck the boxes and problem solved. I hope this help.
Cheers.

Fmfmagno
26-10-2009, 04:36:PM
Staff changed the ID of the Champions League to 93 to get to play from the 1 st year career only for the timing mark only 2 games in the group stage.

How do I correct this defect??


Sorry my bad english

LUCCADRACCO
26-10-2009, 04:42:PM
Hi Mate. This happen when you import a league from the fifa09, and the teams have the boxes marked "Save Full Name". The solution is to uncheck the boxes and problem solved. I hope this help.
Cheers.

Yes! This work! Thank you amifla! And of course Really Thanks to Rinaldo for his wonderful programs.:33vff3o:

FIFABas
26-10-2009, 07:42:PM
I got a problem :(

http://www.plaatjesupload.nl/bekijk/2009/10/26/1256574405-970.jpg (http://www.plaatjesupload.nl/bekijken/2045954.html)
(I got Dutch version)

The text is; The Index is outside the array boundaries. What does this mean? And how i get this away?

Stevi G
26-10-2009, 07:53:PM
rinaldo plz vist my thread here for some more issues regarding CM10

http://www.soccergaming.tv/showthread.php?t=160635&page=9

Rinaldo
27-10-2009, 12:17:AM
I got a problem :(


The text is; The Index is outside the array boundaries. What does this mean? And how i get this away?

When this happened ?

darkvajo
27-10-2009, 04:21:AM
why ins't the CM10 compatible with the latest nvidia drivers (190.xx series)? is there a way to fix it ? thx (:

ErwinF
27-10-2009, 09:41:AM
why ins't the CM10 compatible with the latest nvidia drivers (190.xx series)? is there a way to fix it ? thx (:

The latest Nvidia drivers are the 191.xx serie, not the 190.xx serie. I use 191.07 drivers (International version, Vista 64 bit) without any problems with the tools from Rinaldo. Maybe they work for you too.

Andreasmax
27-10-2009, 10:42:AM
@Rinaldo: I have a problem with the CMS Patch Converter:

http://s8.directupload.net/images/091027/temp/uhfheapk.png (http://s8.directupload.net/file/d/1960/uhfheapk_png.htm)

When I going to the "Convert Patch", I get this mistake.

Outsider 87
27-10-2009, 11:45:AM
@Rinaldo: I have a problem with the CMS Patch Converter:

http://s8.directupload.net/images/091027/temp/uhfheapk.png (http://s8.directupload.net/file/d/1960/uhfheapk_png.htm)

When I going to the "Convert Patch", I get this mistake.
I don't know German, but maybe the problem is that the converter is not able to convert 09 tournament dates to 10 dates. Could it be?
You should better translate the error message for Rinaldo :D

Andreasmax
27-10-2009, 12:29:PM
OK, but the Patch was tried on alredy at Fifa10 and it works fin. I want to make it compatible for only CMS.

"A file cannot be produced if it already exists."

System.IO.IOException: "Eine Datei kann nicht erstellt werden, wenn sie bereits vorhanden ist."

bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.__Error.WinIOError()
bei System.IO.File.Move(String sourceFileName, String destFileName)
bei CMS_PatchConverter.CrossReferenceItem.UpdateGraphi cs()
bei CMS_PatchConverter.MainForm.ConvertPatch()
bei CMS_PatchConverter.MainForm.buttonConvertPatch_Cli ck(Object sender, EventArgs e)
bei System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
bei System.Windows.Forms.ToolStripButton.OnClick(Event Args e)
bei System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
bei System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
bei System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
bei System.Windows.Forms.ToolStrip.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3603 (GDR.050727-3600).
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
CMS_PatchConverter
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Programme/Fifa%20Master/CMS%20Patch%20Converter/CMS_PatchConverter.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Data
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
FifaControls
Assembly-Version: 0.0.0.0.
Win32-Version: 0.0.0.0.
CodeBase: file:///C:/Programme/Fifa%20Master/CMS%20Patch%20Converter/FifaControls.DLL.
----------------------------------------
FifaLibrary10
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Programme/Fifa%20Master/CMS%20Patch%20Converter/FifaLibrary10.DLL.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
ICSharpCode.SharpZipLib
Assembly-Version: 0.85.4.369.
Win32-Version: 0.85.4.369.
CodeBase: file:///C:/Programme/Fifa%20Master/CMS%20Patch%20Converter/ICSharpCode.SharpZipLib.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3603 (GDR.050727-3600).
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

†LucianoCP†
27-10-2009, 01:49:PM
Hi rinaldo, i'm making a patch and i imported all the files in a new zdata (51), on CM 10 Beta 3. Now, on CM Beta 4, the files doesn't appear, but the zdata_51.big is there. I tried to regenerate the fifa.fat, but doesn't work. =/

some files doesn't appear, i looked this:

• Kits
• Fonts (Shirt and Short)
• Ball
• Boots

And, when i go to Flags and Adboards, i get this error:

Adboard:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CreationMaster.TeamForm.GetAndShowAdboards()
at CreationMaster.TeamForm.LoadAdboardPage()
at CreationMaster.TeamForm.UpdateCurrentPage()
at CreationMaster.TeamForm.tabEditTeam_SelectedIndexC hanged(Object sender, EventArgs e)
at System.Windows.Forms.TabControl.OnSelectedIndexCha nged(EventArgs e)
at System.Windows.Forms.TabControl.WmSelChange()
at System.Windows.Forms.TabControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CreationMaster10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Arquivos%20de%20programas/Fifa%20Master/Creation%20Master%2010/CreationMaster10.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Arquivos%20de%20programas/Fifa%20Master/Creation%20Master%2010/FifaControls.DLL
----------------------------------------
FifaLibrary10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Arquivos%20de%20programas/Fifa%20Master/Creation%20Master%2010/FifaLibrary10.DLL
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Flags:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CreationMaster.TeamForm.GetAndShowFlags()
at CreationMaster.TeamForm.UpdateCurrentPage()
at CreationMaster.TeamForm.tabEditTeam_SelectedIndexC hanged(Object sender, EventArgs e)
at System.Windows.Forms.TabControl.OnSelectedIndexCha nged(EventArgs e)
at System.Windows.Forms.TabControl.WmSelChange()
at System.Windows.Forms.TabControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CreationMaster10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Arquivos%20de%20programas/Fifa%20Master/Creation%20Master%2010/CreationMaster10.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Arquivos%20de%20programas/Fifa%20Master/Creation%20Master%2010/FifaControls.DLL
----------------------------------------
FifaLibrary10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Arquivos%20de%20programas/Fifa%20Master/Creation%20Master%2010/FifaLibrary10.DLL
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

please!!! help me!

Jesus!!! CM 10 with a lot of bugs! =/

amifla
27-10-2009, 04:33:PM
Hi Luciano,first, you think, this is a Beta version.
Ok, now, in my own experience, I can say that the beta 4 work fine for me. I imported from fifa 09, 8 leagues, all graphics in zdata 51 and no problems.
Well, some tips, i uninstalled fifa10 and and I delete everything I did with previous beta 3. Install fresh and clean Fifa 10 and beta 4. try this way and maybe work fine.
Also Considering, others factors, like video drivers ( nvidia 190.xxx series don't work propely with CM10 ), Net Framework errors or Directx.

I hope this help. Or Wait for Final Release.
Cheers.

Rinaldo
27-10-2009, 07:57:PM
@Rinaldo: I have a problem with the CMS Patch Converter:

http://s8.directupload.net/images/091027/temp/uhfheapk.png (http://s8.directupload.net/file/d/1960/uhfheapk_png.htm)

When I going to the "Convert Patch", I get this mistake.

Maybe you have two objects with the same id ? Or maybe the problem is related with remapping an object to itself, if you need to do this, the workaround is to "use original id" Ctrl O. Please try again paying attention to these situations and let me know if you discover the reason of the message.

Rinaldo
27-10-2009, 08:01:PM
...

Jesus!!! CM 10 with a lot of bugs! =/

You can wait for the official FIFA 10 editor released by EA sport.

LUCCADRACCO
27-10-2009, 08:21:PM
+100000000 Good one Rinaldo!
Really thanks a lot for yours fantastic programs. Really, really thanks.(Y)

Andreasmax
27-10-2009, 08:46:PM
Maybe you have two objecys with the same id ? Or maybe the problem is related with remapping an object to itself, if you need to do this the workaround is to "use original id" Ctrl O. Please try again paying attention to these situation and let me knoe if you discover the reason of the message.

Ok, thanks, I have found the Doubles-ID's. (Adboards)
New Problem:
FM10_temp\Patch\patch.xml" not found.

I have not a Folder "Patch" in FM10_temp. Can you help me?

System.IO.DirectoryNotFoundException: Ein Teil des Pfades "C:\Dokumente und Einstellungen\Andreas\Eigene Dateien\FM10_temp\Patch\patch.xml" konnte nicht gefunden werden.
bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
bei System.Xml.XmlTextWriter..ctor(String filename, Encoding encoding)
bei System.Data.DataSet.WriteXml(String fileName, XmlWriteMode mode)
bei System.Data.DataSet.WriteXml(String fileName)
bei CMS_PatchConverter.MainForm.ConvertPatch()
bei CMS_PatchConverter.MainForm.buttonConvertPatch_Cli ck(Object sender, EventArgs e)
bei System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
bei System.Windows.Forms.ToolStripButton.OnClick(Event Args e)
bei System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
bei System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
bei System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
bei System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
bei System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
bei System.Windows.Forms.ToolStrip.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3603 (GDR.050727-3600).
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
CMS_PatchConverter
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Programme/Fifa%20Master/CMS%20Patch%20Converter/CMS_PatchConverter.exe.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Data
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
FifaControls
Assembly-Version: 0.0.0.0.
Win32-Version: 0.0.0.0.
CodeBase: file:///C:/Programme/Fifa%20Master/CMS%20Patch%20Converter/FifaControls.DLL.
----------------------------------------
FifaLibrary10
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Programme/Fifa%20Master/CMS%20Patch%20Converter/FifaLibrary10.DLL.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
ICSharpCode.SharpZipLib
Assembly-Version: 0.85.4.369.
Win32-Version: 0.85.4.369.
CodeBase: file:///C:/Programme/Fifa%20Master/CMS%20Patch%20Converter/ICSharpCode.SharpZipLib.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.3603 (GDR.050727-3600).
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Rinaldo
27-10-2009, 10:08:PM
Ok, thanks, I have found the Doubles-ID's. (Adboards)
New Problem:
FM10_temp\Patch\patch.xml" not found.

I have not a Folder "Patch" in FM10_temp. Can you help me?

The Patch folder is automatically created when you open a patch and destroyed after you have converted it. So.... it should be there during the convertion operation.

Andreasmax
27-10-2009, 10:26:PM
I'm understand, but I can't convert the Patch. What can I do? Again starting?

Rinaldo
27-10-2009, 10:59:PM
Try again... or let me have the .cmp to convert and I will try it.

Andreasmax
27-10-2009, 11:07:PM
@Rinaldo: You have a PM. Thanks for your help.

Bandjo
28-10-2009, 12:15:AM
Hi Rinaldo. I have one suggestion for you. I miss restore button in your CM10 to restore database and graphics. Is it possible to make it?

hibee72
28-10-2009, 01:09:AM
Hi Mate. This happen when you import a league from the fifa09, and the teams have the boxes marked "Save Full Name". The solution is to uncheck the boxes and problem solved. I hope this help.
Cheers.

I had the same problem and at first stage your hint seemed to work. Then I imported another league and I still have that problem again! :(
Could somebody help me please? :$

amifla
28-10-2009, 01:51:AM
I had the same problem and at first stage your hint seemed to work. Then I imported another league and I still have that problem again! :(
Could somebody help me please? :$

Hi mate, for me, work fine until the 5º league imported from 09, after, again some countrys, in Manager Mode, appears with a number instead the name.
Really i don't know. Maybe this will be a bug. I hope Rinaldo can fix this.
Cheers.

skeptik
28-10-2009, 02:40:AM
Rinaldo,
TEST 1
I've tested STADIUM CLONE function in CM10 B4.
I clones Euro Arena and use CMS-Manual ID. I select 200 as the stadiumID. I rename the clone as 'Generic SEA medium stadium'. I also edit all Malaysia Leagues' teams to use the new-clone stadium as team stadium. SAVE CM10.

However, when run FIFA10, it simply crash. Is it a bug or I did something wrong? I read HELP, and can't find stadiumID limitation. Use DBM10, ONLY TO CHECK, Team and find all the team I use as testing, and the stadiumID of 14 teams are correct, refered to 200 and see no limitation on numbers.

TEST 2 - UNRELATED to TEST1.
Well this is more like I'm doing my patch. I recreate all tournament of Malaysia League patch, since CM10 or FIFA10 didn't accept tournament setup from fifa09 patch.
1. TM Liga Premier (2nd level league tournament)
2. TM Liga Super (1st level league tournament)
3. TM FA Cup
4. TM Malaysia Cup
5. TM Piala Sumbangsih/Charity Shield cup where winners from TM FA Cup plays against TM Malaysia Cup (just like in real format). Selangor vs kedah.
6. I create it as usual and as been trained/explained to since CM09.

As for test 2, I realised in game season and manager mode, if I select Selangor, I can't play in Charity cup at the beginning of the season. If I play as Kedah, I can play charity Cup BUT, against Kedah also.

I check with DBM10 and trying to figure out what really happen in team_lookup (and it happen in Cm09 too, but I just ignore it). I know the match is there and kedah and selangor Id is available in rtsg (I know it is winner) for FA cup and Malaysia Cup. However, I have the idea of type the rtsg number manually to 'qualify_from_rtsgt' since both are -1. After typing the correct rtsg, now I can play selangor or kedah in season and manager and the season will start of with Charity cup correctly.

So, my findings are, when creating charity cup tournament (I use MAS-playoff ID) CM10 didn't add 'qualify_from_rtsgt' reference number eventhough I already did FA Cup and Malaysia Cup earlier, save and continue CM10. that is why the tournament in the game will not really accurate.

Hope this reports helps bug-ridden process.

skeptik
28-10-2009, 05:41:AM
Rinaldo,
reports of TeST3,

I create a CMP comprises of malaysia leagues, 2nd level and 1st level, plus cups tournaments. As usual in creating CMP, I select Country-malaysia, Team-malaysia, leagues-TM Liga Super and TM Liga premier (2nd level), tournament - other cups tournament related to malaysia football.

After the creation, I copy and run CM10 in my laptop for testing purposes. Run CM10b4 and load the patch. Select ALL, and click import patch... After a while, it finish and I save, quit and rerun CM10b4.

here is the findings:
1-tournament - promoted and relegation settings I've set up between super league and premier league are now invalid or breaks. In 1st level leagues (TM Liga Super), team13 and team14, instead of refering to winners and 2nd team of 2nd league level (promoted), it simply stated there as winner of league, without referring to any league.

The same thing happen in 2nd level leagues (TM Liga Premier). Team1 and team2 supposedly a 13th and 14th team relegated from TM Liga Super but instead, winner of league and 2nd qualified of league.
In my opinion, the link has been broken!

I also have prepared TM Piala FA which has 5 stages, started with qualification round comprises of 24 teams playing 2 round. On stage 4, Eight-Finals, only then winner and runnerup of TM Liga Super and winner and runner up of TM Liga Premier from previous season will start play agains winners of qualification round. Unfortunately, the link to that winner of league also been broken.

Actually the same thing happen in CM10 b3. I forgot to report this problem while testing B3, sorry for that.

PS : CM09 has no problem similar to this. Also the tournament mentioned above are all created new in CM10 prior to CMP making.

shot3224th
28-10-2009, 04:59:PM
Rinaldo excuse my English please as it is translated :blush:
is an honor for me to write you and ask you a question
as I change the climate of Mexico, since they are evil, poe example in June fall very strong storms then I moved at WCC where are the weather, I give to save and not save, do not know if influence in the estadio azteca no rain, muchisimas gracias even for reading my post, saludos master

Rinaldo
28-10-2009, 05:23:PM
I had the same problem and at first stage your hint seemed to work. Then I imported another league and I still have that problem again! :(
Could somebody help me please? :$

I think we are facing a limit of the language database. FIFA 10 has a limited capability to load strings from the language database and leaves some of them out. This is the reason why we added the feature to remove all the "long names" for the teams. They are rarely used and it is acceptable to miss this information in the game, and it save room for other strings.
What you can do write down the string that appears to be missed (e.g. $1000235) and verify with DBMaster if the string 1000235 id is present or not. If it is present the problem is in FIFA 10, if it is not present try to add it save the databease and check FIFA 10 again. If it works the problem can be in CM10 that does not save that specific string.

Rinaldo
28-10-2009, 05:26:PM
Rinaldo,
reports of TeST3,

I create a CMP comprises of malaysia leagues, 2nd level and 1st level, plus cups tournaments. As usual in creating CMP, I select Country-malaysia, Team-malaysia, leagues-TM Liga Super and TM Liga premier (2nd level), tournament - other cups tournament related to malaysia football.

After the creation, I copy and run CM10 in my laptop for testing purposes. Run CM10b4 and load the patch. Select ALL, and click import patch... After a while, it finish and I save, quit and rerun CM10b4.

here is the findings:
1-tournament - promoted and relegation settings I've set up between super league and premier league are now invalid or breaks. In 1st level leagues (TM Liga Super), team13 and team14, instead of refering to winners and 2nd team of 2nd league level (promoted), it simply stated there as winner of league, without referring to any league.

The same thing happen in 2nd level leagues (TM Liga Premier). Team1 and team2 supposedly a 13th and 14th team relegated from TM Liga Super but instead, winner of league and 2nd qualified of league.
In my opinion, the link has been broken!

I also have prepared TM Piala FA which has 5 stages, started with qualification round comprises of 24 teams playing 2 round. On stage 4, Eight-Finals, only then winner and runnerup of TM Liga Super and winner and runner up of TM Liga Premier from previous season will start play agains winners of qualification round. Unfortunately, the link to that winner of league also been broken.

Actually the same thing happen in CM10 b3. I forgot to report this problem while testing B3, sorry for that.

PS : CM09 has no problem similar to this. Also the tournament mentioned above are all created new in CM10 prior to CMP making.

The description is clear thanks, I will check.

Rinaldo
28-10-2009, 05:31:PM
Rinaldo excuse my English please as it is translated :blush:
is an honor for me to write you and ask you a question
as I change the climate of Mexico, since they are evil, poe example in June fall very strong storms then I moved at WCC where are the weather, I give to save and not save, do not know if influence in the estadio azteca no rain, muchisimas gracias even for reading my post, saludos master

I am not sure I understood, btw I try to reply:
Aztec Stadium does not have the "overcast model" so it cannot rain during the day. It could rain during a night game.
Next time feel free to post in Spanish, I can read it though I will reply in english.

shot3224th
28-10-2009, 05:42:PM
I am not sure I understood, btw I try to reply:
Aztec Stadium does not have the "overcast model" so it cannot rain during the day. It could rain during a night game.
Next time feel free to post in Spanish, I can read it though I will reply in english.





I want to change the time in my country, Mexico, and it rains May, June, July and moving the cm version 0.4 does not save the game.

amifla
28-10-2009, 06:02:PM
I think we are facing a limit of the language database. FIFA 10 has a limited capability to load strings from the language database and leaves some of them out. This is the reason why we added the feature to remove all the "long names" for the teams. They are rarely used and it is acceptable to miss this information in the game, and it save room for other strings.
What you can do write down the string that appears to be missed (e.g. $1000235) and verify with DBMaster if the string 1000235 id is present or not. If it is present the problem is in FIFA 10, if it is not present try to add it save the databease and check FIFA 10 again. If it works the problem can be in CM10 that does not save that specific string.

Thanks Rinaldo for the help and explanation.
Ok, I will write this in spanish for to be clear and avoid confusion.

Yo actualmente estoy trabajando sobre la base de datos en lenguaje espanol mexicano ( mex.db ) Todas las ligas que he importado desde el fifa 09 son ligas nuevas y creadas por tu asombroso Creation Master. Todas funcionan bien. El unico problema es el cambio de nombre de algun pais por un numero. Todo esto sucede solo en Manager Mode.
Ahora bien. Como el leguaje espanol tiene dos database. Una es Mex.db y la otra es Spa.db yo abri el CM10 y cargue en vez de mex.db, spa.db. Coloque los nombres de los equipos que faltaban y guarde. Cuando ejecute el juego, en vez de elegir lenguaje Mexicano, mi seleccion fue lenguaje Espanol. Entonces pude verificar que no habia ningun problema. Estaban alli todos los nombres de los paises y clubes sin errores.
Conclusion: Yo instale 9 ligas desde fifa 09 al fifa 10, utilizando mex.db al ir al juego algunos paises en manager mode aparecen con un numero en vez del nombre.
Pero utilizando el spa.db, es decir en el juego el lenguaje espanol, los nombres de los paises y clubes aparecen sin inconvenientes y sin cambios. Es decir no hay problemas.
Espero haber sido claro y esto sirva de ayuda.
Muchas Gracias Rinaldo por tu asombroso Creation Master y otros programas como Sound Master, File Master, DB Master, etc. Sin tus programas Fifa es nada.
Thanks so much Rinaldo for your feedback and your amazing tools.

PS: Sorry for the post in spanish. Thanks.
Cheers.

Rinaldo
28-10-2009, 06:12:PM
TEST 2 - UNRELATED to TEST1.
Well this is more like I'm doing my patch. I recreate all tournament of Malaysia League patch, since CM10 or FIFA10 didn't accept tournament setup from fifa09 patch.
1. TM Liga Premier (2nd level league tournament)
2. TM Liga Super (1st level league tournament)
3. TM FA Cup
4. TM Malaysia Cup
5. TM Piala Sumbangsih/Charity Shield cup where winners from TM FA Cup plays against TM Malaysia Cup (just like in real format). Selangor vs kedah.
6. I create it as usual and as been trained/explained to since CM09.

As for test 2, I realised in game season and manager mode, if I select Selangor, I can't play in Charity cup at the beginning of the season. If I play as Kedah, I can play charity Cup BUT, against Kedah also.

I check with DBM10 and trying to figure out what really happen in team_lookup (and it happen in Cm09 too, but I just ignore it). I know the match is there and kedah and selangor Id is available in rtsg (I know it is winner) for FA cup and Malaysia Cup. However, I have the idea of type the rtsg number manually to 'qualify_from_rtsgt' since both are -1. After typing the correct rtsg, now I can play selangor or kedah in season and manager and the season will start of with Charity cup correctly.

So, my findings are, when creating charity cup tournament (I use MAS-playoff ID) CM10 didn't add 'qualify_from_rtsgt' reference number eventhough I already did FA Cup and Malaysia Cup earlier, save and continue CM10. that is why the tournament in the game will not really accurate.

Hope this reports helps bug-ridden process.

Did you check the "Qualify from Previous Season" check box ? That should make the difference, please verify.

Rinaldo
28-10-2009, 06:14:PM
I want to change the time in my country, Mexico, and it rains May, June, July and moving the cm version 0.4 does not save the game.

OK, more clear now. I checked and you are correct weather changes are not saved. I will fix this in the final release.

shot3224th
28-10-2009, 06:22:PM
OK, more clear now. I checked and you are correct weather changes are not saved. I will fix this in the final release.


thank you very much Rinaldo. :33vff3o:

regularcat
28-10-2009, 08:25:PM
rinaldo,

can you create a new master tool to convert my squads file to db master text.
since you cant mix internal & cm10 editing, is it possible to extract teamplayerlinks
from my squad file to import into dbmaster for the recent transactions ea has released.

so we dont have to do it manually thru cm10.

i did it for 09 & it took me forever, i think its a good idea for a tool, as do others here at sg would also.

if its not too much to ask, i ask you to create something that could do that task.

thanks.

Diogo1992
28-10-2009, 09:12:PM
Hi Rinaldo! Thank you for making tools like these to edit the FIFA 2010, is a privilege for us to use them, thank you! I have a small problem, I don't know if someone has had too, but that's it, I had downloaded the Manager Master 10 and when I go to edit the skils of a player, I can't do it, because it shows everything in gray , and I can't change anything, not even the boots ... Maybe bcs is a beta version, but it is a very useful tool. I wish you could solve this problem, so no one has the same problem in the future.

Many thanks for your work, and good luck for the next projects!

Diogo'92

Outsider 87
28-10-2009, 10:48:PM
Hi Rinaldo! Thank you for making tools like these to edit the FIFA 2010, is a privilege for us to use them, thank you! I have a small problem, I don't know if someone has had too, but that's it, I had downloaded the Manager Master 10 and when I go to edit the skils of a player, I can't do it, because it shows everything in gray , and I can't change anything, not even the boots ... Maybe bcs is a beta version, but it is a very useful tool. I wish you could solve this problem, so no one has the same problem in the future.

Many thanks for your work, and good luck for the next projects!

Diogo'92
Man, it is done on purpose. Indeed this year the Manager Master edits only manager mode file, not the db. So you CANNOT change those things that are in grey!

Diogo1992
29-10-2009, 01:08:AM
thanks Outsider 87... so how i can change that things? That is, in the last MM, you can change the skils of the players, and now, we only can change the prestige of the coach?

tws45
29-10-2009, 01:23:AM
Hi all,
I have a problem getting Sound Master 10 to work with the FIFA 10 PC Demo (is this because it's the demo version or a problem with SM10 itself?) The commentary files themselves load and export fine, but it can never find samples- it always comes up with an error saying the sample file cannot be found. It isn't due to the .NET version I have (I have 2.0 and 3.5 installed) or sx.exe, which works fine. This happens whenever I try to play, export or edit any sample, and I'm guessing it must be something to do with the interaction with the .hdr files that dictate where the samples are stored. This issue applies to Beta 1 and Beta 2.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file '\CLOSE_RANGE_NOT_HELD_Sample_0.wav'.
File name: '\CLOSE_RANGE_NOT_HELD_Sample_0.wav'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at SoundMaster.SoundMasterForm.ExportSample()
at SoundMaster.SoundMasterForm.listSound_MouseDoubleC lick(Object sender, MouseEventArgs e)
at SoundMaster.SoundMasterForm.stripButtonPlaySound_C lick(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(Event Args e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SoundMaster10
Assembly Version: 1.0.3584.38161
Win32 Version: 1.0.3584.38161
CodeBase: file:///C:/Program%20Files/Fifa%20Master/Sound%20Master%2010/SoundMaster10.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaLibrary10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/Sound%20Master%2010/FifaLibrary10.DLL
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/Sound%20Master%2010/FifaControls.DLL
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.AudioVideoPlayback
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.AudioVideoPlayback/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.AudioVideoPlayback.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


(Apologies for the repeated editing- I originally posted this in the wrong thread and had to work out how to delete the post, as cross posting is usually frowned upon).

skeptik
29-10-2009, 12:37:PM
Did you check the "Qualify from Previous Season" check box ? That should make the difference, please verify.

Yes I did check the 'QUALIFY FROM PREVIOUS SEASON'

Let me explain further.
In case of 'TM PIALA SUMBANGSIH, it should have similar tournament setting like F.A. Community Shield, except that for TM Piala Sumbangsih, the cup match are between winner of TM Piala FA and TM Piala Malaysia. By refering to DBM10, I now realised the team_lookup set up is quite different from FA Community Shield.

RTSG - - - team_id - - - move_from_rtsgt - - - move_to_rtsgt - - - qualify_from_rtsgt
THIS IS FOR FA Community shield

[2097152] - - - [-1] - - - [2097152] - - - [2097152] - - - [10585760]
[2097153] - - - [-1] - - - [2097153] - - - [2097153] - - - [3145728]

This is for TM Piala Sumbangsih - by CM10 before manual changes
[509607936] - - - [-1] - - - [511705088] - - - [509607936] - - - [511705088]
[509607937] - - - [-1] - - - [510656512] - - - [509607937] - - - [510656512]


This is for TM Piala Sumbangsih - after manual edit by DBM10 by
refering to TM FA Community Shield set up as an example.

[509607936] - - - [-1] - - - [509607936] - - - [509607936] - - - [511705088]
[509607937] - - - [-1] - - - [509607937] - - - [509607937] - - - [510656512]

Only after manual settings, it works better in the game. Hope this report will help you finding the problem.

Stevi G
29-10-2009, 03:13:PM
hi rinaldo i get this error whenever i try to open the db manually.

135615

and 1 questin, can i use the AM10 to edit animations in fifa 07? If nt than can u plz make fifa 07 compatible with it as wll :blush:
thanks in advance

skeptik
29-10-2009, 03:45:PM
Rinaldo, this is not a bug report but a request.

I use CMS in making tournament. So for Malaysia football scene, I can select in CMS windows, a Malaysia and click MAS-Super league and so on.
Of course, I have to change all the name to reflect the real tournament like TM Liga Super replacing MAS-Super League. I hope you can provide better way to change original CMS-provided name from CM10. All this while I use DBM10 to edit eng.db.

Thank you.

Also any tips on how to force malaysia league in tournament mode? I let myself use CMS compliance tournamentID so as you already know, all Malaysia tournament started with 48x. For example, how to force second season, like savegame or anything?

Last year, I use 93 and below as tournamentID to enable all, but this year, if possible I want to create patches complying with CMS to avoid duplication with other patches (if any)

josip
29-10-2009, 08:04:PM
in wich zdata is backgrounds for fifa and what is it name and maybe someone can give me template for it

barca-maniac
29-10-2009, 09:58:PM
1. Is there any way to convert FIFA 09 patch to work on FIFA 10?
2. Where are .fks files? EDIT: I figured out, they are in zdata35.big, not in zdata 32.big

FIFABas
29-10-2009, 10:52:PM
I Don't have a answere on my question :S

regularcat
30-10-2009, 06:27:AM
in wich zdata is backgrounds for fifa and what is it name and maybe someone can give me template for it

there in the assestsa.big in the data folder.

back/bg01.big through back/bg05.big.

Rinaldo
30-10-2009, 09:50:AM
Thanks Rinaldo for the help and explanation.
Ok, I will write this in spanish for to be clear and avoid confusion.

Yo actualmente estoy trabajando sobre la base de datos en lenguaje espanol mexicano ( mex.db ) Todas las ligas que he importado desde el fifa 09 son ligas nuevas y creadas por tu asombroso Creation Master. Todas funcionan bien. El unico problema es el cambio de nombre de algun pais por un numero. Todo esto sucede solo en Manager Mode.
Ahora bien. Como el leguaje espanol tiene dos database. Una es Mex.db y la otra es Spa.db yo abri el CM10 y cargue en vez de mex.db, spa.db. Coloque los nombres de los equipos que faltaban y guarde. Cuando ejecute el juego, en vez de elegir lenguaje Mexicano, mi seleccion fue lenguaje Espanol. Entonces pude verificar que no habia ningun problema. Estaban alli todos los nombres de los paises y clubes sin errores.
Conclusion: Yo instale 9 ligas desde fifa 09 al fifa 10, utilizando mex.db al ir al juego algunos paises en manager mode aparecen con un numero en vez del nombre.
Pero utilizando el spa.db, es decir en el juego el lenguaje espanol, los nombres de los paises y clubes aparecen sin inconvenientes y sin cambios. Es decir no hay problemas.
Espero haber sido claro y esto sirva de ayuda.
Muchas Gracias Rinaldo por tu asombroso Creation Master y otros programas como Sound Master, File Master, DB Master, etc. Sin tus programas Fifa es nada.
Thanks so much Rinaldo for your feedback and your amazing tools.

PS: Sorry for the post in spanish. Thanks.
Cheers.

Well, just to be clear, if you can post in english it is better. If you prefere to post in Spanish I can read it because I am italian and the two languages are very similar but I cannot reply in Spanish.

I guess that the original spa.db is smaller then the original mex.db and therefore it has more room for new strings. Please check if my ipothesys is correct.

Rinaldo
30-10-2009, 09:53:AM
rinaldo,

can you create a new master tool to convert my squads file to db master text.
since you cant mix internal & cm10 editing, is it possible to extract teamplayerlinks
from my squad file to import into dbmaster for the recent transactions ea has released.

so we dont have to do it manually thru cm10.

i did it for 09 & it took me forever, i think its a good idea for a tool, as do others here at sg would also.

if its not too much to ask, i ask you to create something that could do that task.

thanks.

I think you can already do the job exporting tables in text format, editing the text files with a normal text editor or excel and importing the modified tables.

At the moment I have no time to start a new tool sorry.

Rinaldo
30-10-2009, 09:58:AM
thanks Outsider 87... so how i can change that things? That is, in the last MM, you can change the skils of the players, and now, we only can change the prestige of the coach?

MM10 modifies the career file only and not the database. In this way you do not have the risk that editing a career file you make unusable a different career because you change also the fifa.db. If you want to modify the data in the database you can use CM10 or DB master, then with MM you can "recover" the careerand make it compatible with the modified database. Pay attention that some changes in the database cannot be recovered so typically you should not remove objects or change the tournamnt structure but for the rest it should work.

Rinaldo
30-10-2009, 10:03:AM
Hi all,
I have a problem getting Sound Master 10 to work with the FIFA 10 PC Demo (is this because it's the demo version or a problem with SM10 itself?) The commentary files themselves load and export fine, but it can never find samples- it always comes up with an error saying the sample file cannot be found. It isn't due to the .NET version I have (I have 2.0 and 3.5 installed) or sx.exe, which works fine. This happens whenever I try to play, export or edit any sample, and I'm guessing it must be something to do with the interaction with the .hdr files that dictate where the samples are stored. This issue applies to Beta 1 and Beta 2.



(Apologies for the repeated editing- I originally posted this in the wrong thread and had to work out how to delete the post, as cross posting is usually frowned upon).
I cannot figure out exactly what is happening but it looks like if you do not have a path for the export folder. Check the options.

Rinaldo
30-10-2009, 10:05:AM
Yes I did check the 'QUALIFY FROM PREVIOUS SEASON'

Let me explain further.
In case of 'TM PIALA SUMBANGSIH, it should have similar tournament setting like F.A. Community Shield, except that for TM Piala Sumbangsih, the cup match are between winner of TM Piala FA and TM Piala Malaysia. By refering to DBM10, I now realised the team_lookup set up is quite different from FA Community Shield.

RTSG - - - team_id - - - move_from_rtsgt - - - move_to_rtsgt - - - qualify_from_rtsgt
THIS IS FOR FA Community shield

[2097152] - - - [-1] - - - [2097152] - - - [2097152] - - - [10585760]
[2097153] - - - [-1] - - - [2097153] - - - [2097153] - - - [3145728]

This is for TM Piala Sumbangsih - by CM10 before manual changes
[509607936] - - - [-1] - - - [511705088] - - - [509607936] - - - [511705088]
[509607937] - - - [-1] - - - [510656512] - - - [509607937] - - - [510656512]


This is for TM Piala Sumbangsih - after manual edit by DBM10 by
refering to TM FA Community Shield set up as an example.

[509607936] - - - [-1] - - - [509607936] - - - [509607936] - - - [511705088]
[509607937] - - - [-1] - - - [509607937] - - - [509607937] - - - [510656512]

Only after manual settings, it works better in the game. Hope this report will help you finding the problem.


I see the issue thanks, I hope I can fix it.

Rinaldo
30-10-2009, 10:06:AM
1. Is there any way to convert FIFA 09 patch to work on FIFA 10?

This is possible creating .cmp patches.

Rinaldo
30-10-2009, 10:07:AM
I Don't have a answere on my question :S

You didn't give me the additional information I have required.

Rinaldo
30-10-2009, 10:13:AM
Rinaldo, this is not a bug report but a request.

I use CMS in making tournament. So for Malaysia football scene, I can select in CMS windows, a Malaysia and click MAS-Super league and so on.
Of course, I have to change all the name to reflect the real tournament like TM Liga Super replacing MAS-Super League. I hope you can provide better way to change original CMS-provided name from CM10. All this while I use DBM10 to edit eng.db.


Why you cannot use CM10, where is the problem exactly ?


Also any tips on how to force malaysia league in tournament mode? I let myself use CMS compliance tournamentID so as you already know, all Malaysia tournament started with 48x. For example, how to force second season, like savegame or anything?

Last year, I use 93 and below as tournamentID to enable all, but this year, if possible I want to create patches complying with CMS to avoid duplication with other patches (if any)

If all the tournaments are above 96 everything should work fine in manager mode.
In order to have the tournaments visible in tournament mode you can assign the Country "Rest of World" in the tournament page.

If you instead want to see Malaysia as a country in the tournament mode of FIFA you must assign a tournament id below 95 to, at least, one of tournaments.

Stevi G
30-10-2009, 10:47:AM
hey rinaldo plz answer my question mate

Rinaldo
30-10-2009, 12:08:PM
hi rinaldo i get this error whenever i try to open the db manually.


What do you mean with "manually" ? Explain better, please.



and 1 questin, can i use the AM10 to edit animations in fifa 07? If nt than can u plz make fifa 07 compatible with it as wll :blush:
thanks in advance No, you can't.

amifla
30-10-2009, 12:36:PM
Really thanks Rinaldo for you help. I going check this.
Thanks again.
Cheers.

bruno167
30-10-2009, 01:57:PM
I am getting the following error using the CMS converter tool.
http://img407.imageshack.us/img407/6049/errorcmsc.jpg

About my older problems with CM i think it was a problem with my game.
I have reinstalled it and now everything works better.:33vff3o:

FIFABas
30-10-2009, 03:15:PM
You didn't give me the additional information I have required.

Sorry, you asked me when it's happend?

I don't know. I was impoting a patch, en it doesn't work, so i tryed again, and just on that moment it was there

amifla
30-10-2009, 03:25:PM
Hi Rinaldo, I can confirm, that, with the feature of CM10 " Remove All Long Teams Names" the problem with some coutrys and teams appearing with numbers instead the names is solved.
Thank you so much for your help. It's amazing. 12 leagues imported from 09 and all work really fine.
Thanks again Rinaldo you are the best.
Cheers.

PS: sorry for my post in spanish. I have no problem in write in english. Thanks again, and again and again.(Y)

Stevi G
30-10-2009, 03:29:PM
What do you mean with "manually" ? Explain better, please.

No, you can't.

i mean when i try to open the db using select lan.db or select all.
Also could u plz make the AM10 compatible with 07?

And a bug reported by ajc05 for CM10:

i still cant import armbands in 128 x 128 size. PLZ HELPPPPPPP!

skeptik
30-10-2009, 05:21:PM
1 : Why you cannot use CM10, where is the problem exactly ?



2 : If all the tournaments are above 96 everything should work fine in manager mode.
In order to have the tournaments visible in tournament mode you can assign the Country "Rest of World" in the tournament page.

If you instead want to see Malaysia as a country in the tournament mode of FIFA you must assign a tournament id below 95 to, at least, one of tournaments.

1 - Well, of course for beta testing I deliberately DO NOT use TOOLS - Remove All Long Team Names, so that I can test CM10 and contribute back with bug report.
Okay, being said that, I did change the name using CM10 at the tournament windows, INFO. It is an easy typing. However, when I play, and win the match, it says, I win MAS-Malaysia Cup, although it suppose to be TM Piala Malaysia (just an example). So using your excellent DBM10, I further investigate, and as expected, it is due to another line of tournament name still not editable in CM10.
TextId ---- string
10006162 ---- TM Piala Malaysia
10006163 ---- MAS-Malaysia Cup
10006165 ---- Malaysia

So, just to continue the test, I copy-paste the tournament name to replace 10006163 strings. So now it's okay in the game. But maybe not so significant bugs though. Do I/we need to report next time about name problem?

2 - Okay, thank you for the tips. I will do just that.

tws45
30-10-2009, 07:54:PM
I cannot figure out exactly what is happening but it looks like if you do not have a path for the export folder. Check the options.
Thanks for the quick reply.

Exporting speech files works fine- two files appear of the form X.hdr and X.dat. The facility to change to export to a directory other than My Documents/SM10 doesn't appear to be functional yet (files export to the default folder regardless) but there is no problem with the export function.

It's only when I try to do anything with samples that it doesn't work. Export Sample, Play Sample and Edit Sample all return an error along the lines "Could not find file X_sampleY.wav". According to SM10 Help, the sample locations are given within the header files in relation to the .dat files- could it be failing to locate the samples from the header files correctly?

Randy
30-10-2009, 08:14:PM
Rinaldo,

Manager Master is a really great patch that solves numerous problems. Now we can fix original version bugs, such as the changing of calendar and we don't need more play 2 matches daily.:33vff3o:

But there's another problem in Manager Mode that constantly repeats from previous FIFA editions: low results of other matches. Too often 0-0 and 1-0 and league table looks so unreally. For example Chelsea in 13 matches has the goal difference 9-7. Maybe you know how could we fix this problem (i.e increase results of the other matches)? Any path or we could fix it in your Manager Master?

Rinaldo
30-10-2009, 09:59:PM
I am getting the following error using the CMS converter tool.
http://img407.imageshack.us/img407/6049/errorcmsc.jpg

About my older problems with CM i think it was a problem with my game.
I have reinstalled it and now everything works better.:33vff3o:

This is a bug happening when you convert a patch created for FIFA 10 (honestly I tried it only with patches from FIFA 09(. I will fix it in the next version.

Rinaldo
30-10-2009, 10:01:PM
Rinaldo,

Manager Master is a really great patch that solves numerous problems. Now we can fix original version bugs, such as the changing of calendar and we don't need more play 2 matches daily.:33vff3o:

But there's another problem in Manager Mode that constantly repeats from previous FIFA editions: low results of other matches. Too often 0-0 and 1-0 and league table looks so unreally. For example Chelsea in 13 matches has the goal difference 9-7. Maybe you know how could we fix this problem (i.e increase results of the other matches)? Any path or we could fix it in your Manager Master?

It is the FIFA 10 simulator that works in this way, it is embedded in the FIFA10. exe and we cannot modify its behaviour.

Stevi G
30-10-2009, 10:04:PM
rinaldo plz answer my question or am i still unclear to u
thnks in advace

Rinaldo
30-10-2009, 10:06:PM
Sorry, you asked me when it's happend?

I don't know. I was impoting a patch, en it doesn't work, so i tryed again, and just on that moment it was there

Well, difficult to say. If it happens again importing a patch, let me have a link to the patch.

Rinaldo
30-10-2009, 10:09:PM
rinaldo plz answer my question or am i still unclear to u
thnks in advace

Mate, in order to reply I need to know what to say, I need the time to try to reproduce the problem and understand what is happening and I was not able to do it yet. If I cannot reproduce the problem I will probably need you databases.

Stevi G
30-10-2009, 10:14:PM
Mate, in order to reply I need to know what to say, I need the time to try to reproduce the problem and understand what is happening and I was not able to do it yet. If I cannot reproduce the problem I will probably need you databases.

ok thanks and sorry if i was rushing u, its just that the armband problem is getting on my nreve and the want to edit animations for my fifa 07. thats all sorry mate

Rinaldo
30-10-2009, 10:19:PM
Thanks for the quick reply.

Exporting speech files works fine- two files appear of the form X.hdr and X.dat. The facility to change to export to a directory other than My Documents/SM10 doesn't appear to be functional yet (files export to the default folder regardless) but there is no problem with the export function.

It's only when I try to do anything with samples that it doesn't work. Export Sample, Play Sample and Edit Sample all return an error along the lines "Could not find file X_sampleY.wav". According to SM10 Help, the sample locations are given within the header files in relation to the .dat files- could it be failing to locate the samples from the header files correctly?

Well, this seems a problem with sx.exe but you said that it works... so I am confused.
Edit: about the export to a directory you are correct, it always export to the default folder.

Rinaldo
30-10-2009, 10:20:PM
ok thanks and sorry if i was rushing u, its just that the armband problem is getting on my nreve and the want to edit animations for my fifa 07. thats all sorry mate

No problem mate. But for AM there's no way to use it for FIFA 07, sorry.

Rinaldo
30-10-2009, 10:22:PM
1 - Well, of course for beta testing I deliberately DO NOT use TOOLS - Remove All Long Team Names, so that I can test CM10 and contribute back with bug report.
Okay, being said that, I did change the name using CM10 at the tournament windows, INFO. It is an easy typing. However, when I play, and win the match, it says, I win MAS-Malaysia Cup, although it suppose to be TM Piala Malaysia (just an example). So using your excellent DBM10, I further investigate, and as expected, it is due to another line of tournament name still not editable in CM10.
TextId ---- string
10006162 ---- TM Piala Malaysia
10006163 ---- MAS-Malaysia Cup
10006165 ---- Malaysia

So, just to continue the test, I copy-paste the tournament name to replace 10006163 strings. So now it's okay in the game. But maybe not so significant bugs though. Do I/we need to report next time about name problem?

2 - Okay, thank you for the tips. I will do just that.

So basically you mean that the string 10006163 cannot be modified using CM10. Am I correct ?

Stevi G
30-10-2009, 10:23:PM
No problem mate. But for AM there's no way to use it for FIFA 07, sorry.

thats all rite, i was wondering that it a beta version and perhaps if u would add the supprt fr fifa 07 in the next beta(if any) or the final version but than again i dnt want to b a pain in the ass and u knw better if its possible r nt. u have a gr8 deal of wrk on ur shoulders so i understand even though i will like if it was to happen but i am nt forcing or pressurising u to do so :cheers: mate

tws45
31-10-2009, 12:14:AM
Well, this seems a problem with sx.exe but you said that it works... so I am confused.
Edit: about the export to a directory you are correct, it always export to the default folder.

I recall doing a search for this kind of problem and finding a few results, where it was suggested people checked sx.exe by testing it on some .dat files. I tried copying sx.exe into the My Documents/SM10 folder and running it on the .dat files I had in there, and it converted all of them successfully to .wav. If this is a sx.exe problem it must be specific to extracting samples using the .hdr files since it can extract the main wave files direct from the .dat files okay.

I even tried getting around the problem by uninstalling and reinstalling .NET versions 2.0 and 3.5 (another suggestion I found on the earlier cases) without success.

Are you sure this is a sx.exe problem and if so is there any way around it? I'm genuinely stumped by this one.

slifersd
31-10-2009, 12:16:AM
Thanks for the tools, but I am experiencing an issue here. When I try to use the Manager Master to open up my Manager mode file, it says that "Cannot edit this career file because it is not aligned with the current databse. Do you want to try to recover it?" When I allow it to recover the file, it won't allow me to edit anything. What is the problem here?

EL_KEEPER
31-10-2009, 12:25:AM
Hallo Rinaldo, I have a problem, the numbers and logos do not look good. Thanks

http://img97.imageshack.us/img97/1392/sinttulo1copian.th.png (http://img97.imageshack.us/i/sinttulo1copian.png/)

http://img4.imageshack.us/img4/8452/sinttulo2copiab.th.png (http://img4.imageshack.us/i/sinttulo2copiab.png/)

NikQ
31-10-2009, 02:15:AM
Hi rinaldo,

I have tested the CMS Patch Converter with single team patches and it works fine for most of them.

I get an error when I try to convert patches with players from FIFA 09 who has an entry in the field "Would sign for" (column wouldsignfor). Field was available in CM 09 but seems to be not longer used in FIFA 10. It is not possible to convert patches with those players.

B9Goal
31-10-2009, 07:17:AM
Hallo Rinaldo, I have a problem, the numbers and logos do not look good. Thanks

http://img97.imageshack.us/img97/1392/sinttulo1copian.th.png (http://img97.imageshack.us/i/sinttulo1copian.png/)

http://img4.imageshack.us/img4/8452/sinttulo2copiab.th.png (http://img4.imageshack.us/i/sinttulo2copiab.png/)

How on earth did you manage to do that? Hey Rinaldo, will we be able to assign animations to different players like commentary with SM10?

Rinaldo
31-10-2009, 10:44:AM
ok thanks and sorry if i was rushing u, its just that the armband problem is getting on my nreve and the want to edit animations for my fifa 07. thats all sorry mate

I have verified that a file is missed in the Beta 4 package. You should copy t84__0.fsh file in the template subfolder of CM10 and then the armband works.You can extract the file from zdata__6.big using filemaster 10.

Btw. tomorrow I will release the final version of CM10 and this will be fixed.

About the error with the database I cannot reproduce it, upload your fifa.db and lan.db and I will check them.

Rinaldo
31-10-2009, 10:48:AM
I recall doing a search for this kind of problem and finding a few results, where it was suggested people checked sx.exe by testing it on some .dat files. I tried copying sx.exe into the My Documents/SM10 folder and running it on the .dat files I had in there, and it converted all of them successfully to .wav. If this is a sx.exe problem it must be specific to extracting samples using the .hdr files since it can extract the main wave files direct from the .dat files okay.

I even tried getting around the problem by uninstalling and reinstalling .NET versions 2.0 and 3.5 (another suggestion I found on the earlier cases) without success.

Are you sure this is a sx.exe problem and if so is there any way around it? I'm genuinely stumped by this one.
If sx works another problem could be that .hdr structure is changed between FIFA 08 and FIFA 09 and they are not compatible but you have to convert from 08 fornat to 09/10 format (theres a menu tool for that). I don't know if this applies to your case.

Rinaldo
31-10-2009, 10:49:AM
Thanks for the tools, but I am experiencing an issue here. When I try to use the Manager Master to open up my Manager mode file, it says that "Cannot edit this career file because it is not aligned with the current databse. Do you want to try to recover it?" When I allow it to recover the file, it won't allow me to edit anything. What is the problem here?

MM works differently this year, read the help and/or browse this thread for this argument.

Rinaldo
31-10-2009, 10:50:AM
Hallo Rinaldo, I have a problem, the numbers and logos do not look good. Thanks

http://img97.imageshack.us/img97/1392/sinttulo1copian.th.png (http://img97.imageshack.us/i/sinttulo1copian.png/)

http://img4.imageshack.us/img4/8452/sinttulo2copiab.th.png (http://img4.imageshack.us/i/sinttulo2copiab.png/)

This is a known problem solved in Beta 4. You need to expand the database using Beta 4.

Rinaldo
31-10-2009, 10:51:AM
Hi rinaldo,

I have tested the CMS Patch Converter with single team patches and it works fine for most of them.

I get an error when I try to convert patches with players from FIFA 09 who has an entry in the field "Would sign for" (column wouldsignfor). Field was available in CM 09 but seems to be not longer used in FIFA 10. It is not possible to convert patches with those players.

This bug was already recognized. It will be fixed in the Beta 2 version planned for tomorrow.

tws45
31-10-2009, 01:30:PM
If sx works another problem could be that .hdr structure is changed between FIFA 08 and FIFA 09 and they are not compatible but you have to convert from 08 fornat to 09/10 format (theres a menu tool for that). I don't know if this applies to your case.

I don't find a way to convert the .hdr files en-masse as they are archived within audio.big, but performing this operation on a single file and importing it doesn't work.
Could the structure have changed between FIFA 09 and FIFA 10? My version is the FIFA 10 Demo so the files should be FIFA 10 format anyway.

Stevi G
31-10-2009, 01:53:PM
I have verified that a file is missed in the Beta 4 package. You should copy t84__0.fsh file in the template subfolder of CM10 and then the armband works.You can extract the file from zdata__6.big using filemaster 10.

Btw. tomorrow I will release the final version of CM10 and this will be fixed.

About the error with the database I cannot reproduce it, upload your fifa.db and lan.db and I will check them.

mate sorry if i wasnt 2 clear but the error comes b4 i try to openn my db, it comes whenever i click "open fifa 10" or "select lan.db" or "select all". I never get a chance to try to open my db cause this error arrives first and thus prevents me from doing so.

as for the armband problem thanks mate for letting me knw. i am glade that finally i can continue to make more armbands. And 1 more question, wat file has the animations in it? i might nt be able to use AM but i think i can use 3ds max or if i cant even do that than i'll just make some animations fr my fifa 10 so that whenever i can play it with good and more advanced graphics i dnt have to waste my time n making animations even thugh i will make them using AM10 i a jst curious which file has the animations in it and in wat format?


thanks in advance

tws45
31-10-2009, 02:19:PM
Have also tried extracting all .hdr files from hdr.eng (from within audio.big), batch converting them to 09/10 format (using the tools given in SM10) and importing them, also with no success- same error.

hibee72
31-10-2009, 03:26:PM
I've got a problem with Tournaments.
I was trying to set up the Semifinals of the World Club Championship in order to host the winners of Champions League and Copa Libertadores. Then I set up the previous Qualifying Round in order to have a match between the two South African teams (Pirates and Chiefs) and the winners of the K-League and A-League playoffs.
I saved then opened FIFA to play the tournament but FIFA allows me to guide the two South African teams only!
What happened to the other teams?
Why can't I select one of them to play the cup? :O

skeptik
31-10-2009, 03:44:PM
So basically you mean that the string 10006163 cannot be modified using CM10. Am I correct ?

Yes, that is all. Thank you.

skeptik
31-10-2009, 03:46:PM
Hi rinaldo,

I have tested the CMS Patch Converter with single team patches and it works fine for most of them.

I get an error when I try to convert patches with players from FIFA 09 who has an entry in the field "Would sign for" (column wouldsignfor). Field was available in CM 09 but seems to be not longer used in FIFA 10. It is not possible to convert patches with those players.

I also encounter similar bugs, and I can't continue convert. Hope for solution.

amifla
31-10-2009, 04:28:PM
[QUOTE=Rinaldo;2756113]I have verified that a file is missed in the Beta 4 package. You should copy t84__0.fsh file in the template subfolder of CM10 and then the armband works.You can extract the file from zdata__6.big using filemaster 10.

Btw. tomorrow I will release the final version of CM10 and this will be fixed.

QUOTE]

Wonderful News Rinaldo!!! Tomorrow final version, I can't wait!
Thank you so Much. Really thanks for your amazing programs.:bouncy:
Cheers.

Andreasmax
31-10-2009, 04:52:PM
Great news, thank you;)

NaFeR
31-10-2009, 08:04:PM
Problem with SM 10

http://img5.myimg.de/Dibujo05d0e.png

Consulte el final de este mensaje para obtener más detalles sobre cómo invocar a la depuración
Just-In-Time (JIT) en lugar de a este cuadro de diálogo.

************** Texto de la excepción **************
System.IO.FileNotFoundException: No se pudo encontrar el archivo 'C:\Archivos de programa\Fifa Master\Sound Master 10\S713.wav'.
Nombre de archivo: 'C:\Archivos de programa\Fifa Master\Sound Master 10\S713.wav'
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
en System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
en SoundMaster.SoundMasterForm.ExportSong()
en SoundMaster.SoundMasterForm.stripButtonExportSong_ Click(Object sender, EventArgs e)
en System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
en System.Windows.Forms.ToolStripButton.OnClick(Event Args e)
en System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
en System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
en System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
en System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
en System.Windows.Forms.ToolStrip.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Ensamblados cargados **************
mscorlib
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SoundMaster10
Versión del ensamblado: 1.0.3570.17328
Versión Win32: 1.0.3570.17328
Código base: file:///C:/Archivos%20de%20programa/Fifa%20Master/Sound%20Master%2010/SoundMaster10.exe
----------------------------------------
System.Windows.Forms
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaLibrary10
Versión del ensamblado: 1.0.0.0
Versión Win32: 1.0.0.0
Código base: file:///C:/Archivos%20de%20programa/Fifa%20Master/Sound%20Master%2010/FifaLibrary10.DLL
----------------------------------------
FifaControls
Versión del ensamblado: 0.0.0.0
Versión Win32: 0.0.0.0
Código base: file:///C:/Archivos%20de%20programa/Fifa%20Master/Sound%20Master%2010/FifaControls.DLL
----------------------------------------
System.Data
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Versión del ensamblado: 2.0.0.0
Versión Win32: 2.0.50727.1433 (REDBITS.050727-1400)
Código base: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------

************** Depuración JIT **************
Para habilitar la depuración Just In Time (JIT), el archivo de configuración de esta
aplicación o equipo (machine.config) debe tener el
valor jitDebugging establecido en la sección system.windows.forms.
La aplicación también se debe compilar con la depuración
habilitada

Por ejemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Cuando esté habilitada la depuración JIT, cualquier excepción no controlada
se enviará al depurador JIT registrado en el equipo
en lugar de controlarlo mediante el cuadro de diálogo.


Any ideas?


So?

LUCCADRACCO
31-10-2009, 09:59:PM
I have verified that a file is missed in the Beta 4 package. You should copy t84__0.fsh file in the template subfolder of CM10 and then the armband works.You can extract the file from zdata__6.big using filemaster 10.

Btw. tomorrow I will release the final version of CM10 and this will be fixed.

About the error with the database I cannot reproduce it, upload your fifa.db and lan.db and I will check them.

Yeah! Tomorrow is the day. Thank you very much Rinaldo. You are GREAT!:33vff3o:

Maciek92NS
01-11-2009, 01:35:AM
Hi guys,
I have strange bug, I Copied stadium from fifa 09 to fifa 10 and look:
http://img243.imageshack.us/img243/9783/beztytuuwc.png
Missing texture??? I checked in the CM 10 and crowd texture is ok, so what's wrong???

anterobs
01-11-2009, 02:06:AM
Hi guys,
I have strange bug, I Copied stadium from fifa 09 to fifa 10 and look:
http://img243.imageshack.us/img243/9783/beztytuuwc.png
Missing texture??? I checked in the CM 10 and crowd texture is ok, so what's wrong???

FIFA 09 Stadiums crowds are not compatible with the new "home/away" crowd in FIFA 10.

rcjperu
01-11-2009, 06:14:AM
Hello Rinaldo ,
I was trying to import a CMP team (CM10 BETA4) , and the program crashed. Now I can't open my database at all. Everytime I try to open it I get this message :

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at FifaLibrary10.FifaBigFile.Load(BinaryReader r)
at FifaLibrary10.FifaBigFile..ctor(String fileName)
at FifaLibrary10.FatFile.SetDefaultZdata(Int32 zdataNumber)
at FifaLibrary10.FifaEnvironment.OpenFat()
at CreationMaster.MainForm.Open()
at CreationMaster.MainForm.openSelectLandbToolStripMe nuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CreationMaster10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2010/CreationMaster10.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2010/FifaControls.DLL
----------------------------------------
FifaLibrary10
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2010/FifaLibrary10.DLL
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Hope you have any idea of how to solve this. Thank you

Maciek92NS
01-11-2009, 01:43:PM
FIFA 09 Stadiums crowds are not compatible with the new "home/away" crowd in FIFA 10.

Is there any solves for this problem????

skeptik
01-11-2009, 02:57:PM
I'm currently converting S-League patch from fifa09 to fifa10.

Here is what I do:
1. Load sleague from fifa09 created by myself (not release yet) patch to cm10, and select league, team and players only while deselect tournament. Load successfully and save Cm10.
2. Rerun cm10 and edit sleague teams where necessary including names.
3. Create new sleague tournament using CMS which created tournamentid 599. Create 12 teams league and assetID 692 (CMS). Adjust date February to Oktober. Save.
4. Run FIFA10, select SEASON MODE. Select singapore and S-League. Pick SAF team. Advance.
5. Select competition to view league table.

BUG report : There is NO team listed in the league table.
Now, I can't get out of the table, and force to quit FIFA10 using windows task manager.

amifla
01-11-2009, 03:38:PM
I'm currently converting S-League patch from fifa09 to fifa10.

Here is what I do:
1. Load sleague from fifa09 created by myself (not release yet) patch to cm10, and select league, team and players only while deselect tournament. Load successfully and save Cm10.
2. Rerun cm10 and edit sleague teams where necessary including names.
3. Create new sleague tournament using CMS which created tournamentid 599. Create 12 teams league and assetID 692 (CMS). Adjust date February to Oktober. Save.
4. Run FIFA10, select SEASON MODE. Select singapore and S-League. Pick SAF team. Advance.
5. Select competition to view league table.

BUG report : There is NO team listed in the league table.
Now, I can't get out of the table, and force to quit FIFA10 using windows task manager.

Hi Skeptik, this is not a bug. If you determine a specific country for a league, when edit a tournament, you must put necessary graphics files. Easy solution, select Rest of the World in country when edit a tournament.
I hope this help.
Cheers.

skeptik
01-11-2009, 03:49:PM
Hi Skeptik, this is not a bug. If you determine a specific country for a league, when edit a tournament, you must put necessary graphics files. Easy solution, select Rest of the World in country when edit a tournament.
I hope this help.
Cheers.

thank you for the tips. Yes, it works now. Seems like I forgot to export Country map graphic when creating fifa09 patch.

Sorry rinaldo for misleading bugs.


Amifla, do you why the loading of season mode after select advance is quite slow? it happen only when I additional singapore tournament, S-League Cup

amifla
01-11-2009, 04:28:PM
That's weird. Really i don't know Skeptik. I have imported new 12 leagues from 09 and no slow load. All run good.
Cheers

IceToad
01-11-2009, 04:37:PM
That's weird. Really i don't know Skeptik. I have imported new 12 leagues from 09 and no slow load. All run good.
Cheers

amifla help me! In My Fifa09 i allready import 3 league but in games i missing some teams names! How Can I Fix This?

EL_KEEPER
01-11-2009, 05:14:PM
This is a known problem solved in Beta 4. You need to expand the database using Beta 4.

I did what you say and nothing changes :(

NikQ
01-11-2009, 05:35:PM
Hi rinaldo,

further remarks to the CMS converter ... I have converted the German Liga 3 teams (FIFA 09 teampatches) and there are no ids for the players of the clubs:

FC Ingolstadt, SV Wehen Wiesbaden and VfL Osnabrück

All the other third league teams work fine.

amifla
01-11-2009, 07:34:PM
amifla help me! In My Fifa09 i allready import 3 league but in games i missing some teams names! How Can I Fix This?

Hi Mate, Dou you mean in Fifa 10 after import patch from 09?
Well, check in CM10 all team names. Have expanded the database?
You'd better ask Rinaldo. He has really a lot more knowledge than me.
Cheers.

Rinaldo
01-11-2009, 11:05:PM
Sorry mates, but I'm having problems to upload files, both on FileFront anf Fileplay :( so I have to delay the release of CM10 (btw. it's ready, it's just a matter of internet connection and I will try again later or tomorrow)

At last I was able to use FilePlay. Update in the first post!

NikQ
01-11-2009, 11:51:PM
Thank you for the new versions!

But one question: new CM is 10 MB? I just ask because the last beta version was 3 MB?

rcjperu
02-11-2009, 12:03:AM
Thanks Rinaldo.
Could somebody else upload any mirrors please? Fileplay takes foreveeeeeeeer.

NikQ
02-11-2009, 12:21:AM
I have downloaded it within one minute from fileplay ... maybe that was good luck!

I have uploaded it to filefront, hope, that is okay:

http://www.filefront.com/14840463/Setup_CM10_Rel_10_1.exe

rcjperu
02-11-2009, 12:31:AM
I finally downloaded from Fileplay within 40 seconds, but I had to wait for the server to be less busy. I tried to upload it to Filefront but it is acting weird. Good help with the mirror there NikQ.

shot3224th
02-11-2009, 12:36:AM
OK, more clear now. I checked and you are correct weather changes are not saved. I will fix this in the final release.



Now if you save thanks Rinaldo :33vff3o: :33vff3o: :33vff3o: :33vff3o: (Y)

amifla
02-11-2009, 12:54:AM
A Master Piece! Thank you so Much Rinaldo! Amazing.
Cheers.

IceToad
02-11-2009, 07:08:AM
Thanks For The Link!!!:bob:

Outsider 87
02-11-2009, 09:32:AM
Just to show you the use of CM10 (Release version) when my Armband Patch will be ready ;)
CM10:
http://img99.imageshack.us/img99/1889/cm10.th.png (http://img99.imageshack.us/i/cm10.png/)
Ingame:
http://img99.imageshack.us/img99/3225/ingamef.th.png (http://img99.imageshack.us/i/ingamef.png/)

Thanks Rinaldo ;)

Outsider 87
02-11-2009, 10:05:AM
CREATION MASTER 10 REL 1.0 DOWNLOAD (FIFAMANIA MIRROR) (http://italia.soccergaming.com/modules.php?name=Downloads&d_op=getit&lid=951)

amifla
02-11-2009, 11:15:AM
Just to show you the use of CM10 (Release version) when my Armband Patch will be ready ;)
CM10:
http://img99.imageshack.us/img99/1889/cm10.th.png (http://img99.imageshack.us/i/cm10.png/)
Ingame:
http://img99.imageshack.us/img99/3225/ingamef.th.png (http://img99.imageshack.us/i/ingamef.png/)

Thanks Rinaldo ;)

Wonderful Fabio! I can't wait. Really Thanks and again Thank you Rinaldo.
Cheers.

NikQ
02-11-2009, 11:31:AM
Just to show you the use of CM10 (Release version) when my Armband Patch will be ready ;)
CM10:
http://img99.imageshack.us/img99/1889/cm10.th.png (http://img99.imageshack.us/i/cm10.png/)
Ingame:
http://img99.imageshack.us/img99/3225/ingamef.th.png (http://img99.imageshack.us/i/ingamef.png/)

Thanks Rinaldo ;)

Wow ... that's great! Great feature (and probably one of the reasons for the 10 MB of the new CM ... )
But that isn't in the release version 1, isn't it? Because I have installed it, but don't have that function.
So it is available with your armband patch and not before?

Fmfmagno
02-11-2009, 11:48:AM
not funcion in "Windows 7 X64"

LUCCADRACCO
02-11-2009, 11:56:AM
Wow ... that's great! Great feature (and probably one of the reasons for the 10 MB of the new CM ... )
But that isn't in the release version 1, isn't it? Because I have installed it, but don't have that function.
So it is available with your armband patch and not before?

Feature available only when Outsider release his armband patch.
Thanks a lot Rinaldo for CM10! GREAT!!!!! Outsider, amazing patch i cannot wait for this. Thank you very much.

not funcion in "Windows 7 X64"

I use CM 10 on Win7 x64 and work perfect.

Sorry for my english.

Outsider 87
02-11-2009, 02:45:PM
Feature available only when Outsider release his armband patch.
Thanks a lot Rinaldo for CM10! GREAT!!!!! Outsider, amazing patch i cannot wait for this. Thank you very much.
Yes, that's it ;)

AC5
02-11-2009, 10:23:PM
can't wait for it man!!

Juan_007
03-11-2009, 12:37:AM
Hi Rinaldo, sorry for double posting this, but I'm really looking forward to get an answer on the question I just posted on the CM thread...

Exact text of earlier post:
"Hi Rinaldo, thx for all of your tools. Such a great job!
But I've got a question. I've redone the ECC and EFA Cup tournaments. Edited the entries and names so that it's more like the Champions League and Europa League. But I've given them new id's instead of replacing the old tournaments (because then the manager mode crashes). The tournaments work fine, besides that the league tables in de groupe stage are not shown, but that isn't that much of a problem. My question is about the board expactation. With MM it is possible to edit the board expactations, but is it possible to link my newly made CL and EL with the board expactations instead of the ECC and EFA Cup?
Regards. "

Regards again ;)

Juan_007
03-11-2009, 01:19:AM
Hmm, I've found two possible bugs...
1. My newly made CL (see previous post) crashes in the fixtures & results (no problems with EL though...)
2. I've just created the Dutch Eredivisie Play-Offs (place 6-9 of the competition compete for the last entry of the EL) but although I pointed it out as being a Play-Off in CM it doesn't load the correct teams (that is the teams that did finish 6-9 in the same season of the Play-Offs)
Could you give me a clue?
Thx!

Stevi G
03-11-2009, 08:06:AM
Just to show you the use of CM10 (Release version) when my Armband Patch will be ready ;)
CM10:
http://img99.imageshack.us/img99/1889/cm10.th.png (http://img99.imageshack.us/i/cm10.png/)
Ingame:
http://img99.imageshack.us/img99/3225/ingamef.th.png (http://img99.imageshack.us/i/ingamef.png/)

Thanks Rinaldo ;)

Hey nice going mate and really looking forward to. No offence mate but the manu armband looks like the part of the shirt itself, a desgin on the shirt if u zoom in. But great patch great patch. Nw i can finally make more armbands.

2 questions my friend.
1) Wat was the thing tht made u make this patch? Wat insipred u to making this patch?
cause this is really a great news for me as 4 the past 2 weeks i was pissed off at nt finding a solution for importing my armbands in game and tried many experiments but failed.
2) Will this import the armbands in 256 x 64 size?
cause this will mean a bttr quality of my armbands since v wnt have to resize the armbands to 128 x 128 that make the armbands look distorted.


thanks in advance and keep up the good work (Y)

repped

Stevi G
03-11-2009, 08:13:AM
A funny thing i noticed is that there are nt many armbands and ppl are soooooo happy abt ths patch

Outsider 87
03-11-2009, 10:02:AM
Hey nice going mate and really looking forward to. No offence mate but the manu armband looks like the part of the shirt itself, a desgin on the shirt if u zoom in. But great patch great patch. Nw i can finally make more armbands.

2 questions my friend.
1) Wat was the thing tht made u make this patch? Wat insipred u to making this patch?
cause this is really a great news for me as 4 the past 2 weeks i was pissed off at nt finding a solution for importing my armbands in game and tried many experiments but failed.
2) Will this import the armbands in 256 x 64 size?
cause this will mean a bttr quality of my armbands since v wnt have to resize the armbands to 128 x 128 that make the armbands look distorted.


thanks in advance and keep up the good work (Y)

repped
About the ManU armband it is only matter of the armband I chose (see CM screenshot). You can import the armband you want ;)

1) I made this patch also for fifa 08, the first fifa not to have armband file for each kit as it was in fifa 07. For fifa 08 Rinaldo made Armband Master 08 to use the patch well ;) For fifa 09, unfortunately, both Rinaldo and me did not have time for it. Now I told Rinaldo I wanted to make this thing and so I convinced him to put the option in CM10, available when my patch is installed. The armbands I have are all by foka and abypredator made for FIFA 08 armband master.
2) Man, look at the CM screenshot. Do you see the size of ManU armband? 256*64 (Y)

molokodrinker
03-11-2009, 12:14:PM
Thanks Rinaldo.

I have one question.
I want to know if there is some id for young players?
Ihave add two league with CM (24 teams) and I know I must create young players for manager mode.
But I don't know how much youngs players I must create. And I don't know, if there is some specific id for young players.
Thanks in advance for answer.
Sorry for my poor english. ;)

Juan_007
03-11-2009, 12:51:PM
Hmm, I've found two possible bugs...
1. My newly made CL (see previous post) crashes in the fixtures & results (no problems with EL though...)

Problem fixed. I had forgotten to insert a picture of the cup :sleep:.

But the problems with Play-Offs still stands, do you know any solutions?

Outsider 87
03-11-2009, 02:06:PM
Thanks Rinaldo.

I have one question.
I want to know if there is some id for young players?
Ihave add two league with CM (24 teams) and I know I must create young players for manager mode.
But I don't know how much youngs players I must create. And I don't know, if there is some specific id for young players.
Thanks in advance for answer.
Sorry for my poor english. ;)
Ids to use for young players are the one above 400000. And you should create a young player for each player you create ;)

Lancelot34
03-11-2009, 02:08:PM
I have a problem!!! When I rum my CM10 my computer is reboot!!!
Why???

NikQ
03-11-2009, 02:43:PM
Ids to use for young players are the one above 400000. And you should create a young player for each player you create ;)

Why? I ask before I've read a similar remark before. In FIFA 09 I had a lot of additional leagues without creating new young players and I had no problems.

arcadeshadow
03-11-2009, 03:10:PM
About the ManU armband it is only matter of the armband I chose (see CM screenshot). You can import the armband you want ;)

1) I made this patch also for fifa 08, the first fifa not to have armband file for each kit as it was in fifa 07. For fifa 08 Rinaldo made Armband Master 08 to use the patch well ;) For fifa 09, unfortunately, both Rinaldo and me did not have time for it. Now I told Rinaldo I wanted to make this thing and so I convinced him to put the option in CM10, available when my patch is installed. The armbands I have are all by foka and abypredator made for FIFA 08 armband master.
2) Man, look at the CM screenshot. Do you see the size of ManU armband? 256*64 (Y)

Thank you so much Outsider & Rinaldo!!!!!
Finally we can have REAL captain armbands in the game.
It's a shame that we didn't have that on Fifa09 :(
Anyway, thanks again! Without both of you Fifa10 was just another "soccer" game.

Poisonous
03-11-2009, 03:32:PM
Hey Rinaldo,

I must say, that its a great effort by you.

I just wanted to ask you that can I export the o Models of Kits from CM10?

I am asking this as I am a very reputed EA Games Editor at other forums, and wish to use the Fifa Model in Cricket too.


Hoping a reply soon.

Outsider 87
03-11-2009, 03:42:PM
Why? I ask before I've read a similar remark before. In FIFA 09 I had a lot of additional leagues without creating new young players and I had no problems.
The problems can appair very late, in the 7th or 8th season of manager mode. Basically the game has no new young players to replace the retired players and it crashes... To avoid this you should create some young players ;)
Or do you think that the fact that young players are the same number of normal players in original fifa is only a coincidence?

Outsider 87
03-11-2009, 03:43:PM
I have a problem!!! When I rum my CM10 my computer is reboot!!!
Why???
If you have blue screen with nvdisp.dll problem, it could be caused by a nvidia driver update. I had this problem too. I came back to an older driver version and now I have no problems ;)

jorge78
03-11-2009, 03:47:PM
thanks rinaldo for this great tool, amazing as always.

Stevi G
03-11-2009, 04:27:PM
About the ManU armband it is only matter of the armband I chose (see CM screenshot). You can import the armband you want ;)

1) I made this patch also for fifa 08, the first fifa not to have armband file for each kit as it was in fifa 07. For fifa 08 Rinaldo made Armband Master 08 to use the patch well ;) For fifa 09, unfortunately, both Rinaldo and me did not have time for it. Now I told Rinaldo I wanted to make this thing and so I convinced him to put the option in CM10, available when my patch is installed. The armbands I have are all by foka and abypredator made for FIFA 08 armband master.
2) Man, look at the CM screenshot. Do you see the size of ManU armband? 256*64 (Y)

the problem with fifa 09 was tht the texture for the wristband and the armband was same and used the same file but this year i gues its differnt. Anyways its good to hear that u are doing this armband and nw i guess i can some great armbands :D. Anyways i frgt abt the armbands frm 08 but i will still be making armbands and hope to make even greater armbands. The thing that the size will be 256x64 is great because the armbands will nt be screwd.
thnks for this awesom patch mate and am currntly working on an armband patch that will contain all my 10 (improved 1s of 09) and some new armbands whch i am planning to realse on the same day as this patch ;)

NikQ
03-11-2009, 04:40:PM
Ids to use for young players are the one above 400000. And you should create a young player for each player you create ;)

Why? I ask before I've read a similar remark before. In FIFA 09 I had a lot of additional leagues without creating new young players and I had no problems.

The problems can appair very late, in the 7th or 8th season of manager mode. Basically the game has no new young players to replace the retired players and it crashes... To avoid this you should create some young players ;)
Or do you think that the fact that young players are the same number of normal players in original fifa is only a coincidence?



Okay ... I added young real players to the game but not with id 4*****. Hope that works ... or I must change the ids.

molokodrinker
03-11-2009, 05:25:PM
Ids to use for young players are the one above 400000. And you should create a young player for each player you create ;)

Thanks a lot for your answer. ;)
And, I don't put this young players in any team of course?

Outsider 87
03-11-2009, 06:29:PM
Okay ... I added young real players to the game but not with id 4*****. Hope that works ... or I must change the ids.
No, you have to use id 4***** and you have to let them as free agents!

Juan_007
03-11-2009, 07:23:PM
Hi Rinaldo, sorry for double posting this, but I'm really looking forward to get an answer on the question I just posted on the CM thread...

Exact text of earlier post:
"Hi Rinaldo, thx for all of your tools. Such a great job!
But I've got a question. I've redone the ECC and EFA Cup tournaments. Edited the entries and names so that it's more like the Champions League and Europa League. But I've given them new id's instead of replacing the old tournaments (because then the manager mode crashes). The tournaments work fine, besides that the league tables in de groupe stage are not shown, but that isn't that much of a problem. My question is about the board expactation. With MM it is possible to edit the board expactations, but is it possible to link my newly made CL and EL with the board expactations instead of the ECC and EFA Cup?
Regards. "

Regards again ;)

Somebody any ideas, please?

molokodrinker
03-11-2009, 08:59:PM
No, you have to use id 4***** and you have to let them as free agents!


ok thanks a lot. ;)

And for your armbands patch, how much armbands can we add in the game? There is a limit?
And how it works, the armbands is add in the fsh of the kit?
Do you want we made some armbands for you incorpored in your patch?

Stevi G
03-11-2009, 09:08:PM
ok thanks a lot. ;)

And for your armbands patch, how much armbands can we add in the game? There is a limit?
And how it works, the armbands is add in the fsh of the kit?
Do you want we made some armbands for you incorpored in your patch?

1) mate the patch will allow u to allow import 4 armbans per team that is 1 for each kit, home away 3rd and gk
2) the armbands can be imported as either fsh or bmp/png
3) mate if u have a pasion like me for making armbands and are good at it just go ahead and do it, and if they really are good outsider will himself use ur armbands for his patch ;)

molokodrinker
03-11-2009, 10:19:PM
1) mate the patch will allow u to allow import 4 armbans per team that is 1 for each kit, home away 3rd and gk
2) the armbands can be imported as either fsh or bmp/png
3) mate if u have a pasion like me for making armbands and are good at it just go ahead and do it, and if they really are good outsider will himself use ur armbands for his patch ;)


Thanks for answer man. ;)

1) good news
2) ok, but I want to know if in the zdata there is in the same fsh than the kit or not. Because if I import a lot of armband, maybe I will have some fsh kit in double in zdata. So I want to know if armband are alone in his fsh or if it is with the kit.
3) It is not a passion, but I'll some for french clubs for do the game more realistic. I have started here: http://www.soccergaming.tv/showthread.php?p=2758022#post2758022

tws45
03-11-2009, 10:25:PM
Regarding the trouble I was having with SM10, it may well simply be a result of the demo not having all of the commentary files that are supplied in the full version, and the header files thus being different, rather than being a bug in SM10.

In any case, thanks for the work you put in to the modding community.

JozeSlb
03-11-2009, 11:09:PM
hi rinaldo i have a problem with creation master

Consulte o fim desta mensagem para obter detalhes sobre como invocar a depuração
JIT (just-in-time) em vez desta caixa de diálogo.

************** Texto da excepção **************
System.IndexOutOfRangeException: Índice fora dos limites da matriz.
em FifaLibrary10.FifaFile.CheckIfCompressed(BinaryRea der r)
em FifaLibrary10.FifaFile.Init(FifaBigFile archive, Int32 startPosition, Int32 size, String name, Boolean isAnArchive)
em FifaLibrary10.FifaBigFile.Load(BinaryReader r)
em FifaLibrary10.FatFile.GetArchivedFile(String fileName)
em FifaLibrary10.FifaEnvironment.GetBmpFromZdata(Stri ng fshFileName, Int32 imageIndex)
em FifaLibrary10.JerseyFont.GetJerseyFont(Int32 jerseyFontId)
em CreationMaster.TeamForm.numericJerseyNumberColorId _ValueChanged(Object sender, EventArgs e)
em System.Windows.Forms.NumericUpDown.OnValueChanged( EventArgs e)
em System.Windows.Forms.NumericUpDown.set_Value(Decim al value)
em CreationMaster.TeamForm.LoadKitPage()
em CreationMaster.TeamForm.UpdateCurrentPage()
em CreationMaster.TeamForm.tabEditTeam_SelectedIndexC hanged(Object sender, EventArgs e)
em System.Windows.Forms.TabControl.OnSelectedIndexCha nged(EventArgs e)
em System.Windows.Forms.TabControl.WmSelChange()
em System.Windows.Forms.TabControl.WndProc(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblagens carregadas **************
mscorlib
Versão da assemblagem: 2.0.0.0
Versão Win32: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CreationMaster10
Versão da assemblagem: 1.0.0.0
Versão Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/Creation%20Master%2010/CreationMaster10.exe
----------------------------------------
System.Windows.Forms
Versão da assemblagem: 2.0.0.0
Versão Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versão da assemblagem: 2.0.0.0
Versão Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versão da assemblagem: 2.0.0.0
Versão Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls
Versão da assemblagem: 0.0.0.0
Versão Win32: 0.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/Creation%20Master%2010/FifaControls.DLL
----------------------------------------
FifaLibrary10
Versão da assemblagem: 1.0.0.0
Versão Win32: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Fifa%20Master/Creation%20Master%2010/FifaLibrary10.DLL
----------------------------------------
Accessibility
Versão da assemblagem: 2.0.0.0
Versão Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Data
Versão da assemblagem: 2.0.0.0
Versão Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Versão da assemblagem: 2.0.0.0
Versão Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Versão da assemblagem: 2.0.0.0
Versão Win32: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versão da assemblagem: 1.0.2902.0
Versão Win32: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versão da assemblagem: 1.0.2902.0
Versão Win32: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
System.Windows.Forms.resources
Versão da assemblagem: 2.0.0.0
Versão Win32: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_pt_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Depuração JIT **************
Para activar a depuração just-in-time (JIT), o ficheiro .config para esta
aplicação ou computador (machine.config) tem de ter o
valor jitDebugging definido na secção system.windows.forms.
A aplicação também tem de ser compilada com a depuração
activada.

Por exemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando a depuração JIT está activada, qualquer excepção não processada
será enviada para o depurador JIT registado no computador
em vez de ser processada por esta caixa de diálogo.


can you help me?

Outsider 87
03-11-2009, 11:51:PM
Thanks for answer man. ;)

1) good news
2) ok, but I want to know if in the zdata there is in the same fsh than the kit or not. Because if I import a lot of armband, maybe I will have some fsh kit in double in zdata. So I want to know if armband are alone in his fsh or if it is with the kit.
3) It is not a passion, but I'll some for french clubs for do the game more realistic. I have started here: http://www.soccergaming.tv/showthread.php?p=2758022#post2758022
1) That's right
2) They will be in the kits fsh ;)
3) Great, if you want I can insert them in the armband package with the patch :)

molokodrinker
04-11-2009, 12:10:AM
1) That's right
2) They will be in the kits fsh ;)
3) Great, if you want I can insert them in the armband package with the patch :)

2) Thanks for your answer. ;)
3) Take them if you want. I will post some other later. You could take them too.

Other thing, have you an idea when your armband patch will be release?

skeptik
04-11-2009, 10:17:AM
Hi Rinaldo, I'm asking about CMSPC beta2. I try to convert National team to comply with CMS. But unlike clubs team I can't get autoID of NT players.

Club team is cool.

IVINIVIN
04-11-2009, 02:12:PM
Hey outsider,,,,,,, when is the armband package going to release? Pls reply.

Silencer
04-11-2009, 02:49:PM
When it's finished, wait for it like everyone else just be patient, making patches takes time.

Rinaldo
04-11-2009, 06:32:PM
Hi Rinaldo, I'm asking about CMSPC beta2. I try to convert National team to comply with CMS. But unlike clubs team I can't get autoID of NT players.

Club team is cool.

You are right, for national teams you need to change players id manually.

Rinaldo
04-11-2009, 06:35:PM
hi rinaldo i have a problem with creation master


can you help me?

It looks like if you have imported a fonts in an incorrect way and tha zdata big file appears to be corrupted, Try to remove the file using File Master or restore the original zdata from you DVD

Rinaldo
04-11-2009, 06:37:PM
Somebody any ideas, please?

If everything is done properly, you can.

Rinaldo
04-11-2009, 06:39:PM
Hey Rinaldo,

I must say, that its a great effort by you.

I just wanted to ask you that can I export the o Models of Kits from CM10?

I am asking this as I am a very reputed EA Games Editor at other forums, and wish to use the Fifa Model in Cricket too.


Hoping a reply soon.

Not with Creation Master but you can use File master for that, if I remember well the player model is in file m200_.o

Rinaldo
04-11-2009, 06:40:PM
thanks rinaldo for this great tool, amazing as always.

Thanks to you for you useful tip about 64 o.s. compatibility.

skinnyhunt05
04-11-2009, 10:14:PM
Ok this is a lame question but i need to know. How do i put boots into the game using cm10? i have tried to put them in and i replaced three of the create a player boots with the ones i desire. but when i got to create a player in the game the boots are not there. Help please.

Stevi G
05-11-2009, 08:47:AM
Ok this is a lame question but i need to know. How do i put boots into the game using cm10? i have tried to put them in and i replaced three of the create a player boots with the ones i desire. but when i got to create a player in the game the boots are not there. Help please.

the thng fr created player is that he has a very limited mo. of boots 4 or 5 to choose from. To fix ths 1st open ur fifa and than check wat boots are available for ur player. The usng CM10 change all those available boots with ur desired 1s. After that just open ur game and check the new boots ;)

do tell if ths dont work

Juan_007
05-11-2009, 02:12:PM
If everything is done properly, you can.

How? In MM or CM? Do I have to link ID's somewhere? I now get an error as $ 10000234 or something like that instead of the board expectation for my international cup...

Juan_007
05-11-2009, 02:16:PM
How? In MM or CM? Do I have to link ID's somewhere? I now get an error as $ 10000234 or something like that instead of the board expectation for my international cup...

Right, I found out how to link the board expectations to my new tournaments, seems to work fine. Is it also possible to link the sponsors expectations and bonussus to other tournaments than the original ECC and EFA Cup?

JozeSlb
05-11-2009, 02:41:PM
It looks like if you have imported a fonts in an incorrect way and tha zdata big file appears to be corrupted, Try to remove the file using File Master or restore the original zdata from you DVD

thaks man (Y)

EL_KEEPER
05-11-2009, 03:32:PM
Hallo Rinaldo, I have a problem, the numbers and logos do not look good. Thanks

http://img97.imageshack.us/img97/1392/sinttulo1copian.th.png (http://img97.imageshack.us/i/sinttulo1copian.png/)

http://img4.imageshack.us/img4/8452/sinttulo2copiab.th.png (http://img4.imageshack.us/i/sinttulo2copiab.png/)

WHAT YOU SAID AND DID NOT CHANGE ANYTHING! I CAN NOT INSTALL NUMBERS:(:(:(

molokodrinker
06-11-2009, 12:06:AM
I have made some change with CM (team, league, european cup, players, etc...).
All works fine. But in manager mode, in second season, my game crash when I go in board expectation (in office). I have try to started the game with an other language, but I have the bug at the same place.
I want to know if there is a tool to diagnose when the game crashes (and which file it was currently trying to load).
If someone knows such a tool thank you for giving me a link please.
Thanks in advance.

Outsider 87
06-11-2009, 12:22:AM
I have made some change with CM (team, league, european cup, players, etc...).
All works fine. But in manager mode, in second season, my game crash when I go in board expectation (in office). I have try to started the game with an other language, but I have the bug at the same place.
I want to know if there is a tool to diagnose when the game crashes (and which file it was currently trying to load).
If someone knows such a tool thank you for giving me a link please.
Thanks in advance.
Does the game really crashes on board expectations or does it only freeze?
If it only freezes you have only to patiently wait... it should unlock in 3-4 minutes and go on to the second season ;)

molokodrinker
06-11-2009, 12:46:AM
I don't speak english very well. Sorry.
But, I am in the second season. All work fine expect when I want to go in board expectation. I can play match and the season can continu. But I can't read what the team director want I do.
So, I want to know if there is a tool to diagnose when the game crashes (and which file it was currently trying to load).

Outsider 87
06-11-2009, 09:38:AM
So, I want to know if there is a tool to diagnose when the game crashes (and which file it was currently trying to load).
Of course not. You should ask such tool to EA SPORTS :innocent_smile_1:
By the way when the game crashes on board expectations sometimes it is only because there is something wrong with career expectations (board asking to win a non-existent cup, etc). Try to open the career with manager master, go on manager table and change an expectation. See if it works :)

Rinaldo
06-11-2009, 03:16:PM
WHAT YOU SAID AND DID NOT CHANGE ANYTHING! I CAN NOT INSTALL NUMBERS:(:(:(

Restart from a clean database. And don't write in capital letters.

EL_KEEPER
06-11-2009, 03:35:PM
Restart from a clean database. And don't write in capital letters.

ok, Rinaldo and sorry for capital letters :blush:

molokodrinker
06-11-2009, 06:55:PM
Of course not. You should ask such tool to EA SPORTS :innocent_smile_1:
By the way when the game crashes on board expectations sometimes it is only because there is something wrong with career expectations (board asking to win a non-existent cup, etc). Try to open the career with manager master, go on manager table and change an expectation. See if it works :)

I have erase all expectation with manager master. And the bug is always here.
I have started an other carreer mode with a club from an other country and I have the same bug. :(

Outsider 87
06-11-2009, 08:16:PM
have you an idea when your armband patch will be release?
In a week :)

rcjperu
06-11-2009, 08:27:PM
In a week :)

nice to hear that outsider, thanks!

p.s : if u dont mind answering, any idea of how advanced is work of the kit model switcher 10 ?

amifla
06-11-2009, 11:03:PM
In a week :)

Really Good News Outsider!!! Thanks mate.
Cheers.

molokodrinker
07-11-2009, 01:32:AM
I have erase all expectation with manager master. And the bug is always here.
I have started an other carreer mode with a club from an other country and I have the same bug. :(

I have found where come my trouble. It's my europa league. I left an original database and I import my patch one by one.
It is at the Europa League as the bug appears.

What are the rules to be followed to edit this tournement?

Shocuda
07-11-2009, 02:09:AM
Any Ideas for a fix on the Be a Pro C&C 3rd game crash? I've seem this question asked in the other thread but no answer.

bruno167
07-11-2009, 10:07:AM
Rinaldo would be possible to add the option to export "linked fonts" in teams tab in the patch creator?

BartholomeusN
07-11-2009, 10:28:AM
Since I cant start a threat: is there any way that FIFA 10 on the PC can be that good as on the consoles due to install mods and patches? And wich mods and patches should I then install?

molokodrinker
07-11-2009, 02:59:PM
I have found where come my trouble. It's my europa league. I left an original database and I import my patch one by one.
It is at the Europa League as the bug appears.

What are the rules to be followed to edit this tournement?

I may be have an idea. I think it could come from group of 4 clubs.
In fact, there must be a conflict between the objectives of manager (a place where it should be defined only to enter the next round, must finish in the top 3 of group of 5 clubs) and size of cut that I changed where only the first 2 of groups of 4 clubs passed to the next round.

So I was wondering if anyone knows what file are defined the objectives of CA?

stoke_casual
07-11-2009, 05:32:PM
I know this is posted in the other thread, but this is the official one, so i'll post it here.

In fifa, I like to create my own league's in tournement mode, kinda like a super league. At the minute you can only add 24 teams. Can I, using Creation Master 10, edit this so I can make a league with 30+ teams? If so how do I do it?

Cheers lads.

gremista
07-11-2009, 07:56:PM
I am new to Creation Master for use in editing the game database and had much success editing the FIFA 09 database with CM9, specifically kits, balls, etc. In attempting to do the same thing with FIFA 10 and CM10, beta 3, I crashed the game for my current manager year. In 09 I was able to make minor changes to the database and still play. This time all I did was add goalie and 3rd kits to a British team. Any help and hints would be appreciated.

peterx
07-11-2009, 09:01:PM
Hi!
How can I change the songs art (pictures) in the game Playlist menu?
I know I can change the songs with SM 10, but the ingame songs pictures do not correspond to my custom playlist.

Rinaldo
07-11-2009, 10:39:PM
I am new to Creation Master for use in editing the game database and had much success editing the FIFA 09 database with CM9, specifically kits, balls, etc. In attempting to do the same thing with FIFA 10 and CM10, beta 3, I crashed the game for my current manager year. In 09 I was able to make minor changes to the database and still play. This time all I did was add goalie and 3rd kits to a British team. Any help and hints would be appreciated.

When CM10 saves the first time the database it changes fifa.db (also if you do not edit nothing). Therefore you cannot continue a career saved with the original database, btw you can try to recover your career using IM or MM. After that, small changes like change of balls or boots, do not alter the fifa.db structure and you can continue a saved career.

Rinaldo
07-11-2009, 10:45:PM
I know this is posted in the other thread, but this is the official one, so i'll post it here.

In fifa, I like to create my own league's in tournement mode, kinda like a super league. At the minute you can only add 24 teams. Can I, using Creation Master 10, edit this so I can make a league with 30+ teams? If so how do I do it?

Cheers lads.

CM10 has a limit of 64 teams, I don't know how many teams FIFA 10 can support in game. Try it.

Rinaldo
07-11-2009, 10:48:PM
Rinaldo would be possible to add the option to export "linked fonts" in teams tab in the patch creator?

Yes it would. But honestly I am not planning to do it short term.

molokodrinker
07-11-2009, 10:57:PM
Rinaldo, do you know in what file of the game are defined the expectations of manager mode?


And, do you know what rules I must do for editing eropa league for manager mode please?

wessam
07-11-2009, 11:00:PM
i cant download the CM . the website tell me i have to register . plz any link for CM beta 4 or newer version .

gremista
08-11-2009, 02:31:AM
When CM10 saves the first time the database it changes fifa.db (also if you do not edit nothing). Therefore you cannot continue a career saved with the original database, btw you can try to recover your career using IM or MM. After that, small changes like change of balls or boots, do not alter the fifa.db structure and you can continue a saved career.

Thank you Rinaldo for your very prompt answer. Are there tutorials for IM or MM? I'm not very computer savvy and CM has been my first database adventure. Thanks again.

poet11
08-11-2009, 09:24:AM
rinaldo thankyou and your team for this tool if you wont mind can i suggest few tips for CM10:
*u can make a column which says young players and there we can edit only the young players
*there can be an option in the PLAYER part where the free kick styles can be edited like there is in PES.penalty style,movement style,shooting style and etc.(i think this can be done because there is CR9ronaldinho,beckham,juninho having unique free kick styles).many more special attributes of players like winning mentality,determination,ability.

a few questions:
* dont understand the pat in player\skills\positive attributes\ambition
*n anager mode there are youth team players suggested by the academy where are they thats why i asked for young players thing and even the players that are scouted
*why doesnt my CM10 kits doesnt have a armbands part in it
*why is there not the part in players that said WOULD SIGN FOR/wouldnt sign for
thankyou

Shocuda
08-11-2009, 11:17:AM
Any Ideas for a fix on the Be a Pro C&C 3rd game crash? I've seen this question asked in the other thread but no answer.

Bump. Second Try. Does anyone have any insight on this? This isn't just something expanding upon what's been done already, but fixing core gameplay after application of modifications NOT affecting core gameplay (meaning aesthetics only) Any Ideas?

arcadeshadow
09-11-2009, 09:45:AM
Hi Rinaldo,
Sometimes, I normally use DBMaster for editing simple stuff, but DBMaster mix the value when you Copy/Paste (F4/F5) a record. (this problem doesn't happen everytime)
By the way, in which table (using DB Master) is saved the info regarding the "Home Kit Clash"?

Outsider 87
09-11-2009, 09:49:AM
rinaldo thankyou and your team for this tool if you wont mind can i suggest few tips for CM10:
*u can make a column which says young players and there we can edit only the young players
*there can be an option in the PLAYER part where the free kick styles can be edited like there is in PES.penalty style,movement style,shooting style and etc.(i think this can be done because there is CR9ronaldinho,beckham,juninho having unique free kick styles).many more special attributes of players like winning mentality,determination,ability.

a few questions:
* dont understand the pat in player\skills\positive attributes\ambition
*n anager mode there are youth team players suggested by the academy where are they thats why i asked for young players thing and even the players that are scouted
*why doesnt my CM10 kits doesnt have a armbands part in it
*why is there not the part in players that said WOULD SIGN FOR/wouldnt sign for
thankyou
Young players are players with id superior to 400000.
CM10 kits will have armband part in it when you will install my armband patch that I'm going to release soon...

totalpackage
09-11-2009, 02:30:PM
Rinaldo, How can I correct a zdata file that has been corrupted. I tried to delete the files that caused the corruption, bur when I tried to re-open CM10 it did not open. I then tried open FM10 and when I selected the corrupted zdata file the program froze. How can I fix this problem?

NikQ
09-11-2009, 06:35:PM
Hi rinaldo,

I have still problems with missing entries in the ger.db after working with CM 10 (Release 1).

For example: the entry 10000025 - Deutschland is always missing (a new one, but needed for the tournament mode ingame) and the entry 10002234 - n/v (needed for the sponsors) get lost without changing the sponsors.

NaFeR
10-11-2009, 02:19:AM
Young players are players with id superior to 400000.
CM10 kits will have armband part in it when you will install my armband patch that I'm going to release soon...

So, I create a player with higher ID 400000, is it a young player?

Javyol
10-11-2009, 06:30:AM
hey rinaldo,
Thanks for all the great tools you have provided this year. Although I'm having a problem with manager master, I want to change some boot ids in the career file, but I can't do so:
http://img21.imageshack.us/img21/9470/image1kh.th.png (http://img21.imageshack.us/i/image1kh.png/)
I'm sorry if this question if has being asked and answered before,
Thanks in Advance.

kkur7
10-11-2009, 08:28:AM
hey is there a way t backup the whole cm10 database and also, will there be a created player master?? because there are many other things u cud do in that, (different hair syles and different hair types) love all ur tools so far :)

Outsider 87
10-11-2009, 09:20:AM
So, I create a player with higher ID 400000, is it a young player?
Yes!

Stevi G
10-11-2009, 12:45:PM
hey is there a way t backup the whole cm10 database and also, will there be a created player master?? because there are many other things u cud do in that, (different hair syles and different hair types) love all ur tools so far :)

well suggest that usng winrar or wnzip make a archeve file ;)

skeptik
10-11-2009, 01:31:PM
Hi Rinaldo, just want to report about FDM10. I use FDM10 to create new face for malaysia player. I try one for a one team. As I understand, Load FIFA10 in FDM10, do necessary face editing/makeup using morphing tools provided, and later SAVE.

Now, although I can open CM10 and see the changes in face preview, but once in the game, it will start to crash regardless of what team I use.

I did look at the data usign DBM10 and I can see that for specific face, turns out, head, eye and hair ID must be exactly follow playerID but FDM10 didn't do the necessary adjustment automatically. I believe you notice this already. I try do the changes manually in DBM10 and save. However, my game still crash and I can't figure out what or how it happens.

I did regenerate BIG using CM10 built-in and fifamania tools but no success. The only thing I can do is to restore backup that I did and delete all changes been make with face.

Hope this helps for FDM10 next beta.