View Full Version : Historic World Cups


mrliioadin
14-05-2010, 02:14:AM
I have rosters for the qualification rounds and finals for the three 1930's world cups. I'm hoping to keep pokin away at getting a few more cups done.

I'm curious if anyone is interested in working on getting some kits done for these squads? 30's kits are quite simple but I want to dedicate my time to rosters.

I'll release what I have soon.

1934 World Cup (http://www.filefront.com/17794977/1934-World-Cup.cmp/)

1938 World Cup (http://www.filefront.com/17808991/World Cup 1938.cmp)

1958 World Cup (http://www.filefront.com/16779365/World-Cup-1958-Finals-and-Qualification.cmp/)

1962 World Cup (http://www.filefront.com/16918741/World%20Cup%201962.cmp)

1966 World Cup (http://www.filefront.com/17651028/1966-World-Cup.cmp/)

1970 World Cup (http://www.filefront.com/17885131/World-Cup-1970.cmp/)

1974 World Cup Finals only (http://www.gamefront.com/files/20207402/1974+World+Cup+Finals.cmp)

There were problems with previous compilations of these patches... Here is an attempt to recompile those patches:

Version 2:

World Cup 1966 (http://www.gamefront.com/files/20020787/1966+World+Cupv2.cmp)

World Cup 1970 (http://www.gamefront.com/files/20020835/1970+World+Cupv2.cmp)

--------------------------

BACK UP YOUR FILES BEFORE IMPORTING AND CAREFULLY READ THE INSTRUCTIONS:

NOTES ON INSTALLATION (PLEASE READ BEFORE IMPORTING ANY FILES) - Don't install players who appear red in the patch window. Make a list of all players in red then look in your game to see why they are red. If you don't you might replace an existing player with a historic one of the same name. The safest, smartest way to import a CMP patch is to grab a pen and paper and make a note of any anomolies. You should not have any problems with any items in green text in the patch window. If it is red in the patch window... DO YOUR RESEARCH!

mrliioadin
17-06-2010, 02:58:PM
Just posted 1958 world cup. Hope you enjoy!

mrliioadin
01-07-2010, 02:05:AM
1962 World Cup posted!

a_kor1
14-07-2010, 08:54:PM
good idea! can you make faces also?

mrliioadin
15-07-2010, 02:31:PM
Unfortunately I can't. I'm hoping down the line that we can begin to get faces and more detail into these patches but the first goal is to make all of the tournaments.

I'm taking a break from this project for now. I got a decent way into 1966 and hope to return to make a few patches at some point in the near future but for now I needed a break.

If anyone wants to help, let me know!

a_kor1
30-07-2010, 09:14:AM
i was checking your files in filefront, http://www.filefront.com/user/mrLiioadin , but they are only up to letter M. where can i find the rest?

mrliioadin
30-07-2010, 08:42:PM
A while back filefront completely redid their site. Since then, my old files were erased or links were switched, removed, changed. Anyway, which files were you looking for exactly?

a_kor1
06-08-2010, 10:55:PM
just some more national teams and more world cup patches.

mrliioadin
15-12-2010, 05:09:AM
World Cup 1966 (http://www.filefront.com/17651028/1966-World-Cup.cmp/)

a_kor1
15-12-2010, 08:52:PM
thx for the link!

mrliioadin
17-12-2010, 02:30:AM
I noticed a couple of mistakes in that 66 patch. They are minor so I'll probably not worry about it immediately. The Honduran kits are missing but you can easily copy the '62 kits to '66. They are identical. The English ball is wrong.

I had fun playing the North Koreans to a World Cup win. Couldn't get the Americans past the first round. Sad. :(

mrliioadin
15-01-2011, 05:31:AM
I had previously released the 1934 World Cup for FIFA '07. There were a number of bugs and fixes required for the FIFA '09 version. I just played through the entire tournament and worked for a couple of hours tonight to try to iron all the kins out. I'm sure there are a couple of oversights but this should be a pretty good version of the 1934 tournament.

By the way, when I played the tournament, many of the results were quite similar to the real result. It wasn't until the Quarterfinals that things started to get quirky... But many of the teams in 1934 were quite evenly matched so several of the results were narrow and could have ended quite differently.

In my tournament, Spain knocked out Italy. France then knocked out Spain. Finally, the Germans knocked out Czechoslovakia and beat France to win the tournament.

It was fun!

1934 World Cup (http://www.filefront.com/17794977/1934-World-Cup.cmp/)

mrliioadin
17-01-2011, 07:37:PM
In my personal tournament, Germany qualified automatically having won the previous tournament. That left Italy to try to qualify through qualification group A with Sweden.

Netherlands made it all the way to the Semis before losing to Czechoslovakia, Hungary lost to Italy on PKs in the Semis. Italy beat Czechoslovakia by a goal A.E.T.. All in all, it was fairly accurate given the modification in qualification structure based on 1934 results... Again, quite fun.

I'm going to play 1950 again and am still working on 1970.

World Cup 1938 (http://www.filefront.com/17808991/World Cup 1938.cmp)

a_kor1
18-01-2011, 08:03:PM
cant wait for 1970 and 1974, two great world cups. btw 1966 somehow doesnt load on my CM!! dont know whats wrong.

mrliioadin
21-01-2011, 12:30:AM
cant wait for 1970 and 1974, two great world cups. btw 1966 somehow doesnt load on my CM!! dont know whats wrong.

As soon as I get a chance, I'll try to recompile it. I have only about 12 teams left to do for 1970 and suddenly my school workload is picking up... It might take me a little while...

Completing 1974 seems like it is such a long way off... I really hoped to finish 1970 before the damn semester started... Just short!

a_kor1
21-01-2011, 01:32:PM
maybe you could release only the qualified teams for the world cups first, so that it takes less time? :)

mrliioadin
21-01-2011, 03:09:PM
I've thought about doing that but I i found I get bored if I'm only making crappy teams that didn't qualify. It helps to have the occasional Brazil or Italy mixed in with Venezuela or Albania... etc. I get a lot less done if I'm uninterested in the teams I'm making. So I try to spread it out. I go straight through the qualification groups.

In the past, I made the world cup champions, then the rest of the semis, then quarters, etc... Eventually all the good teams were made and I was left with only weak squads... It just got boring and it took forever to finish.

Most likely I'm going to finish 1970 and then take a bit of a break. My thesis will tax a lot of my time this semester.

a_kor1
21-01-2011, 05:00:PM
ok I see your point. have you also made some classic stadiums? I would like to see some USA stadiums, but nobody makes them.

mrliioadin
21-01-2011, 11:29:PM
I wish, but I never got into stadium making. :(

mrliioadin
25-01-2011, 03:58:AM
gdi I wish people would quit spamming this page...

Silencer
02-02-2011, 02:19:PM
Yeah sorry for the inconvenience, spambots we're working on it :clapwap:

mrliioadin
02-02-2011, 11:31:PM
Wasn't trying to direct that at you or the mods. You guys are quick to respond to them. Just venting a general frustration!

More on topic:

World Cup 1970 (http://www.filefront.com/17885131/World-Cup-1970.cmp/)

mrliioadin
08-02-2011, 03:32:AM
I started working on the 1974 edition but only have about 8 teams done. There was a massive jump from around 70 to around 99 teams from '70 to '74 as many new asian teams entered. Also, the wave of African revolutions gradually inflated the number of overall teams year after year especially in this era.

Fun teams to make but there are a lot of them.

Anyway, with the semester picking up, I think I'm going to have to shelve it for a while. I'll try to work on a few here and there but '74 might take me some time... Sorry guys.

SuperBado
08-02-2011, 07:41:PM
I started working on the 1974 edition but only have about 8 teams done. There was a massive jump from around 70 to around 99 teams from '70 to '74 as many new asian teams entered. Also, the wave of African revolutions gradually inflated the number of overall teams year after year especially in this era.

Fun teams to make but there are a lot of them.

Anyway, with the semester picking up, I think I'm going to have to shelve it for a while. I'll try to work on a few here and there but '74 might take me some time... Sorry guys.

Don't worry man.
I congratulate you for your big effort EVEN in the FIFA 11 peak moment, like me (the difference is that I haven't published my "patch" yet).



CLAP!:33vff3o:CLAP!:33vff3o:CLAP!:33vff3o:

a_kor1
10-02-2011, 12:51:PM
1970 World Cup didnt work in CM, just like 1966. All the other world cups load perfectly.

mrliioadin
14-02-2011, 10:24:PM
That's weird. As soon as I get a chance, I'll try to recompile it.

mrliioadin
19-02-2011, 08:36:PM
World Cup 1966 (http://www.gamefront.com/files/20020787/1966+World+Cupv2.cmp)

World Cup 1970 (http://www.gamefront.com/files/20020835/1970+World+Cupv2.cmp)

a_kor1
22-02-2011, 01:55:PM
sorry, it still doesnt work. when I load the patches in CM a window appears saying error: 5043. I press Ok and then it appears 10 more times.

after that the patch appears but when I try to import a player or a team I get the message:

"Unhandled exception has occured in your application......
Object reference not set to an instance of an object."

mrliioadin
22-02-2011, 10:45:PM
I'll have to check if the patches work on another computer. Although both of mine are tied up with editing at the moment. I'm not sure why only those patches are acting up.

mrliioadin
27-03-2011, 04:33:AM
First, I have been unable to get a fresh install of FIFA to test old patches. This has been incredibly frustrating but I'll try to sort something else out soon.

Next, I am trying to learn more about teams abilities. Some patch makers focus on graphics or other aspects of a patch as they create it. I really try to spend my time worrying about differences in ability and the individual players' ability levels. To that end, I want to ask some questions of your perceptions of a few different aspects of player abilities and team strengths, etc. I'm hoping this will help me to make better, more historically accurate teams.

There are certain players in history that are just simply some of the best this game has ever seen. Platini, Pele, Maradona, Beckenbauer, etc. I put these players in the "Elite" category. What would you say the minimum overall value for an Elite player should be? I know this differs a bit depending on who you or I would include, but if you had to put a number on it, what would you pick?

I'm trying to find a value as a cutoff point for run of the mill players. These are players who may have been pretty good in their day, but aren't Elite and probably aren't real stars. What value starts to feel a little too high for players like this? This issue comes up when I have a very good team but certain starters on the team probably weren't phenoms.

In your experience, how much of a difference has the "team chemistry" value actually effected the ability of the team in the game?

Anyway, if you have any thoughts, please share. I'm just trying to do better.

SuperBado
27-03-2011, 06:22:AM
First, I have been unable to get a fresh install of FIFA to test old patches. This has been incredibly frustrating but I'll try to sort something else out soon.

Next, I am trying to learn more about teams abilities. Some patch makers focus on graphics or other aspects of a patch as they create it. I really try to spend my time worrying about differences in ability and the individual players' ability levels. To that end, I want to ask some questions of your perceptions of a few different aspects of player abilities and team strengths, etc. I'm hoping this will help me to make better, more historically accurate teams.

There are certain players in history that are just simply some of the best this game has ever seen. Platini, Pele, Maradona, Beckenbauer, etc. I put these players in the "Elite" category. What would you say the minimum overall value for an Elite player should be? I know this differs a bit depending on who you or I would include, but if you had to put a number on it, what would you pick?

I'm trying to find a value as a cutoff point for run of the mill players. These are players who may have been pretty good in their day, but aren't Elite and probably aren't real stars. What value starts to feel a little too high for players like this? This issue comes up when I have a very good team but certain starters on the team probably weren't phenoms.

In your experience, how much of a difference has the "team chemistry" value actually effected the ability of the team in the game?

Anyway, if you have any thoughts, please share. I'm just trying to do better.

I think 89 is the minimum.

mrliioadin
10-04-2011, 02:50:AM
1974 World Cup Finals only (http://www.gamefront.com/files/20207402/1974+World+Cup+Finals.cmp)