View Full Version : adboards


PierreVanHooijdonk
13-07-2001, 11:39:AM
When I edited the adboards and want to test them in the game, I get an error, it says "Device error". But how is this possible? Should I replace the adboards with 24 bit pictures or 256 color pictures? Or do I use a wrong color palette? HELP!

enri
27-07-2001, 04:05:AM
El problema es con la paleta de colores, para editar adboards utiliza el original del juego, salva la paleta de alguna de las imágenes, edita tu gráfico con el adboard nuevo, importa tu nueva imagen, abre para este gráfico Pallete Workbench e importa la paleta de colores previamente salvada, haz lo mismo para todas las imagenes del adboard con la misma paleta de colores.

Utiliza el EaGraphs para importar las imagenes al FSH y te recomoendo el Paint Shop Pro 7 para editar las imágenes.

Nota: el adboard.fsh (No 3D) y el adboardh.fsh (3D) utilizan distintas paletas de colores por lo que tienes que salvar una para 3d y otra para no3d.

PD: Sorry, my english is so bad.

Stevie B
27-07-2001, 10:00:AM
This is an interesting experiment. I copied and pasted Enri's post into the Babel Fish translator and came up with this:

The problem is with the trowel of colors, to publish adboards uses the original one of the game, saves the trowel of some of the images, publishes your graph with adboard new, concerns your new image, opens for this graphical Workbench Mat and concerns the trowel of colors previously saved, beam the same for all imagenes of adboard with the same trowel of colors. The EaGraphs uses to concern imagenes to the FSH and recomoendo the Paint Shop Pro to you 7 to publish the images. Note: adboard.fsh (non3d) and adboardh.fsh (3d) uses different trowels from colors reason why you must save one for 3d and another one stops no3d

Obviously trowel=palette, butthe rest is self-explanatory.