AgentOrange
19-11-1999, 07:34:AM
Thanks to Ric for this. Here is a sample of a real review for fifa2k, no arse kissing:
The long list of flaws starts with the game
speed. It’s still way too fast despite EA
Sports’ claim that its programmers slowed the
game. Well, FIFA 2000 is slower than FIFA 99. But that’s like saying a Big Mac is less
fattening and healthier than a double Quarter
Pounder with cheese. The game still resembles
pinball, especially at the higher skill and speed levels. The ball moves around the field way too fast. Pele calls soccer “the beautiful game” because of the passing precision and thoughtful intricacy required for success. FIFA2000 sometimes devolves into a button-mashing game of tic-tac-toe on the
soccer pitch. Sorry, folks: That’s not soccer. Once again, EA Sports thinks this year that arcade action is necessary to attract buyers of some games. NHL 2000 was ruined because of hyper-speed gameplay, and so is FIFA 2000. EA also thinks that increasing game speed is the major difference between the various difficulty levels. That’s a bad philosophy. Instead, EA should keep the game speed constant, or allow a user-adjustable sliding speed scale for each level of difficulty like ISS Pro 98, and concentrate on tightening the AI of the computer at each difficulty level. Faster is not better. Speaking of difficulty levels, another flaw from FIFA 99 returns this year: There’s way too big of a jump in skill level from Amateur to Professional. The amateur level is way too easy. The combination of lazy AI and sniper-like accuracy for shooters makes victory almost assured. But at least the game speed is just about right. But the professional level features tough AI on defense and laser-like accuracy on passing and shooting by the computer offense. In fact, shooters at all levels are just too accurate from medium to close range, even when marked. And the game is way too fast – have I mentioned that before? The world-class level is suicidal. We’ll leave it at that. The computer can be beaten at the professional level, but that exposes yet
another gameplay flaw. You need to use
cheap tricks and stunts – primarily the spin
move and speed-burst button – on offense to
win consistently at the pro level. The
combination of the spin move and speed-button is deadly at every level. I gurgled with laughter in an amateur-level game when a fullback gained control of the ball just outside of his box and sprinted down the field untouched, splitting the defense to
bury the ball in the back of the net. Yep,
that’s realistic soccer all right. Soccer is a game of passing and intricate formations, not a one-on-one showdown like the NBA.
For the rest of the review go to this url:
http://www.wewp.com/Reviews/Show.asp?gNext=2&NID=226
The long list of flaws starts with the game
speed. It’s still way too fast despite EA
Sports’ claim that its programmers slowed the
game. Well, FIFA 2000 is slower than FIFA 99. But that’s like saying a Big Mac is less
fattening and healthier than a double Quarter
Pounder with cheese. The game still resembles
pinball, especially at the higher skill and speed levels. The ball moves around the field way too fast. Pele calls soccer “the beautiful game” because of the passing precision and thoughtful intricacy required for success. FIFA2000 sometimes devolves into a button-mashing game of tic-tac-toe on the
soccer pitch. Sorry, folks: That’s not soccer. Once again, EA Sports thinks this year that arcade action is necessary to attract buyers of some games. NHL 2000 was ruined because of hyper-speed gameplay, and so is FIFA 2000. EA also thinks that increasing game speed is the major difference between the various difficulty levels. That’s a bad philosophy. Instead, EA should keep the game speed constant, or allow a user-adjustable sliding speed scale for each level of difficulty like ISS Pro 98, and concentrate on tightening the AI of the computer at each difficulty level. Faster is not better. Speaking of difficulty levels, another flaw from FIFA 99 returns this year: There’s way too big of a jump in skill level from Amateur to Professional. The amateur level is way too easy. The combination of lazy AI and sniper-like accuracy for shooters makes victory almost assured. But at least the game speed is just about right. But the professional level features tough AI on defense and laser-like accuracy on passing and shooting by the computer offense. In fact, shooters at all levels are just too accurate from medium to close range, even when marked. And the game is way too fast – have I mentioned that before? The world-class level is suicidal. We’ll leave it at that. The computer can be beaten at the professional level, but that exposes yet
another gameplay flaw. You need to use
cheap tricks and stunts – primarily the spin
move and speed-burst button – on offense to
win consistently at the pro level. The
combination of the spin move and speed-button is deadly at every level. I gurgled with laughter in an amateur-level game when a fullback gained control of the ball just outside of his box and sprinted down the field untouched, splitting the defense to
bury the ball in the back of the net. Yep,
that’s realistic soccer all right. Soccer is a game of passing and intricate formations, not a one-on-one showdown like the NBA.
For the rest of the review go to this url:
http://www.wewp.com/Reviews/Show.asp?gNext=2&NID=226