View Full Version : is there anyway to stop kit clashing.......
RangersFC 22-01-2002, 09:27:AM ........in iss2 when you use a patch?
and also is it possible to edit or change the master league players(vieri, di canio, baggio, etc)?:confused:
cymonguk 22-01-2002, 09:51:PM No it doesnt appear to be possible to stop kit clashing as such, you basically have to decide before hand which teams are going to be which based on the teams you are using and try to marry teams in the original game to teams you want to change.
search in this forum for master league there is a recent thread which tells you how to do this stuff, you dont actually edit directly the players, you "copy" them from existing teams....
RangersFC 23-01-2002, 05:40:AM what do you mean exactly by "copy"? because i already know how to change the master league teams. i wanted to know if you could change players by changing their name, hair, etc.
Clock Ender 23-01-2002, 05:59:AM Originally posted by rvd313
what do you mean exactly by "copy"? because i already know how to change the master league teams. i wanted to know if you could change players by changing their name, hair, etc.
it must be possible to change these players as their attributes must be stored in the .bin file like the players on the international teams - it's just a question of locating the relevant part of the .bin file - can anyone point rvd in the right direction
The FIFA RTWC Webmaster 23-01-2002, 06:16:AM They can be changed, just use ISSPRO2ED...
cymonguk 23-01-2002, 06:23:AM Right it depends what team you want to edit, if you wish to edit the default team you should be able to do this thru isspro2edit in theory although Ze Penguin had problems.
If you are talking about the other teams, then this I believe is done by pointing the team to each player you want i.e. player 00 of team 00 is the EIRE goalkeeper. Therefore the players attribs are not stored as such it is acting as a pointer to the international data...
Thats how I understood what people had put in these forums?
RangersFC 23-01-2002, 06:58:AM and how would i edit the default team players using isspro2edit?:confused:
Clock Ender 23-01-2002, 09:56:AM Originally posted by rvd313
and how would i edit the default team players using isspro2edit?:confused:
open up the bin file using isspro2edit, scroll down to the bottom of the box on the left and select Master League Players, you should see the default team players plus those who aren't 'internationals'
double-click in the grid on the player you wish to edit and an edit panel will appear allowing you to change the attributes
amazing! i didn't realise you could do this - i'm sure i've tried double-clicking in the grid before but nothing happened!
Clock Ender 23-01-2002, 10:01:AM Originally posted by The FIFA RTWC Webmaster
They can be changed, just use ISSPRO2ED...
i understand now!
ZePenguin 23-01-2002, 10:09:AM Originally posted by Clock Ender
open up the bin file using isspro2edit, scroll down to the bottom of the box on the left and select Master League Players, you should see the default team players plus those who aren't 'internationals'
double-click in the grid on the player you wish to edit and an edit panel will appear allowing you to change the attributes
amazing! i didn't realise you could do this - i'm sure i've tried double-clicking in the grid before but nothing happened!
every time i tried to change my master league players, it ****ed up my cd image :'(
Clock Ender 23-01-2002, 10:31:AM Originally posted by ZePenguin
every time i tried to change my master league players, it ****ed up my cd image :'(
er, yes, you're right - I've just tried this and the updated bin crashes in ePSXe and gives the following msg in the dos window
Opcode 19 UNK <PC 00010be8> <1278,144>
back to the drawing board!
RangersFC 24-01-2002, 05:33:AM when i click on master league players on isspro2edit nothing happens, why?:(
SnakeEyez 24-01-2002, 09:06:AM I'm sure there is a way to reslove kit clashing, but nobody(as far as I know and I've been away for a while) has found where the colors for the kits that the cpu uses to avoid kit clashing are hidden. I'm sure they are somewhere, because giving each clash between two teams a given combination of kits(like Holland - England, kit1 - kit1; Italy - France, kit1 - kit2) would require a lot more code (I think).
cymonguk 24-01-2002, 09:58:AM Youre right, and my guess is that it is in the first 40MB or so, maybe using cluted would give us some ideas... look for the correct colour patterns.. (green, white, green, white, blue, pink,..)
Clock Ender 24-01-2002, 10:13:AM Originally posted by rvd313
when i click on master league players on isspro2edit nothing happens, why?:(
don't take this the wrong way but you are double-clicking?
secondly - as per my previous post - i only discovered this by accident last night. i'm sure i tried before and it didn't work. strange!
RangersFC 25-01-2002, 05:12:AM yes, i`ve tried double clicking but nothing happens:(........and what grid are you talkin about?
Clock Ender 26-01-2002, 01:03:AM Originally posted by rvd313
yes, i`ve tried double clicking but nothing happens:(........and what grid are you talkin about?
by grid i mean the Excel-type interface that isspro2edit has
RangersFC 26-01-2002, 06:00:AM Originally posted by Clock Ender
by grid i mean the Excel-type interface that isspro2edit has
does it? i`ve never seen anything like that before, what version do you have?:confused:
RangersFC 27-01-2002, 04:47:AM can anyone help?:(
Clock Ender 27-01-2002, 05:51:AM i've got isspro2edit version 2 by haplo
RangersFC 27-01-2002, 07:50:AM i think thats the one ive got. where did you get it from?
Clock Ender 27-01-2002, 11:27:PM from the web somewhere - not sure which site - it is available from iss extreme
you get a tree structure showing the team names in the left hand panel and the right hand panel shows the players and their attributes for the selected team
btw - have you registered the dll that comes with the download?
RangersFC 28-01-2002, 05:40:AM Originally posted by Clock Ender
from the web somewhere - not sure which site - it is available from iss extreme
you get a tree structure showing the team names in the left hand panel and the right hand panel shows the players and their attributes for the selected team
btw - have you registered the dll that comes with the download?
yeah i know about the tree structure but when i click on the team name it doesnt show any players.
and how do i register the dll?
cymonguk 28-01-2002, 09:46:PM You should have this in the readme.txt:
[Installation]
Just unzip the file and run isspro2edit.exe.
notice:
You might have to install "Msflxgrd.ocx" first.
1.copy the file "Msflxgrd.ocx" into windows system directory, e.g. "c:\windows\system".
2.register the file, e.g. "Start"-->"Run"-->"regsvr32 c:\windows\system\Msflxgrd.ocx".
Clock Ender 29-01-2002, 01:17:AM thanks cy - that's the one i was referring to
rvd - have you got it working?
RangersFC 29-01-2002, 05:35:AM thanks very much!:D its working now:)........apart from the fact that when you edit the master league players it messes up the iso:mad:
Clock Ender 29-01-2002, 08:39:PM Originally posted by rvd313
thanks very much!:D its working now:)........apart from the fact that when you edit the master league players it messes up the iso:mad:
yep - and it won't let u export the master league players like it does the teams
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