The Don't
02-03-2002, 12:48:PM
I've made a 2GF face....sort of. I copied different hex parts from different faces, and the result was this: Hidetoshi Nakata.
Credits go to Diego Chiappussi for making the real 2GF faces. Mine is just a mixture of different faces, I didn't actually "make it up" because I don't know how to yet, but anyway I hope you like it!!
Please ignore the Manchester United top for now, and the image quality is really bad because of Hypersnap :(
I don't know if it is the right hair-style.
Comments and improvement tips would be much appreciated!!
http://thomasmccarten.freeservers.com/Hidetoshi%20Nakata.jpg
The Don't
02-03-2002, 12:51:PM
Damn, the quality of that pic makes the face look really crap doesn't it?
Carver
02-03-2002, 02:15:PM
No, the face and its texture look good. The only thing is the headshape... Try another one, maybe a unique one. Don't mix headshapes because you'll end up with a face that does not reflect the real work and the excellent texture.:) Good job, I'm waiting for the next version. Hmmmm, I'm looking at the face and I think it's really like him. It's the best face I've seen for Nakata. :cool:
Catalinc7
02-03-2002, 08:26:PM
What is Nakata doing at Man Utd?
XXetBA
03-03-2002, 12:37:AM
[QUOTE]Originally posted by Thomas McCarten
[B]Please ignore the Manchester United top for now
you see that catalinc?:rolleyes:
As for you Thomas McCarten; Great face! I love it!
ChRIsA
03-03-2002, 11:10:AM
how did you mix parts of the head? What program did you use?
Which heads did you mix together for this?
Noor Ullah
03-03-2002, 12:44:PM
i'm guessing he used conrav to convert the .rav file into text, and just randomly took the coordinates of different .rav files into the one .txt file, then turned it back into a .rav. i am i right? wrong?:confused:
Noor Ullah
The Don't
03-03-2002, 01:05:PM
That's right Noor Ullah you've got it.
I'm currently working on my own Beckham face, putting different numbers in.
There are 520 vertexes for the head. A vertex is basically a line of head graphic. So in the Beckham head, there are 520 lines built up to make his face.
Each vertex has 3 parts which I have discovered:
1st Part = Angle of line (left to right)
2nd Part = Length of line
3rd part = Angle of line (forward to backward)
0.001023, 26.571280, -0.969997
3.374372, 29.061968, 1.675587
3.703096, 28.459007, 2.836552
1.708582, 26.792351, 5.128202
-2.845232, 27.627769, 4.029316
Here are 5 lines (vertexes) from Beckham's face, out of 520. See the three parts to each line, this is what I was talking about before. To edit the headshape, you edit the numbers. Sounds easy but it isn't, because I can't do it yet.
There are 520 vertexes, so many numbers to edit. When I edit them, it seems to make lines coming off the face rather than actually changing the shape of the face. I'm sure it will work, eventually!!
As far as I know, this is actually 2GF!!
But, I don't think I need to give credit to Diego Chiapussi because I didn't discover it from him, I discovered it myself.
So, if you want to try, get ConvRav and convert the head.rav file from head.big into text and you'll see all the numbers!!
Good Luck!
I tried converting the rav file into a Design Workshop file, by downloading the DesignWorkshop demo then changing the filter to DesignWorkshop. But unfortunately it doesn't work. ConvRAv says that it isn't a comaptible G2 file, which is really annoying because if it did work then I would be able to see the head and model it to whatever I wanted to easily. Damn