Mishkin
13-05-2002, 10:07:PM
With some objects in the game, I try to make some parts transparent but they show up black in the game. It is definately set transparent in EA Graph but in the game they turn black.
Does anyone know how to fix this?
GreyMana
14-05-2002, 01:14:AM
I dont know what objects you mean, but maybe the TPL (with the texture pages) are the reason for this.
The standard texture pages have the 4-4-4-4 format (4 bit red, 4 bit green, 4 bit blue and 4 bit alpha => 16 bit) but you can also modify them, for example to 5-6-5-0 which means these pages have no alpha channel.
for example the layhi.tpl (of the player.big):
LAYOUT
{
TPAGE
{
WIDTH=256
HEIGHT=256
TYPE=RGB_565
TSLOT
{
TYPE=RGB_565 has no alpha channel of the alpha values won't processed. You have to change it to ARGB_4444. ARGB_8888 may also work, but uses double amount of memory.
yeah, with EA Graph, no part of the kit, can have transperencies, except the logo, as far as i know. ACtually i dont think FIFA lets much have transperencies except crst, although maybe a bit of hexediting could fix this.
Originally posted by GreyMana
I dont know what objects you mean, but maybe the TPL (with the texture pages) are the reason for this.
The standard texture pages have the 4-4-4-4 format (4 bit red, 4 bit green, 4 bit blue and 4 bit alpha => 16 bit) but you can also modify them, for example to 5-6-5-0 which means these pages have no alpha channel.
for example the layhi.tpl (of the player.big):
LAYOUT
{
TPAGE
{
WIDTH=256
HEIGHT=256
TYPE=RGB_565
TSLOT
{
TYPE=RGB_565 has no alpha channel of the alpha values won't processed. You have to change it to ARGB_4444. ARGB_8888 may also work, but uses double amount of memory.
Or you can just leave the line with the type :)
LuisArco27
14-05-2002, 09:06:AM
I've got the same prob, but I think that if you set it to transparent that it's acualy also transparent in the game. But that underneath the kits the "players" are black. So it's just another "EA-mistake"