View Full Version : Frame rate slowdowns in WE6


halebopp
02-07-2002, 11:16:PM
Dunno if anybody else has seen this, but i've been experiencing annoying frame rate slowdowns in WE6. it happens when i use the wide camera angle (which, i think, is the only really playable angle, unless you're a radar guru) and have *more than 2 human players connected*. it mostly happens in GPU intensive situations (many players in the frame, i.e. a cross into the box). never happened with PES..

AnaMorph0s|s
02-07-2002, 11:54:PM
Yup, we all have them. Dunno why, but I'm guessing someone else do. :)

USA Villa
03-07-2002, 06:43:AM
There was a thread about this a while ago. If you have it on and can stand to go without it, turn off the radar--that speeds things up for me.

JBC

Perth Glory
03-07-2002, 12:43:PM
Also cutting the commentary back to 1 star can help the slowdown problem.

MisH*The*Manc
03-07-2002, 09:09:PM
Having worked on modelling and mapping for modifications I can tell you straight out that the problem is due to the poly count. As the players and environment get more detailed they get more poly's

The console can only handle a certain amount of poly's on the screen at any one time, as soon as you exceed the limit your framerate will drop, it's all to do with the power of the ps2 and as you can see it's reached its potential in graphic capabilities

The slowdowns tend to happen when you have a large amount of players on the screen at anyone time, which is usually corners. It does it because its processing the animation and amount of poly's and this can cause the slowdown