al2002
28-01-2003, 11:02:PM
look at this ....i don`t know if anyone has done this before, but it`s preatty easy ....it has a disadvantage (of course) the texture will look a little bad on the other side.
|
View Full Version : unmirrored face al2002 28-01-2003, 11:02:PM look at this ....i don`t know if anyone has done this before, but it`s preatty easy ....it has a disadvantage (of course) the texture will look a little bad on the other side. dyddu 28-01-2003, 11:17:PM is this for real??? How does it work? tell all!!! mattsjakk 28-01-2003, 11:18:PM How did you do that?:O Heiks 28-01-2003, 11:18:PM yep, i have tryed it, with boots, but the uv mapping sux so i gave it up... :( al2002 28-01-2003, 11:29:PM it`s easy it is done with oedit ... i dunno how to explain u have to select the points from uv map editor..and then scale them ..into a point then move them so they can fit in the face. Soanis 29-01-2003, 07:37:PM Originally posted by Heiks yep, i have tryed it, with boots, but the uv mapping sux so i gave it up... :( what do you mean by ''it sux''?The result is of bad quality or is uv mapping difficult?If its the 2nd,then i guess someone skilled could do something about it both for boots and faces(Perhaps Ariel....):rolleyes: BTW:Which are the structure files you edit concerning the boots? cheers. Heiks 29-01-2003, 08:14:PM Originally posted by Soanis what do you mean by ''it sux''?The result is of bad quality or is uv mapping difficult?If its the 2nd,then i guess someone skilled could do something about it both for boots and faces(Perhaps Ariel....):rolleyes: BTW:Which are the structure files you edit concerning the boots? cheers. i now how to do it, but i dont like the o-editor b'cause all you can do is move the vertices, can't create any new ones :( there's a 3d modeling program called ZModeler made for driving games[gta3, MM, MM2 etc.] - that's the greatest free program i've ever seen, too bad it doesnt suport the o files... :( anyways to edit the boots structure - the files are in pstatic.big -> Player__HiBody4__model52__.o -> open, check the boxes 007 and 009 ;) Soanis 30-01-2003, 02:55:PM thanks for the info Heiks! cheers. |