View Full Version : Fifa 2004 development report


johnnydepp
03-08-2003, 06:32:AM
01.08.03
FIFA Football development report
Q) Off-The-Ball control figures to revolutionize football gaming. What can you tell us about that?

Pierre Hintze: Off-The-Ball control is a suite of controls that allow you to control the player off the ball. Remote Receiver Control lets you select one of the attackers -- or a midfielder -- and run him into space; you then release the button and the ball gets played through to him. Also, durinng corners and free kicks, you become the guy in the box, jostling for space and trying to fight for that perfect goal. 99 percent of football is played away from the ball, and we thought that FIFA Football 2004 deserved that treatment.

Q) Career Mode finally comes to the FIFA franchise. How deep will it be, and what can players do with it?

Pierre Hintze: We’re trying to provide the user with all major managerial tools a modern-day Top Division Manager has to his disposal. We’ll enable him to set training schedules, fulfill board objectives and continue to build up enough prestige to successfully lure new talent to his club.

The key will be the user’s ability to translate his understanding of the sport/team into success/prestige increase to maintain the positive momentum for his club. Consistent failure will result in getting fired and pretty much reflects what most of the managers experience during their careers.

Q) FIFA goes online this year for the PlayStation®2. What sort of modes will be available online, and what other capabilities will that function provide?

Pierre Hintze: The online feature will hopefully turn out to be another killer feature for FIFA this year, considering we’ll be the first major football title that allows users to play across borders and stands head and shoulders above our nearest competitor with regards to feature quantity and quality. The variety of online gameplay is vast. Users will be able to play straight up matches against one another, which can be played as ranked or un-ranked matches. They will also be able to create straight knockout tournaments, which can be resolved within a reasonable amount of playing time and both features will feed into a leaderboard system, which reflects the user’s online gameplay history.

There will also be a web-based component, which allows any console owner with a PC to create tournaments and Online Leagues. These features will be visible on the PlayStation 2 and any PlayStation 2 FIFA user can join them.

The PlayStation 2 will also have a number of community tools, which allow users to chat and challenge each other via a messenger interface. This interface will also provide the user with the ability to create buddy lists with his favorite opponents/friends, which he can track across other EA SPORTS Online products.