View Full Version : US release


gmartinz
05-11-1999, 03:27:AM
I don't know where to begin. Maybe it was the anticipation of FIFA2000 building across the entire planet. Maybe it was the belief the microchip processing had progressed to the point that so much could be put into the game. Maybe it was the knowledge that it wouldn't take much for the game to be perfect. But how could EA Sports have MISSED so badly???? The crowd looks like cartoons; they looked better in FIFA'99. Stadiums, we LOVE stadiums. We like choosing them, seeing them, KNOWING which ones we're playing in. The ball looks ridiculous. And the announcers! All together now: WE WANT ENGLISH ANNOUNCERS. The male USA announcer sounds like anybody you listen to on college football: bland, white bread. I love Julie Foudy, but if I wanted to listen to her, I would have married her. I, and the rest of the world, had such high hopes for this game. There's an expression here in the US: a miss is as good as a mile. Well, EA Sports missed by a mile, and then some.

PolishPower
05-11-1999, 06:51:AM
No offense but the 3 things you complain about: the way crowd looks, stadiums, and announcers, have very little to do with how good or bad a game is, any sport game for that matter...

Keirik
05-11-1999, 11:26:AM
i would have to agree with the first message to some extent. At first I really hated the game, because of the announcers and lack of stadium options. It just doesn't give the right aura while playing the game. The crowd doesn't bother me though. However, after playing the game a few times, I relly do like what they have done with the artificial intelligence. The game isn't a cakewalk anymore as it always used to be. The computer seems to learn as it plays a game. I just wish it kept this up after the game is over, i.e. maybe an advanced scouting report of some kind that like the computer can remember, so when it goes into a new game against the user, it has an idea what to already look for, instead of spending the first 35 minutes of the match learning each time. Of course, this is wishful thinking, but it sure would be a great idea....then we can have our own scouting report that tries to give a summary of the tactics used by the opposition, and possibly then the computer can randomly switch that up from time to time to offset the user from learning too quickly as well.
=)