View Full Version : Team popup logos


Stranger
16-12-2003, 11:31:PM
Where are the popup and flash logo's for the teams located?

Stranger
17-12-2003, 04:17:PM
no one?

pool4ever
17-12-2003, 08:28:PM
what you mean?

Stranger
17-12-2003, 10:32:PM
Popups

http://members.lycos.nl/aragorn23/Popups.jpg

Flash

http://members.lycos.nl/aragorn23/flash.jpg

mojito19
18-12-2003, 01:14:AM
no idea...but i also like to change those things...because i edited one team....and now i wanna totally erase that team...hope someone knows about thiz

natesmiller
18-12-2003, 11:42:AM
I would like to know too, I own the PS2 version and the Mexican National Team flag from the first picture has the white part of the flag transparent. I wonder if this happens on the other platforms and is it the image itself that is the problem.

Zain
18-12-2003, 01:56:PM
what are flash logos ??? :confused:

Stranger
18-12-2003, 03:39:PM
http://members.lycos.nl/aragorn23/flash.jpg [/B]

This but maybe you call them something else i don't know

Marijn2003
18-12-2003, 08:08:PM
look in zdata_05.big under transitiontexobj.texobj85302734375__texture5277709 9609375__xxxx.fsh

Stranger
18-12-2003, 09:46:PM
Thanks Marijn but now I have another problem
changed logo's in this case FC Volendam and ADO Den Haag
and I saved and import it and when I open the game
I get the logo's with a black background what have I done wrong
during the making?

Stranger
19-12-2003, 04:06:PM
come on someone must have the anwser

Stranger
24-12-2003, 02:08:AM
Do you have to save the logos in alpha channels?

G2000
26-12-2003, 12:58:AM
I have noticed that the ingame logo's do not have an alpha channel. If you try to import an image with one, you will notice that the entire logo will become transparent. I've spent days trying to fix it.

The best you can do is leave it the way it is (I know its not an answer but until a better way of importing them becomes available, I just cant see any other way at this time).

Stranger
01-01-2004, 08:53:PM
Maybe a tool from SA or ECP?

cyrex
02-01-2004, 07:45:AM
stranger i like ur sig veeeeeeeeeeeery much (H)

Keegan
02-01-2004, 11:14:PM
CyreX® I like ur sig veeeeeeeeeeeery much! :D

Stranger
03-01-2004, 12:12:AM
Originally posted by cyrex
stranger i like ur sig veeeeeeeeeeeery much (H)

Thanx Cyrex :D

G2000
24-01-2004, 12:08:PM
Has anyone figured this out?

tcymatthew
26-01-2004, 07:55:AM
it is at gui/team/
you will see the team logo there~~~~

Katsche
26-01-2004, 07:57:AM
Import the new Logos in the fsh with:

FSH-Editor 0.0.5 (http://www.bsu.edu/web/bsmith2/download/FshEd005.zip)

and

FSH-Editor Graphic Importer Plug-In 1.0.0 (http://www.bsu.edu/web/bsmith2/download/PlgImprt.zip)

Hakeem
26-01-2004, 03:46:PM
Ive never heard of this plug in for FSHtool. what does it do? :confused:

Katsche
27-01-2004, 03:05:AM
Originally posted by Hakeem
Ive never heard of this plug in for FSHtool. what does it do? :confused:

FshEd is a graphics editor designed to view, build, and edit Electronic Arts .FSH files. FshEd has no paint function, and does not allow direct manipulation of pixels. It can read and convert bitmap files to a number of FSH formats, or convert among FSH formats. FshEd is compatible with a number of Electronic Arts games, especially those under the EA Sports label. FshEd only supports graphics files for PC games, not the console versions.

FshEd is a decendent of the Electronic Arts Graphic Editor (EAGE) and has similar features to EAGE, but is a different kind of tool. EAGE supports the viewing of a broader number of file formats, as well as viewing and extracting of files from EA .VIV files. By contrast, FshEd is dedicated only to FSH files.

FshEd Graphic Importer Plug-In
Description: This plug-in allows you to import various file formats into FshEd. Supported formats include: Tagged Info File (*.tif, *.tiff), Truevision (*.tga, *.vst, *.icb, *.vda, *.win), Kodak CD (*.pcd), Compuserve (*.gif), Photoshop (*.psd, *.pdd), Paintshop Pro (*.psp), Portable Network Graphic (*.png) and JPEG (*.jpg, *.jpeg).
Creator: Brien Smith


=> http://www.sportplanet.com/nbalive/fshed/index.shtml

G2000
27-01-2004, 05:36:AM
Wow this util is AWSOME !!! Finally we can import these object with trancparencies!!! Good lookin Katsche
:D :rockman: ;)

Keegan
27-01-2004, 08:00:AM
I knew of FSH ED, but I didn't know of the plug-in. Thanks, pal.

Hakeem
27-01-2004, 09:29:AM
yep. just tried it. the plugin is excellent. no more fsh tool, ea graph or bigGUI :rockman:

G2000
27-01-2004, 10:12:AM
Yeah this one is rock solid !!!!

Rock on boyz!!! This one is a keeper!!! :rockman:

Maniac
27-01-2004, 05:03:PM
woho, nice!! thanks Katsche!

Maniac
27-01-2004, 06:54:PM
ups, I spoke too soon...

Looks like it CAN export the logos in 24-bit with the alpha file (which is totaly white btw), but, I cannot find a way to import the alpha file ... anyone?

Keegan
27-01-2004, 08:13:PM
Why would you want to import an alpha file?
Just import a png without an alpha file and you get the required result, don't you?

Maniac
27-01-2004, 08:39:PM
No you don't. I've tryed it. Dosn't work.
you see, when you export the logo image and the alpha, you do get both of them. but the alpa is totaly white, and it should not be white. the only part that should be white is the logo shape, the rest should be black....

Cyprom
30-01-2004, 05:16:PM
Hey, just back from a very long time without checking SG forum, very good news here, now we can change those bad popup logos :D

Maniac
30-01-2004, 08:43:PM
Looks like someone didn't read my last post... ;)

Keegan
31-01-2004, 10:34:PM
I used the fshed tool with the plugin to replace the Tunisian flag with the Jamaican flag... it had the appropriate transparency and no problems whatsoever. I used fshtool to export the image, edited it in Photoshop as a gif file and imported it with fshed. No more Tunisia. I still don't see why you should want to export an alpha file, but hey... whatever ticks your clock, man...

Hakeem
31-01-2004, 11:53:PM
but that only works for team selection logos

or did you try it with popup logos and it worked to??? :|:confused:

Keegan
01-02-2004, 12:13:AM
If by "popup" you mean the in-game logos, that's what I used it for. When the match is just beginning and you see the logos/flags of the teams that are about to face off... also for the national flags that have transparency in them - I imported gif files for the flags and I was good to go.
Granted - I haven't been trying to import Club teams logos, and those have different shapes and *.o files and all that, so that may be a different thing altogether...

Hakeem
01-02-2004, 02:23:AM
you're a life saver keegan :)

I hadnt tried it before with FSH ed (I only found out about the program a few days ago) and now when I tried it, it works great :rockman:

FSH ED IS THE BEST!!!!!!!!!!!:rockman: (H) :rockman:

Sir_McLiga
01-02-2004, 02:44:AM
so importing .gif logos with fsh ed would work correctly?

Katsche
01-02-2004, 03:57:AM
Originally posted by Sir_McLiga
so importing .gif logos with fsh ed would work correctly?


YES, it would work correctly !!!

Sir_McLiga
01-02-2004, 04:09:AM
well, but with transparency o not? because i imported to the transition logos the one the popup a .gif logo with transparency i saved with paint shop pro, then i imported it to the .big file and i still see no logo:(

Katsche
01-02-2004, 04:26:AM
Originally posted by Sir_McLiga
well, but with transparency o not? because i imported to the transition logos the one the popup a .gif logo with transparency i saved with paint shop pro, then i imported it to the .big file and i still see no logo:(

> Open with bigGUI the ...\data\zdata_04.big
> Export the transitiontexobj.texobj85302734375__texture5277709 9609375__xxxx.fsh

> Open with FshEd the transitiontexobj.texobj85302734375__texture5277709 9609375__XXXX.fsh
> In FSHEd:
> Tools
> Graphic Importer
> Open => the new Logo.gif better: Logo.png
> Update
> File
> Save

> Import the transitiontexobj.texobj85302734375__texture5277709 9609375__xxxx.fsh
with bigGUI
> Compress

Sir_McLiga
01-02-2004, 04:49:AM
:confused: :o , the >compress part was missing in my method :p , let me try, thanks!

Hakeem
01-02-2004, 06:29:AM
and use PNG files, so you still have 32bit colors images instead of the poor 256 colors gif files ;)

Keegan
02-02-2004, 08:56:PM
Glad to be of assistance, Hakeem... and I only used gif files since I was doing National flags that only have two-three colours! I also imported using fshed, so no need to compress anything.
Cheers!

Devil
07-02-2004, 07:08:AM
sorry hakeem, i didn't notice that there is a thread for that

any way u didn't answer my question

although i followed all steps the logo doesn't appear !!

Maniac
07-02-2004, 06:52:PM
Here is a smal tutorial I followed:

1) First use PhotoShop or PSP to make a logo in 128x128 res and save it as .png !remember to make the background around the logo transparent!

2) Oped zdata_05.big with BIGgui, and extract the logo you need.
3) Then, use FSHed and open the .fsh file you just extracted.
4) Go to Tools --> Graphics Importer and choose you .png logo and press Update.
5) Save the file
6) Open zdata_05.big again with BIGgui, and import the .fsh logo back to zdata_05.big
7) After you have imported it, find the logo you justi imported and compress it.

Done! :)

Hakeem
07-02-2004, 10:45:PM
these team logos in the popups are crazy. I cant even see them with a non-edited, fresh installed fifa :(

Hakeem
07-02-2004, 10:48:PM
and the weird this is that I do see these logos (:/)

Stylus
07-02-2004, 11:13:PM
how can i edit the "EASPORT LIVE" logo?

Devil
08-02-2004, 02:29:AM
Originally posted by Maniac
Here is a smal tutorial I followed:

1) First use PhotoShop or PSP to make a logo in 128x128 res and save it as .png !remember to make the background around the logo transparent!

2) Oped zdata_05.big with BIGgui, and extract the logo you need.
3) Then, use FSHed and open the .fsh file you just extracted.
4) Go to Tools --> Graphics Importer and choose you .png logo and press Update.
5) Save the file
6) Open zdata_05.big again with BIGgui, and import the .fsh logo back to zdata_05.big
7) After you have imported it, find the logo you justi imported and compress it.

Done! :)


I did all that, and i found my logo in the CC, I was very happy

but when i played the game I found :

Maniac
08-02-2004, 06:00:PM
this is because you are forgeting to Compress the logo after you import it back to zdata_05.big. After you have done the importing, open zdata_05.big with BIGgui again and fin the file you just imported, mark it and press Compress button at the top. if it says "yes" next to the file name, then the file is compressed.

it should work

Devil
08-02-2004, 07:36:PM
It is written besside " yes " in the Biggui and i can see it clearly in the CC but in the game i can see it !!! What did i do wrong?

Sir_McLiga
08-02-2004, 09:43:PM
i also realized that poor graphics cards are not running these logos, you can see them in CC, if they are not compressed the wont see them in CC neither in da game. But if you see them in CC i was thinking about the graphics card, i sent some logos to a friend with bad graphics card and he didnt see them. I think you need at least 32 mb.

Maniac
08-02-2004, 10:43:PM
that could be one way to look at it...

Did you import them as .png or .gif ? remember that the background around the logo MUST be transparent

Hakeem
09-02-2004, 04:44:AM
yep. its a graphics card problem.

I also see them only in the cc2004 and they're compresses and all.

Devil
09-02-2004, 05:31:AM
Originally posted by Sir_McLiga
i also realized that poor graphics cards are not running these logos, you can see them in CC, if they are not compressed the wont see them in CC neither in da game. But if you see them in CC i was thinking about the graphics card, i sent some logos to a friend with bad graphics card and he didnt see them. I think you need at least 32 mb.


how?!! my graphic card is Geforce 4 MX 440 ( 64 mb) !!!!

i think it is a good card ,

and for maniac: I'm sure that it is transperent ! and I import them as .png

any way thx guy for your big effort to help me :)

Sir_McLiga
09-02-2004, 08:41:AM
and im thinking about another possible answer... if your card does not support them and its a good one, it is about importing them as gif or png, because the original fifa has transition logos with a 256 color pallette, and bad graphics card may see them. i dont think that corrupting the logos with the same technique make them invisible.
but if you imported the logos with a png of 24 bit color pallette you are making the game to ask for more graphic memory, and maybe thats the problem.

Devil
09-02-2004, 04:47:PM
please explain more :rolleyes:

Maniac
09-02-2004, 06:26:PM
Yes there is a diference between .gif and .png. PNG files keep the transpericy better than gif and it's 32-bit color, compared to .gif which is only 256 color mode.

What I found is that if you import a logo in .gif format, and that logo contains White color, it will become transparent after importing, which is werid. so I if you are importing a file that contains white color, make sure that the withe color is just a little darker. But with .png you woun't have a problem like this.

Devil
09-02-2004, 10:35:PM
Originally posted by Maniac
Yes there is a diference between .gif and .png. PNG files keep the transpericy better than gif and it's 32-bit color, compared to .gif which is only 256 color mode.

What I found is that if you import a logo in .gif format, and that logo contains White color, it will become transparent after importing, which is werid. so I if you are importing a file that contains white color, make sure that the withe color is just a little darker. But with .png you woun't have a problem like this.


ummmm...........

any way i imported my logos as .png

by the way, the selection logos are working very good with me

Sir_McLiga
10-02-2004, 03:39:AM
Originally posted by Sir_McLiga
and im thinking about another possible answer... if your card does not support them and its a good one, it is about importing them as gif or png, because the original fifa has transition logos with a 256 color pallette, and bad graphics card may see them. i dont think that corrupting the logos with the same technique make them invisible.
but if you imported the logos with a png of 24 bit color pallette you are making the game to ask for more graphic memory, and maybe thats the problem. try importing them as gif

Devil
10-02-2004, 06:06:AM
I tried it as .gif but it didn't work !

the same problem working in CC and not working in FIFA !!!

what can I DO ?!!!! :rolleyes:

J. Adamec
30-08-2004, 12:43:PM
After a week of testing with .png, .gif and other formats I found it in Help of FshEd:
"Import a new graphic (*.bmp). If another bitmap with the same name + "-a" exists in the same directory, FshEd will assume the second bitmap is an alpha channel bitmap and will open, and combine, both bitmaps automatically."
If You import 256 color picture.bmp from folder with picture-a.bmp, You have correct logo in game.

FI.Matthijs
04-09-2004, 09:47:PM
Post a ingamescreen so we can see :D

J. Adamec
07-09-2004, 01:13:PM
Here is:
http://www.fifacz.com/screenshots/2004/20040903_csp7.jpg