Trebor
04-01-2004, 11:35:AM
HI I was running PES3 under XP on my system:
Celeron 1.2
Geforce 4 Ti 4200 128mb ddr
384mb sdram
I tried 3Danalyze, turning off Vsync, anti aliasing etc, and even running in Win 98/Se compatability mode.
The game was painfully slow even at 640x480 low res.
By all accounts the CPU was supposed to be the bottleneck.
I had some more ram laying around and made it up to 640mb sdram.
Now I can run all resolutions without using 3Danalyze, Win98 mode or even setting the refresh rate to 60hz.
1280x1024 does have some flickers so I run it at 1152x864 and it is a little fast if anything, I still get a slight slowdown when the crowd screams like japanese school girls when u are close to scoring.
So those with slghtly older systems upping your RAM is probably the cheaper option until the fix it for PES4.
Originally posted by Trebor
when the crowd screams like japanese school girls when u are close to scoring.
LOL
thanx for the advice.
Yes, RAM is the bottleneck in a lot of situations. But if people up RAM, then they must make sure to buy fast RAM. Not slower than DDR-RAM.
I have a pretty similar system like you: Same GFX card and same RAM (although I have 512 MB). I have Celeron 2.4.
Of course not all motherboards are able to run DDR-RAM, so that should be checked first.
Mayor
04-01-2004, 06:53:PM
I think the reason is simple - game records data with your play to use it in highlights on the end of a match.
If you play eg. at 30 min. and you score a lot of goals, all of them must be show in highlights so request of RAM growing up with time of play and number of open goals situations
The Don't
04-01-2004, 08:20:PM
Originally posted by Mayor
I think the reason is simple - game records data with your play to use it in highlights on the end of a match.
If you play eg. at 30 min. and you score a lot of goals, all of them must be show in highlights so request of RAM growing up with time of play and number of open goals situations
You've cracked it! It all makes sense! :confused:
That explains the slowdown near the box and stuff.
I think the highlights may be surprisingly small, because the program only needs to record the players-ID and position used by the replay and the pitch positions. So that mainly uses pointers to re-create them.
I think most of the memory is used by moving the background and the players plus animations. If a lot of players are at a small part (like the penalty-area) then it has to do a lot of moving and animating. Even more if the ball is cleared and goes in the other direction, making the background and all players aso moving different, which is also a lot of work.
Haukur Gudnason
04-01-2004, 09:24:PM
i have 512MB ram and a less than recommended gfx card ; radeon 7500 and i get no slowdowns and can play the game brilliantly at 1024x768 on HIGH details.
Trebor
05-01-2004, 07:19:AM
Well it seems that having at least 512mb Ram does the trick.
I'm not sure why PES is so RAM hungry, it must be the way they have ported it to PC.
There is probably another layer that translates the PS2 code, so it is running more as an emulation.
|Cross21|
05-01-2004, 12:53:PM
Hi all,... some of u might 'overcome' the slow-mo fix (already try my fix? it works like HELL on MX420, stuck in 60fps!) but i know some of U get 'above 60 fps ' at the games. AND THAT's nOt it was supposedly to play with. The normal speed of PES3 speed is about 55-60 FPS. 'Too Fast ' mode ussually (if not just only...) in WinXp, how to override the problem then?
Here is my FIX work on all NVIDIA base driver:
-clean install your VGA driver.
-Install 40.xx or newer (i use Forceware 53.xx for Mx420).
-IMPORTANT!!!: -Find prog "NVIDIA REFRESHRATE FIX" or use Riva Tuner Nvidia RefreshRate Fix for WinXP (there's no other OS version, bug on XP-Nvidia drivers), USE IT INSTANTLY AFTER installing driver.
-restart, then override your refresh rate (via Rivatuner/disp.prop.) for every res.
THE game should now fix at 60FPS in the optimum RefreshRate!
italy74
05-01-2004, 10:53:PM
I have a p4 2.53
gfforce ti 4600
and 512 ddr ram
my game runs pretty smooth at 1024*768 high detail with some slowdowns during replays
do ya'll think doubling my ram to 1024 would help this - it can't hurt eh
would it make it too fast?