View Full Version : Importing 3rd, gk, & training kits


gonzo99
14-03-2004, 08:29:AM
I'm sure if I was able to "figure out" how to activate the 3rd & gk kits other people have as well. But, just in case...

I've been able to import non-existant 3rd, training & gk kits with KitRaptor doing the following: 1) back up the team's existing home/away kit, 2) import the non-existant kit as the home/away kit, 3) find the kit in the data folder of FIFA 2004 and rename it to the appropriate kit # (i.e. 0=home, 1=away, 2=gk, 3=3rd, 6=training), and 4) import the kit as gk, 3rd, training, etc. You will have to reimport the home/away kit or you will have just overwritten it with the wrong one.

KitRaptor imports the new kits info the z_data files (excellent work by SoccerAccess and FIFA ECP), so the kit is now stored "in the game." HOWEVER, this does NOT activate the kit for use "on the pitch," meaning effectively that you can import the kit into the game but NOT use it. This fact, unfortunately, brings us back to this year's most urgent question: how the hell do you activate these types of kits?

The only thing I can think is to contact someone who help design the FifaFrench Touch editor for 2003, a program which allowed you to activate "non-existant" kits. Perhaps they have the answer as the prinicipal must at least be similar.

Anyway, I hope this helped some of you...and if you know how to activate the kits, please send me a message.

Hakeem
14-03-2004, 11:48:AM
sorry to tell you that everything has been intented and its just impossible.

even Chau Le (cc creator) has been playing with this and its just impossible.

he's talking to ea about letting him manage this from start in fifa 2005.