Does anyone know of a text-based soccer management game that lets you create your own leagues and populate them with fictional players? A game that does for soccer/football what Out of the Park 5 does for baseball.
Originally posted by mlsmanager2002 There isn't one, but you could do something like that with Olmec, which was created to be a PBeM simulator. I'd google it, I forget the website address.
I'm really surprised. I've been doing a lot of Google searching, and every management sim I've found has only real leagues. Every one. I can't understand why nobody has filled the niche I'm talking about. Wouldn't it be cheaper to develop such a game, since you wouldn't have to pay any license fees and you would not have to painstakingly research and evaluate thousands of real players?
I don't understand why people wouldn't want to create their own football universe. Their own leagues, their own players, their own glorious football history.
I play CM and enjoy it, but I'm getting tired of piggybacking on top of somebody else's football story. I want to create my own.
In the great, great baseball management sim Out of the Park you can create your own baseball universe (the rules are Major League Baseball rules, of course, but you decide league structure, participating cities, playoff structure, etc) or you can plug in roster files generated by third parties and play with "real" players.
I can't for the life of me understand why such a game has not been created for soccer.
Originally posted by Jono82 Haven't you guys ever heard of Hattrick?
That's totally Text-Based!
I have been to what appears to be the Hattrick home page, but fo some reason it won't load completely on my screen.
Hattrick appears to be an online game. Online soccer games are nice (I play Mystify Soccer), but I really prefer solo games.
Again, what I really wish somebody would produce is a text-based management game with realistic finances where you can create teams and leagues and players. Wouldn't you like to see such a game? If your city does not have a soccer team, wouldn't you like to create one and run it? Wouldn't you like the ability to create players and thereby put yourself, your sons, your nephews and your dad into the game as star strikers or goalkeepers? Wouldn't you like to discover a 19 year old kid created by the game and nurture him into becoming the star of your team?
I highly recommend that you check out the company Out of the Park Developments (ootpdevelopments.com) and their baseball management game OOTP5. OOTP5 is a great, great game. Not only can you create your own baseball universe and your own rosters with OOTP5, but you can also play it with "real life" rosters and play it online. THAT is what I would like to see for soccer. I like CM, but the type of game I am describing would be my soccer dream game. I said this in one of the OOTP forums, and Marc Vaughn himself was actually kind enough to reply.
I am really, really astonished that nobody seems interested in producing the kind of game I am describing. Every text-based soccer game is duplicating what every other one is doing, and the major ones are, unfortunately, moving more and more toward being text/graphics hybrids.
I'm older than most gamers, and so I will probably never see my soccer "dream game."
I am programming Statto Soccer Manager. At the moment, it only has the English Premier League, because people want to manage Liverpool.
However I could attempt to program a feature where you import a new league from a file created by a separate program, which I would also make, to define the teams.
It'll be freeware when it comes out.
Until now, try Sick as a Parrot (www.machoward.com). It's graphical, but not like TCM, and you can define your own team when you start the game (residual from an older version when IT only had the EPL, so the creator allowed people to define their own favorite team). However you'll be playing against real teams.
I haven't tried it but it says you can create up to 12 divisions for each league and it has a number of features. I'm going to try and dload it tomorrow.
It looks interesting, but I won't be able to play it any time soon because the website says "Shared memory cards and cards with less than 16 MB will not work." My video card has just 8MB of memory. I can't understand a text-based soccer management game would need a 16 MB video card. I like the screenshots of the game, but why a 16 MB video card is needed is a mystery.
I'm also a bit confused because the website says you can kick the ball around during games. I'm really not interested in arcade soccer. I don't want to mash buttons and kick the ball myself. I want to manage and develop a team. I'm interested in finances, tactics, realistic statistics, etc.
But it sounds great that you can create leagues and teams.
Please tell me about your experience with the game.
Sick as a Parrot (SaaP) will allow you to set up your own club and squad of players. You can do it in one of two ways:
1) from the opening screen you select the EDIT CLUB DATA option. Choose any one of the teams in the default database in the league you want to operate in and re-define it to suit your own club. Then go to the squad for that club and re-define the players to correspond to the squad you want. You can create totally fictional players or perhaps include your local pub side. Then exit the EDIT program and start a new game. When asked to select a team to manage select the one you've defined.
2) select Customise Your Squad from the opening screen. This will load up a program I designed a long time ago but is still serviceable. You are given a squad of fictitious players. You can accept these or redefine them. Exit back to the main game and start a new game. Then, when asked to select a team to manage select the "Name Your Own Team" option and do just that.
The game will scale the abilities of your team to match the league you're team is operating in and the maximum capacity of your stadium. It will maintain the balance of skills that you've defined but scale them up or down to correspond to the skill levels used by the program in the game itself. in other words, you can't go in there and define a squad of world class players and operate in the English Third Division
I have considered releasing a version with a fictional option - where all clubs and players are fictional. It's easily done but I'm not sure how playable the game will be with thousands and thousands of unknown players. There's just too many to get a hold of.
However, if that's what you want, then operate in a league that you are not particularly knowledgeable about with your own defined squad and players. The opposition players will effectively be "fictional" for you then along with your own fictional squad and club.
There's a demo of the game at www.machoward.com. The demo doesn't have the edit and customise programs but if you email me I can attach them to a return email for you. My email is:
saap at machoward.com
replace the at with @ of course and no spaces - I list it that way to avoid the address being picked up by spiders which spam operators use to mine email addresses
Author of Sick as a Parrot (SaaP)
I understand your doubts about internet downloads, Antonin, but it's perfectly ok. The Midnight Oil has been in operation for over 20 years - SaaP is a development of the very first soccer management game - and we take great care to keep clear of any stuff that surfers don't want. The game is free of any problems that might affect your PC detrimentally. It is a soccer management game pure and simple and there are no programs in there other than the ones relevent to the game.
Go to the SaaP Online forum and post a message asking users if you're still concerned. You don't need to register to post. The forum is at www.machoward.com/forum
Why not screen shots? I guess because I don't feel that screen shots tell you much. There are a few if you look around the pages but mainly you'll find descriptions of what you'll find in the game and how it differs from other games.
It is a very different approach to the smg. It is an attempt to get much closer to the experience of the real world manager and the actions that you take are more closely aligned to the real world actions. It's more of a role playing game than a numeric strategy game.
Information, for example, is of a similar form to the real world - verbal, subjective, imprecise non-numeric. There are no skill numbers for players. There are opinions from coaches, scouts etc and the match is set up to maximise the information about team and player performances so that you can make informed decisions on team selection, tactics etc. Training, coaching, player motivation (you can yell/sympathise with players in pre-match and half-time team talks for example) are much more important than in the traditional smg.
The interface is designed so that the actions you take correspond to the actions of a real-world manager. The core screen - from where you carry out many of your actions - is not the spreadsheet like interface. It's much simpler with "weekly task" buttons (physio's injury report, scout's report on next opposition, team selection, bootroom tactical teamtalk, transfer negotiations, training report) and you progress through the week day by day carrying out your actions and keeping an eye on the daily transfer action reports and any news that might affect your club.
The progress of the game all aims towards the next match. Everything you do is essentially aimed at winning the next match. The core screen keeps your next opponents prominently on the screen to remind you of the next match. "One match at a time" as the real-world managers are apt to say
As you can see it's a very simple screen and very intuitive to use. It's designed to cause the user to concentrate on the actions of the game and what he needs to do, not to dazzle him with the number of options (often meaningless) and the amount of data that can be shoe-horned onto the screen.
Anyway, play the demo and see for yourself. It requires a lot of effort (has been called the "thinking fans smg") but it repays that effort well with a realistic and compelling game.
Author of Sick as a Parrot (SaaP)
I've just uploaded a demo of the recently released SaaP 2004 to the my web site at www.machoward.com. It includes club data up to the European transfer window deadline of August 31st and begins from the beginning of the 2003/4 season.
The demo is the full club module of SaaP (the full game has a simultaneous international module) and runs unlimited seasons for 3 weeks.
Author of Sick as a Parrot (SaaP)