Tips & Tactics


CONTENTS

CONTRIBUTE


FIFA SOCCER MANAGER (HINTS & TIPS)

By Mark Bergan
(Assistant Producer and Head of FM Data Research)


Compiled here is a guide, geared towards increasing your chance of success whilst playing Fifa Soccer Manager.

FORMATION
Once you have chosen the league you want to play in, and your preferred team, you will no doubt be wanting to tinker with your formation straight away. There is no set formation which always brings a result, but through careful management of players, and keeping an eye on the opposition formation, you should be able to maximise your chances of success.

The best sort of formation is a balanced one between defence, midfield and attack. Although you have the opportunity to have 10 forwards, or 10 central defenders, in the long run, this will not benefit your chances or winning. Having at least 2 central defenders is important for stopping opposition forwards, as these will be the closest guys to them, and therefore have the best chance of making a tackle.

Using wingers for wide attacks, will more often than not, catch out the opposition.

To defend against the computer teams doing this to you, left and right backs should do the trick. Attacking midfielders and support strikers are also good. As well as backing up forwards in attacking situations, they also tend to get in shots on goal themselves, so increasing the chance of scoring.

Always remember to check on the opposition formation, so as to give yourself the chance to exploit any weaknesses that he may have.

STYLE
Specific orders given to players can increase the chances of them performing better on the field of play, but if used wrongly, mistakes can be made, or the player may not perform to his full potential.

Shoot on sight
Useful for getting your striker to take more shots at the goal, however he won't look to get as close to goal as much, so there is a little bit of trade of to think about here when setting this option.

Crossing game
Apply this to your wingers (or possibly wing-backs) to motivate them more to run down the wing and whip in some crosses.

Long ball game
Basically, a player with this setting to look to play the ball long more of the time, so it's useful for defenders who will lump the ball out of defence quickly, or for midfielders, who can play the long searching balls which catch out the opposition defence.

Passing game

This will encourage the player to pass more, so it is most useful when given to the best passers in your side, who more often than not are midfielders.

Run into space
Tell your forwards and midfielders to take up better positions when attacking. Works best when attacking midfielders are set to "passing game", and the wingers are set on "crossing game", so that they find the attacking runs of the appropriate player.

Run with ball
Players with good dribbling skills and control are the ones to set this on. Could be an additional style for wingers or wing-backs, along with "crossing game". Also helps forwards to be more determined to get closer to the goal before taking a shot. However the down side, is that they are more prone to being caught in possession of the ball.

Possession game
Use this option to tell your players to hold onto the ball more. Midfielders are a good bet for this option, due to them having better control overall.

ORDERS
Choose to do an all-out-attack when you are in desperate need of a goal. Although this will increase your chances of getting that vital goal you need, defensively, you will leave yourself a little weak. And vice versa for if you play all-out-defend, you may well stop the opposition from getting the goal they need, but your probably not going to score one yourself!

Use attack and defend to effect a subtle change in your teams attacking / defensive duties.

Play on the break is useful for counter attacking teams which only play with 3 at the back. Having a formation with a couple of quick wingers, an attacking midfielder and 2 forwards, can sometimes be quite devastating. This cautious approach though, invites the opposition to attack you, which is not always a good thing.

Time wasting, of course, is most effective during the closing stages of a match, when you want to retain possession of the ball, so that the opposition can't get it. However, during normal play, it can also work to your advantage, because the opposition players will run around more chasing after the ball, so this will reduce their energy levels. Playing against tired players is a lot easier than playing against fresh ones!

BIASING
This section of the game allows you to bias events towards certain players in your team.

Tackling Bias
If your defender's or midfielder's tackling skill is low, they are more likely to foul, and therefore pick up unwanted yellow and red cards. Lowering their tackling bias influences them not to tackle as much, and so decreases the number of fouls they will commit.

Raising this value for a highly skilled tackler can sometimes help to make him very solid. Overall though, a good set up is to lower the tackling bias for the defenders and midfielders slightly, and lower it even more for people like wingers and forwards who are generally not very good at tackling.

Possession Bias
Pump up the possession bias to maximum for the player(s) who you most want to have the ball. A good midfielder with this setting, will be able to play more killer passes. It also increases the chance of wingers getting the ball more, so spreading the game out, and making it easier to attack. Buying in a quality striker, and setting him to high possession is also a good tactic, as other team members pass the ball to him as much as possible, so increasing his scoring chances in front of goal.

PLAYER STATISTICS
Checking on individual stats for players can reap huge rewards if you know what you are looking for. The average stat for the player is an average score of all his stat attributes, so if this is high, then he generally has a good score for all his stats. The position average indicates what he is like in any of the listed positions. This score concentrates on stats that are important for a position (eg, Shooting for Striker), so again you can instantly see if the player is right for the role.

Goalkeepers
Although the obvious ones to look out for here are Handling, Throwing and Kicking, keep an eye out for high Agility as well which signifies that the keeper is very agile between the sticks.

Defenders
Look out for tackling skill. A high score in this stat should ensure that your defender won't commit a lot of fouls, and will tackle more effectively on a regular basis.

Midfielders
Passing and control are the ones to watch out for here. These should ensure that quality passes are sprayed over the pitch all day.

Forwards
Pace and acceleration will give your forward the edge against any opposition defender. A good shooting stat wouldn't go a miss either!

Keep an eye out for youth players on the transfer market. Although in general, their stats are lower than older, more experienced players, a few will crop up every now and again with very good stats, and with the right amount of training, can turn into quality players. Also, the younger players tend not to demand such a high monthly wage, which helps keep your overall monthly wage bill at a reasonable amount.

TRANSFER MARKET
Getting new players in is usually a straight forward process, but when buying in a new player, it sometimes pays to drop the offer price slightly below what the club are asking, as some clubs are not so stringent on receiving the exact full fee asked for. This works best with players who are on the transfer market, as the club is looking to get rid of them anyway. When trying to approach a player who is not transfer listed, you will need to up your offer to a reasonable amount to get your man (in some cases, extra 40%-50% of the listed value). If the club says that they are not interested in selling, then it's usually a good bet that they are not willing to sell, at any price. If the player says he would like to be considered in the future, either leave your initial bid on the table over a period of time, or comeback at selected intervals with an increased offer each time.

Selling players is also straight forward, but you may want to increase their transfer value slightly before putting them onto the market. An offer does not always come in, but sometimes it is worth the wait for a team willing to pay the increased offer.

CONTRACTS
Re-negotiating contracts can be a tricky affair, but in general, the higher a player values himself, the more money he will demand. A good contract length is about 2-3 years, but longer ones ensure that your players don't ask to leave too soon, and won't ask for a pay rise too often.

TRAINING
The training types speak for themselves really, so you should always be able to find the appropriate method to increase the relevant stat on any given player. 5-a-side match and Mini-match is a good all round practice session which helps all round skills.

Try not to train on actual match days (which is usually a Saturday or a Sunday, but you'll probably have midweek matches as well), because your players might end up going into a match situation with low energy levels, because they have trained on that same day. One blank day during the week, and keep Saturdays and Sundays blank as well should ensure that your players are fresh for matches, and not so prone to injuries all the time.

FINANCE
Obviously maximising your potential to make money is very important, because this opens up the opportunity to purchase better players, and build a bigger and better stadium so that you attract more people to watch your games, therefore making more money again.

Be sure to set a reasonable ticket price, as higher prices put people off coming to your ground, and make you lose out in the long run. Remember also to take into account the different quality seating and stands when setting the price. The amount of merchandise you sell is affected by more people being at the ground as well as price. So although you may have a full stadium, if the merchandise price is too high, only a small percentage will buy goods. At extreme levels, fans will stop turning up to games if the merchandise price is kept high for a long period of time.

Concessions are fairly straight forward, but pay attention to Sports stores which increase the ability for you to sell more merchandise, and Function rooms, which increase the chance that an outside party will want to hold an event at your stadium.

Loans offer a quick injection of cash, but it must be used wisely. It will have a long term effect on your monthly outgoing, so you'd better be prepared to suffer this cost for a while.

STADIUM BUILDING
The versatility of this option allows you to approach the building of your stadium in many ways. Most importantly, remember to keep an eye on the cost of anything that you are going to build, or expand on, because this cost will be immediately deducted from your balance.

Over time, build up gradually. Concentrate on developing one side of your stadium at a time, so that there is still space for fans to turn up whilst building is going on.

Sent to us by: Mark Bergan (Assistant Producer and Head of FM Data Research)

STRANGE BUT TRUE
I've got a weird outcome from FSM recently. I copied the save file to another name in the same directory (to use as a backup). After that things started going weird. I got this player that i couldnt place on the formation map and couldnt access his training (his number was 40 as well which was also odd) and this caused the machine to crash. I had to end up selling him to stop it crashing. By this time i had deleted the other file in the directory but the bugs still appeared. I've had countless defenders red carded and then remain so all season! But the weirdest was the money - it almost went off the scale - for some reason it just started going up - well it first jumped to 1.5 billion pounds, then went up further to 5.6 billion! Which kinda took the excitement away as you can imagine. The problem has been that today the money just dropped out of my pocket somehow (I couldnt even spend 100 million, let alone 5 billion) and i was sacked.

So it wasnt exactly a tip in the end but it was good fun whilst the money stayed!

Sent to us by:Andy Bailey

CUT THOSE WAGES
When you´re about to sign a player to a new contract you can (mostly) sign him for 60 months with very little raise of salary.
I´ve also been able to buy players on the transferlist offering them a 60-month contract with Lower salary. I can take away more
than half of his previous salary and he still comes to my club.

Sent to us by:Johan Larsson

CHOOSING A WINNING FORMATION
This seems to be the best formation you can set:

2 central defenders (better if they are very strong)
2 back-wings
1 defensive midfielder
1 free-role
2 wings
1 support striker
1 forward

Sent to us by: Francesco Menin


BUY ONE, GET TWO FREE
For easy money, just buy forwards (for sale) that cost maximum 2 million pounds. Give him a contract for 60 months, and do nothing else.When you've signed them look at the "player's assets" then you will see (sometimes it doesn't work, but most of the times it will) you will see that the player's value is raised with sometimes 1.9 million pounds. Then sell the player and you have made your first easy money.You can do this so many times as you like.

Sent to us by: Eric Knops

MONEY IS NO PROBLEM
If you play in Premier League (or maybe also Division 1, I haven´t tested that yet) buy transfer listed players that do not cost more then £400000 and have 50-59 or 60-69 in postition rating.Give them a £10000 salary for 60 months (You won't loose any mony on their big salarys since you will sell them in a week) Then the next week look at the player's info and note that their value raised with about £1000000 (Don´t ask me why). Then just sell the players and you should earn about £5000000 a month if you keep doing it.

Sent to us by: Ola Björke
          

HIRE A PLAYER WITH NO WAGES
You can offer a player in transfer list with $0 wages and he still will join your team if there is no other team offer for the same player.

Sent to us by: Lawrence Law

MAKING MONEY
When you start a game begin in the top division and pick your worst team so that you get relegated. Then in the next season pick your best players and you should be able to win most of the games, therefore increasing attendances, making more money, so you can up the costs of tickets. Also when you play cup games increase the cost of tickets by about 2 pounds each game and your attendances wont go down.

Sent to us by: Mark Sycamore

THE FIRST THING TO DO
I have tried this "routine" with almost ten different teams now and it works so well.  When you start the game, loan as much money as you can.  Then sell ALL you reserves, and your old players in the starting lineup, as old players tend to have a higher price.  (make sure you keep 15 players!!!!)  Then go get the players you want (even if you have to pay higher than market price for them).  Once you've gotten a decent group of players, watch the transfer market for steals.  Some players cost next to nothing because they just came up from the farm.  Train them like crazy, then you can either sell them for money (you'll make about 3-5 times their original value) or keep them as reserves.  Yes, you'll have a heavy debt to pay off in the first couple of seasons, but if you have the patience, you'll eventually pay off all the debt AND have a young, talented squad.

Sent to us by: Kenny Hsu

WHY PAY THE WAGES?
If you have some stars who only have a few months left on their contract but want thousands of pounds ie. £12,000. Sign them on for a 12 month contract with the wage they want. Then go to transfers and you can find some quality young players in the 70-79 stat range who tend to be better than your star who is now on a 12 month contract. Put in a reasonable bid (£200,000 more should do it) along with a wage of £5,000 for 36 months. If all goes to plan you will sign this player. Now you have no need for your £12,000 a month star, so get rid of him and put him on the transfer list. You will redeem your money you paid for the youngster through the sale of your star and you will have to pay less wages saving you tons 'o' money.

Sent to us by : David Sparks

KEEP THE TEAM ALIVE
This  is some easy tips , if you want to keep your team running:

1.

Loan as much money from the bank.

2.

Buy the best players (if you want)

TIP- Buy players that is not injured and watch their results and don't get rid of them to your if he does not get good results  just give him about 3 season to play with ya  or more or less.

3.

Get rid of some young players who  have their POS number less than 59 because there would takes seasons to get better.

4.

Always, keep track of the people coming to your stadiums because if not you gonna lose money.

5.

Your pitch must be in good shape as well and don't ask why.

6.

To fix or expand YOUR STADIUM AND PITCH.

REMEMBER- Do it until the end of the year, and do it as fast as you can.

7.

If your players can't do anything for your team, don't start panic and start buying players that would kill your money. Just stick with the same team for about 10 match or more or less. If the problems did not go away, I got two word to say to you.

Follow this:

1. Stop playing and take a rest

2. Go back and play

3. Give players that is on the bench a chance to play and also the un-selected one to play.

4. Then buy some players carefully.

5. Look at the formation,style,stats,biasing and I mean everything about the team and change some stuff.

Sent to us by: Khalid Karim

CHECK THE PLAYERS
If you have a player in your team and you are worried whether he'll be fit for the match day, just have 2 players on the bench. When the match day will come, you'll get reminded that you need at least 3 subs. Now you can see if all that players are fit. If someone has a low form or energy value you can substitute him.

Sent to us by: David Sparks

SIMPLE BUT EFFICIENT CHEAT

What is it about?
Everybody who played a ECLC final and lost in the penalties would wish to have a second chance. right?
Unfortunatelly, FSM does not support save-load during the game. So, Let's do it Manually !


How it works
Well, in the directory FSM there is a sub directory called GAMES. That is where the game holds the save games. You can keep a backup of your savegame regularly, in another folder, and whenever you feel like getting your second chance, you overwrite the savegame with the older version you backed up.

Preparation
Copy a shortcut of the GAMES directory on computer's desktop. Make a new folder on desktop with called for, example, CHEAT. That is where you will keep your backup Open both GAMES and CHEAT folders of desktop. COPY your savegame from GAMES to CHEAT.

During game
Prepare to play the next match. Choose players, formation, orders ect. When you are ready, exit game! The game will save all your changes. Open the folder GAMES of your desktop. Rightclick the savegame and choose copy. Open the CHEAT folder and rightclick on blank space, then choose paste. Reload game. Play the match. If you lost and you don't want to keep the result, exit game, and copy the savegame from CHEAT to GAMES. This will bring you right before the match. Reload and retry! If you won the match, exit game and copy savegame from GAMES to CHEAT. This will secure the result.

Sent to us by: Nelson and Chris Mattar

Players never Die
When a player retires search for the similar name and you will come up with some good and young players.

Sent to us by : Dennis Chuah

Easy Peasy
Some tips for an easy way to advance.

To win matches more easily:
- Play all out attack together with counter attack.
- Change the team formation to 4-4-1-1
- 4 central defenders.
- 1 defensive midfielder.
- 2 attacking midfielders.
- 1 free role player.
- 1 surpport striker.
- 1 forward.


To get more talented players easily:
-First go to the transfer market.
-Select the players on the transfer-list.
-Change the age of the players you want to 15-24.
-Change the abilities of the players you want to 70-79.
-Choose players with abilities that are above 72.
-Offer them contracts for 60 months.
-Train them for 5 days a week on their weakest area.
-After 3 seasons they will turn into good players with skills above 80, you can sell them for huge transfer fees or choose to play in the first team.

Sent to us by : Low Kah Loon

Hidden Team
Search for the creditors of FSM in the Transfers Section. They're in a special team called EA All Stars. The team has the best players, so it won't be bad if you buy someone for your team.

Sent to us by : Dennis Chuah

Increase My Value
When you're playing in the super division and you need some mony, you must buy a player, give him a contract for 60 months, give him 4000p a week as a wage, and within a few weeks his price is much higher then the price you paid for him. Then get rid of him.

Sent to us by : Zijp

Effective training
Firstly, let's discuss what specific trainings are used for:

Forward:
Shoot ~ for shooting
Sprint ~ for acceleration and speed


Midfielder:

Jog ~ for prolong running
Pass ~ for passing


Defense:

Tackle ~ for better tackling
Zonal ~ for better zonal defence


Goal keeper:

Goal Keeping, Handling and Kicking are for goal keeper.

General:

Physio ~ for better health, improve energy
Exercise ~ for improving fittness
Match ~ training match for better team performance
5 a side ~ for quicker passing training
Control ~ for ball cotrol
Head ~ for better heading

Suggestions:
I suggest the total days of training of a week should not be more than 5 as it will get your players exhausted. Training match and physio should be taken place every alternate week. Central defence should not only concentrate on tackling, zonal defence should also be practiced, heading is also important too.

For middle fielders, cotrol and passing are the most important, you should spend 2 days for both passing and cotrol in a week in order to have effective improvement. Jogging is important as it can helping they have enough energy running on the field.
And for intellegent central fielder, sprinting and shooting can be added for making a supporting striker and free hold.

For forward, sprinting is a must, and shooting must be trained every week. If both are well-developed, cotrol, and pass can also be added to the training schedule.

And the rest of the other training are supplements for the training, only there is a need from the players should it be used. Eg. when you find your players are not fit enough, exercises or weight training can be added.

On the other hand, if you want to improve their moral, the only way is to put them on the field, so if you find some of your players are having low moral, you can put them on the subsitution list and when you are winning, you can exchange them with others to increase their moral.

Sent to us by : Alex Cheung

Handy Little Tips
You can charge away fans huge amounts of money for their tickets. I've charged 75p for standard seats in a Division 3, and it was still full.

Also, if you have your backup goalkeeper training Goalkeeping seven days a week, he'll improve by more than 10 skill points in about two seasons.

Sent to us by : Dave Fenn

Using A Hex Editor
In the Savegame file in "games" subdirectory search player you want to edit, using a Hex Editor. If you don't have a Hex Editor
Click here to get a simple one. And if you find this difficult to understand, make sure you visit our Hex Editing Tutorial.

Editing the Players
1.  Name exists of firstname (24 hexadecimal positions) and surname (19 hex pos)
2.  Then Nationality (1 hex pos)(Look in country.txt file topline=00, next line=01,etc.)
3.  Player position (1 hex pos) (Look in position.txt filetopline=00, next line=01,etc.)
4.  The next hex position is for selected=00, bench=01, not-selected=02
5.  Then Number player in team (1 hex pos)
6.  Then all abilities as followed (all 1 hex pos):
      speed; agil; accl; stam; str; fit; shoot; pass; head; ctrl; drib; cool; awar; deter; skill
      flair; kick; thrw; hand; thrw; lead; cons; deter; greed

7.  Then Hex 00 00 50
8.  Then 4 Hex pos ??
9.  Then age (1 hex pos) (higher is youger (1 or 2 higher means 1 year youger))

Editing the money
For more money go to Hexadecimal positions 1A9C - 1A9F from the beginning of the file.

             10.000.000        =    D0 12 63 41
             100.000.000      =    84 D7 97 41
             1.000.000.000   =    65 CD CD 41

More then 2.147.000.000 pounds gives very soon problems when you look at your Club assets your total will become negative.

Sent to us by : Nikos Balakakis

Unusual Cheating
If you're playing an important match, such as a Champions League Final, and you've taken the lead in the beginning of the game, but you're sure that the opposition, will score until the final wistle, Press ALT+F4, after you score the goal, and the game will end with the score 1-0 in your favour.

And if you find youself  losing in a match or your main players are sent off,click on the "Man" button on the lower-right hand corner. Then Alt+Tab to return back to Windows and press Ctrl+Alt+Del.You should see FIFA Soccer Manager is not responding. End FIFA Soccer Manager and then end Match Player. Remember that you must end the FIFA Soccer Manager first.

Sent to us by : John Tam


If you want to contribute email your Tips & Tactics to fsm@fifagaming.com