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Paulv2k4 FIFA18 Career Mod

bangus

Starting XI
Still no luck
I installed:
Microsoft .NET Framework 4.6.2
FYI the latest is 4.7 something, that's what I downloaded, after that the Editor worked on my laptop. In case that makes a difference. So is the Editor at least up and running? Can you create mods with it?
 

qasar80

Youth Team
Guys, in playergrowth.ini I found the most important line
ATTRIBUTE_GROWTH_COST_FACTOR_FOR_OVERGROWTH = 0.9
This basically tells us what percent from a growth point is used to actually grow by 1 an attribute.
Wha's left, in this case 0.1 from is used for another attribute, so if we lower this value to let's say 0.1, the rest of 0.9 will be used for another attribute...interesting.
And the second as importance is
ABOVE_CURVE_MODIFIER_FOR_MAX_RATIO
ABOVE_CURVE_MODIFIER_FOR_MIN_RATIO
BELOW_CURVE_MODIFIER_FOR_MAX_RATIO
BELOW_CURVE_MODIFIER_FOR_MIN_RATIO
These are at each curve and they say what pecent of the normal growth (the value 1) will be applied to a player which is above or below curve, so if we input value 2 to below and 1.5 to above, the player will grow in an fenomenal rate.
I deliberately set those high valeus for test and I had Ezequiel Barco reach 91 OVR in two years.
Seems that playergrowth is a lot better this year.
 

paulv2k4

Youth Team
Thanks qasar. You have found out the same as me. What I have done is lowered the "ABOVE" to 0 so players NEVER grow above their potential. Which I think is a good way to keep the players at an acceptable level throughout the career.
 

qasar80

Youth Team
Thanks qasar. You have found out the same as me. What I have done is lowered the "ABOVE" to 0 so players NEVER grow above their potential. Which I think is a good way to keep the players at an acceptable level throughout the career.
I think those ratios are not for potential but rather for growth points, meaning that if a player is below curve and the ratio is 2, he will grow twice as fast, making each months leaps of even two points...
As for the value 0, you set is and the player growes?
I thought the value 1 leaves the growth unmodified, below 1 should be set for above curve, but not 0, or is it?
 

qasar80

Youth Team
PS: How in the world we change the regenerated players potential.
Untill now it was set from the scout.ini for every player tier, but this year this trick only works for youth players, found by the scouts not the regenerated ones.
Hmmm.
 

TheAwesomeGem

Youth Team
Any way to make bigger/better teams harder? I am playing on Legendary and can easily beat the likes of Man City, Man Utd 5-0 with Watford but get beaten by Aston Villa.



Really appreciate if there is a solution to this.
 

paulv2k4

Youth Team
Any way to make bigger/better teams harder? I am playing on Legendary and can easily beat the likes of Man City, Man Utd 5-0 with Watford but get beaten by Aston Villa.

Really appreciate if there is a solution to this.

I have seen this too. I am playing locked to 1 player and my team lost 3-2 to Gillingham (who are bottom of the league and bottom scorers). I think this is a gameplay issue and most likely related to form. I looking into form and how I can get it to properly affect the players ability.

PS: How in the world we change the regenerated players potential.
Untill now it was set from the scout.ini for every player tier, but this year this trick only works for youth players, found by the scouts not the regenerated ones.
Hmmm.

I don't know. I have never got far enough in one year of playing FIFA to notice regens. (dont have enough time)

I think those ratios are not for potential but rather for growth points, meaning that if a player is below curve and the ratio is 2, he will grow twice as fast, making each months leaps of even two points...
As for the value 0, you set is and the player growes?
I thought the value 1 leaves the growth unmodified, below 1 should be set for above curve, but not 0, or is it?

I quote the comments "A modifier of 0 will cause no growth".

All the curves must be linked to something. It makes sense that the imaginary curve is determined by the potential. So a ratio of 1 at 31-33 for GK will be growing toward full potential. It then takes into account where they are on the curve and applies that modifier. 0 will multiply it by ... 0 therefore nothing will happen. The PROBLEM with doing that is that they will NEVER decrease later in their life. So, I am rethinking that plan.

Hope that makes sense.
 

qasar80

Youth Team
Yeap, Paul, 0 freezes the player...not good for old players. Better to leave it to 1, unchanged growth.
Also for those who like better regenerated and youth players, they should decrease AVERAGE_PEAK_OVERALL in scout.ini.
The default is 69 but this year too, decreasing that value will cause better young players to appear.
What I also like this year is that AI players grows in a constant way, no huge leaps from one year to another or zero growth.
I also see a difference in
MATCH_RATING_PERCENTAGE_BONUS_GOOD and
MATCH_PLAY_TIME_PERCENTAGE_BONUS
the higher the values, better growth for players who actually play.
But really something is caping very young player growth though, like 16-17 years old although I set a high age-ratio number and CURVE_ATTENUATION_PERCENTAGE seems to have no visible effect.
PS: EA played us the ultimate joke, which is almost funny. While we were heated up by the debait of solving mod manager errors, fourth title update went online and trashed us.
Lucky for those who had updates disabled like recommended.
 

beta990

Reserve Team
Hi Paul,

Is TRANSFERS_PLAYER_DECISION_POINTS still being use?
It seems a lot of things have been moving to the Transfers files and it doesn't seem to effect much anymore.
 

paulv2k4

Youth Team
Hi Paul,

Is TRANSFERS_PLAYER_DECISION_POINTS still being use?
It seems a lot of things have been moving to the Transfers files and it doesn't seem to effect much anymore.


Doesn't look like it. A lot of it has been moved to the Transfers csv's.

hi paul , but does frosty editor work with the last patch?

Works for me on both machines. It seems, you must delete your cache for each update though.
 

klear1

Club Supporter
Paul,

Initial testing and I've noticed that the majority of my squad starts out unhappy. Is this by design or a bug?

I'm managing Port Vale and this makes sense considering last season they were relegated and the current situation at the club isn't the best.

Features I'd love to see in future versions (as a supporter of English football):
  • More domestic transfers. It's a tad unrealistic to see Oceanic or South America footballers flooding the lower leagues. As in real life, most clubs around the bottom 2 tiers buy and loan from domestic clubs.
  • Lower average attendances. Also unrealistic to see Morecambe for example with 20,000 sell outs every game. If it's possible to manipulate the attendance, that would be great.
 

paulv2k4

Youth Team
Paul,

Initial testing and I've noticed that the majority of my squad starts out unhappy. Is this by design or a bug?

I'm managing Port Vale and this makes sense considering last season they were relegated and the current situation at the club isn't the best.

Features I'd love to see in future versions (as a supporter of English football):
  • More domestic transfers. It's a tad unrealistic to see Oceanic or South America footballers flooding the lower leagues. As in real life, most clubs around the bottom 2 tiers buy and loan from domestic clubs.
  • Lower average attendances. Also unrealistic to see Morecambe for example with 20,000 sell outs every game. If it's possible to manipulate the attendance, that would be great.

Always good to hear people who play the same leagues as me! :)

  • The morale thing sorts itself out after the 1st 2/3 games. So you will be okay for managing the players for that amount of time.
  • The transfers system is a joke. It is a real struggle to get it more realistic than it is now because of the way it is set up. I'm now trying things to see if we can keep it to a minimum at least
  • It is possible in terms of figures in finances (already changed quite a lot of that). If you mean graphically, then no, I don't know how.
 

Pyush

Club Supporter
THIS IS WORK IN PROGRESS

Hi all,

I have opened this so everybody can offer contributions through GitHub. I will provided tutorials and info through the README on GitHub.

Current Features



Download
No Mod Manager Support. Use GitHub link to download for FrostyEditor

Contribute
GitHub link
fb mod plss
 

Pyush

Club Supporter
Hi all,

This is my personal attempt of a career mode. I always strive to keep the game to a more realistic tone than default especially when it comes to transfers, form and morale. Hope you like it. Feel free to contribute on GitHub or take my code and change it as you see fit. Love you all. Paulo.

Current Features

List of features found on GitHub

Download
You can download the ModManager version here.

Contribute
GitHub link
what is new??
 


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