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Incomplete Face Model Discussion Thread

Sami 1999

Reserve Team
If you haven't noticed already, there are lots of players in FiFA 18 that have incomplete face files. Like textures are missing but the base model is there. Head models look like old models from previous games, maybe they forgot to remove everything. Take a look at David Beckham for example:



Normal maps, textures, everything is missing.

I tried adding David Beckham with his Head and Hair type code in the squads, but the game still shows generic face.

^But I can't confirm if these faces aren't working in game. The game should have crashed or something instead of showing generic face. So I think I did something wrong when editing db of squad file.




So maybe we can get these face to work in game somehow? Anyone else trying to get these faces working in game? Let me know if any of you can get further with this. Currently I'm looking in my db to see if I did something wrong.
 

bangus

Starting XI
You entered the correct highqualityhead code values right? Otherwise players will have generic heads, but the game won't crash. Also, of the IDs I tested, only half of the retired players have real faces, it was that way last year as well. It's the same with commentary files, there are many commentary IDs that are still in the game, but that are no longer active. No doubt many of the retired player image/audio files were removed completely.
 
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Sami 1999

Reserve Team
You entered the correct highqualityhead code values right? Otherwise players will have generic heads, but the game won't crash. Also, of the IDs I tested, only half of the retired players have real faces, it was that way last year as well. It's the same with commentary files, there are many commentary IDs that are still in the game, but that are no longer active. No doubt many of the retired player image/audio files were removed completely.
Had High Quality Head set to 1.
Head type and hair type code to Player I'D.

Hair color, skin tone etc were set to 0 simce it wouldn't matter.

Maybe I should set high quality face to 0 then. I will try that.
 

bangus

Starting XI
Maybe I should set high quality face to 0 then. I will try that.
I forgot there's a new value in the table this year. There's also another head value that is set to 1 or 0, forget what it is. But just take a player with a real face, take note of all those values with him, then assign the same values to Beckham or whoever you're trying to create.
 

bangus

Starting XI
Yes, there's headvariation this year whatever that does. All players are set to 0 so maybe it does nothing.

Now from what I know, not all real-face players have highqualityhead set to 1, which is for scanned faces. There are three types of faces it seems, scanned, pre-rendered and generic. In my game there are:

-1300 players with real faces, highqualityhead set to 1. All have headclass set to 0 except for a dozen which have it set to 1.
-100 players with highqualityhead set to 0 and headclass set to 0. These are the pre-rendered faces I believe.
-17000 players with generic faces, highqualityhead set to 0 and headclass set to 1.
 
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bangus

Starting XI
Just a thought, but I wonder with Beckham if you have to have his original headtypecode as well in order for his real face to show up. It doesn't make sense that you should have to because his ID should activate his specific face file.

The thing is though, even players with highqualityhead @ 1 have their own specific headtypecode. Their headtype sorta looks like their real face, because if you change their highqualityhead value to 0, they show up in-game with a generic face and head type that looks a lot like their real face.
 
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Sami 1999

Reserve Team
Just a thought, but I wonder with Beckham if you have to have his original headtypecode as well in order for his real face to show up. It doesn't make sense that you should have to because his ID should activate his specific face file.

The thing is though, even players with highqualityhead @ 1 have their own specific headtypecode. Their headtype sorta looks like their real face, because if you change their highqualityhead value to 0, they show up in-game with a generic face and head type that looks a lot like their real face.


Yeah, I checked his head model in Frosty Tool. It had 250 as his ID, and that's exactly what I set in DB.

So it should've worked. Thanks for the info though, I'm looking for the head class thing and all other shit. There's far too many columns in DB that I don't even know what it does. What the hell is nationality? First I thought it has to do something with their country, but then I saw its different with Players of even same country.

So yeah, I'm still figuring things out, hopefully something comes out. So far, I checked the incomplete head models. There's literally no texture left. These models are using the debug textures [Debug textures aka testing textures].


Now from what I know, not all real-face players have highqualityhead set to 1, which is for scanned faces. There are three types of faces it seems, scanned, pre-rendered and generic. In my game there are:

This is true.

Its because, players with High Quality head has separate Normal Map textures [Normal Map is important for face details] and players without highquality face uses the common normal map texture.

^ That is what I've seen since FiFA 16. But I don't know if that's the case with FiFA 17 and 18, but it should be. Cause High Quality Face didn't exist in FiFA 15. Back then ever player used the common normal map texture.
 


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