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Andys' Graphics & Mods

Arsenal_fc

Starting XI
i dont have a clue what to do i wont lie i need to find a youtube video i have the files i need in the mod manager....but i am editing the project file you have left which isnt connected to the two files in my mod manager hence why it dont change nothing.....god i wish we had Creation Master again was easy.....i will just play with the Bundesliga logo in the Premier league.... Thanks for you mod tho
 

Andreasmax

Senior Squad
Do not give up so quickly, Project Files are for the Frosty Editor, ready mods are for the Mod Manager.
but I will also make an update for the Mod Manager, since the logo is already in there...
 

1440p

Club Supporter
I can't get Frosty working after game update. Just let Origin to do soo, but when I want lunch Frosty Editor an eror appears. What's going on?

Do I need to remove any folder out?
 
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qasar80

Youth Team
Ok now, I just encountered a dilema.
Those carpets on the turf near the goalposts, I cannot remove them now.
I have set to 0 in the stadium tab pitchcarps and goalnet ads but now this does not seem to work.(it worked untill now).
Any ideeas?
Edit: now it works!
It's FORCE_ALL_REGIONALIZATION_PROPS inside locale.
Set it to o and there are no ads on the pitch.
 
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qasar80

Youth Team
Given that there is no discution about stadiums yet, does anyone know how to change the colour of a stadium in the sense for example to remove west ham ads in London Stadium or to make Wanda Metropolitano red between the stands instead of blue. I guess is something simple, but in the stadium folder is a lot of info this year and takes time to make sense of things, so if someone knows the answer, it will be happily received.
 

1440p

Club Supporter
Guys,

Can you please explain me one more thing I'm not sure about.

I've got Premier League Patch installed, right? It works, it's all fine about it.

The PL database has been imported as it should be. Two days ago I've realiased the nets at Wembley Stadium should be deeper (229 default - I wanted it to be 250).

So I've exported the databases (previously imported from "database" folder from PL patch) in Frosty Editor and changed the selected value in DB Master in table "stadiums" and saved the changes.

Then obviously I've imported amended databases again through Frosty Editor. Launched the game through Frosty Manager with all PL files installed. But unfortunately changes I've made to nets were not in the game.

I've tried to other option - once I've imported database again (with changed nets deep), I've exported it to mod and installed it through Frosty Manager.

Mod Nets DB is an imported DB where I've changed net's value :



It works correctly, so goal nets at Wembley ardeeper. But, unfortunately, DB from your Premier League patch doesn't. No Champions League, no Europe League - just the default names and no other changes implemented for PL purposes.

I've played with mods order and put them differently, but it didn't help. I have to choose between the DB with Champions League and Europa League names (PL patch), or DB with deeper nets.

What is the reason of that? Why values changed in DB don't work when I run the game through Frosty Manager? It does work when it's launched directly through Frosty Editor, but then all game mods obviously are skipped.

How to manage it out?
 

qasar80

Youth Team
How to manage it out?
You are making your task complicated without reason.
If you want to change the depht ot the net, you should use Andy's project, use db master to change it to what value you want, import the data base in the project back, transform it into a mod via frosty editor and ready. No need to activate one milion mods when a lot you can achieve just working on the project yourself.
I have for me a large variety of nets in dephts with just the projects in use.
 

1440p

Club Supporter
You are making your task complicated without reason.
If you want to change the depht ot the net, you should use Andy's project, use db master to change it to what value you want, import the data base in the project back, transform it into a mod via frosty editor and ready. No need to activate one milion mods when a lot you can achieve just working on the project yourself.
I have for me a large variety of nets in dephts with just the projects in use.

So what should I open in DB Master? Andy's database from PL patch? And then re-import it again in Frosty Editor once changes in DB are made? That's why I did.

And when I transformed it into a mod, a seperate DB (Nets DB ) has been exported. So then I have only option to choose in Frosty Manager either I want to use full PL DB (original one - PL Patch FIFA 18 Current Version) - with all patch features available (Champions League, Europe League) or Nets DB (exported after wanted value was changed) with deeper nets working, but with no changes to tournaments names and other changes made by Andy in the DB. And the game runs the database with higher hierarchy set up in Frosty Manager (on the screenshot provided it is Nets DB as it's on the bottom of the mods list).

When I just re-import DB after changing its values and I don't put it exported to Manager, there are NO CHANGES made in game.
 

qasar80

Youth Team
But I do not understand why this happens.
Your problem with mod manager occurs to me to, but you say that after reimporting the database with frosty, when you try to transfotm it into a mod it results that net mod???
Are you sure you did not do anything else? That is a strange problem, I'm going to check that for you in the next minutes and come back with a tested reply.
On the other hand, why using that mod manager? I don't like it, but that's a personal choice.
Edit: Tested it and you are right. I could export it as a normal mod but lost the edited values for nets or even stadium links.
Advice: use frosty editor and project files. Those are clean, easy to use and tweak, plus they show all modifications and I make a lot.
 
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1440p

Club Supporter
But I do not understand why this happens.
Your problem with mod manager occurs to me to, but you say that after reimporting the database with frosty, when you try to transfotm it into a mod it results that net mod???
Are you sure you did not do anything else? That is a strange problem, I'm going to check that for you in the next minutes and come back with a tested reply.
On the other hand, why using that mod manager? I don't like it, but that's a personal choice.
Edit: Tested it and you are right. I could export it as a normal mod but lost the edited values for nets or even stadium links.
Advice: use frosty editor and project files. Those are clean, easy to use and tweak, plus they show all modifications and I make a lot.

Well. Let's summarise the issue because it's weird as fu.k.

Let's say I've done what I wanted to do in DB Masters, so I've changed the nets' deep. I've save the changes and re-imported fifa_ng_db and fifa_ng_db-meta (which isn't in database folder of PL patch somehow - I don't know why).

And then, when I go to Frosty Manager where I have all PL mods installed and I launch the game - there are no changes to net at all.

When I launch the game thrugh Frosty EDITOR, my imported DB works and changes I've made are visible. But obviously, all mods I have in Frosty Manager are skipped and don't work. So it's bad as well, because I don't want to play with DB changed only. I need to have mods in the game as well.

So I thought it 's needed to export custom DB to a mod. So I've exported it, named it as DB Nets (net deep was changed) and put it into Manager.
But when the DB is above PL Patch Current Version - then I have Champions League and Europa League names, but nets don't work. However, when I put DB Nets underneath PL Patch Current Version (any) - DB with nets works, but I don't have Champions League and Europa League. So it seems that Premier League database made by Andy is not loaded and my custom (based on default?) DB is ran instead.

How can I run all mods through Frosty Editor? I didn't hear about this option before? I mean, about Project Files option. I've learnt myself to use Editor, export to mod, import to Manager and run. That's the simplest way. Isn't it?

So how it works if we want to skip using Editor?

EDIT : I didn't realise you've edited the post and I've created mine before your edition. However, the last question is still up to date :-) Thanks for testing it up!
 


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