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FIFA 18 Career Mode Patch (Frosty Mod)

martinhelge

Club Supporter
Which file do you mean? The folder with the mod? I don't understand you.

He's talking about the file you need when you import a mod from withing CGFE. When you import a patch after opening CGFE (not at the splash screen), you need a .cgm file. The file you uploaded is a .cgp file.


https://imgur.com/a/EtHr9K9
 

CROYAL

Club Supporter
I've modded the newest update of Fifa with the CGFE file. It works like a charm.

Hi :) is there anywhere a guide how to get mods into the CG File Explorer ? Im not quite sure if im just stupid or doing anything wrong.

I start the File Explorer and what do to next ? :)
 

Pedro Bennesby

Club Supporter
How can i make the mod to work?
I have the game cracked on update 7 and modded with Bigpatch 8
I've downloaded the latest version (2.0 correct) and still doesn't worked, the game run's perfectly, but i can't see the "trainings" like speed on penaltys...
Please guys, help me, the game ins't fun for me without this mod
P.S: I use FMM 1.0.3.1
 

TheAwesomeGem

Youth Team
How can i make the mod to work?
I have the game cracked on update 7 and modded with Bigpatch 8
I've downloaded the latest version (2.0 correct) and still doesn't worked, the game run's perfectly, but i can't see the "trainings" like speed on penaltys...
Please guys, help me, the game ins't fun for me without this mod
P.S: I use FMM 1.0.3.1

Use CGFE edition.
 

ScotchNL

Club Supporter
Slightly off-topic, but can someone tell me how to update a non-origin copy of FIFA 18? I bought the game for console, and didn't feel like buying it again for PC. The version I have now is therefore outdated and is not working with the mod.
I only recently discovered the option to mod career mode, and I'm desperate to try it :) I'll consider buying it again for PC if I absolutely have to

edit: fyi, I'm trying the CGFE edition, but I'm getting a .NET framework error when trying to load the mod. I get no such error when loading a 'new mod', i.e. reverting to the original. My FIFA version is only at patch 2, hence my original question.
 
Last edited:

TheAwesomeGem

Youth Team
Slightly off-topic, but can someone tell me how to update a non-origin copy of FIFA 18? I bought the game for console, and didn't feel like buying it again for PC. The version I have now is therefore outdated and is not working with the mod.
I only recently discovered the option to mod career mode, and I'm desperate to try it :) I'll consider buying it again for PC if I absolutely have to

edit: fyi, I'm trying the CGFE edition, but I'm getting a .NET framework error when trying to load the mod. I get no such error when loading a 'new mod', i.e. reverting to the original. My FIFA version is only at patch 2, hence my original question.

Try this one: https://drive.google.com/file/d/1QitEZjxuO0KPaPQ01s3yZR-kbNNmkopx/view?usp=sharing

Use the first version of Frosty Mod Manager for FIFA 18 and it should work.
 

HuzzUK

Club Supporter
How can you import this into a patch? You can only import .cgm files, but this is a .cgp. I assume you can't use it with any other patches?
 

ScotchNL

Club Supporter
Try this one: https://drive.google.com/file/d/1QitEZjxuO0KPaPQ01s3yZR-kbNNmkopx/view?usp=sharing

Use the first version of Frosty Mod Manager for FIFA 18 and it should work.
The link you sent me isn't working sadly, I'm getting this error in FMM:

Value cannot be null.
Parameter name: value

at System.Security.Cryptography.AesCryptoServiceProvider.set_Key(Byte[] value)
at FrostySdk.FileSystem.‫‭‌‭‫‬‏‭‎‪‎‎‫‏‫‍‍‍‫‫‌‬‍‏‏‌‮(Byte[] )
at FrostySdk.FileSystem.Initialize(Byte[] key)
at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

I'm using Frosty Mod Manager 1.0.3 alpha 4, and fifacareerpatch 2.0. My Fifa is still the update 2 one from KaOs.
 

TheAwesomeGem

Youth Team
The link you sent me isn't working sadly, I'm getting this error in FMM:

Value cannot be null.
Parameter name: value

at System.Security.Cryptography.AesCryptoServiceProvider.set_Key(Byte[] value)
at FrostySdk.FileSystem.‫‭‌‭‫‬‏‭‎‪‎‎‫‏‫‍‍‍‫‫‌‬‍‏‏‌‮(Byte[] )
at FrostySdk.FileSystem.Initialize(Byte[] key)
at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

I'm using Frosty Mod Manager 1.0.3 alpha 4, and fifacareerpatch 2.0. My Fifa is still the update 2 one from KaOs.

You need to input the key. Try putting a different bcrypt.dll.
 

ScotchNL

Club Supporter
You need to input the key. Try putting a different bcrypt.dll.
I tried a different bcrypt.dll, and got a new error. I also tried the fix for frosty mod manager 1.0.3.4alpha by GalaxyEham, which contains a bcrypt file as well.
By the way, I appreciate it that you're trying to help me :) Thanks!

Here's the error note I got in the Frosty mod manager:
Could not find a part of the path.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileInfo.MoveTo(String destFileName)
at Frosty.ModSupport.FrostyModExecutor.‍‮‬‮‬‭‎‮‮‏‬‫‍‮‮‍‭‪‏‮.‭‍‬‪‪‏‪‌‌‪‪‬‏‍‌‪‏‮‌‎‮()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.ModSupport.FrostyModExecutor.PL/4V#5m#OJ3zFX4X!nL8 z}(.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
 

Cubey

Club Supporter
I tried a different bcrypt.dll, and got a new error. I also tried the fix for frosty mod manager 1.0.3.4alpha by GalaxyEham, which contains a bcrypt file as well.
By the way, I appreciate it that you're trying to help me :) Thanks!

Here's the error note I got in the Frosty mod manager:
Could not find a part of the path.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileInfo.MoveTo(String destFileName)
at Frosty.ModSupport.FrostyModExecutor.‍‮‬‮‬‭‎‮‮‏‬‫‍‮‮‍‭‪‏‮.‭‍‬‪‪‏‪‌‌‪‪‬‏‍‌‪‏‮‌‎‮()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Frosty.ModSupport.FrostyModExecutor.PL/4V#5m#OJ3zFX4X!nL8 z}(.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at FrostyModManager.MainWindow.<launchButton_Click>d__12.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

make sure, that your fifa 18 folder flag the ownership.
 

Sebbastos

Club Supporter
The mod is Great !!
But is not compatible with Fifa Infinity 4.0 (CG files)

Did someone do it ?
Thank you guys
 


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