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Stadiums by Gonzaga & BFL TEAM

fachis46

Club Supporter
excellent the stadiums of fifa19 ,,, how are they installed? Is the work finished or do we have to place textures in blender?
 

kly101

Club Supporter
excellent the stadiums of fifa19 ,,, how are they installed? Is the work finished or do we have to place textures in blender?

That's what I wanted to know, too. I downloaded Mercedes Benz Stadium and wanted to figure out how to bind each texture to a given object if they did it through trial and error
 

Pillowbiter

Club Supporter
Gonzaga, I would like you to consider updating some the russian stadiums you converted recently. As you probably know some of us are having issues with the size of the stadiums. I've been looking at the texture files of some of the stadiums and most of them seem unnecessarily bloated. Let's take Volgograd stadium as an example. The texture file has a texture of the adboards (nr. 8 if opened with RX Master) that does not appear in the game but has a resolution of 2048x1024. Does it need to be that large? Image 122 is used to just indicate color, it has no texture. So there's no reason for it to be 2048x1024. Plus there's a number of images like nr. 18, 23, 25, 113 etc. - i'm not sure what these are and what they do but will sizing them down to 1024x1024 change a lot? I've tried to size down a few images and my tests show that sizing down just 10 images of the texture file will bring it down to manageable size. So that it can be used with HD boot and kit textures and will not crash the game. Could you pls consider doing something about it? Thank you.
 

gonzaga

Reserve Team
Gonzaga, I would like you to consider updating some the russian stadiums you converted recently. As you probably know some of us are having issues with the size of the stadiums. I've been looking at the texture files of some of the stadiums and most of them seem unnecessarily bloated. Let's take Volgograd stadium as an example. The texture file has a texture of the adboards (nr. 8 if opened with RX Master) that does not appear in the game but has a resolution of 2048x1024. Does it need to be that large? Image 122 is used to just indicate color, it has no texture. So there's no reason for it to be 2048x1024. Plus there's a number of images like nr. 18, 23, 25, 113 etc. - i'm not sure what these are and what they do but will sizing them down to 1024x1024 change a lot? I've tried to size down a few images and my tests show that sizing down just 10 images of the texture file will bring it down to manageable size. So that it can be used with HD boot and kit textures and will not crash the game. Could you pls consider doing something about it? Thank you.

I understand, my friend! The adboards texture really doesn't need to be that big. I used it as a reference when mapping the static adboards which are on the benches side of the pitch. But I didn't think it might be a problem back then.
Anyway, scaling it down won't fix the problem, because there are more 2048x2048 images. Those are the ambient textures. I made them that big, because I wanted the lightmap to be good. Some objects had too many meshes and thus required bigger lightmap resolution. If I scale them down this may result in light problems.
I'm ready to pass all my materials to anyone who wants to experiment, but I don't have the time and the will to do it myself right now, sorry!
 

Pillowbiter

Club Supporter
I understand, my friend! The adboards texture really doesn't need to be that big. I used it as a reference when mapping the static adboards which are on the benches side of the pitch. But I didn't think it might be a problem back then.
Anyway, scaling it down won't fix the problem, because there are more 2048x2048 images. Those are the ambient textures. I made them that big, because I wanted the lightmap to be good. Some objects had too many meshes and thus required bigger lightmap resolution. If I scale them down this may result in light problems.
I'm ready to pass all my materials to anyone who wants to experiment, but I don't have the time and the will to do it myself right now, sorry!
i didn't really expect anything else - our community has never been big on updating or improving... what do you mean exactly by passing the materials? could you just share them here? so that anyone could try?
 

gonzaga

Reserve Team
I understand. You would expect this answer, if you knew what mess that might cause with the stadium. And how long it will take me to start re-scaling exporting and testing every single stadium. And even if some re-scaled textures might not cause bug, others from the same stadium could if they are re-scaled. Nobody can tell when and what might cause this. The tests have to be divided by parts, so if there is a bug it could be easily determined. The WC host stadiums have a lot of objects.
Those ambient textures are made that big for a reason. I'll prepare the blender files and anyone could try to re-scale the textures, than export the stadium and test. Exporting stadium textures rx3 took me sometimes around half an hour. Maybe less when you scale down the textures. Another 10-15 mins for the stadium rx3 model.
 

gonzaga

Reserve Team
Here is the Volgograd Arena. In order to unpack the textures: open the file in blender, go to File-External Data-uncheck Automatically Pack Into .blend. Then again File-External Data-Unpack All Into Files-Write files to current directory (overwrite existing files). Again File-External Data-Make All Paths Absolute. Doing all this now creates a folder textures along with the stadium blender file. From folder textures you edit the files you want and repeat the steps above to re-apply the changes into the blender model.
After that you export the stadium model and the stadium textures. test in the game.
http://www.mediafire.com/file/6k8216qdd7jrlrk/Volgograd_Arena_packed.rar/file

NOTE: You need to have Importer/Exporter script (I use v 0.63) from Arianos10 installed in blender. Arianos10 should have instructions about this in his thread.
 

gonzaga

Reserve Team
FIFA 14 fans, here a try of La Rosaleda. Extracted from NintendoSwitch by @The Wizard. I re-positioned the away crowd. Now it's at the second tier in the south-west corner. It takes a lot of time to make the stadium work properly. Mostly because of the long time needed to export the stadium with blender. I still need to deal with the adboards and collisions. And add props. Unfortunately we won't have the tournament group switching for different tournaments, because I export the stadium with the old script (0.63). I tried with the new, but the stadium is awfully messy.
New Picture.jpg
 

pe pe

Club Supporter
Thank you for your effort @gonzaga! I noticed however one little annoyance and was wondering if it is something easy to address - I mean the adboards texture seem to be a little bit squished (look at a EA Sports logo below, it should be circular). Is it related to convertion process because I remember that New Velodrome by BFL has this exact same issue. Can it be fixed? Or at least is it possible to prevent this in future conversions?

 


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