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BottomSideUp

Club Supporter
Thanks Master for kind words :)

I am working in another project,I noticed that in Fifa Gameplay are very important the traits teams in table teams ,they are divided in : team vs strong; team vs equal; team vs weak. This traits prevail to squad tactics that we have in the game, for example if in the game Cagliari has long pass as tactic while in trait team has ball possess,this last prevail so it is very important change them if we want ever a real soccer simulation . Here we have the traits number :

1 Impatient Board
2 Loyal Board
4 Squad Rotation
8 Consistent Layout
16 Switch wingers
32 Centreback Split
64 Defend the Lead (*)
128 Keep Up Pressure (*)
256 More attacking at home
512 Tac. Tiki taka (**)
1024 Tac. Short Passing (**)
2048 Tac. Counter Attack (**)
4096 Tac. Direct Attack (**)
8192 Tac. Normal Attack (**)
16384 Tac. More Crosses (***)
32768 Tac. More Dribble (***)
65536 Tac. Medium Pressing (****)
131072 Tac. High Pressing (****)
262144 Tac. Very High Pressing
524288 Tac. Contain (****)
1048576 Tac. Normal Defending (****)
Every number correspond to a tactics for example if we want the Juventus Team whit Tiki Taka,Keep the Pressure,more attacking at home, more dribbling we have to do :

512+128+256+32768 = 33664 so we put this numer in table teams vs weak ( for example ) It is very easy. So we can personalize every team.

Pay attention to * in fact if you put for example the number 64 ( defend the lead) you cannot put in the same table the 128 ( keep the pressure) .Same thing for the 2* ;3 * etc etc.

For now I am doing the Serie A Tim. I want that every team in fifa play as the real football.

Stay Tuned.
Pedrito. This is very good findings, thank you. Do you happen to also know what the opponentstrongthreshold and opponentweakthreshold do in teams table? These seem interesting as well.
 

Tzuyu

Club Supporter
Hey Fidel, I've been using your AGPE Mod for about three months now, and I gotta say it's really great, keep up the good work. That said, I do have a suggestion. Before yours, I was using FIFER's Realism Mod. The thing that I really liked about it was that for example in La Liga, Real Madrid, Barcelona and Atletico Madrid would almost always end up top three, with like 90+ points and scoring 100+ goals. That truly made the game challenging. Unfortunately, I haven't seen this happening with your mod, and I truly think that such a thing where teams would win the league with 90+ points and 100+ goals would make your mod far better. Is there a chance you'd be working on this issue? Seeing teams like Watford being first in the league and Liverpool being sixth isn't very exciting ! I wish you all the best, and again thank you for your work.
 

Fidel Gameplay

Senior Squad
Post for boda (and everyone) with some explanations.

Anyway I suggest to follow/read tips by Chuny and other FIFA friends.

He (boda) simply confused two mods (fbmod and tweaker) that change the pitch but in different ways
(but both required if tried once).

In the next pack I'm referring to the Revo Pitch Color Tweaker which will be converted to fbmod,
and allow to easy adjust/edit RGB pitch color (fbvector code).
This mod will be added in the next FAES and only increase the G vector, to have a very realistic green.

The Ultra Realistic Pitch Mod it's another thing (native fbmod), and a very advanced pitch mod,
this mod is already out since FAES 4.0 (this is what you don't like!),
includes textures and mowpatterns, incorporated/merged through a new technique,
on addon includes a new soft/smooth fx when the gameplay speed increases during the match.
This mod also fix the 3D grass issue in any cam, nis (non interactive sequences), replay cams, etc.
In the next pack 5.0 will be also out an update to increase gfx details globally.
If required you can override the pitch texture mod then just apply the Default Pitch for FAES (fbmod).
Probably you're already using it.

Probably, the ambient occlusion (in your gpu driver setup) it is not compatible with the new UHD texture compression.
Try to disable the "Ambient Occlusion" in the Nvidia Panel Setup.
Just to clarify: the Frostbite Ambient Occlusion remains activated in-game and a bit edited/improved...

In FAES 19 whatever stadium's weather condition (you select) is now 100X strong,
from clear day to foggy or rain dark day to snow),
in the fact, another FAES feature is:
there is a lot of difference between a match played during day or night.

However this guy is really great, sometimes he is a bit rough but he says what he thinks very directly.
In fact, this insight/great skill has been taken into consideration to test/test AGPE beta versions (in the past),
practically this guy is able to see the gp changes instantly (in-game).
He also allowed me to understand some gp strings and db attributes.
He gave me the idea to edit/increase player's height in the db.

boda is now having fun with FAES 19 AGPE (full pack),
he hasn't posted any negative gameplay comments, so I'm very happy, he's a very demanding player,
all this confirms that this time the gameplay is perfect (in all global aspects).

Two other final words of this misunderstood story:
boda loves FAES so much and deeply, for this reason,
if I add things that he doesn't like, his heart is like being broken.
(Sounds like when the EA release a title update but broke your game!)

Sometimes comments have a much deeper meaning than we think.
Please, this is just my personal thought.

Hugs to all

Specific to boda:
However, you continued to write without thinking and without respect for those who wrote you with education.

You will return stronger than before, and for sure you will have learned the sense of respect and patience.

The admin will surely unlock you between few days or tomorrow.
But please show your understanding.

Sometimes, a small life lesson can have positive effects.
 

elwoodpdowd

Club Supporter
Hey Fidel, I've been using your AGPE Mod for about three months now, and I gotta say it's really great, keep up the good work. That said, I do have a suggestion. Before yours, I was using FIFER's Realism Mod. The thing that I really liked about it was that for example in La Liga, Real Madrid, Barcelona and Atletico Madrid would almost always end up top three, with like 90+ points and scoring 100+ goals. That truly made the game challenging. Unfortunately, I haven't seen this happening with your mod, and I truly think that such a thing where teams would win the league with 90+ points and 100+ goals would make your mod far better. Is there a chance you'd be working on this issue? Seeing teams like Watford being first in the league and Liverpool being sixth isn't very exciting ! I wish you all the best, and again thank you for your work.
Football is not a constant. There are always surprises every single year. Liverpool spent many years in the European wilderness before their return to winning ways last season. I agree, it looks strange to have teams like Watford near the top. For realism, try Fifers realism mod. I have been using it in conjunction with FAES etc for quite a while and it really helps to bring back the stats and league placing to just about where they should be given the closed shop nature of SKY Tv premier league these days
 

Tzuyu

Club Supporter
Football is not a constant. There are always surprises every single year. Liverpool spent many years in the European wilderness before their return to winning ways last season. I agree, it looks strange to have teams like Watford near the top. For realism, try Fifers realism mod. I have been using it in conjunction with FAES etc for quite a while and it really helps to bring back the stats and league placing to just about where they should be given the closed shop nature of SKY Tv premier league these days

Hey man, thank you for the answer. If I may ask, how do you use both FAES and FIFER's Realism Mod? I'd love to use FAES while having the championships being realistic.
 

Fidel Gameplay

Senior Squad
thank you fidel waiting faes 5.0

psd - thank you for your great work without asking for anything in return! it is something to be eternally grateful for.

- Thank you .... ;)

For me it is a great pleasure so have fun.
The new pack will be out very soon.

Bye

Football is not a constant. There are always surprises every single year. Liverpool spent many years in the European wilderness before their return to winning ways last season. I agree, it looks strange to have teams like Watford near the top. For realism, try Fifers realism mod. I have been using it in conjunction with FAES etc for quite a while and it really helps to bring back the stats and league placing to just about where they should be given the closed shop nature of SKY Tv premier league these days

Yes I agree. Bye

Hey man, thank you for the answer. If I may ask, how do you use both FAES and FIFER's Realism Mod? I'd love to use FAES while having the championships being realistic.

Hello,
this is the FAES AGPE CM (Ultimate difficulty)



Anyway, yes, you can play FAES on both with FIFER's (CM) Realism Mod (place this last one after faes main fbmod).
Follow elwoodpdowd's tips and try out the game.

Remember that to have the maximum effect when editing the cm, as usual, is required to start a new cm.
This is because some cm files work by updating themselves when the career file is loaded,
but many are used to generate the career start variables correctly.
 

Tzuyu

Club Supporter
For me it is a great pleasure so have fun.
The new pack will be out very soon.

Bye



Yes I agree. Bye



Hello,
this is the FAES AGPE CM (Ultimate difficulty)



Anyway, yes, you can play FAES on both with FIFER's (CM) Realism Mod (place this last one after faes main fbmod).
Follow elwoodpdowd's tips and try out the game.

Remember that to have the maximum effect when editing the cm, as usual, is required to start a new cm.
This is because some cm files work by updating themselves when the career file is loaded,
but many are used to generate the career start variables correctly.

Hey Fidel, thank you for the reply! I must admit that I did not understand what you said about how you can play with both mods at the same time. Do I have to create a career mode save with FIFER's mod activated and then switch to yours?
 

Fidel Gameplay

Senior Squad
NO,
go offline in origin,
import and apply both fbmods (check the order window in FMM, make sure to place fifer mod after faes),
if required install AGPE AI 4.0 + any AGPE DB, launch game,
load AGPE DB Squads, start a new career. Enjoy!
 

Fidel Gameplay

Senior Squad
Thanks Master for kind words :)

I am working in another project,I noticed that in Fifa Gameplay are very important the traits teams in table teams ,they are divided in : team vs strong; team vs equal; team vs weak. This traits prevail to squad tactics that we have in the game, for example if in the game Cagliari has long pass as tactic while in trait team has ball possess,this last prevail so it is very important change them if we want ever a real soccer simulation . Here we have the traits number :

1 Impatient Board
2 Loyal Board
4 Squad Rotation
8 Consistent Layout
16 Switch wingers
32 Centreback Split
64 Defend the Lead (*)
128 Keep Up Pressure (*)
256 More attacking at home
512 Tac. Tiki taka (**)
1024 Tac. Short Passing (**)
2048 Tac. Counter Attack (**)
4096 Tac. Direct Attack (**)
8192 Tac. Normal Attack (**)
16384 Tac. More Crosses (***)
32768 Tac. More Dribble (***)
65536 Tac. Medium Pressing (****)
131072 Tac. High Pressing (****)
262144 Tac. Very High Pressing
524288 Tac. Contain (****)
1048576 Tac. Normal Defending (****)
Every number correspond to a tactics for example if we want the Juventus Team whit Tiki Taka,Keep the Pressure,more attacking at home, more dribbling we have to do :

512+128+256+32768 = 33664 so we put this numer in table teams vs weak ( for example ) It is very easy. So we can personalize every team.

Pay attention to * in fact if you put for example the number 64 ( defend the lead) you cannot put in the same table the 128 ( keep the pressure) .Same thing for the 2* ;3 * etc etc.

For now I am doing the Serie A Tim. I want that every team in fifa play as the real football.

Stay Tuned.

Some tips for you, I hope you enjoy!

When editing AGPE DB make sure to follow some golden suggestions.

When setting the data for your teams, be sure to replicate what the team is doing in real life at this moment.
There are many different combinations that will make the team play a unique style in game, changing one
option can influence the way the team behaves drastically. Please make sure to choose every option carefully.
FIFA offer the possibility to set a different tactic against different types of opponents:
Normal, Versus Weaker and Versus Stronger
Below you will find some helpful information that will explain the impact of each tactical option in detail.



Options are an extra way of customizing the team, to get as close as the real playing style as possible.
These are not mandatory, so should only be used when it is very clear a team uses a tactical option.

Attacking Options:

Crossing:
This will make teams make more use of the wings and attempt crosses more often if a target man is on the pitch.
If no target man is on the pitch, this setting does not have any influence.
Please don’t use this for teams who attack over the wings but don’t cross
more than the average team.

Dribbling:
This addition will make players dribble more often in midfield and attack than the average team.

Free Form - Build Up:
Using this tactic, the team will play a free-flowing game, which will allow their players to leave positions in the defensive third and midfield.
For this, look at the whole season, not just one match or one player who has been given this role.
Not a lot of teams will use this as most use a organized build-up.

Free Form - Attack :
Using this tactic, the team will play a free-flowing game when in possession.
Allowing players to roam around the attacking third of the pitch.
For this, look at the whole season, not just one match or one player who has been given this role.
Mostly used by the bigger, higher rated teams.

Defending Options:

Offside Trap:
The teams' defensive line will actively move forward with added risk of mistakes!), to try and catch the opposition
offside. This should only be added to a team that is well known for doing this very aggressively.

Gegen Press:
After the team have lost the ball, the players closest to the ball will all press the attacking team to try and regain the ball quickly and interrupt the attack.
This will require high stamina for all players, so it is not used by a lot of teams.

Versus Weaker & Versus Stronger
Apart from assigning the right NORMAL tactics, you need to judge how your team plays against (much) stronger or
(much) weaker opponents.
To help the AI recognize weaker or stronger teams, and to make them choose the right tactics against them, you
have to set the values in the Apply Against “OVR difference” boxes. You can set values between 1 and 20 here.

The higher the number the weaker the team needs to be before the
“Vs Weaker” style is applied by the AI.
The “vs Stronger” box in the column means, that the team reconsiders its playing style and will (probably) act more defensively against teams who are weaker.
The higher the number the stronger the team needs to be before the
“Vs Stronger” style is applied by the AI.

• Versus Weaker:
These settings are the tactics that your team will use against weaker opponents.
Usually they will be more attack minded and are often more possession based, as the team is stronger than their opponents,
but please remember that this is not always the case.
Some teams will still play direct and fast against weaker sides.
We would usually see a higher value in mentality for this tactic too, but that also is not always the case as some teams still defend deep against weaker teams.

• Versus Stronger:
These settings are the tactics that your team will use against stronger opponents.
Usually they will be more defensive than the other two tactics.
We would usually see a more defensive value in tactic here, as most sides
defend deeper against stronger teams. This isn’t always the case so please look out for those exceptions.

Think, this is only a small aspect.
For this reason FAES AGPE is incredibly unique and the most advanced mod.
 
Last edited:

Tzuyu

Club Supporter
NO,
go offline in origin,
import and apply both fbmods (check the order window in FMM, make sure to place fifer mod after faes),
if required install AGPE AI 4.0 + any AGPE DB, launch game,
load AGPE DB Squads, start a new career. Enjoy!

I will do that and then I'll tell you ! But I already have a squad life with updated transfers and new kits, unfortunately your DB Squads file only has Serie A transfers :(
 

Fidel Gameplay

Senior Squad
I will do that and then I'll tell you ! But I already have a squad life with updated transfers and new kits, unfortunately your DB Squads file only has Serie A transfers :(

Ok, just play with your Squads db and enjoy! But you can't get the FAES full gp experience. Bye
 

Milosensas

Club Supporter
- Hi Fidel Gameplay, I see that you are working on the new update of your great work, I wanted to ask you if it would be possible for you to change the marker of the Spanish cup that is very ugly and boring for another such as that of the Italian cup?

I would thank you forever ....;)
 

pedrito799

Club Supporter
Some tips for you, I hope you enjoy!

When editing AGPE DB make sure to follow some golden suggestions.

When setting the data for your teams, be sure to replicate what the team is doing in real life at this moment.
There are many different combinations that will make the team play a unique style in game, changing one
option can influence the way the team behaves drastically. Please make sure to choose every option carefully.
FIFA offer the possibility to set a different tactic against different types of opponents:
Normal, Versus Weaker and Versus Stronger
Below you will find some helpful information that will explain the impact of each tactical option in detail.



Options are an extra way of customizing the team, to get as close as the real playing style as possible.
These are not mandatory, so should only be used when it is very clear a team uses a tactical option.

Attacking Options:

Crossing:
This will make teams make more use of the wings and attempt crosses more often if a target man is on the pitch.
If no target man is on the pitch, this setting does not have any influence.
Please don’t use this for teams who attack over the wings but don’t cross
more than the average team.

Dribbling:
This addition will make players dribble more often in midfield and attack than the average team.

Free Form - Build Up:
Using this tactic, the team will play a free-flowing game, which will allow their players to leave positions in the defensive third and midfield.
For this, look at the whole season, not just one match or one player who has been given this role.
Not a lot of teams will use this as most use a organized build-up.

Free Form - Attack :
Using this tactic, the team will play a free-flowing game when in possession.
Allowing players to roam around the attacking third of the pitch.
For this, look at the whole season, not just one match or one player who has been given this role.
Mostly used by the bigger, higher rated teams.

Defending Options:

Offside Trap:
The teams' defensive line will actively move forward with added risk of mistakes!), to try and catch the opposition
offside. This should only be added to a team that is well known for doing this very aggressively.

Gegen Press:
After the team have lost the ball, the players closest to the ball will all press the attacking team to try and regain the ball quickly and interrupt the attack.
This will require high stamina for all players, so it is not used by a lot of teams.

Versus Weaker & Versus Stronger
Apart from assigning the right NORMAL tactics, you need to judge how your team plays against (much) stronger or
(much) weaker opponents.
To help the AI recognize weaker or stronger teams, and to make them choose the right tactics against them, you
have to set the values in the Apply Against “OVR difference” boxes. You can set values between 1 and 20 here.

The higher the number the weaker the team needs to be before the
“Vs Weaker” style is applied by the AI.
The “vs Stronger” box in the column means, that the team reconsiders its playing style and will (probably) act more defensively against teams who are weaker.
The higher the number the stronger the team needs to be before the
“Vs Stronger” style is applied by the AI.

• Versus Weaker:
These settings are the tactics that your team will use against weaker opponents.
Usually they will be more attack minded and are often more possession based, as the team is stronger than their opponents,
but please remember that this is not always the case.
Some teams will still play direct and fast against weaker sides.
We would usually see a higher value in mentality for this tactic too, but that also is not always the case as some teams still defend deep against weaker teams.

• Versus Stronger:
These settings are the tactics that your team will use against stronger opponents.
Usually they will be more defensive than the other two tactics.
We would usually see a more defensive value in tactic here, as most sides
defend deeper against stronger teams. This isn’t always the case so please look out for those exceptions.

Think, this is only a small aspect.
For this reason FAES AGPE is incredibly unique and the most advanced mod.



Very Very nice Master,thanks a lot. I am waiting start the Serie A tim so I can compare every team whit real life whit https://it.whoscored.com/

And for now I'd put GK Icardi and Neymar because they are off team at moment,so the manager AI can't put in the pitch.

For the lovers of Tactics there is this fantastic website,here an example of Liverpool :

http://assoanalisti.it/analisi-tattica-il-liverpool-di-jurgen-klopp-2018-19/
 

BottomSideUp

Club Supporter
Some tips for you, I hope you enjoy!

When editing AGPE DB make sure to follow some golden suggestions.

When setting the data for your teams, be sure to replicate what the team is doing in real life at this moment.
There are many different combinations that will make the team play a unique style in game, changing one
option can influence the way the team behaves drastically. Please make sure to choose every option carefully.
FIFA offer the possibility to set a different tactic against different types of opponents:
Normal, Versus Weaker and Versus Stronger
Below you will find some helpful information that will explain the impact of each tactical option in detail.



Options are an extra way of customizing the team, to get as close as the real playing style as possible.
These are not mandatory, so should only be used when it is very clear a team uses a tactical option.

Attacking Options:

Crossing:
This will make teams make more use of the wings and attempt crosses more often if a target man is on the pitch.
If no target man is on the pitch, this setting does not have any influence.
Please don’t use this for teams who attack over the wings but don’t cross
more than the average team.

Dribbling:
This addition will make players dribble more often in midfield and attack than the average team.

Free Form - Build Up:
Using this tactic, the team will play a free-flowing game, which will allow their players to leave positions in the defensive third and midfield.
For this, look at the whole season, not just one match or one player who has been given this role.
Not a lot of teams will use this as most use a organized build-up.

Free Form - Attack :
Using this tactic, the team will play a free-flowing game when in possession.
Allowing players to roam around the attacking third of the pitch.
For this, look at the whole season, not just one match or one player who has been given this role.
Mostly used by the bigger, higher rated teams.

Defending Options:

Offside Trap:
The teams' defensive line will actively move forward with added risk of mistakes!), to try and catch the opposition
offside. This should only be added to a team that is well known for doing this very aggressively.

Gegen Press:
After the team have lost the ball, the players closest to the ball will all press the attacking team to try and regain the ball quickly and interrupt the attack.
This will require high stamina for all players, so it is not used by a lot of teams.

Versus Weaker & Versus Stronger
Apart from assigning the right NORMAL tactics, you need to judge how your team plays against (much) stronger or
(much) weaker opponents.
To help the AI recognize weaker or stronger teams, and to make them choose the right tactics against them, you
have to set the values in the Apply Against “OVR difference” boxes. You can set values between 1 and 20 here.

The higher the number the weaker the team needs to be before the
“Vs Weaker” style is applied by the AI.
The “vs Stronger” box in the column means, that the team reconsiders its playing style and will (probably) act more defensively against teams who are weaker.
The higher the number the stronger the team needs to be before the
“Vs Stronger” style is applied by the AI.

• Versus Weaker:
These settings are the tactics that your team will use against weaker opponents.
Usually they will be more attack minded and are often more possession based, as the team is stronger than their opponents,
but please remember that this is not always the case.
Some teams will still play direct and fast against weaker sides.
We would usually see a higher value in mentality for this tactic too, but that also is not always the case as some teams still defend deep against weaker teams.

• Versus Stronger:
These settings are the tactics that your team will use against stronger opponents.
Usually they will be more defensive than the other two tactics.
We would usually see a more defensive value in tactic here, as most sides
defend deeper against stronger teams. This isn’t always the case so please look out for those exceptions.

Think, this is only a small aspect.
For this reason FAES AGPE is incredibly unique and the most advanced mod.

:clap:Genius sir. So is it correct that these attacking and defending tactics you show here are present in the Teams db using RDBM? Also, each box represents a value (1,2,3,4)? So to set a team to the attacking style in your example, I would enter the values (3,4,4,2) in each unique field?
 


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