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FIFA Console Editing - PS3 (X360)

fifayoun

Youth Team
This one was the last one that you sent me, no adboards but still balls and champions logo in the presentation of the match

https://drive.google.com/open?id=1i5yvl69x6EQyX8qMso3R2-mIvIE-Zlk2

That's weird, this .bh should be correct as I have made it to only read player.lua (the kits/faces) and ignore all other ones.

Otherwise you could simply rename/delete the other .lua files and only keep player.lua, assets.lua, rm_common.lua and general.lua.
 

fifayoun

Youth Team
NEW UPDATE SOON:

- Automatic Kitnumbers, Shortnumbers and Kitfonts
- Assign/Change Kitnumber, Shortnumber and Kitfont colors
- Assign/Change Player Kitstyle (Set whether player has long sleeves, short sleeves, undershirt, tucked or untucked jersey, etc.)
- Assign Change Player Kitstyle in Winter (Same as above, but only active during winter).

And maybe more options.
 

Havijer

Club Supporter
That's weird, this .bh should be correct as I have made it to only read player.lua (the kits/faces) and ignore all other ones.

Otherwise you could simply rename/delete the other .lua files and only keep player.lua, assets.lua, rm_common.lua and general.lua.
What is the lua for adboards and logo presentations?
And I have a doubt, for example in these last days I've made many variations in lua files, is it possible that those luas from differents updates and things cause any inconsistences or bugs between them? I don't know hot explain very well, do you understand what I'm trying to tell you
 

fifayoun

Youth Team
What is the lua for adboards and logo presentations?
And I have a doubt, for example in these last days I've made many variations in lua files, is it possible that those luas from differents updates and things cause any inconsistences or bugs between them? I don't know hot explain very well, do you understand what I'm trying to tell you

I don't think so, because like I said with the datax.bh I sent you the game should only read player.lua and ignore all other .lua files, so all other .lua files should not matter and be ignored as the game will read the original .lua files from the datax.big file instead.
 

fifayoun

Youth Team
I don't think so, because like I said with the datax.bh I sent you the game should only read player.lua and ignore all other .lua files, so all other .lua files should not matter and be ignored as the game will read the original .lua files from the datax.big file instead.

You know what I also could do? I could also send you the modified datax.bh (like for everyone) and also send all the default .lua files from EA in it except for player.lua. Maybe that will fix the problems?
 

Havijer

Club Supporter
I don't think so, because like I said with the datax.bh I sent you the game should only read player.lua and ignore all other .lua files, so all other .lua files should not matter and be ignored as the game will read the original .lua files from the datax.big file instead.

Ok thanks to clarify my doubt
Could you tell me what are the luas for adboards and logo presentation?

And...

What sle, rm_common and accessory are for?
 

fifayoun

Youth Team
Ok thanks to clarify my doubt
Could you tell me what are the luas for adboards and logo presentation?

And...

What sle, rm_common and accessory are for?

Adboards = stadium.lua
Logo presentation = wipe3d.lua

sle = low resolution models, like the ballboys, bench players and manager.
rm_common = Revolution Mod necessary file.
accessory = like it says, for the accessories (like wristband, player gloves, ankle tape, referee's watch and cards, etc.).

Try this and see if it fixes your problems.
 

Havijer

Club Supporter
You know what I also could do? I could also send you the modified datax.bh (like for everyone) and also send all the default .lua files from EA in it except for player.lua. Maybe that will fix the problems?
yes please, that would be helpful
 

fifayoun

Youth Team
I downloaded it now how i install the faces ?

Did you install it together with the updates on your PS3?

For the faces, they need to go to: "data/sceneassets/faces" folder
For the heads and eyes, they need to go to : "data/sceneassets/head"
For the hair and hair textures, they need to go to : "data/sceneassets/hair"
For the hairlods, they need to go to : "data/sceneassets/hairlod"

You need to rename the files and add the word "specific" in front of it.

So for example "head_19288_0.rx3" becomes "specifichead_19288_0.rx3"
 


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