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[DOWNLOAD] Classic Patch 16 v3.2

ACICOG

Club Supporter
Nandor Hidegkuti, Sandor Kocsis, Ferenc Puskas and Zoltan Czibor




 
Last edited:

ACICOG

Club Supporter
Just noticed in the last conversion from Fifa 14. Sometimes appears some "black hole". Someone could help me?


 

pao4ever

Starting XI
Just noticed in the last conversion from Fifa 14. Sometimes appears some "black hole". Someone could help me?


the black hole is the most common bug with converted faces. it's actually caused by scrambled vertices, like a vertex being on top of another. it can be only fixed in blender. I also see that this Austrian player has also a bug underneath his left eye
 

ACICOG

Club Supporter
the black hole is the most common bug with converted faces. it's actually caused by scrambled vertices, like a vertex being on top of another. it can be only fixed in blender. I also see that this Austrian player has also a bug underneath his left eye
Thanks for the explanation, the only problem is that I haven't blender and I don't know how to use it...so I probably won't insert them for the moment.
 

cpt.walker

Club Supporter
Does anyone know how to convert faces from FIFA14 so that they work in the FIFA16? Maybe there’s a lesson somewhere
 

pao4ever

Starting XI
If you ask me it's not a big deal. It's just a small minus we have to face in order to have a specific face in our games
 

ACICOG

Club Supporter
Does anyone know how to convert faces from FIFA14 so that they work in the FIFA16? Maybe there’s a lesson somewhere
I use this method (thanks to @mamounet3105 ):

- for the head: export fifa 14 head model, open creation master 15 and import the head model over a random player, after expor the head model to your deskop or an other place of your choice. Open creation master 16 and import the head model.
When you open CM15 you must have and select Fifa 15.

- for the hair: open the fifa 14 head model with " FIFA1415HairConverter" and click on "convert hair" , open creation master and import the new hair model on a player. When you have imported the hair files you have to reposition the hair using the green arrows. Hairlod and hair textures don't need tto be convered!

- for the face texture: just make sure that the file is on 1024x1024

If you ask me it's not a big deal. It's just a small minus we have to face in order to have a specific face in our games
I try to contact @GIGGIRIVA because in our team he is the man who use Blender...but he can't help me because he is also a newbie with the program. Maybe you can help me if I send the head model (I don't want to bother you)? Or explain in detail "how to" so he can try to fix.
 

pao4ever

Starting XI
I use this method (thanks to @mamounet3105 ):

- for the head: export fifa 14 head model, open creation master 15 and import the head model over a random player, after expor the head model to your deskop or an other place of your choice. Open creation master 16 and import the head model.
When you open CM15 you must have and select Fifa 15.

- for the hair: open the fifa 14 head model with " FIFA1415HairConverter" and click on "convert hair" , open creation master and import the new hair model on a player. When you have imported the hair files you have to reposition the hair using the green arrows. Hairlod and hair textures don't need tto be convered!

- for the face texture: just make sure that the file is on 1024x1024


I try to contact @GIGGIRIVA because in our team he is the man who use Blender...but he can't help me because he is also a newbie with the program. Maybe you can help me if I send the head model (I don't want to bother you)? Or explain in detail "how to" so he can try to fix.
It's not that easy to explain, it's rather easier to fix lol. I'm currently making a classic adidas copa mundial model. Maybe I'll be able to help you after I finish it. Maybe you can find it useful to use in your patch, too
 

cpt.walker

Club Supporter
I use this method (thanks to @mamounet3105 ):

- for the head: export fifa 14 head model, open creation master 15 and import the head model over a random player, after expor the head model to your deskop or an other place of your choice. Open creation master 16 and import the head model.
When you open CM15 you must have and select Fifa 15.

- for the hair: open the fifa 14 head model with " FIFA1415HairConverter" and click on "convert hair" , open creation master and import the new hair model on a player. When you have imported the hair files you have to reposition the hair using the green arrows. Hairlod and hair textures don't need tto be convered!

- for the face texture: just make sure that the file is on 1024x1024


I try to contact @GIGGIRIVA because in our team he is the man who use Blender...but he can't help me because he is also a newbie with the program. Maybe you can help me if I send the head model (I don't want to bother you)? Or explain in detail "how to" so he can try to fix.

Thank you, you helped me a lot. :cool:
 

ACICOG

Club Supporter

ACICOG

Club Supporter
Some news:

- I have the permission to use the graphics stuffs like tournament banner, emblems, posters etc...from Futbox.com
In particular I want to say "thank you" to Adriano Ávila.

- I'm working also on a new site for our modding team.

- World Cup 1954 is done and I have already complete 5 teams from World Cup 1958

//////////

As you can see I haven't created the "country" logo (FIFA 1950-59)...so if someone ha suggestions are welcome!
In the CP14 we use these but in Fifa 16 these format isn't good:


Here some pics:

 

Ale MI

Club Supporter


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