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FIFA 16 3D Model Importer/Exporter

pao4ever

Starting XI
HELP MEEE PLSSS:.... Anyone to make for mee ball and trophy export from blender to fifa 16 tutorial....plss hellpp
it's exactly the same method with faces mate. instead of head model and face texture you import the ball/trophy models and their corresponding texture
 

pao4ever

Starting XI
i dont know ..i'm not created faces and hairs..pls help me pao4ever
Follow Krisaju's face modding tutorial in order to set blender straight. Then you just follow its instructions of importation, but instead of face files, you import the ball/trophy ones
 

Valadão

Youth Team
Someone can help me in? This error keeps appearing every time i try to open the camp nou from this post by The Wizard.

 
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fachis46

Club Supporter
Good day everyone Design the Asian Cup trophy for fifa, in fifa 14 it exports perfectly, but wanting to export it in fifa 15-16 with the ariano´s script, it won't let me export it .. Anyone can tell me how to export the trophy for fifa 15-16 .. I get this error.

 

rajdoshi111

Club Supporter
Anyone has updated download links for Fifa 16 face importer and exporter as i am not getting it. it will be a great help.

I want it for making face for fifa 16.

If anyone has then please share it. Thanks in advance.
 

MolchatDoma27

Club Supporter
Anyone has updated download links for Fifa 16 face importer and exporter as i am not getting it. it will be a great help.

I want it for making face for fifa 16.

If anyone has then please share it. Thanks in advance.
I'm the same, I've been looking for the Fifa 16 face importer for days and I can't find anything or all the links are down If someone could share the file with us, it would be of great help!
 

drlatorre

Club Supporter
I worked on the Rimet Cup but I can't export nor the model nor the textures getting only a 1kb file even if everything seems ok, at least the model.. There is only a UV mapped image texture. The original model was the sketchup file. I have joined all in one group, removed all the textures keeping only the model, reapplied new texture having a single texture for all for blender render (it was cycles) but I cannot export whatever I do. Or better no error and files exported but empty.. the same that happens with stadiums if I don't put stad_ before every part except props. And the problem is not the file that is absolutely a normal blender file now but something with the FIFA 15 3D imp exp by Arianos (and also the fifa 14 version) because I have the same problem with everything.. including the basic cube or other trophies or models without changing anything.

Here the screenshot
rimet3dblender.png
 

drlatorre

Club Supporter
Success! Finally got it to work. Thanks for the help. I'm probably way more excited than I should be to play in front of a realistically empty stadium.

Can I ask you how did you solve it? I have the same problem.. Using FIFA 15 3D exporter doesn't export the crowd... Using the FIFA 14 3D export a file but in game there is nothing at all. And it is not a problem of vertex, because it happens also if I don't change anything apart from rescaling
 

drlatorre

Club Supporter
Good day everyone Design the Asian Cup trophy for fifa, in fifa 14 it exports perfectly, but wanting to export it in fifa 15-16 with the ariano´s script, it won't let me export it .. Anyone can tell me how to export the trophy for fifa 15-16 .. I get this error.

It seems that the last version 0.66 exports stadiums but it is broken with trophies... while the previous 0.65 cannot export stadiums but exports trophies (following the name rules)... I use the two versions for different purposes because I had your same error with the 0.66... try the 0.65 and it will work
 

socaltexan

Club Supporter
Can I ask you how did you solve it? I have the same problem.. Using FIFA 15 3D exporter doesn't export the crowd... Using the FIFA 14 3D export a file but in game there is nothing at all. And it is not a problem of vertex, because it happens also if I don't change anything apart from rescaling
All the problems I've had with crowd placement have either been a problem with naming (either the crowd object name, or the names of the vertex groups), or the scale/size of the crowd object.

If my object and vertex groups are properly named, and I correct the scale, it's always worked for me.
 

drlatorre

Club Supporter
All the problems I've had with crowd placement have either been a problem with naming (either the crowd object name, or the names of the vertex groups), or the scale/size of the crowd object.

If my object and vertex groups are properly named, and I correct the scale, it's always worked for me.
Thank you but I have crowd as object name and all the vertex group are named correctly and still I get error when exporting. BTW I had to change (but it happens with every crowd) an original crowd file 197 O Dromo and it is imported already with the vertex groups names dead pop folk etc... How is it possible being an original file? I thought that this group names were created by arianos specifically for the script

crowdexportissue.png
 
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SimIT!

Club Supporter
Thank you but I have crowd as object name and all the vertex group are named correctly and still I get error when exporting. BTW I had to change (but it happens with every crowd) an original crowd file 197 O Dromo and it is imported already with the vertex groups names dead pop folk etc... How is it possible being an original file? I thought that this group names were created by arianos specifically for the script

View attachment 73918
The whole crowd must have a color seat and must have a type of crowd assigned. What I do usually is click A to select the crowd and assign a type of crowd. Then select small parts tô put away crowd, hardcore home crowd.

when exporting, Blender cant be in Edit Mode
 

drlatorre

Club Supporter
The whole crowd must have a color seat and must have a type of crowd assigned. What I do usually is click A to select the crowd and assign a type of crowd. Then select small parts tô put away crowd, hardcore home crowd.

when exporting, Blender cant be in Edit Mode
Yes I knew all this.. The problem was that the the vertex groups were already in... I just delete all of them and recreated new vertex groups and voilà... I exported the crowd.
 


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