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FIFA Converter (Models & Textures)

tokke001

Senior Squad
eh...fine, here you have both
yes i see now :
you are having crashes because the bone-indices are in short format (instead of FIFA 14 byte format)

the converter converts it wrong because the original model file is wrong :
the bonematrices of the original (FIFA 16) file are from FIFA 14

the converter only changes the bone-indices format if there s a change between the bonematrices


solution :
i ll see if i can improve the converter,
it is a bit strange maybe (not logic) it dont get fixed automaticly
 

Skoczek

Fan Favourite
yes i see now :
you are having crashes because the bone-indices are in short format (instead of FIFA 14 byte format)

the converter converts it wrong because the original model file is wrong :
the bonematrices of the original (FIFA 16) file are from FIFA 14

the converter only changes the bone-indices format if there s a change between the bonematrices


solution :
i ll see if i can improve the converter,
it is a bit strange maybe it dont get fixed automaticly
can't I fix it with hex editor as we did with vertexformat?
 

V.K

Starting XI
Try also disable "update vertex format"
Doesn't seem to fix the issue

But I guess it's good news that it doesn't just crash, the head does look like Ranieri, maybe a little more tweaking is needed?

FYI the F14 model I used (Solskjaer by @afwan11 ) has identical texture layout to the F16 Ranieri.
 

tokke001

Senior Squad
can't I fix it with hex editor as we did with vertexformat?
difficult i think,
because the size of the bonematrices is different at FIFA 14 and 16 :
u ll need to change multiple offsets and size-values in the file

i ll see if i can update the tool to fix this problem...
 

jrrp95

Youth Team
u may be able to create sideline manager rx3 files in rx3 FIFA 14 format, but FIFA 14 dont has sideline managers if i understand correctly?

u mean convert the manager faces to normal player heads ?
not sure if this is possible...

u should check the model-templates of the converter,
it may be the solution...


i ll check it,
similar to the "MODELS > Move/scale " function, but then for neck types : fix necks without converting ?


what issue u have ?


it (the vertex format) looks like a FIFA 15/16 hair-model,
if it should be FIFA 14, something is wrong yes :
Code:
i0:18:00:0001:4u16

and the defined vertex format resembles the one used at vertices,
so u should just be able to convert (with the tool)
When I select try to convert the file, no error appears but when checking the Converter files in /head_models nothing is outputted.
 

Van gol

Club Supporter
difficult i think,
because the size of the bonematrices is different at FIFA 14 and 16 :
u ll need to change multiple offsets and size-values in the file

i ll see if i can update the tool to fix this problem...
Is there anyway to fix the neck issue without using blender ?
 

tokke001

Senior Squad

FIFA Converter (v21.09.28b)​


New beta version

Changes:
- Models > convert
* Improvements in correcting bone-indices type
* Fix: Head-models FIFA 07/UEFA CL 06–07 - models without eyelashes giving errors
* Fix: Hair-models FIFA 07/UEFA CL 06–07 - errors at multiple UVs & nametables


Download​


@Skoczek , @chesfunk
 

tokke001

Senior Squad
Doesn't seem to fix the issue

But I guess it's good news that it doesn't just crash, the head does look like Ranieri, maybe a little more tweaking is needed?

FYI the F14 model I used (Solskjaer by @afwan11 ) has identical texture layout to the F16 Ranieri.
the problem i think,
is that the skeleton is different at manager models:
the used skeleton of manager models aren't the same as head/hair models

the converter uses the head/hair skeletons by default,
but u can change this :
* file for FIFA 14 skeleton :
\Skeletons\Skeleton_FIFA14_Switch.txt
* file for FIFA 16 skeleton :
\Skeletons\Skeleton_FIFA16.txt

i dont know the skeletons used for the manager models,
- but they (may) be found here :
* the game .exe file
* \data\*.cbac files (may need decompression if u see "chunkref", ...)
- it is a list of bone names u need, i know the length (number of bones) :
* FIFA 14, number of bones at manager-skeleton : 27
* FIFA 16, number of bones at manager-skeleton : 31


the "FIFA 16 manager skeleton" may be the same as "FIFA 20 crowd skeleton",
because the number of bones is the same
--> is a guess, but worth checking :
Code:
0,Reference
1,AITrajectory
2,Hips
3,RightUpLeg
4,RightLeg
5,RightFoot
6,RightFootEnd
7,LeftUpLeg
8,LeftLeg
9,LeftFoot
10,LeftFootEnd
11,Spine
12,Spine2
13,Neck
14,Head
15,HeadEnd
16,LeftShoulder
17,LeftArm
18,LeftForeArm
19,LeftHand
20,LeftHandEnd
21,RightShoulder
22,RightArm
23,RightForeArm
24,RightHand
25,RightHandEnd
26,LeftAnkleEffectorAux
27,RightAnkleEffectorAux
28,Trajectory
29,TrajectoryEnd
30,Prop
 

Skoczek

Fan Favourite

FIFA Converter (v21.09.28b)​


New beta version

Changes:
- Models > convert
* Improvements in correcting bone-indices type
* Fix: Head-models FIFA 07/UEFA CL 06–07 - models without eyelashes giving errors
* Fix: Hair-models FIFA 07/UEFA CL 06–07 - errors at multiple UVs & nametables


Download​


@Skoczek , @chesfunk
It really helped!

Edit: Or not, it's a lottery. It can crash or not
 
Last edited:

Van gol

Club Supporter
and in CM16 the face looks oke , or u have clashings with kits ?
-> if it is bad at CM16 : i would retry your conversion, check your settings -> because it is oke at me !


if it is only bugged ingame,
can u show me a screenshot?


it may sound strange,
but i cant run FIFA 16 game actually (no license) ... :)
Hi , i used your move/scale from fifa 14 to fifa 15 in Fifa converter, it became like this , his neck is out of his shirt every time .Can you tell me what wrong ?
Creation Master 15 28_09_2021 11_19_35 CH.png
 

Skoczek

Fan Favourite
@tokke001
I found a way how to convert FIFA 15/16 to 14 without any neck stretching
You need
Blender 2.72
3D Importer/Exporter Blender v.0.66 plugin
Face Master
FIFA 15 installed (to even run Face Master)
FIFA Converter
Creation Master 15
FIFA 16 head model and FIFA 14 head model (ofc)

I'll show it on Kamil Jóźwiak
1632855247358.png


1. Open FIFA Converter and convert your FIFA 16 face to FIFA 14 (as usual; it's important to do so, you'll see later)
2. Open Blender and install plugin
3. When it's ready to run, load converted F16 model to Blender
4. Then load F14 model
5. Click on right panel F14 model name, and then your F16 converted one with Shift holded
1632855654753.png

6. Move your mouse to model window, click Ctrl+L, choose "Object Data", then press "U" and choose "Object Data" again. Do the same with eyes.
7. Such morphed model export to file.
8. Run File Master (check specific face square if it isn't).
9. Import your file via this button
(necessary)
1632856031959.png

10. Open Creation Master and import created in FIFA 15 file folder as well as in File Master
1632856128480.png

11. You should see something like this. It's already moved to its place. Don't skip any steps of importing!
1632856287925.png

But something is wrong with the eyes...that's why I said to save previous file.
12. Clean Blender and import F16 converted file, then that one with broken eyes.
13. Repeat steps 5 and 6, but only for eyes.
14. Export
15. Done. Prepared file can be imported in CM, but can be just pasted directly as well.
1632856945233.png

@tokke001, maybe this process can be automatized?
 

Lagwagon93

Starting XI
@tokke001
I found a way how to convert FIFA 15/16 to 14 without any neck stretching
You need
Blender 2.72
3D Importer/Exporter Blender v.0.66 plugin
Face Master
FIFA 15 installed (to even run Face Master)
FIFA Converter
Creation Master 15
FIFA 16 head model and FIFA 14 head model (ofc)

I'll show it on Kamil Jóźwiak
View attachment 75527

1. Open FIFA Converter and convert your FIFA 16 face to FIFA 14 (as usual; it's important to do so, you'll see later)
2. Open Blender and install plugin
3. When it's ready to run, load converted F16 model to Blender
4. Then load F14 model
5. Click on right panel F14 model name, and then your F16 converted one with Shift holded
View attachment 75530
6. Move your mouse to model window, click Ctrl+L, choose "Object Data", then press "U" and choose "Object Data" again. Do the same with eyes.
7. Such morphed model export to file.
8. Run File Master (check specific face square if it isn't).
9. Import your file via this button
(necessary)
View attachment 75531
10. Open Creation Master and import created in FIFA 15 file folder as well as in File Master
View attachment 75532
11. You should see something like this. It's already moved to its place. Don't skip any steps of importing!
View attachment 75533
But something is wrong with the eyes...that's why I said to save previous file.
12. Clean Blender and import F16 converted file, then that one with broken eyes.
13. Repeat steps 5 and 6, but only for eyes.
14. Export
15. Done. Prepared file can be imported in CM, but can be just pasted directly as well.
View attachment 75537
@tokke001, maybe this process can be automatized?
When in Blender, don't convert the eyes model. You should only use the FIFA 15 default one to avoid those buggy eyes.
 

Van gol

Club Supporter
Wich steps u do ?
If u convert the model with checked option "move/scale",
u dont need to do the moving at tab "move/scale"
it is worked , but the neck is still out of his shirt when he runs . Is the " 0_0_0_0_0 " number important in renaming the face_texture when i converted from PNG to Rx3 file ? I tried to convert the PNG face_texture of Chivu from fifa 14 to the Rx3 face_texture FIFA 15 , his face in CM15 was OK , but he lost his helmet in game. How can i solve it ?
 

Attachments

  • Creation Master 15 29_09_2021 4_58_29 SA.png
    Creation Master 15 29_09_2021 4_58_29 SA.png
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Liv_Tyler

Youth Team
Tokke do you know how to convert PES 2016 faces for PES 2014? I can add the PES 2016 faces in PES 2014 but they look destroyed...The problem it s not the 3d model is something else with faces settings..It has 2 files face xml and face_edithair so something wrong is in there...If you have time and you can help please explain me what i should do because i dont have idea...
 


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