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Kits Related Questions and Answers Thread - FAQ's

robmar85

Reserve Team
The strange situation with these numbers is, but you have to upload them to another file. There are two kinds of numbers. one is 439,504 bytes and the other 439,520 bytes. Your numbers are on this second file. Check out the first one now and let me know. I send ready white numbers.

 

robmar85

Reserve Team
Are you using a database converted from FIFA 22 by Scouser09? I don't know how to describe it, but it's weird. The numbers that are normally included in the Revolution Mod do not work properly. The numbers Scouser09 converted from FIFA 22 work fine. I don't know what, but they differ from those from Rev Mod. Personally, it complicates my work on my add-on.
 

FIFAMoro

Reserves
I'm not using a recent database I think this one is from FIP 2019-2020 season.
What did you do to fix these ones ?
 

FIFAMoro

Reserves
The strange situation with these numbers is, but you have to upload them to another file. There are two kinds of numbers. one is 439,504 bytes and the other 439,520 bytes. Your numbers are on this second file. Check out the first one now and let me know. I send ready white numbers.

How did you do this bro?
 

robmar85

Reserve Team
Recently, I noticed something weird with the numbers. The numbers that were part of the Revolution Mod stopped working overnight. You probably have the same problem too. I decided to check the numbers converted from FIFA 22 by @ scouser09. They worked flawlessly. I did not give up anyway. I added the Rev Mod numbers again and to my surprise they also started working. I do not understand what's going on. I regenerate the game with the i68 controller. Maybe there are some bugs in the program? I have not tried to regenerate the CM16 so I have no comparison.
 

robmar85

Reserve Team
I remembered one more thing. If you add png files using CM 16, the rx3 file will not be the same as the one I sent you, because in the Creation Master 16 files the Rev Mod file was probably used as the base and the program saves the numbers on this rx3 file. I don't know if you know what I'm writing about ...
 

FIFAMoro

Reserves
I remembered one more thing. If you add png files using CM 16, the rx3 file will not be the same as the one I sent you, because in the Creation Master 16 files the Rev Mod file was probably used as the base and the program saves the numbers on this rx3 file. I don't know if you know what I'm writing about ...
as you said bro all this is weird, modding games is always complicated, I'm sure if we didn't have Rev Mod, replacing the numbers could be easy, I get it.
 

FIFAMoro

Reserves
Bro it's working now thanks for your help, you're nothing but a genius hahah.
I copied scousser kitnumber I renamed the file the one I want that is not really used, then I imported the png files that I made with RX3 Master. that's it thank you <3
 


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