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FIFA 22 Nintendo Switch™ Legacy Edition (Extract)

Papinho81

Reserves
If you tell me what you need exactly, I can take a look.

Thank you for your offer.
That would be:
- faces textures
- head models
- hair models and textures
- hairlod model
- skintones ? may be

For all the IDs that correspond to generic. I can't remember exactly how they are righten, but they are easy to differentiate from the Star players heads. They have sevreral _ between numbers.
 

The Wizard

Reserve Team
I am not sure if the hairs are the only missing parts. Could be.
I think so because there are more hair models in FIFA 22 then in FIFA 16. So for example if a player has hair model 151 in FIFA 22 then he has a bald head in FIFA 16 because there is no model for that. If you cange it to a available hairmodel it's no problem anymore.
 

Papinho81

Reserves
I think so because there are more hair models in FIFA 22 then in FIFA 16. So for example if a player has hair model 151 in FIFA 22 then he has a bald head in FIFA 16 because there is no model for that. If you cange it to a available hairmodel it's no problem anymore.

That's what I would like to do. But are you sure we only need hair models?
 

pao4ever

Starting XI
I think so because there are more hair models in FIFA 22 then in FIFA 16. So for example if a player has hair model 151 in FIFA 22 then he has a bald head in FIFA 16 because there is no model for that. If you cange it to a available hairmodel it's no problem anymore.
aaaaah, now I see what you mean. yes, that's exactly the issue and my suggestion would be to convert the generic hair, as well. but this would require more things, like they should be enabled in CM, plus the files themselves
 

The Wizard

Reserve Team
aaaaah, now I see what you mean. yes, that's exactly the issue and my suggestion would be to convert the generic hair, as well. but this would require more things, like they should be enabled in CM, plus the files themselves
Okay, so should I try to find all generic files from Switch version or only the hair files?
 

Papinho81

Reserves
aaaaah, now I see what you mean. yes, that's exactly the issue and my suggestion would be to convert the generic hair, as well. but this would require more things, like they should be enabled in CM, plus the files themselves

I don't get CM part. That would be to assign those new models to created players through CM, otherwise we would be good to go in game right? Or do we need to extend the xml database (easy enough to do)?
 

pao4ever

Starting XI
I don't get CM part. That would be to assign those new models to created players through CM, otherwise we would be good to go in game right? Or do we need to extend the xml database (easy enough to do)?
First of all, we're talking about new hair IDs, which I'm not totally sure how the game would react to. I guess it will probably load them correctly. Second, to assign the hair to any player you like. But there's also an other issue, that scouser has set to players that has these hair assigned the value of zero (bald). That's why you see so many bald players in game. I told him about converting and letting the db as it was, but I don't think he was very fond of this idea. So even if we convert them, the bald players will still remain, unless we fix them ourselves
 

Papinho81

Reserves
First of all, we're talking about new hair IDs, which I'm not totally sure how the game would react to. I guess it will probably load them correctly. Second, to assign the hair to any player you like. But there's also an other issue, that scouser has set to players that has these hair assigned the value of zero (bald). That's why you see so many bald players in game. I told him about converting and letting the db as it was, but I don't think he was very fond of this idea. So even if we convert them, the bald players will still remain, unless we fix them ourselves

I can set the hair IDs back quickly by slightly modifying my players updater script.
 

Papinho81

Reserves
This can maybe be done by extracting the players table from the original 22 db and messing in excell in order to replace that specific field

That's exactly what my script does. Use a RDBM to extract the players table from a FIFA22 squad file and update the FIFA16 players tables for selected columns by matching players ids.
 

Papinho81

Reserves
I think that would work. I made a quick test with the Switch 21 files that were converted to FIFA14.
I used tokke @tokke001 tool to convert them to FIFA16, changed the hairtypecode with my script and it works in game.

I still have many bald players, I think more than before, probably because I lack the new FIFA22 files.

De Smet.JPG


For instance, that's De Smet who has the hair id 152 wich wasn't available in FIFA16
 
Last edited:

tokke001

Senior Squad
I think that would work. I made a quick test with the Switch 21 files that were converted to FIFA14.
I used tokke @tokke001 tool to convert them to FIFA16, changed the hairtypecode with my script and it works in game.

I still have many bald players, I think more than before, probably because I lack the new FIFA22 files.

View attachment 87684

For instance, that's De Smet who has the hair id 152 wich wasn't available in FIFA16
all generic hairtypes & headtypes that are used at latest FIFA 22 pc squads,
all the files are avaible at FIFA 22 switch:
i did the same for FIFA 11,
and all generic types that are used at FIFA 22 squads i can use at my FIFA 11 patch

but make sure you have the files from latest FIFA 22 switch:
FIFA 22 switch v1.03 update added some new generic hairtypes !
(check patch.big file)

ex. hairtypes: 263, 264, 289, ...
 

Papinho81

Reserves
all generic hairtypes & headtypes that are used at latest FIFA 22 pc squads,
all the files are avaible at FIFA 22 switch:
i did the same for FIFA 11,
and all generic types that are used at FIFA 22 squads i can use at my FIFA 11 patch

but make sure you have the files from latest FIFA 22 switch:
FIFA 22 switch v1.03 update added some new generic hairtypes !
(check patch.big file)

ex. hairtypes: 263, 264, 289, ...

Thanks! I just found @ramzidz15 link.
 

robmar85

Reserve Team
all generic hairtypes & headtypes that are used at latest FIFA 22 pc squads,
all the files are avaible at FIFA 22 switch:
i did the same for FIFA 11,
and all generic types that are used at FIFA 22 squads i can use at my FIFA 11 patch

but make sure you have the files from latest FIFA 22 switch:
FIFA 22 switch v1.03 update added some new generic hairtypes !
(check patch.big file)

ex. hairtypes: 263, 264, 289, ...
Are these hair and head models converted to FIFA 16? Can I find them somewhere?
 

tokke001

Senior Squad
Are these hair and head models converted to FIFA 16? Can I find them somewhere?
i uploaded the generic FIFA 22 heads for FIFA 11 here:

for FIFA 16 @Papinho81 is working on it,
for best quality i think it is better to convert from FIFA 22 to fifa 16 (not from 11)

generic face-textures are also different from FIFA 11:
FIFA 16 dont use generic face-textures like FIFA 11-14 (folder \face\face_... . rx3)
-> FIFA 16 uses generic face-textures similar to FIFA 22 :
* folder: data\sceneassets\genheadtex\
* seperate beard, eyebrow, ... textures wich are put together ingame
 

robmar85

Reserve Team
It looks brilliant. I hope @Papinho81 can handle everything. Every time I convert the squads file, whether it was from FIFA 21 or now with FIFA 22, I have to change a lot of things so that they display correctly in FIFA 16. I have prepared myself such replacement lists so that I do not look for a replacement model every time I just look at the list and I see: hair 376 has to be brought down to 118, etc. It goes relatively quickly, but if you would have such models in the game, you can skip this stage.
 


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