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What gameplay mods are you using?

Ross McCormack

Club Supporter
Finally reacquired the game and the gameplay is awful, lowly teams playing tiki-taka, dominating possession but still having barely any shots, every match feels the same.
What mods and sliders are you using to improve the gameplay?
 

tomekthemessenger

Club Supporter
check one of them:
I tried various ones and moved to fifa15 back. The main problem in fifa16 is that players don't do any dribbling and tricks.
copy cl.ini to root fifa dir, regeneration not needed
 

tomekthemessenger

Club Supporter
Sliders which I was using for above gamplays:
1651834693701.png
 

Dmitryj

Club Supporter
gameplay is a very serious issue in FIFA 16, I agree that all teams play the same way, even weak teams play better. Which of these 4 versions of gameplay makes computer commands more powerful?
 

tomekthemessenger

Club Supporter
I don't remember, however to make cpu more power decrease pass, shot innacurracy and also in cl.ini:
CPUAI_DEFENSE_DIFFICULTY=2
CPUAI_OFFENSE_DIFFICULTY=1
the lower value the stronger cpu is - I suppose 0 - legendary, 1 - world class, 2 - professional, etc:

In order to increase diffifulty more increase also value 0.4 (but in game don't do shoot between <0,1> minute (rarely possible in fact):
//NO SHOT ON TARGET BEFORE 1 MINUTES
RULE2_PARAM1=1
RULE2_OUTPUT=0.4

The less value the more difficult to tackle CPU, you can use 0.01:
SLIDING_TACKLE=2
STANDING_TACKLE=2
SLIDE_TACKLE=2
STAND_TACKLE=2

But in any patch neither Doctor Production nor anyone made cpu do tricks/dribbling.
 

Dmitryj

Club Supporter
guys, even if it looks weird, but my players do not get tired after a full match, even though I drive them on the acceleration button all the time. What's the matter? it doesn't look realistic! what to do so that my players and AI players get tired and the stamina scale is very small after 90 minutes of the match???
 

jahfooty82

Reserves
check one of them:
I tried various ones and moved to fifa15 back. The main problem in fifa16 is that players don't do any dribbling and tricks.
copy cl.ini to root fifa dir, regeneration not needed
This is my main issue with FIFA 16 as well. No dribbling/tricks by CPU players so there's no individuality when playing against the CPU. A modification of the .exe could probably fix this, but I'm shocked that those with the knowledge to do so over the years haven't done it. It's a really frustrating aspect of an otherwise great game. Hopefully someone with hex editing skills figures it out.
 

tomekthemessenger

Club Supporter
I wonder if solution for FIFA16 players cpu force driblling isn't set fancy feet for all players:
1655147826989.png

Please see here what term fancy feet means:
On movie user is controlling player dribbling but he called it fancy feet anyway. So if marked above then maybe cpu will do such tricks.
Can anybody for test purpose set fancy feet for all CPU players for let's say Hertha and then can You play a few matches against Hertha in order to see if cpu is dribbling? I am dealing with fifa15 update so don't have time to do such tests. But it would be good to check. It could be done much more - set also technical dribbler, fancy flick. Maybe this will force CPU to dribbling? If anybody do some tests for above please share your results to our society.
 

jahfooty82

Reserves
Afaik, no one has managed to fix FIFA 16's lack of player or team individuality when controlled by CPU.
Why has no one tried to hex edit the exe? That's probably where the scripts that control cpu dribbling are. I wish I could do it, but I have no idea what I'm doing. Would be great if someone who knew what they were doing could give it a try.
 

urangsulingan

Club Supporter
I don't remember, however to make cpu more power decrease pass, shot innacurracy and also in cl.ini:
CPUAI_DEFENSE_DIFFICULTY=2
CPUAI_OFFENSE_DIFFICULTY=1
the lower value the stronger cpu is - I suppose 0 - legendary, 1 - world class, 2 - professional, etc:

In order to increase diffifulty more increase also value 0.4 (but in game don't do shoot between <0,1> minute (rarely possible in fact):
//NO SHOT ON TARGET BEFORE 1 MINUTES
RULE2_PARAM1=1
RULE2_OUTPUT=0.4

The less value the more difficult to tackle CPU, you can use 0.01:
SLIDING_TACKLE=2
STANDING_TACKLE=2
SLIDE_TACKLE=2
STAND_TACKLE=2

But in any patch neither Doctor Production nor anyone made cpu do tricks/dribbling.
which is correct some said higher value is the most difficult 0 beginner 1 amatuer 2 intermediate 3 professional 4 world class?
 


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