jahfooty82
Reserves
How do you actually use it in CM16? Do you clone a kit and select it in the drop down menu? How would I assign home and away goalie kits?this option is enabled by default for all teams mate
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How do you actually use it in CM16? Do you clone a kit and select it in the drop down menu? How would I assign home and away goalie kits?this option is enabled by default for all teams mate
re insert the files via cmhello everyone, I want to assign specific numbers, but this is my result
View attachment 106212
my file is named like this specifickitnumbers_1880_0_0_13
the same error happens when placing them directly in CM
Help!
specifickitnumbers_1880_0_84_13hello everyone, I want to assign specific numbers, but this is my result
View attachment 106212
my file is named like this specifickitnumbers_1880_0_0_13
the same error happens when placing them directly in CM
Help!
Sorry for offtop, but maybe someone know can I turning off pitch spray feature? I mean to completely remove it: cutscene where the referee paints the pitch before a free-kick etc. I make a small retro patch and at that time no referees were engaged in such nonsense. I would be grateful to you, perhaps in some ini file there is such a function
UPD: I found a solution, had to dig into the files of the game. Put it txt in "Origin Games\FIFA 16\data\fifarna\script\" and regen
No more spray The referee doesn't even wear it.
No.
I saw in some lua files from FIP that some teams have that statement, but in documentation i couldnt find it.
Only statement for name layout (for CL example i use) is this one
assignTournamentKitDetails (teamid,kittype,tournamentassetid,namefont,namecolour,namelayout, numberset,numbercolourshirt,numbercolourshort,fit,collarnumber)
I tried but the game dont startRename by removing .bak only.