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FIFA 16 Mobile Conversions

sebioL_cdz

Club Supporter
Weird_chap. Keep to calm, hold your emotions friend... by the way, you must be too young to have any kind of seizures.. Lol

Ubercuber, Ma'ruf change all gameplay, every time... this is interesting, but also annoying we get used to some.
Maybe in the heroperf.ini, there is a plethora of sliders that you might be able to modify the chances of higher kicks.
 
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weird_chap

Club Supporter
Weird_chap. Keep to calm, hold your emotions friend... by the way, you must be too young to have any kind of seizures.. Lol

Ubercuber, Ma'ruf change all gameplay, every time... this is interesting, but also annoying we get used to some.
Maybe in the heroperf.ini, there is a plethora of sliders that you might be able to modify the chances of higher kicks.
Hehe no i am 22 now, Most of my posts aren't meant to be taken seriously anyways:-)
 
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sebioL_cdz

Club Supporter
Finally...Released after taking forever to clean up.. 9 GB down to 222 MB
use it as base , everything coming will be as updates to this one ;) ENJOY
Did you manage to release the possibility of Database modifications?? Now, rest assured friend, within this moment... the size of the Gigabytes is the least important thing for modders.. lol
Amazing!Thanks ! I'm Always waiting for database tool
Whoever provides a solid and error-free database tool will have a reputation as big as Ma'ruf ID in recognitions by the mobile football community. After the Database with free availability, it will only be missing modes of penalties and fix the substitutions for the AWAY teams at halftime.
I convert FIFA 21 gameplay for FIFA 16 mobile with animations pick on FIFA mobile 23.I will post this thé weekend
Could you tell us more specifically the address of the folders and files within the "Data", which handle all this part of the transfer of animations from Fifa Mobile 23 to Fifa 16? I already work with motion intervals and animation frames of 3D modeling on other platforms for various games, I got interested in that. If there are files from the external folder with a link to run in the game, it may be that in the future we will be able to make conversions/adaptations to insert even more realistic animations and from more recent versions of the PC itself. Possibly increasing the amount of variations from more differentiated defenses of goalkeepers to more daring and unknown dribbling in soccer...
 
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Akira99

Club Supporter
Indeed FIFA animations are all .cbac nisbac files for the scene entries and the scene cuts and ant.cbac and common.cbac for the animations of the players, the camera and even the ball. Also the animations are divided, the ant.cbac files gather the animations of the technical gestures and some other animations

like falls, while common.cbac takes care of the animations of running, shooting.

However some animations must be assigned in the database. And others must be modified in gameplayattridb/attribdb.bin gp_locomotion
 

elchachocoudet

Club Supporter
Indeed FIFA animations are all .cbac nisbac files for the scene entries and the scene cuts and ant.cbac and common.cbac for the animations of the players, the camera and even the ball. Also the animations are divided, the ant.cbac files gather the animations of the technical gestures and some other animations

like falls, while common.cbac takes care of the animations of running, shooting.

However some animations must be assigned in the database. And others must be modified in gameplayattridb/attribdb.bin gp_locomotion

Based on your experience, do you think there is any chance to convert FIFA 23 gameplay from Switch version to FIFA 16 PC?
 
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Akira99

Club Supporter
Based on your experience, do you think there is any chance to convert FIFA 23 gameplay of Switch version to FIFA 16 PC?
I Already make this i will post soo
Based on your experience, do you think there is any chance to convert FIFA 23 gameplay from Switch version to FIFA 16 PC?
But i need pc gameplay files for converting gameplay pc
 

Akira99

Club Supporter
Please could someone post the attribdbgameplay and neuralnett files of FIFA 22 or 23 pc or Switch.
The version I have is the FIFA 21 Switch version however in case you don't know the gameplay is divided into two files attribdb.bin and attribdbgameplay.big
Attribdb.bin which is in charge of the ball physic, shooting, passing, running, emotional engine and others
While attribdbgameplay.big takes care of attributes, reactions and defense, the level of the goalie
The positioning of the defense.
We could agree to make an excellent mod however some people here do not want to share their knowledge. We absolutely need the database tool to continue.
 

elchachocoudet

Club Supporter
Please could someone post the attribdbgameplay and neuralnett files of FIFA 22 or 23 pc or Switch.
The version I have is the FIFA 21 Switch version however in case you don't know the gameplay is divided into two files attribdb.bin and attribdbgameplay.big
Attribdb.bin which is in charge of the ball physic, shooting, passing, running, emotional engine and others
While attribdbgameplay.big takes care of attributes, reactions and defense, the level of the goalie
The positioning of the defense.
We could agree to make an excellent mod however some people here do not want to share their knowledge. We absolutely need the database tool to continue.

Thank you for your kind reply.
I think merging FIFA 23 Switch's gameplay to FIFA 16 PC would be one of the easiest path, since the former is based on FIFA 16 PC and uses the same engine, physics. Basically, the Switch version is an updated version of FIFA 16 PC.
 
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sebioL_cdz

Club Supporter
Please could someone post the attribdbgameplay and neuralnett files of FIFA 22 or 23 pc or Switch.
The version I have is the FIFA 21 Switch version however in case you don't know the gameplay is divided into two files attribdb.bin and attribdbgameplay.big
Attribdb.bin which is in charge of the ball physic, shooting, passing, running, emotional engine and others
While attribdbgameplay.big takes care of attributes, reactions and defense, the level of the goalie
The positioning of the defense.
Thanks a lot for sharing your knowledge. I believe that in the forum areas for PC versions, there should be these: attribdb.bin / attribdbgameplay.big from versions 22 or 23, made available even by people who make Mod's to PC.
It would be interesting to have the possibility of extracting your animated extension files from these formats (.cbac, nisbac, .big, .bin) and if there is an eventual facility for us to generate their conversions into modifiable file extensions from recognized 3D platforms. Getting it... we can add animations and events from literally current versions.. lol
I'm a little new to FIFA modifications. But I believe that the database is crucial for the correct manipulation in increasing the amount of additional animations and even making a more customizable maintenance of what is new. For example, I think the amount of additional variations for generic players or for changes to specific animation types by special players, all of this should be identified in the lines for generic players or for a player's specific ID. A lot of things may only have functionality if the .DB is fully modifiable and available without bugs.
 


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