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Recent content by Beedy

  1. Beedy

    Xbox 360 stadium models viewing

    I have to learn how to import bones to noesis but now I’m busy with my few days aged daughter so maybe later I can update my scripts.
  2. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    I found X360 NHL 11 debug demo and here is what I found in pdb symbols database. All the RW45 assets are known now. RWOBJECTTYPE 00 00 00 03 RWOBJECTTYPE_NULL 00 01 00 00 RWOBJECTTYPE_NA 00 01 00 01 RWOBJECTTYPE_ARENA 00 01 00 02 RWOBJECTTYPE_RAW 00 01 00 03...
  3. Beedy

    Xbox 360 stadium models viewing

    Differences between Fifa 11 rx3 (pc) and rx2 (Xbox 360) is rx3 has rx3b section but rx2 not. Texture data in rx3 is typical pc dds/dxt little endian format but Rx2 has big endian tiled textures. Rx3b section contain vertex/index/texture offsets and buffer sizes and here is how I read it in my...
  4. Beedy

    FiFA 08 Ps3/Xbox 360 version running on PC

    You can view textures in Noesis using the script above and edit textures with my rx2 pather tool (support also for rpsgl format). Unzip the script and put it in noesis plugins/python folder.
  5. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    I updated Noesis scripts for support lightmaps. http://soccergaming.com/index.php?threads/xbox-360-stadium-models-viewing.6467458/post-6612990
  6. Beedy

    Xbox 360 stadium models viewing

    I updated Noesis scripts supporting ambient texture lightmaps. Support diffuse, ambient, normal and specular textures. There are some coeff, coeffMap, cubicEnvMap and noise textures in the container that the script isn't supported. Xbox 360: FIFA 08, FIFA 09, UEFA EURO 2008 (rx2, the format is...
  7. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    There are many unknown values that I don't know yet, but I will try to understand it little bit every day :) I don't know anything about bone matrices. Vertex 0x20005: Data before 0xFFFF0000 is same all vertices. /00/00/00/01 /00/00/00/01 /00/00/00/00 /00/00/00/00 /00/00/00/00 /FF/FF/00/00...
  8. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    First 2 Unsigned int values is reference values to section files. Example extracted stadium that I uploaded in post #31. Part1058_00ef0004_shader0: unsigned int // 0x421 (1057) is reference to part1057 which is part1057_00020009_mesh0 unsigned int // 0x114 (276) is reference to part276 which...
  9. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    I modified my Noesis scripts (RX2/RX3) to support vertex colors and 2nd uv's for ambient textures. I think game uses Vertex colors and ambient lightmaps for lightning. NHL script support all rx2 for Xbox 360 version of FIFA 08/FIFA 09 also. There are no dec3n packed normals in Noesis api so the...
  10. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    That's not fully compatible with FIFA 11 and I don't post more offtopic, but here is a short tutorial how I replace meshes to rx2 format. It only replace meshes and it's still minor thing whole format. Samples Content Exporter https://github.com/walbourn/contentexporter I managed to convert .fbx...
  11. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    Fifa 11 rx3 is something hybrid rw4xb2 format. There is rx3b section that doesn't found in rx2 and rx3b section include offsets and buffer sizes for textures, vertices, face indices... Here is all I know about rx2 format. I extracted rx2 quickbms with rx2.bms found in previous page: 0xEC0010 =...
  12. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    I don't know what they are. I tried to found it in Fifa 15 3d importer/exporter code but still not sure what it means. Maybe bones? def read_test(self, f, opts, count): uvcount = 0 colcount = 0 verts = [] uvs = [] cols = [] cols_0 = []...
  13. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    I think problem is that Fifa 11 facebuffer is Triangle Strip format and Fifa 16 Triangles by default. I don't know what is the value in hex which tells that model uses triangle strip instead of triangles. I don't know how to convert triangles to triangle strip. Fifa 11 / console rx2 uses...
  14. Beedy

    FIFA 11 (PC) file formats resarch - RenderWare 4.5 assets

    00 EF 00 05 is material and 00 EB 00 03 is (mesh) group. Here is some information about xbox 360 rx2 how I identify materials, texture indices and material indices for each meshes. https://imgur.com/a/7FYdLgu I made quickbms script which help understand the file structure. I don’t understand...
  15. Beedy

    FIFA Console Editing - PS3 (X360)

    I have managed to mod NHL rx2 files. Fifa 08/Euro 2008 and Fifa 09 have the same file structure but Fifa 06/WC 06 is quite different and I don’t know some texture formats so I don’t have tools for it. Here is a tutorial how I succeed to mod NHL rx2 files...
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