This is the code for the current bumper.bat
echo Select an option:
echo 1) Delete fifa 13.rx3 files
echo 2) Rename rx3.14 files into rx3
echo 3) Manual BUMP (insert player ID)
echo 4) Automatic BUMP
echo 5) Exit
set /p op=Type...
Open notepad and type the text
Save it as delete.bat (all types, not txt), the bat file will delete ALL your bump files without notice.
Use the line:
echo Enter number to delete
set /p nummer=
This way you can enter a player ID...
I made a prog to automaticly create bump files for all the converted rx3's in one folder:
Does anyone of you know if there is an option to convert multiple fifa 13 rx3 files?
Hey fellow forumusers!
I wanted to upload all my fifa13 faces into 14. After converting some of them it was a hell of a job to create all the bump files.
So that's why I created a bat file to do this automaticly.
Update: version 1.1 online 16-12-2013
Now it's really...
Probably by selecting the right directory for scripts when installing. It'll instal 2 script folder anyway, one in my documents en one in the blender folder. During install it'll ask you where to put (and search for) scripts like the importCFF.py
Even with Pyton installed this problem can ocure
I tried the hex today and it works. Line are different then the 12 versions.
Only thing to do is scroll all the way down in HexEdit and search for the 11 in row 2abe0 and change it into 12. That does the trick (don't forget to regenerate with Cm13)
I understand what you mean but I must admit.... I don't know!
I havn't been that deep in the fifa database. It should be possible because all the info is there (inside the db). The traits you are talking about are in the player file I guess?! Then you'll just have to know what the numbers...
If you send me a pm with your email address I can send you the complete file.
If you export the database files from DBM12 you'll get a txt file, which you can open in excel. Do so.
In excel you can filter on headclasscode (which is a common or specifiek face, the number 0...