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Achieving Aggressive CPU defensive play with increased Fouling

x119

Youth Team
Is there a command to prevent our players to run easily away?
In a certain sense to prevent the trick of double pressure of R-stick with the player that will move the ball very far while keep running?

ADDITIONAL_ROLL_SPIN_MULTIPLIER = will help in which way if yes?
 

regularcat

Manager
Moderator
x119;3146239 said:
Me too in the product of Fidel...However AI_RANDOM_FOULTYP made a huge difference! It was a really good find Reg! :)

i had that code for 11 too.

x119;3146246 said:
Is there a command to prevent our players to run easily away?
In a certain sense to prevent the trick of double pressure of R-stick with the player that will move the ball very far while keep running?

ADDITIONAL_ROLL_SPIN_MULTIPLIER = will help in which way if yes?

+ means more spin & vice verca.
 

lala2010

Youth Team
regularcat;3145609 said:
AI_RANDOM_FOULTYPE = 1

this should give you more cards, but keep in mind it will be random so someone might get red carded for a minor foul.

its the only available option as of now, this game is very limited as to what we can do gameplay wise.

thx bro i will try this now .... !!!
 

Exocyst

Youth Team
Hey Guys here is what I am doing to turn up fouls and bad touches a bit:
Code:
//-------------------------------------------
//Increase Error-prone nature of play Section
//-------------------------------------------

// ------------------------------------------------
// Make Passing and shooting more difficult:
// ------------------------------------------------

[]
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.55	//Scale of driven (laces) shot accuracy.
SHOT_ATTRIBUTE_FINISHING = 0.60			//Scale of Finishing (side foot) accuracy.
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.6		//Scale of long passing speed. Small = slow.
PASS_ATTRIBUTE_LONG_PASSING = 0.6		//Scale of long passing accuracy.
PASS_ATTRIBUTE_GK_KICKING = 0.2			//Scale of GK's Kicking (1st touch kicks).
PASS_ATTRIBUTE_CROSSING = 0.9			//Scale of Cross accuracy. Small = less accurate. 						

// ------------------------------------------------
// Make the ball harder to control:
// ------------------------------------------------

[]
USE_WARP_BALLTOUCH = 1
CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.18	//Ball bounce effect on 1st touch and ball flicks.
FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 0.7	//Feint Turn around speed set lower for more difficulty,
FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 0.36	//Error of off-angle ball flicks.
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 0.20	//Minimum Speed scaling of first touch flicks.						
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX = 0.8 	//Maximum Speed scaling of first touch flicks.
FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 0.16	//Minimum magnitude of velocity on 1st touches.						
ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.22		//Ball spin weirdness multiplier on touches.						

USE_PK_EFFORT = 1				//TESTING: I think players will try to win a PK
NEW_TRAPPING = 1				//TESTING: subtle change to trap style. 

PLAYER_ATTRIBUTE_AGILITY = 0.81			//Scale down agility to reduce ninja dribble

PLAYER_ATTRIBUTE_BALL_CONTROL = 0.91		//I'm not sure if BALL_CONTROL or BALLCONTROL is right
PLAYER_ATTRIBUTE_BALLCONTROL = 0.91

PLAYER_ATTRIBUTE_DRIBBLING = 0.71		//Make dribbling more error prone


// ------------------------------------------------
// Increase Fouls committed and control their calls
// ------------------------------------------------

[]
AI_NO_SLIDE_TACKLE = 0				//In case the game defaults to NO_SLIDE_TACKLE
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1	//In case the game defaults to NO TACKLE FROM BEHIND

PLAYER_ATTRIBUTE_STANDING_TACKLE = 0.73 	//I'm not sure if STANDING_TACKLE or STANDINGTACKLE is right
PLAYER_ATTRIBUTE_STANDINGTACKLE = 0.73	

PLAYER_ATTRIBUTE_SLIDING_TACKLE = 0.72		//I'm not sure if SLIDING_TACKLE or SLIDINGTACKLE is right
PLAYER_ATTRIBUTE_SLIDINGTACKLE = 0.72

SLIDETACKLE_CONTROL_DIST = 5.00			//Trying to make tackles more dangerous
STANDTACKLE_CONTROL_DIST = 5.00 		//Trying to make tackles more dangerous

PLAYER_ATTRIBUTE_AGGRESSION = 1.20		//Scale up the aggression.

PHYSICS_CAN_INVALIDATE_HAND_TOUCHES = 1		//Saved a few handball's, but doesn't remove bad penalties.

AI_RANDOMSEED = 381352101			//Very special randomseed :)

by the way, these two do not appear to work for career mode, so I think you have to make the referees more strict in the database for your league.
REFEREE_FOUL_STRICTNESS_OVERRIDE = 2
REFEREE_CARD_STRICTNESS_OVERRIDE = 2
 

x119

Youth Team
Thanks for the post.
I will test these :


SLIDETACKLE_CONTROL_DIST = 5.00
STANDTACKLE_CONTROL_DIST = 5.00
PLAYER_ATTRIBUTE_AGILITY = 0.81
AI_RANDOMSEED = 381352101

As the the last, can you describe what it does?

Edit: I can't understand if PLAYER_ATTRIBUTE_AGILITY is working or not..
 

Exocyst

Youth Team
x119;3147687 said:
Thanks for the post.
I will test these :


SLIDETACKLE_CONTROL_DIST = 5.00
STANDTACKLE_CONTROL_DIST = 5.00
PLAYER_ATTRIBUTE_AGILITY = 0.81
AI_RANDOMSEED = 381352101

As the the last, can you describe what it does?

Edit: I can't understand if PLAYER_ATTRIBUTE_AGILITY is working or not..

AI_RANDOMSEED:
You can set a random seed so the game plays very similarly every time, which is useful for testing. As a sort of mathematical "joke" I re-sequenced (with a disorder-generating shuffle algorithm I am working on) the first eight digits of the fibonacci sequence to set my randomseed.
 

x119

Youth Team
I'm not sure but AI_RANDOM_FOULTYPE = 1 seems to make my game crash (sometimes after 4-5 matches...)
I'm investigating on it...
 

jeffboon97

Reserve Team
x119;3148633 said:
I'm not sure but AI_RANDOM_FOULTYPE = 1 seems to make my game crash (sometimes after 4-5 matches...)
I'm investigating on it...

Fidel already have the solution to "our" problem.he will upload the file maybe today or tmr..Not sure how he manage to get the solution =P
 

x119

Youth Team
I'm talking about crashes! Not other problems of red cards etc...it makes my game crashes. I'm quite sure.
 

jeffboon97

Reserve Team
x119;3148651 said:
I'm talking about crashes! Not other problems of red cards etc...it makes my game crashes. I'm quite sure.

YA! Fidel's solution will help us and you no need to use the code anymore Is it? LOL
 

rajka007

Club Supporter
HI every one ...here is a MORE INTERESTING TOPIC THAN OTHERS..I know nothing about modding like you all ..but I like a real football game..so how is youre progress??:)I read here my most reliable "regularcat"'s comments..how r you??:innocent_smile_1:Really I can't check regularly this forum since my work pressure.but I want you make great progress out of this year's "FIFA ****"..Carry on frnds ...Extract FIFA 14 Out of this FIFA 12..:)
 


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