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x119;3145869 said:What? Before you wrote of a lot of cards and after 5 minutes now not even one?
regularcat;3146132 said:try this too but i had bad results in fifa 11 = AI_FORCE_FOULTYPE = 1
jeffboon97;3146206 said:I had that opened at start.LOL
x119;3146239 said:Me too in the product of Fidel...However AI_RANDOM_FOULTYP made a huge difference! It was a really good find Reg!
x119;3146246 said:Is there a command to prevent our players to run easily away?
In a certain sense to prevent the trick of double pressure of R-stick with the player that will move the ball very far while keep running?
ADDITIONAL_ROLL_SPIN_MULTIPLIER = will help in which way if yes?
regularcat;3145609 said:AI_RANDOM_FOULTYPE = 1
this should give you more cards, but keep in mind it will be random so someone might get red carded for a minor foul.
its the only available option as of now, this game is very limited as to what we can do gameplay wise.
//-------------------------------------------
//Increase Error-prone nature of play Section
//-------------------------------------------
// ------------------------------------------------
// Make Passing and shooting more difficult:
// ------------------------------------------------
[]
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.55 //Scale of driven (laces) shot accuracy.
SHOT_ATTRIBUTE_FINISHING = 0.60 //Scale of Finishing (side foot) accuracy.
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.6 //Scale of long passing speed. Small = slow.
PASS_ATTRIBUTE_LONG_PASSING = 0.6 //Scale of long passing accuracy.
PASS_ATTRIBUTE_GK_KICKING = 0.2 //Scale of GK's Kicking (1st touch kicks).
PASS_ATTRIBUTE_CROSSING = 0.9 //Scale of Cross accuracy. Small = less accurate.
// ------------------------------------------------
// Make the ball harder to control:
// ------------------------------------------------
[]
USE_WARP_BALLTOUCH = 1
CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.18 //Ball bounce effect on 1st touch and ball flicks.
FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 0.7 //Feint Turn around speed set lower for more difficulty,
FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 0.36 //Error of off-angle ball flicks.
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 0.20 //Minimum Speed scaling of first touch flicks.
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX = 0.8 //Maximum Speed scaling of first touch flicks.
FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 0.16 //Minimum magnitude of velocity on 1st touches.
ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.22 //Ball spin weirdness multiplier on touches.
USE_PK_EFFORT = 1 //TESTING: I think players will try to win a PK
NEW_TRAPPING = 1 //TESTING: subtle change to trap style.
PLAYER_ATTRIBUTE_AGILITY = 0.81 //Scale down agility to reduce ninja dribble
PLAYER_ATTRIBUTE_BALL_CONTROL = 0.91 //I'm not sure if BALL_CONTROL or BALLCONTROL is right
PLAYER_ATTRIBUTE_BALLCONTROL = 0.91
PLAYER_ATTRIBUTE_DRIBBLING = 0.71 //Make dribbling more error prone
// ------------------------------------------------
// Increase Fouls committed and control their calls
// ------------------------------------------------
[]
AI_NO_SLIDE_TACKLE = 0 //In case the game defaults to NO_SLIDE_TACKLE
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1 //In case the game defaults to NO TACKLE FROM BEHIND
PLAYER_ATTRIBUTE_STANDING_TACKLE = 0.73 //I'm not sure if STANDING_TACKLE or STANDINGTACKLE is right
PLAYER_ATTRIBUTE_STANDINGTACKLE = 0.73
PLAYER_ATTRIBUTE_SLIDING_TACKLE = 0.72 //I'm not sure if SLIDING_TACKLE or SLIDINGTACKLE is right
PLAYER_ATTRIBUTE_SLIDINGTACKLE = 0.72
SLIDETACKLE_CONTROL_DIST = 5.00 //Trying to make tackles more dangerous
STANDTACKLE_CONTROL_DIST = 5.00 //Trying to make tackles more dangerous
PLAYER_ATTRIBUTE_AGGRESSION = 1.20 //Scale up the aggression.
PHYSICS_CAN_INVALIDATE_HAND_TOUCHES = 1 //Saved a few handball's, but doesn't remove bad penalties.
AI_RANDOMSEED = 381352101 //Very special randomseed :)
x119;3147687 said:Thanks for the post.
I will test these :
SLIDETACKLE_CONTROL_DIST = 5.00
STANDTACKLE_CONTROL_DIST = 5.00
PLAYER_ATTRIBUTE_AGILITY = 0.81
AI_RANDOMSEED = 381352101
As the the last, can you describe what it does?
Edit: I can't understand if PLAYER_ATTRIBUTE_AGILITY is working or not..
x119;3148633 said:I'm not sure but AI_RANDOM_FOULTYPE = 1 seems to make my game crash (sometimes after 4-5 matches...)
I'm investigating on it...
x119;3148651 said:I'm talking about crashes! Not other problems of red cards etc...it makes my game crashes. I'm quite sure.
jeffboon97;3148760 said:YA! Fidel's solution will help us and you no need to use the code anymore Is it? LOL