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[FIFA13] - PATCHES and MODS by Doctor+ Productions (Fidel Gameplay)

thirdeye

Club Supporter
MichaelCorleone;3347955 said:
THanks Fidel for this amazing mod! I really love the game now :)

For career mode junkies like me >

I was trying to make Fidel's Mod compatible with playing in career mode. You know how almost all the players cost way less than their real values. SO I edited a few files for career mode playing. Its not prefect now but CM is much more playable now. I just did all this in one sitting -

1. Playervalues.ini - Adjusted so that players despite being of lesser overall will more or less cost the same. Like Ronaldo ( 79ovr) is about 75,00000$, Messi ( 830vr) at $143,000 and other players too are more or less where they actually were previously. Instead of halfing the team budgets I decided to change this file itself. Now it seems much more real. It kinda feels odd buying Ronaldo for 18,000000$ :)

2. Playerwages.ini - same as up.

Note: The only problems are with GKs as Fidel has kept them ( rightly so) at same OVR as earlier. But I still managed to decrease their costs a bit closer to actual value. Lowering more caused some of the GKS to go 'free' ( Buffon DID :) ).

3. Scouts.ini - You don't want youth players of 65 overalls ( at which iniesta, robben, and other good players are) to come straight out of their den and challenge the big guns. I have modified the files so that that scouted players only reach the range 70-80 at their peak.

I will tweak the files further when I get time. And I'll share then.

Download link - http://www.fileopic.com/4ah8d159iaud.html

BTW I also modified the DB with excel to bring 'potential' and 'overallrating' down. Otherwise the search option in career mode still shows Messi at 94, ROnaldo 92 and so on. I am not sure If Fidel would like modified DB to be uploaded so I would not.

great, this is very useful. just wondering where do i put these 3 files? - in; FIFA 13\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data ?
 

razvanultra55

Reserve Team
MichaelCorleone can u upload that files somewhere else...please.

/later: nevermind m8, i solved the problem, and btw. thnks for those tweeks!
 

C.Mihai

Youth Team
Thanks a lot @MichaelCorleone for those changes. (Y)


razvanultra55;3348004 said:
MichaelCorleone can u upload that files somewhere else...please.

/later: nevermind m8, i solved the problem, and btw. thnks for those tweeks!

Can you tell me how did you solve? Can't download. Or maybe MichaelCorleone reupload to another site.
 

MichaelCorleone

Youth Team
http://www.putlocker.com/file/1A5D064ADB48AB87

OR

[URL="http://www.sendspace.com/file/ip5b4l[/URL]




Sorry for the inconvenience with downloading... I was feeling very sleepy and barely kept my eyes open and managed to post the files.. Today, i'll start a career and then adjust further.. I am not yet sure if the scouts.ini will work perfectly as intended. Needs testing.



@Thirdey - yes. Regenerate then.
 

MichaelCorleone

Youth Team
MC CM MOD for FIDEL GAMEPLAY V2

Edited -


1. [NEW] Transfer.ini - SUPERSTAR_PLAYER_OVERALL = 65 // The overall for a player to be considered a superstar ( Changed from 85 ).

2. Scouts.ini - Tweaked further. Now perfect for Fidels mod. The only issue is that you wont get good Gks by scouting. The simple reason is that in FIDELS mod , GKs are the same OVR as earlier. You'll get all other positions with peak at 84 ( Messi 83 , remember). A few more minor changes. I've done my best to make it fit with the mod but only further testing will reveal the flaws that could possibly be still there.

3.[NEW] Teamutils.ini - [IS_STAR_RATING] RATING = 60 ( from the earlier 82).

4.[NEW] Transfers.ini - NEWS_FILTER_EFIGS_MIN_PLAYER_RATING=58 ( Earlier 76)


I began with MANU and Madrid asked to buy rooney and smalling ( 75 & 50something) which shows that bigger clubs have adjusted automatically to buying players of lower OVR. I was concerned that they may not consider buying players below 75 ovr. I am not aware of the exact mechanism of AI in spending money but whatever it was it has hopefully adjusted to the new DB.

Download Link - http://www.sendspace.com/file/l5h68c

Next up -

I will now carefully do a comparative study of earlier DB with Fidels so that I can modify Playervalues and player wages accordingly. The one posted yesterday are far from being perfect. New categories of OVR will have to be created in the .ini files. This can take some time but once that is done, FIdel Gameplay is near perfect ready for Career mode. The biggest issue is that there is no database anywhere that lists initial values of players. Sofifa and CHuzz do not show the initial player value. It could have been much easier that way. Anyways, I am onto the job. May take some time but will be worth the time and effort.

BTW The files that have been posted up till now are enough to have a decent career mode. So you can start with them.
 

Timokiwi

Club Supporter
@ michaelcorelone

where i must copy this stuff ?


to look what version the product.ini had you must look with word pad the product.ini

1 first line ist the version number
 

razvanultra55

Reserve Team
Timokiwi;3348371 said:
@ michaelcorelone

where i must copy this stuff ?


to look what version the product.ini had you must look with word pad the product.ini

1 first line ist the version number


FIFA 13\Game\dlc\dlc_FootballCompEng\dlc\FootballCompEng\data and after Regenerate
 

C.Mihai

Youth Team
...

MichaelCorleone;3348304 said:


Thanks a lot for the new link ;)

MichaelCorleone;3348353 said:
MC CM MOD for FIDEL GAMEPLAY V2

Edited -


1. [NEW] Transfer.ini - SUPERSTAR_PLAYER_OVERALL = 65 // The overall for a player to be considered a superstar ( Changed from 85 ).

2. Scouts.ini - Tweaked further. Now perfect for Fidels mod. The only issue is that you wont get good Gks by scouting. The simple reason is that in FIDELS mod , GKs are the same OVR as earlier. You'll get all other positions with peak at 84 ( Messi 83 , remember). A few more minor changes. I've done my best to make it fit with the mod but only further testing will reveal the flaws that could possibly be still there.

3.[NEW] Teamutils.ini - [IS_STAR_RATING] RATING = 60 ( from the earlier 82).

4.[NEW] Transfers.ini - NEWS_FILTER_EFIGS_MIN_PLAYER_RATING=58 ( Earlier 76)


I began with MANU and Madrid asked to buy rooney and smalling ( 75 & 50something) which shows that bigger clubs have adjusted automatically to buying players of lower OVR. I was concerned that they may not consider buying players below 75 ovr. I am not aware of the exact mechanism of AI in spending money but whatever it was it has hopefully adjusted to the new DB.

Download Link - http://www.sendspace.com/file/l5h68c

Next up -

I will now carefully do a comparative study of earlier DB with Fidels so that I can modify Playervalues and player wages accordingly. The one posted yesterday are far from being perfect. New categories of OVR will have to be created in the .ini files. This can take some time but once that is done, FIdel Gameplay is near perfect ready for Career mode. The biggest issue is that there is no database anywhere that lists initial values of players. Sofifa and CHuzz do not show the initial player value. It could have been much easier that way. Anyways, I am onto the job. May take some time but will be worth the time and effort.

BTW The files that have been posted up till now are enough to have a decent career mode. So you can start with them.

Great news for career mode. You make Fidels job easily. He can now be concentrated for new releases ;) Thanks a lot again
 

bangus

Starting XI
MC, I really don't think it's correct to be filling Fidel's GP Evo thread with your editing data and uploaded files. You should probably start your own thread bro.
 

regularcat

Manager
Moderator
bangus;3348507 said:
MC, I really don't think it's correct to be filling Fidel's GP Evo thread with your editing data and uploaded files. You should probably start your own thread bro.

agreed.
 

razvanultra55

Reserve Team
Fifa 13 Fidel's New GP EVO AI 3 Beta 2

The new clip comes with two halfs from tow different matches



Bellow is what i've used so far and my game runs smoothly:

Code:
GP EVO AI 3 Beta 2:
- gk rush fixed (i've checked myself this issue, sorry is my mistake, wrong string value).
- balanced pass error (anyway after your own feedback, I find the appropriate value together with the community).
On 3 series you will see:
the new ball control system, really difficulty, natural touch.
Optimized ball phisics
More long balls
AI players walk, accelerate and naturally touch the ball
AI play like uman, with same difficulty to do good soccer.
Game speed really very slow ( I think more fifa13 users install this version without changing ever more).
Matches are very natural, real and also fun.

There are two matches, first half from Real Madrid vs Barcelona, and Barcelona vs CA Osasuna.

 I've used DOCTOR  Fidel Gameplay (http://soccergaming.com/forums/showthread.php?t=175169),
Regularcat's FIFA 13 Mods (http://soccergaming.com/forums/showthread.php?t=175367}, 
Revolution Mod 13 by scouser09 (http://soccergaming.com/forums/showthread.php?t=175176), and all the graphic mods provided by the modders  from the soccergaming.com comunity (thanks guys) 

[I]The latest FXAA_Tool build 101[/I]

I've used the MC CM MOD for FIDEL GAMEPLAY V2, and FIFA 13 TURF by nai

Enjoy it!
 

Vazelos

Youth Team
Hello guys!!! Does anybody know, what value and which ini file should I change to set subs up to 3 when I play friendlies in career mode???

Thank you in advance!!!
 

C.Mihai

Youth Team
...

If i want to play Fidel's mod with moddingway patch, which one i must install first and when to regenerate? Thanks a lot
 

regularcat

Manager
Moderator
Vazelos;3349355 said:
Hello guys!!! Does anybody know, what value and which ini file should I change to set subs up to 3 when I play friendlies in career mode???

Thank you in advance!!!

check exocyst's thread.
 

kaicooper

Reserve Team
razvanultra55;3348806 said:
The new clip comes with two halfs from tow different matches



Bellow is what i've used so far and my game runs smoothly:

Code:
GP EVO AI 3 Beta 2:
- gk rush fixed (i've checked myself this issue, sorry is my mistake, wrong string value).
- balanced pass error (anyway after your own feedback, I find the appropriate value together with the community).
On 3 series you will see:
the new ball control system, really difficulty, natural touch.
Optimized ball phisics
More long balls
AI players walk, accelerate and naturally touch the ball
AI play like uman, with same difficulty to do good soccer.
Game speed really very slow ( I think more fifa13 users install this version without changing ever more).
Matches are very natural, real and also fun.

There are two matches, first half from Real Madrid vs Barcelona, and Barcelona vs CA Osasuna.

 I've used DOCTOR  Fidel Gameplay (http://soccergaming.com/forums/showthread.php?t=175169),
Regularcat's FIFA 13 Mods (http://soccergaming.com/forums/showthread.php?t=175367}, 
Revolution Mod 13 by scouser09 (http://soccergaming.com/forums/showthread.php?t=175176), and all the graphic mods provided by the modders  from the soccergaming.com comunity (thanks guys) 

[I]The latest FXAA_Tool build 101[/I]

I've used the MC CM MOD for FIDEL GAMEPLAY V2, and FIFA 13 TURF by nai

Enjoy it!

i dont even c any reality in gameplay.,
 

bangus

Starting XI
kaicooper;3349643 said:
i dont even c any reality in gameplay.,
So you're one of Fidel's beta testers, and you make comments like that one? Have some appreciation, respect and humility for cripes sake.
 


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