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FIFA 14 - User and CPU Sliders

Fifamonkey2012

Reserve Team
Completely agree, I have line height 0 width 100 & length 48 ... that combined with immersion / playzers attribute files / non patch game .. finally some great defending and getting ball, and most important allot less stupid amounts of offsides.
 

regularcat

Manager
Moderator
Fifamonkey2012;3566324 said:
Completely agree, I have line height 0 width 100 & length 48 ... that combined with immersion / playzers attribute files / non patch game .. finally some great defending and getting ball, and most important allot less stupid amounts of offsides.

it is impossible to cross and headers are overpowered using those demo files.
just can't get with it.
 

Zankman

Club Supporter
I've just tried fiddling with the sliders, and, uh, it's been difficult.

First off, I didn't know that Shot Speed was so... *Finely balanced*. I put it on 60 thinking that it would be a minor increase (and reduced Shot Error to 40) and suddenly I can score long-range howitzers with 65 overall players, lol.

By looking at your examples, I see I should reduce that by a large margin.

But I've got to ask: Dem keepers.

Even at 70 Goalkeeper Ability, the keepers seem far too bad. Anyone feel the same?
 

fanoflinoa

Club Supporter
Hello guys, since it's the sliders thread, can anyone post a sliders set(half lenght and the hole sliders) that is made for the "Fidel hybrid gameplay - Ai - db"?

Thanks.
 

Waldo1639

Senior Squad
fanoflinoa;3568228 said:
Hello guys, since it's the sliders thread, can anyone post a sliders set(half lenght and the hole sliders) that is made for the "Fidel hybrid gameplay - Ai - db"?

Thanks.
Fidel will know the answer to it. Ask in his Thread if already not, I'm sure he'll share it. But, you can try with any Sliders posted here and see how it suits you.
 

makio

Senior Squad
I get pretty good results without changing too much on the sliders, my settings are;
  • difficulty: pro
  • half length: 4 mins (started at 5 but this was too easy scored too many goals)
  • user shot error: 25 (started at 0 and gradually moved upwards until i stopped winning in excess of 8-0 against top teams)

Everything else is left at the default value, I sometimes play career for hours thats why I have low half length, my settings are adjusted so i can win but not too easily. This is a good setting if you want to be challenged but still win by scoring some rewarding goals.

1 thing annoys me though, i can create about 15 shots on target in a match and only score only 3 of them... CPU keepers seem to save so many good shots with this setting (not just random pot shots from distance, but good accurate shots from within the box).

Also defensively the CPU doesn't really challenge me, they occasionally score the odd lucky goal, but never really split me open and leave me thinking wow that was a good goal, they only score from some kind of lucky break or defensive error on my part. I'm going to play with the CPU sliders to see if i can get them creating more chances. Any 1 managed to get the CPU playing good attacking football??
 

bangus

Starting XI
makio;3568690 said:
my settings are adjusted so i can win but not too easily
You play on Pro and lower Shot Error to 25... how do you not win by 3 goals every game?

And the higher the difficulty level, the more dangerous the CPU offense. Obviously on Pro you're not going to get much of a challenge from the CPU. There are edits you can make to CPU team formations and tactics that improve their attack. But it's too much work for most people I know. I would also recommend Fidel's gp files, they increase CPU attack behavior.

...
 

makio

Senior Squad
bangus;3568695 said:
You play on Pro and lower Shot Error to 25... how do you not win by 3 goals every game?

And the higher the difficulty level, the more dangerous the CPU offense. Obviously on Pro you're not going to get much of a challenge from the CPU. There are edits you can make to CPU team formations and tactics that improve their attack. But it's too much work for most people I know. I would also recommend Fidel's gp files, they increase CPU attack behavior.

...

I do, on average I score about 6 goals a game, but if i'm playing as a less than 4 star team with not so good finishers, i score about 3 with LOTS saved. On fifa13 i played on world class with 6 minute halves, all default setting but shot error reduced to 40. To start with that was good, but the problem with fifa is you just learn how the CPU plays over time, so then i started to win 6-0 again.

What would be good is if we could randomise the settings (sliders and difficulty but have it go no lower than pro). That would keep me guessing.
 

bangus

Starting XI
makio;3568729 said:
What would be good is if we could randomise the settings (sliders and difficulty but have it go no lower than pro). That would keep me guessing.
Another option might be to lower CPU ability in career mode so you can then play on a higher difficulty setting while increasing CPU attack behavior. I did that with FIFA 13. Check this thread for more info if interested: http://www.soccergaming.com/forums/showthread.php?t=188026

...
 

ZiPouet

Club Supporter
Hi,

I'm looking at ways to make my player becomes the FK and Pen Taker on Career Mode...

Any ways the referee could provide more FK/Penalty?
Any ways to activate the VP as the taker by default?

Thanks
 

Waldo1639

Senior Squad
Best experience on Slow speed, Legendary or World Class difficulty. Half length is optional.

GAME CUSTOMIZATION USER/CPU
Sprint Speed - 52/52
Acceleration - 46/46
Shot Error - 51/52
Pass Error - 50/56
Shot Speed - 50/50
Pass Speed - 40/40
Injury Frequency - 70/70
Injury Severity - 40/40
Goalkeeper Ability - 35/35
Positioning: Marking - 75/75
Positioning: Run Frequency - 30/30
Positioning: Line Height - 60/60
Positioning: Line Length - 60/60
Positioning: Line Width - 70/70
Positioning: Fullback Positioning - 55/55
First Touch Control Error - 58/60



Sprint Speed is increased for one reason. Ball physics in FIFA this year are a bit unusual, except the Pure Shot feature which is only for shooting physics. What I mean is that ball bounce too fast and often you see players unable to catch long passes. The idea was from Sepakbola, to raise Sprint Speed and low Acceleration, which actually result in more balls catchable. I also wanted to achieve "PES movement speed" and lowering Acceleration to 46 gave me most similar feel of it. Game pace is decent. Not too fast, not too slow, as it should be for my taste. Some of you might even try Normal speed and you'll feel the difference.

Positioning sliders are yet to be more tested, but I think it won't variate a lot even if I change them, I got what I wanted. Only thing that might make me drastically change them is if I can get more fouls or more long shots. Hard for fouls, but long shots are increased with current sliders, perhaps it could be increased even more.

GK Ability lowered? Yes, the idea was also from Sepakbola and again the result was better then expected. GK's aren't dumbed and will not receive sloppy goals, but would rather deflect ball more often. On other hand, both for CPU and User, Error Shot is increased. There is one funny thing about increasing Shot Error only by 1. Difference from Shot Error 50 and 51/52 is huge, I don't know why and how is that, but I noticed that with Shoot Speed also. Increasing Shot Speed only by 1 will result in too fast shots, especially headers. I liked the speed on 51, but headers were unrealistically fast, so I switched back.



I'll explain more of the Sliders later, for now, try it and give feedback or post your own Sliders.



Big thanks to Sepakbola and his shared knowledge of Sliders. I highly recommend checking his thread.
- Sepakbola/Matt10's Slider Thread

Also, check:
- Doktor Ivsa - Gameplay Patch and Sliders
 

Nealz

Club Supporter
Waldo1639;3636462 said:
Best experience on Slow speed, Legendary or World Class difficulty. Half length is optional.

GAME CUSTOMIZATION USER/CPU
Sprint Speed - 52/52
Acceleration - 46/46
Shot Error - 51/52
Pass Error - 50/56
Shot Speed - 50/50
Pass Speed - 40/40
Injury Frequency - 70/70
Injury Severity - 40/40
Goalkeeper Ability - 35/35
Positioning: Marking - 75/75
Positioning: Run Frequency - 30/30
Positioning: Line Height - 60/60
Positioning: Line Length - 60/60
Positioning: Line Width - 70/70
Positioning: Fullback Positioning - 55/55
First Touch Control Error - 58/60



Sprint Speed is increased for one reason. Ball physics in FIFA this year are a bit unusual, except the Pure Shot feature which is only for shooting physics. What I mean is that ball bounce too fast and often you see players unable to catch long passes. The idea was from Sepakbola, to raise Sprint Speed and low Acceleration, which actually result in more balls catchable. I also wanted to achieve "PES movement speed" and lowering Acceleration to 46 gave me most similar feel of it. Game pace is decent. Not too fast, not too slow, as it should be for my taste. Some of you might even try Normal speed and you'll feel the difference.

Positioning sliders are yet to be more tested, but I think it won't variate a lot even if I change them, I got what I wanted. Only thing that might make me drastically change them is if I can get more fouls or more long shots. Hard for fouls, but long shots are increased with current sliders, perhaps it could be increased even more.

GK Ability lowered? Yes, the idea was also from Sepakbola and again the result was better then expected. GK's aren't dumbed and will not receive sloppy goals, but would rather deflect ball more often. On other hand, both for CPU and User, Error Shot is increased. There is one funny thing about increasing Shot Error only by 1. Difference from Shot Error 50 and 51/52 is huge, I don't know why and how is that, but I noticed that with Shoot Speed also. Increasing Shot Speed only by 1 will result in too fast shots, especially headers. I liked the speed on 51, but headers were unrealistically fast, so I switched back.



I'll explain more of the Sliders later, for now, try it and give feedback or post your own Sliders.



Big thanks to Sepakbola and his shared knowledge of Sliders. I highly recommend checking his thread.
- Sepakbola/Matt10's Slider Thread

Also, check:
- Doktor Ivsa - Gameplay Patch and Sliders

Will give it a try later on and give you some feedback. Are you playing with default gameplay or are you using any cl? I like zarze's cl but imo the game is too fast even on slow speed.
 

Ivsa

Youth Team
Thank you "Waldo 1639" for mentioning my thread, i like your setting of sliders, it has the right idea, very similar to mine idea and to mine slider, but i dont know how much did you tested the sliders but i can say that we will never get realistic longshot ratio and fouls ratio only with slider and gameplay editing, i did a bit of DB editing by instruction of some editor's and i my opinio that is the only way to get the longshot and foul count to a normal numbeer witouth messing up the gameplay, im very much disappointed with that as the editing the player stats you need to edit so much thing to keep the game realistic, you need to edit players values, every player in db needs to be edited to so that there will not be any "supernatural" player, also you need to edit youth scout to make them develope like those edited players and i think that is to much job, im just disappointed with that!?
 

Waldo1639

Senior Squad
Exactly, if you're going to edit db, stats, traits, etc., its great for Kick-off Mode. Take Career Mode into account and you need to edit almost every segment of it, growth, scouting... To do this 100% correct and without bugs or crashes is impossible. That's the reason why I'll be relying only on Sliders and .ini files. It's very frustrating and I'm not motivated to use any db mod. Jebiga. I'll be more than glad if that would be possible.
 

Ivsa

Youth Team
Waldo1639;3637063 said:
Exactly, if you're going to edit db, stats, traits, etc., its great for Kick-off Mode. Take Career Mode into account and you need to edit almost every segment of it, growth, scouting... To do this 100% correct and without bugs or crashes is impossible. That's the reason why I'll be relying only on Sliders and .ini files. It's very frustrating and I'm not motivated to use any db mod. Jebiga. I'll be more than glad if that would be possible.

Me to, for now im only relying on slider and .ini files, but with them you can go only as far as they let you, pravo sranje!?
Im considering to add some sort of db in my patch that has longshot traits aplied to all player or some thing like that, but im still think of it, i need to test it to see what happens!?
 


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