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FIFA 14 Faces - General Discussion/Tutorials/Tools

Sepak

Cocaine
Staff member
Moderator
The issue in edit mode is a Revolution Mod bug, you'll have to wait for a new version. And try looking the faces in game, not in edit mode, to see if they have changed.
 

dissectionalone

Senior Squad
Just out of curiousity, any of the more experienced users in 3d editing have counted the difference in vertexes between a 13 and a 14 head model? Aside from the obvious neck seam differences (and probably animation morphs) is the geometry really too different?
 

vegasos

Starting XI
xyrho_44;3566644 said:
forget my problem, since i just realise that CM14 released. CM can extract the folder.
btw, bad news, old Beckham:

but we can update it anyway

can you convert my 2013 besks and show in game I just convert face texture
I think this is the best beckham and if you want to update hair model you can

http://www.mediafire.com/download/t6111isk4lvvcdz/Beckham+David+by+vegasos13.rar
 

armaticus

Club Supporter
I have been trying to create a custom face using Sepak's facegen model set and 3ds max, everything worked out except that I have a problem that is texture related.
Even though everything looks fine in CM14 and 3ds max/blender, ingame there is a black line present on the lower lip of my created face.
When I use a texture that is already in the game, it shows the same black line. Therefore, my guess is that it is related to UVW mapping.
Is anyone familiar with this problem? If so, what is a proper solution?

@sam_red_devil:
In Blender, you can adjust the UV mapping of the model by going into edit mode (Tab) while selecting UV/Image editing in a second window. If done correctly, you can adjust dots that are displayed on the texture to change the texture position on the model itself.
 

armaticus

Club Supporter
armaticus;3571331 said:
I have been trying to create a custom face using Sepak's facegen model set and 3ds max, everything worked out except that I have a problem that is texture related.
Even though everything looks fine in CM14 and 3ds max/blender, ingame there is a black line present on the lower lip of my created face.
When I use a texture that is already in the game, it shows the same black line. Therefore, my guess is that it is related to UVW mapping.
Is anyone familiar with this problem? If so, what is a proper solution?

Pro-tip: do not assign random bumpmaps if you don't know what they are doing.
 

Danielxz

Reserve Team
Sepak can I bother you with a tutorial of how to use sculpt mode to open a head model mouth? to fit the texture?
 

sam_red devil

Starting XI
Danielxz;3572790 said:
Sepak can I bother you with a tutorial of how to use sculpt mode to open a head model mouth? to fit the texture?

u have to use smooth tool in sculpt mode..just press s and use it...it will erase the parts where u apply...
 


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