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[MOD] MODS by Doctor+ Productions (Fidel Gameplay)

hany3

Club Supporter
i prefer someone to import demo gameplay into the full game , game speed , inetria , ...ect
i think the full game is great downgrade over the full game , it's pure arcade now especially after the official updates
 

campeador

Reserve Team
hany3;3586061 said:
i prefer someone to import demo gameplay into the full game , game speed , inetria , ...ect
i think the full game is great downgrade over the full game , it's pure arcade now especially after the official updates

welcome in the club :))))
 

Fidel Gameplay

Senior Squad
Hello to everyone.
Sorry for the big delay and my absence into my thread, but I'm really very busy for the job, on my little free time I work hard to gp/ai.
I uploaded ADV. GP EVO AI 2.2 just now!

Here some DB/AI updates info/details
(all updates are available inside my skydrive shared folder - ADV_GPEVO_DB_AI_UPDATES):

FIFA 14 ADVANCED GAMEPLAY EVOLUTION AI UPDATE
VERSION: 2.2 - ADV. GP EVO AI
26/11/2013

DETAILS/FIX LIST:
- Increased/tweaked CPUAI attack and defend style (football actions/situations very real)
- Increased battle for possession (Human VS CPUAI)
- Increased CPUAI long pass (anyway this feature is connected to team's tactics)
- Fixed a wrong string value (Human speed compared to CPUAI Speed - Gp Cust. Section)
- All previous gp evo improvements

Included GP EVO AI 2.2 Alternative Version with CPUAI Emotional Engine disabled (EMOTION_DISABLED folder).

I suggest you to use GP EVO AI on both with GP EVO DB 2.1 and HG 2.0. Start your real career!
On alternative you can use on both with GP EVO DB 2.1 or your favotite DB.
I suggest you to check and download GP EVO DB 2.1, for more info check below.
If you don't like this AI update you can use your GP EVO AI favorite version.

To prevent the CPUAI immediately takes ball:
remember to cover the ball by press the appropriate button associated to player's ball cover feature,
move your player, stop, turn, accel, decel, (while the button is pressed) it increase CPUAI tackles and fouls.
Learn from the new CPUAI game actions/mentality used,
if you are on advantage try to control the match, but be very careful.

To prevent CPUAI high headers/shoots/cross accuracy:
you must use HG 2.0 + GP EVO DB 2.1 (or 2.0) + GP EVO AI 2 Series.

ENJOY!

---------------------------------------------------------
FIFA 14 ADVANCED GAMEPLAY EVOLUTION AI UPDATE
VERSION: 2.1 - ADV. GP EVO AI
20/11/2013

DETAILS/FIX LIST:
- Decreased time for players receiver selection
- Increased CPUAI dribble error
- Increased CPUAI ball control/trap error
- Increased GKs attributes (disabled some loco/crazy gk situations)
- Increased effect of player's marking attribute
- Increased CPUAI fouls/cards
- Removed some lag issues (commented some strings on gp evo addon [NIS] section)
- All previous gp evo improvements

I suggest you to use on both with GP EVO DB 2.1 and HG 2.0.
On alternative you can use on both with GP EVO DB 2.1.

ENJOY!

---------------------------------------------------------
FIFA 14 ADVANCED GAMEPLAY EVOLUTION DB UPDATE
VERSION: 2.1 - ADV. GP EVO DB
20/11/2013

DETAILS/FIX LIST:
- Global player's overall ratings increased for all National Teams *
- Updated player's calls to Italy National Team
- Italy National Team updated formation
- Germany National Team updated formation
- New real team's traits enabled for Germany and Italy
- Fixed some player's shoes types

* I use the new feature "Player Overall Tuning" present in latest Rinaldo's CM14 Beta Version.
On according to this new feature I've increased the global overall ratings in National Teams League (+5 Global AVG).
Through this tweak: have been increased all global overall ratings for all called players related to their National Teams,
of course the reasoning is as follows:
it is assumed that the players called in their own National team, are players who are in good shape,
and are playing well in their respective team clubs.
Now all these players have higher attributes values (in their own Club team also),
compared to global players overall ratings (ADV. GP EVO DB).
This also means that global teams overall ratings are increased in Club teams with many more players called in National Teams.

ENJOY!

Download Tip from skydrive:
Browse online updates folders, through the various versions stored online in my skydrive account, now you can download directly
folders and subfolders and files inside by right click and then select download on the relative DB or AI update.
For example you can download this update by right mouse click and then select download directly on HG_14_1.0_[D+].
Also switch to Details view on skydrive page settings (at top right).

For more global info, details and installation/db activation tips read my txt file.
 

Fidel Gameplay

Senior Squad
Really big thanks to everyone for all feedback and posts!
Although sometimes I do not answer, but I read all the fedback and then I go to edit and upload gp updates. Don't worry!
Try latest full combo gp mod and let me know!
Play the game on career mode and WC difficulty.

Many thanks to all my friends/sg forum users who help me into this thread!
Much appreciated!

Bye bye and wait for some feedback!
 

happyloaf

Club Supporter
Does your Default AI NOT remove the emotion engine? Also, any chance of getting an installed for these mods (including removal of emotional engine.)
 

happyloaf

Club Supporter
My thoughts after 5 games in the EPL playing as Spurs on Kickoff:

Settings: 7 min halves, World Class Difficulty, Short passing all manual (the rest at default); default sliders

1. Shot passing needs to be on manual. Something with the lastest AI, DB, Hybrid has killed my ability to pass short and the ball always is sent to the longer player. I like the all manual passing since it removes this and allows passes into space.

2. The AI magic headers are gone. I saw one AI header goal instead of 1 per game that I used to see.

3. The AI seems to fast. Their offensive and defensive players seem a tad faster than my players even when I have a full stamina fast player running from a tired defender they always get run down.

4. The 2nd half is gameplay is amazing since players tire out. The AI will make more mistakes as well with tired players.

5. The AI still dribbles and catches passes too well. I'm going to mess with the 1st touch slider. The AI seems to rarely bottle passes compared to the human side.

6. The AI will take good long shots, work into the box, cross. Much more varied from the old long ball to striker on a run or cross to header gameplay.

7. Human players seem to be a bit more responsive to open balls. I feel like I've seen less players watching balls go bye. It happens but not as often.

8. The AI tends to out shoot me 2:1. They score less goals but with the really good passing and dribbling the AI has they break me down very easily.

9. AI defensive shape hardly breaks down with players getting pulled out of position. I might increase the marking slider since in the past this caused the AI players to mark tighter with the byproduct that they get pulled out of position. The AI is hard to break down.

10. Fouls seem increased especially with the right bumper being held down. Do not slide tackle the AI ref will hand out yellow cards to everyone.

Overall, my favorite release to date. I might start my career. I want to do a few more kick off matches on pro to see if I enjoy the gameplay better on that vs. World Class.

Good work!
 

campeador

Reserve Team
happyloaf;3586624 said:
My thoughts after 5 games in the EPL playing as Spurs on Kickoff:

Settings: 7 min halves, World Class Difficulty, Short passing all manual (the rest at default); default sliders

1. Shot passing needs to be on manual. Something with the lastest AI, DB, Hybrid has killed my ability to pass short and the ball always is sent to the longer player. I like the all manual passing since it removes this and allows passes into space.

2. The AI magic headers are gone. I saw one AI header goal instead of 1 per game that I used to see.

3. The AI seems to fast. Their offensive and defensive players seem a tad faster than my players even when I have a full stamina fast player running from a tired defender they always get run down.

4. The 2nd half is gameplay is amazing since players tire out. The AI will make more mistakes as well with tired players.

5. The AI still dribbles and catches passes too well. I'm going to mess with the 1st touch slider. The AI seems to rarely bottle passes compared to the human side.

6. The AI will take good long shots, work into the box, cross. Much more varied from the old long ball to striker on a run or cross to header gameplay.

7. Human players seem to be a bit more responsive to open balls. I feel like I've seen less players watching balls go bye. It happens but not as often.

8. The AI tends to out shoot me 2:1. They score less goals but with the really good passing and dribbling the AI has they break me down very easily.

9. AI defensive shape hardly breaks down with players getting pulled out of position. I might increase the marking slider since in the past this caused the AI players to mark tighter with the byproduct that they get pulled out of position. The AI is hard to break down.

10. Fouls seem increased especially with the right bumper being held down. Do not slide tackle the AI ref will hand out yellow cards to everyone.

Overall, my favorite release to date. I might start my career. I want to do a few more kick off matches on pro to see if I enjoy the gameplay better on that vs. World Class.

Good work!


try to understand one thing,because you are the last who doesnt know:Kick off gameplay is different than Career/Tournament or FUT gameplay. Try it yourself and see. Cheers :)
 

Waldo1639

Senior Squad
happyloaf;3586675 said:
I was unaware that kick off carried from career? That seems really odd.
Yep, Career Mode is whole another gameplay compared to Kick-Off Mode. And Single Player UT is total different story also. Difference is how much AI decide when and how will cheat. We have 3 different gameplays in FIFA 14. EA is so cool, 3 different gameplays in one game... amazing. Where youh ave that? Nowhere. Love EA.
 

danny b

Club Supporter
Yep, better than last release, but on Semi and Assisted passing you can't pass to the closest player, it automatically passes to the one behind him (like if you held the pass button longer)
 

bikram007

Banned for illegal copy of game talk; expires Dec
"fidel" plz help me ... how to get 3d grass in medium settings ?? i am using your crowd and lod settings tool .. plz plz help me ...
 

Waldo1639

Senior Squad
bikram007;3586968 said:
"fidel" plz help me ... how to get 3d grass in medium settings ?? i am using your crowd and lod settings tool .. plz plz help me ...
That's hard to achieve what you ask. 3D grass is visible only in replays. You know that, right?
 

bikram007

Banned for illegal copy of game talk; expires Dec
yeah ... if it is possible to use low settings for other graphics and enable 3d grass ??
 

bulkan

Senior Squad
bikram007;3586989 said:
yeah ... if it is possible to use low settings for other graphics and enable 3d grass ??
it's impossible. only on high settings that you can see 3d grass.
 

galhego10

Youth Team
hello everyone..

Can i use FIFA 14 ADVANCED GAMEPLAY EVOLUTION HG - DATABASE & AI FULL MOD PACK 2.0 , with MW Mod 1.1 Version? cheers
 

Fidel Gameplay

Senior Squad
Hello to everyone,
I reply on block to almost all:
You can use full combo with every MDW Mod. Install my mods after MDWM install/update.
You can use my db as always with MDWM GFX files.
Use game sliders to adjust some gp values as you like.
Use my latest updates, check skydrive shared folder (download link on first post or on my tool update system).
Download Rinaldo CM 14 latest beta to if you want to make some small changes to my db/ or game.
Customize my gp here (instead at game sliders):
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.4
SHOT_ATTRIBUTE_FINISHING = 0.4
SHOT_ATTRIBUTE_SHOT_SPEED = 0.2
SHOT_ATTRIBUTE_SHOT_POWER = 0.3
PASS_ATTRIBUTE_SHORT_PASSING = 0.3
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.1
Increase values to 0.1 on 0.1 to adkust your favorite setting, the meaning of the strings is very intuitive.
Use 3d grass with medium settings in fifaconfig (good for some pcs):
If you use my lood tool, go to settings.lua folder, open file:
go to:
if (levelOfDetail == "medium") then
and edit this string:
as:SetInt(settingTable, "Grass", 0)
1 to enable 3d grass:
as:SetInt(settingTable, "Grass", 1)

Vidal says wait for other news and tips/update.
Bye bye to everyone and thanks for all comments/congrats!
 

happyloaf

Club Supporter
Does the AI still play differently in each game mode if you disable the emotion engine? I never would have guessed. So far I have only been playing kick-off.
 


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