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2013-14 patch for FIFA 11 [tokke001]

KL007

Club Supporter
tokke001;3639321 said:
think national teams can not be splitted in regios,
as it need to be put in separate leagues then, wich would give problems at career...
(like 2 messi s or iniesta s at career -> from the national & club team)

I will take a look to the Chinese files, but I don't think I can get the commentary working...


@Nemrodt
I am working on the 2012-13 squads japan fix,
I ll give more info later this day







Attention to rest tokke001


Thank you for your answer
 

tiger91600

Club Supporter
Very good job Tokke!
thanx!!!!
Is there any way to transfert messi rooney aguero on the 11mondial team?
what i have to do to save all the transfert i make?
thaks to answer my questions!
 

dissectionalone

Senior Squad
tokke001;3635800 said:
no,
it s still disabled

problem is stability:
changing the lua-files (like revolution mod) can make the game unstable
there s limit of things to add in it (wich is much lower then fifa 14)

think it s ok now,
but I ll try improve (and add the tattoos) in the future maybe


if there are guys who know how this work (editing lua files, like revolution mod...)
can help with it maybe:

as I wonder what best to do,
to get more automatic or manual features
(wich would work better...)

Automated features is useful because it increases the amount of space for adding code... For some features it's a real life saver. For others it's useful to be able to actually make assignments.

I've found a rather funny thing, by testing your version of the mod on a clean Fifa 11: Every player but one (Neymar) has a generic face and boots in player edit mode, but in the arena or ingame everything seems to work out just fine. It's strange. I also found that unlike the original versions of the mod created by scouser (12, 13 and 14) the assignments in Fifa 11 seem to be squad save dependent

Also a little side note that has to do with Fifa 11 itself but it's intriguing. I've managed to have a very quick pick at the files from the Xbox 360 version of Fifa 11 because I was curious about the players' stance in the player edit mode on the console versions of the game (The players look like they do in Fifa 12, 13 and 14 on the 11 console versions but on the PC version they look the same as in Fifa 10 on the consoles), so I was wondering if all the files were different, besides the compression (consoles used chunkzip2 whereas the pc version had chunkzip for most rx3 files) and I found out that the bodies are different but the heads have the same format. The reason I'm bringing this up is because maybe being able to use those files on the PC version could add something as the gameplay itself was slightly different and there's a little cool detail that the PC version didn't have, which is different sock heights for players :P

Problem was I couldn't view the files properly (the textures looked all weird with wrong colors after having to use quickbms to decompress the files so rx3 master could open them) so I wasn't sure it the game image I've found was corrupted or what... Anyone has the actual xbox360 version of 11 and would be willing to share the big files?
 

tokke001

Senior Squad
dissectionalone;3639874 said:
Automated features is useful because it increases the amount of space for adding code... For some features it's a real life saver. For others it's useful to be able to actually make assignments.

I've found a rather funny thing, by testing your version of the mod on a clean Fifa 11: Every player but one (Neymar) has a generic face and boots in player edit mode, but in the arena or ingame everything seems to work out just fine. It's strange. I also found that unlike the original versions of the mod created by scouser (12, 13 and 14) the assignments in Fifa 11 seem to be squad save dependent

Also a little side note that has to do with Fifa 11 itself but it's intriguing. I've managed to have a very quick pick at the files from the Xbox 360 version of Fifa 11 because I was curious about the players' stance in the player edit mode on the console versions of the game (The players look like they do in Fifa 12, 13 and 14 on the 11 console versions but on the PC version they look the same as in Fifa 10 on the consoles), so I was wondering if all the files were different, besides the compression (consoles used chunkzip2 whereas the pc version had chunkzip for most rx3 files) and I found out that the bodies are different but the heads have the same format. The reason I'm bringing this up is because maybe being able to use those files on the PC version could add something as the gameplay itself was slightly different and there's a little cool detail that the PC version didn't have, which is different sock heights for players :P

Problem was I couldn't view the files properly (the textures looked all weird with wrong colors after having to use quickbms to decompress the files so rx3 master could open them) so I wasn't sure it the game image I've found was corrupted or what... Anyone has the actual xbox360 version of 11 and would be willing to share the big files?

it s because:

like the shoes,
It can be :
- automaticly: with a .rx3 shoe-file for each player (like fifa 14 rev mod, but takes a lot of disk space...)
- manually: like it s now (every player have a .lua file)

don't know, but it may be more stable with automatic,
as at manually it needs to open each .lua file (& run all the codes in it... = more lag/unstable game?)


for neymar issue:
you mean when edit player ingame (shoes...), I see the faces & shoes at edit...


not sure,
but think at fifa 11 console & pc version where totally different
console had newer grapihcs, personalty+, ...

fifa 11 pc is like the console version of fifa 10 (I played fifa 10 ps3, it s like the same gameplay, graphics as fifa 11 pc...)


but,
fifa online 3 had all the faces, ... from fifa 13

the newer (protected) versions of fifa online 3 contain sockheight & tight kits
the socklenghts/tight kits can be enabled with the lua statements
just need the files (rx3 files)...
 

tokke001

Senior Squad
get fifa online 3 files (from RAM)

@dissectionalone
@Liv_Tyler

someone know maybe how to get access the ram-files?

I found this:
- with windows task manager you can: processes > (select process you want = fifa online 3) > right click > make dump file

- you got the ram file ? (or what it is...) wich is like the size of the running program or bigger (containing files??)

- try open (view files??) with some program,
* "BlueScreenView": http://www.nirsoft.net/utils/blue_screen_view.html
* "windows debugger" : contains program for viewing dump files...
http://msdn.microsoft.com/en-us/windows/hardware/hh852365.aspx (download at botton)


I tried a bit but cant see the files from the dump...
 

dissectionalone

Senior Squad
tokke001;3640015 said:
it s because:

like the shoes,
It can be :
- automaticly: with a .rx3 shoe-file for each player (like fifa 14 rev mod, but takes a lot of disk space...)
- manually: like it s now (every player have a .lua file)

don't know, but it may be more stable with automatic,
as at manually it needs to open each .lua file (& run all the codes in it... = more lag/unstable game?)


for neymar issue:
you mean when edit player ingame (shoes...), I see the faces & shoes at edit...


not sure,
but think at fifa 11 console & pc version where totally different
console had newer grapihcs, personalty+, ...

fifa 11 pc is like the console version of fifa 10 (I played fifa 10 ps3, it s like the same gameplay, graphics as fifa 11 pc...)


but,
fifa online 3 had all the faces, ... from fifa 13

the newer (protected) versions of fifa online 3 contain sockheight & tight kits
the socklenghts/tight kits can be enabled with the lua statements
just need the files (rx3 files)...

tokke001;3640018 said:
@dissectionalone
@Liv_Tyler

someone know maybe how to get access the ram-files?

I found this:
- with windows task manager you can: processes > (select process you want = fifa online 3) > right click > make dump file

- you got the ram file ? (or what it is...) wich is like the size of the running program or bigger (containing files??)

- try open (view files??) with some program,
* "BlueScreenView": http://www.nirsoft.net/utils/blue_screen_view.html
* "windows debugger" : contains program for viewing dump files...
http://msdn.microsoft.com/en-us/windows/hardware/hh852365.aspx (download at botton)


I tried a bit but cant see the files from the dump...

Maybe the dump files are hidden somewhere in the system folder, I'm not sure.
Yeah, the amount of code could cause the instability. Also I rememeber when Scouser made revmod in 12 with the external files feature that having statements with randomization (like boots and player kits) on external files could cause unstable results... I almost succeeded in adapting the automated faces in Fifa 12 but hit a bit of a bump due to the differences in the games' lighting systems (Player heads were loaded automatically but the textures (face, arms and legs were really dark)
I meant that Neymar is the only player whose assignments are shown everywhere including player edit mode. All the others look generic and with db assigned boots in player edit which is curious.

About the sock height, it would require the 2 additional sock rx3 files and from the files I was able to see in the time I had the 360 files, The head models are the same, because they have the same files (hair, hair_textures and haircolour rx3) but the players bodies look like the ones in fifa 12 and you're right, 11 on pc= 10 on ps3/360 with minor tweaks.

About exctracting the files from RAM, I haven't been able to reach any proggress thus far, but I'd appreciate being able to to get stuff from those updates... Haven't quite found a way though :/
 

tokke001

Senior Squad
New Messi boots - adidas F50 adiZero XTRX Synthetic - Messi 2014 costumised signature

For who wants: the new shoes of Messi (adidas F50 adiZero XTRX Synthetic - Messi 2014 costumised signature)



Includes:
- 2 shoes
#811: adidas F50 adiZero XTRX Synthetic - Messi 2014
#812: adidas F50 adiZero XTRX Synthetic - Messi 2014 costumised signature
- assignment shoe #812 to Messi

Download:
http://www.mediafire.com/download/x1gxatzaaaxgg4p/2013-14_patch_FIFA_11_-_messi_boots_2014.rar


(This shoe will also be included in next patch)
 

tokke001

Senior Squad
lambok;3640234 said:
tokke . can u add Adidas Brazuca ball.

I have seen the ball textures somewhere,
but there s no correct 3d-model for fifa 11

I ll take a look again,
but afraid the ball can not be added in fifa 11...
 

tokke001

Senior Squad
Liv_Tyler;3640487 said:
Tokke i will make the missing logos with FIFA 11's style like last year...

+

minikits with CM' style...

missing logos fifa 11 style sounds good,
the logos you did last year were nice


but for the minikits,
you want to make them all CM11 screen-shots?

think the minis are good as they are now (all fifa 14 style + some don't exist are real pictures)
 

Liv_Tyler

Youth Team
It's good to have the same style for all minikits add-on in extra files...

My opinion is that the logos and minikits should be the same style...

But you could put extra link for this type of minikits and logos and if someone wants them then he could download the files as add-on...
 

dissectionalone

Senior Squad
Liv_Tyler;3640738 said:
It's good to have the same style for all minikits add-on in extra files...

My opinion is that the logos and minikits should be the same style...

But you could put extra link for this type of minikits and logos and if someone wants them then he could download the files as add-on...

One of the best things they've done after fifa 11 was removing the glossy logos. The regular ones look way better IMO.

Too bad we can't get the kit selection screen from fifa online 3 though... Always hated minikits ;)
 

cheguevara81

Youth Team
did you find some way to open the new data.big from fifa 3 online to extract the head and faces of the new updates? because it is not possible any more to open the data.big file after the updates.
 


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